Dominaria Remastered

DMR · 457 cards · Released

Auramancer
Creature — Human Wizard

When this creature enters, you may return target enchantment card from your graveyard to your hand.

"In memories, we can find our deepest reserves of strength."

2/2
Battle Screech
Sorcery

Create two 1/1 white Bird creature tokens with flying.

Flashback—Tap three untapped white creatures you control. (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Cleric of the Forward Order
Creature — Human Cleric

When this creature enters, you gain 2 life for each creature you control named Cleric of the Forward Order.

War after war, a healer's enemy is always the same—death itself.

2/2
Congregate
Instant

Target player gains 2 life for each creature on the battlefield.

"In the gathering there is strength for all who founder, renewal for all who languish, love for all who sing."

Song of All, canto 642

Divine Sacrament
Enchantment

White creatures get +1/+1.

Threshold — White creatures get an additional +1/+1 as long as there are seven or more cards in your graveyard.

"My wings shall be your shield. My sword shall be your vengeance."

Enlightened Tutor
Instant

Search your library for an artifact or enchantment card, reveal it, then shuffle and put that card on top.

"Organization is often undervalued but rarely unjustified."

—Frasio, royal archivist

Glory
Creature — Incarnation

Flying

: Choose a color. Creatures you control gain protection from the chosen color until end of turn. Activate only if this card is in your graveyard.

"Glory was gone; Glory was everywhere."

Scroll of Beginnings

3/3
Griffin Guide
Enchantment — Aura

Enchant creature

Enchanted creature gets +2/+2 and has flying.

When enchanted creature dies, create a 2/2 white Griffin creature token with flying.

Icatian Javelineers
Creature — Human Soldier

This creature enters with a javelin counter on it.

, Remove a javelin counter from this creature: It deals 1 damage to any target.

1/1
Improvised Armor
Enchantment — Aura

Enchant creature

Enchanted creature gets +2/+5.

Cycling (, Discard this card: Draw a card.)

"I don't care if it's covered in rust, blood, or enemy insignias. If it'll stop an arrow, I'll take it."

Kjeldoran Gargoyle
Creature — Gargoyle

Flying, first strike

Whenever this creature deals damage, you gain that much life.

The gargoyles were taken from the walls of flooded Kjeldoran cities and brought upland to guard the outposts of New Argive.

3/3
Lieutenant Kirtar
Legendary Creature — Bird Soldier

Flying

, Sacrifice Lieutenant Kirtar: Exile target attacking creature.

"His strengths are pride, devotion, and ambition. His weaknesses are the same."

—Pianna, nomad captain

2/2
Lyra Dawnbringer
Legendary Creature — Angel

Flying

First strike (This creature deals combat damage before creatures without first strike.)

Lifelink (Damage dealt by this creature also causes you to gain that much life.)

Other Angels you control get +1/+1 and have lifelink.

"You are not alone. You never were."

5/5
Mesa Enchantress
Creature — Human Druid

Whenever you cast an enchantment spell, you may draw a card.

She shepherds mysteries and dust as others would a flock of sheep.

0/2
Momentary Blink
Instant

Exile target creature you control, then return it to the battlefield under its owner's control.

Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Mystic Zealot
Creature — Human Nomad Mystic

Threshold — As long as there are seven or more cards in your graveyard, this creature gets +1/+1 and has flying.

Nomad youths aspire to one of two roles in the tribe: priest or warrior. Their secret dream is to become both.

2/4
Nomad Decoy
Creature — Human Nomad

, : Tap target creature.

Threshold , : Tap two target creatures. Activate only if there are seven or more cards in your graveyard.

If you can take something from a nomad, it's probably bait.

1/2
Orim's Thunder
Instant

Kicker (You may pay an additional as you cast this spell.)

Destroy target artifact or enchantment. If this spell was kicked, it deals damage equal to that permanent's mana value to target creature.

Pacifism
Enchantment — Aura

Enchant creature

Enchanted creature can't attack or block.

Without warriors there can be no war.

Phantom Flock
Creature — Bird Soldier Spirit

Flying

This creature enters with three +1/+1 counters on it.

If damage would be dealt to this creature, prevent that damage. Remove a +1/+1 counter from this creature.

0/0
Radiant's Judgment
Instant

Destroy target creature with power 4 or greater.

Cycling (, Discard this card: Draw a card.)

Remedy
Instant

Prevent the next 5 damage that would be dealt this turn to any number of targets, divided as you choose.

"Take this. I know it's bitter, but it will ease the fever and get you back on your feet."

Renewed Faith
Instant

You gain 6 life.

Cycling (, Discard this card: Draw a card.)

When you cycle this card, you may gain 2 life.

Skepticism fades in the face of the miraculous.

Savannah Lions
Creature — Cat

"One alone is fearsome; one among many is unstoppable."

—Benalish proverb

2/1
Serra Angel
Creature — Angel

Flying

Vigilance (Attacking doesn't cause this creature to tap.)

The angel remembers her past lives like dreams. Her song held up meadows. Her blade drove back darkness. Her wings carried her across the ages.

4/4
Serra Avatar
Creature — Avatar

Serra Avatar's power and toughness are each equal to your life total.

When Serra Avatar is put into a graveyard from anywhere, shuffle it into its owner's library.

Though Serra is long dead, her legacy of grace and kindness will live on forever.

*/*
Sevinne's Reclamation
Sorcery

Return target permanent card with mana value 3 or less from your graveyard to the battlefield. If this spell was cast from a graveyard, you may copy this spell and may choose a new target for the copy.

Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Spectral Lynx
Creature — Cat Spirit

Protection from green

: Regenerate this creature.

A shadowy version of its corporeal cousin, this lynx hunts souls, not meals.

2/1
Spirit Link
Enchantment — Aura

Enchant creature (Target a creature as you cast this. This card enters attached to that creature.)

Whenever enchanted creature deals damage, you gain that much life.

"We are all inextricably linked, souls woven in tapestry."

Sun Clasp
Enchantment — Aura

Enchant creature

Enchanted creature gets +1/+3.

: Return enchanted creature to its owner's hand.

"Open when darkness threatens."

—Amulet inscription

Swords to Plowshares
Instant

Exile target creature. Its controller gains life equal to its power.

"The arc of my blade has carved a path of light for the peace that will follow."

Test of Endurance
Enchantment

At the beginning of your upkeep, if you have 50 or more life, you win the game.

Most wars are won not by those with the best tactics or truest cause but simply by the ones left standing.

Vigilant Sentry
Creature — Human Nomad

Threshold — As long as there are seven or more cards in your graveyard, this creature gets +1/+1 and has ": Target attacking or blocking creature gets +3/+3 until end of turn."

2/2
Voice of All
Creature — Angel

Flying

As this creature enters, choose a color.

This creature has protection from the chosen color.

2/2
Whitemane Lion
Creature — Cat

Flash

When this creature enters, return a creature you control to its owner's hand.

Saltfield nomads call a sudden storm a "whitemane."

2/2
Windborn Muse
Creature — Spirit

Flying

Creatures can't attack you unless their controller pays for each creature they control that's attacking you.

"Her voice is justice, clear and relentless."

—Akroma, angelic avenger

2/3
Wrath of God
Sorcery

Destroy all creatures. They can't be regenerated.

Aquamoeba
Creature — Elemental Beast

Discard a card: Switch this creature's power and toughness until end of turn.

Some tides need no moon.

1/3
Arcanis the Omnipotent
Legendary Creature — Wizard

: Draw three cards.

: Return Arcanis to its owner's hand.

He has journeyed where none have been before. Now he returns to ensure that none follow.

3/4
Aven Fateshaper
Creature — Bird Wizard

Flying

When this creature enters, look at the top four cards of your library, then put them back in any order.

: Look at the top four cards of your library, then put them back in any order.

4/5
Aven Fisher
Creature — Bird Soldier

Flying (This creature can't be blocked except by creatures with flying or reach.)

When this creature dies, you may draw a card.

The same spears that catch their food today will defend their homes tomorrow.

2/2
Circular Logic
Instant

Counter target spell unless its controller pays for each card in your graveyard.

Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

Cloud of Faeries
Creature — Faerie

Flying

When this creature enters, untap up to two lands.

Cycling (, Discard this card: Draw a card.)

1/1
Confiscate
Enchantment — Aura

Enchant permanent

You control enchanted permanent.

"The surface world contains nothing I cannot take."

—The Lord of Atlantis

Counterspell
Instant

Counter target spell.

Deep Analysis
Sorcery

Target player draws two cards.

Flashback, Pay 3 life. (You may cast this card from your graveyard for its flashback cost. Then exile it.)

"The specimen seems to be broken."

Denizen of the Deep
Creature — Serpent

When this creature enters, return each other creature you control to its owner's hand.

According to merfolk legend, a denizen of the deep swallows the horizon at the end of each day, bringing on the cold blanket of night.

11/11
Fact or Fiction
Instant

Reveal the top five cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard.

"Slimefoot, I know I said I wanted to grow our repository of knowledge, but this isn't what I had in mind."

Floodgate
Creature — Wall

Defender

When this creature has flying, sacrifice it.

When this creature leaves the battlefield, it deals damage to each nonblue creature without flying equal to half the number of Islands you control, rounded down.

"Quick, Rhirhok—teach me to swim!"

—Makht, goblin casualty

0/5
Force of Will
Instant

You may pay 1 life and exile a blue card from your hand rather than pay this spell's mana cost.

Counter target spell.

"Your artillery will burn itself out before I allow my focus to waver."

Frantic Search
Instant

Draw two cards, then discard two cards. Untap up to three lands.

It took the banning of temporal manipulation at Tolaria West to teach its students the value of time.

Glintwing Invoker
Creature — Human Wizard Mutant

: This creature gets +3/+3 and gains flying until end of turn.

The Mirari flares in his mind.

3/3
Hermetic Study
Enchantment — Aura

Enchant creature

Enchanted creature has ": This creature deals 1 damage to any target."

"At last! I have discovered a way to weaponize one of Tolaria's most abundant resources: horseshoe crabs."

High Tide
Instant

Until end of turn, whenever a player taps an Island for mana, that player adds an additional .

"Close the walls! Retract the docks! The homarids are coming!"

—Benson, Argivian sentry

Horseshoe Crab
Creature — Crab

: Untap this creature.

In the final days before the disaster, all the crabs on Tolaria migrated from inlets, streams, and ponds back to the sea. No one took note.

1/3
Impulse
Instant

Look at the top four cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.

"I've always made snap decisions. I'm just better at making the right ones now that I'm older and wiser."

—Teferi

Leaden Fists
Enchantment — Aura

Flash (You may cast this spell any time you could cast an instant.)

Enchant creature

Enchanted creature gets +3/+3 and doesn't untap during its controller's untap step.

Man-o'-War
Creature — Jellyfish

When this creature enters, return target creature to its owner's hand.

"Beauty to the eye does not always translate to the touch."

—Naimah, Femeref philosopher

2/2
Mystic Remora
Enchantment

Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

Whenever an opponent casts a noncreature spell, you may draw a card unless that player pays .

Mystical Tutor
Instant

Search your library for an instant or sorcery card, reveal it, then shuffle and put that card on top.

The student searches the world for meaning. The master finds worlds of meaning in the search.