When this creature enters, you may return target enchantment card from your graveyard to your hand.
"In memories, we can find our deepest reserves of strength."
Create two 1/1 white Bird creature tokens with flying.
Flashback—Tap three untapped white creatures you control. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
When this creature enters, you gain 2 life for each creature you control named Cleric of the Forward Order.
War after war, a healer's enemy is always the same—death itself.
Target player gains 2 life for each creature on the battlefield.
"In the gathering there is strength for all who founder, renewal for all who languish, love for all who sing."
—Song of All, canto 642
White creatures get +1/+1.
Threshold — White creatures get an additional +1/+1 as long as there are seven or more cards in your graveyard.
"My wings shall be your shield. My sword shall be your vengeance."
Search your library for an artifact or enchantment card, reveal it, then shuffle and put that card on top.
"Organization is often undervalued but rarely unjustified."
—Frasio, royal archivist
Flying
: Choose a color. Creatures you control gain protection from the chosen color until end of turn. Activate only if this card is in your graveyard.
"Glory was gone; Glory was everywhere."
—Scroll of Beginnings
Enchant creature
Enchanted creature gets +2/+2 and has flying.
When enchanted creature dies, create a 2/2 white Griffin creature token with flying.
This creature enters with a javelin counter on it.
, Remove a javelin counter from this creature: It deals 1 damage to any target.
Enchant creature
Enchanted creature gets +2/+5.
Cycling (, Discard this card: Draw a card.)
"I don't care if it's covered in rust, blood, or enemy insignias. If it'll stop an arrow, I'll take it."
Flying, first strike
Whenever this creature deals damage, you gain that much life.
The gargoyles were taken from the walls of flooded Kjeldoran cities and brought upland to guard the outposts of New Argive.
Flying
, Sacrifice Lieutenant Kirtar: Exile target attacking creature.
"His strengths are pride, devotion, and ambition. His weaknesses are the same."
—Pianna, nomad captain
Flying
First strike (This creature deals combat damage before creatures without first strike.)
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
Other Angels you control get +1/+1 and have lifelink.
"You are not alone. You never were."
Whenever you cast an enchantment spell, you may draw a card.
She shepherds mysteries and dust as others would a flock of sheep.
Exile target creature you control, then return it to the battlefield under its owner's control.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Threshold — As long as there are seven or more cards in your graveyard, this creature gets +1/+1 and has flying.
Nomad youths aspire to one of two roles in the tribe: priest or warrior. Their secret dream is to become both.
, : Tap target creature.
Threshold — , : Tap two target creatures. Activate only if there are seven or more cards in your graveyard.
If you can take something from a nomad, it's probably bait.
Kicker (You may pay an additional as you cast this spell.)
Destroy target artifact or enchantment. If this spell was kicked, it deals damage equal to that permanent's mana value to target creature.
Enchant creature
Enchanted creature can't attack or block.
Without warriors there can be no war.
Flying
This creature enters with three +1/+1 counters on it.
If damage would be dealt to this creature, prevent that damage. Remove a +1/+1 counter from this creature.
Destroy target creature with power 4 or greater.
Cycling (, Discard this card: Draw a card.)
Prevent the next 5 damage that would be dealt this turn to any number of targets, divided as you choose.
"Take this. I know it's bitter, but it will ease the fever and get you back on your feet."
You gain 6 life.
Cycling (, Discard this card: Draw a card.)
When you cycle this card, you may gain 2 life.
Skepticism fades in the face of the miraculous.
"One alone is fearsome; one among many is unstoppable."
—Benalish proverb
Flying
Vigilance (Attacking doesn't cause this creature to tap.)
The angel remembers her past lives like dreams. Her song held up meadows. Her blade drove back darkness. Her wings carried her across the ages.
Serra Avatar's power and toughness are each equal to your life total.
When Serra Avatar is put into a graveyard from anywhere, shuffle it into its owner's library.
Though Serra is long dead, her legacy of grace and kindness will live on forever.
Return target permanent card with mana value 3 or less from your graveyard to the battlefield. If this spell was cast from a graveyard, you may copy this spell and may choose a new target for the copy.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Protection from green
: Regenerate this creature.
A shadowy version of its corporeal cousin, this lynx hunts souls, not meals.
Enchant creature (Target a creature as you cast this. This card enters attached to that creature.)
Whenever enchanted creature deals damage, you gain that much life.
"We are all inextricably linked, souls woven in tapestry."
Enchant creature
Enchanted creature gets +1/+3.
: Return enchanted creature to its owner's hand.
"Open when darkness threatens."
—Amulet inscription
Exile target creature. Its controller gains life equal to its power.
"The arc of my blade has carved a path of light for the peace that will follow."
At the beginning of your upkeep, if you have 50 or more life, you win the game.
Most wars are won not by those with the best tactics or truest cause but simply by the ones left standing.
Threshold — As long as there are seven or more cards in your graveyard, this creature gets +1/+1 and has ": Target attacking or blocking creature gets +3/+3 until end of turn."
Flying
As this creature enters, choose a color.
This creature has protection from the chosen color.
Flash
When this creature enters, return a creature you control to its owner's hand.
Saltfield nomads call a sudden storm a "whitemane."
Flying
Creatures can't attack you unless their controller pays for each creature they control that's attacking you.
"Her voice is justice, clear and relentless."
—Akroma, angelic avenger
Destroy all creatures. They can't be regenerated.
Discard a card: Switch this creature's power and toughness until end of turn.
Some tides need no moon.
: Draw three cards.
: Return Arcanis to its owner's hand.
He has journeyed where none have been before. Now he returns to ensure that none follow.
Flying
When this creature enters, look at the top four cards of your library, then put them back in any order.
: Look at the top four cards of your library, then put them back in any order.
Flying (This creature can't be blocked except by creatures with flying or reach.)
When this creature dies, you may draw a card.
The same spears that catch their food today will defend their homes tomorrow.
Counter target spell unless its controller pays for each card in your graveyard.
Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Flying
When this creature enters, untap up to two lands.
Cycling (, Discard this card: Draw a card.)
Enchant permanent
You control enchanted permanent.
"The surface world contains nothing I cannot take."
—The Lord of Atlantis
Counter target spell.
Target player draws two cards.
Flashback—, Pay 3 life. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
"The specimen seems to be broken."
When this creature enters, return each other creature you control to its owner's hand.
According to merfolk legend, a denizen of the deep swallows the horizon at the end of each day, bringing on the cold blanket of night.
Reveal the top five cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard.
"Slimefoot, I know I said I wanted to grow our repository of knowledge, but this isn't what I had in mind."
Defender
When this creature has flying, sacrifice it.
When this creature leaves the battlefield, it deals damage to each nonblue creature without flying equal to half the number of Islands you control, rounded down.
"Quick, Rhirhok—teach me to swim!"
—Makht, goblin casualty
You may pay 1 life and exile a blue card from your hand rather than pay this spell's mana cost.
Counter target spell.
"Your artillery will burn itself out before I allow my focus to waver."
Draw two cards, then discard two cards. Untap up to three lands.
It took the banning of temporal manipulation at Tolaria West to teach its students the value of time.
: This creature gets +3/+3 and gains flying until end of turn.
The Mirari flares in his mind.
Enchant creature
Enchanted creature has ": This creature deals 1 damage to any target."
"At last! I have discovered a way to weaponize one of Tolaria's most abundant resources: horseshoe crabs."
Until end of turn, whenever a player taps an Island for mana, that player adds an additional .
"Close the walls! Retract the docks! The homarids are coming!"
—Benson, Argivian sentry
: Untap this creature.
In the final days before the disaster, all the crabs on Tolaria migrated from inlets, streams, and ponds back to the sea. No one took note.
Look at the top four cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.
"I've always made snap decisions. I'm just better at making the right ones now that I'm older and wiser."
—Teferi
Flash (You may cast this spell any time you could cast an instant.)
Enchant creature
Enchanted creature gets +3/+3 and doesn't untap during its controller's untap step.
When this creature enters, return target creature to its owner's hand.
"Beauty to the eye does not always translate to the touch."
—Naimah, Femeref philosopher
Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Whenever an opponent casts a noncreature spell, you may draw a card unless that player pays .
Search your library for an instant or sorcery card, reveal it, then shuffle and put that card on top.
The student searches the world for meaning. The master finds worlds of meaning in the search.