Dominaria Remastered

DMR · 457 cards · Released

Obsessive Search
Instant

Draw a card.

Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

Opposition
Enchantment

Tap an untapped creature you control: Tap target artifact, creature, or land.

Exhausting a wizard can be exhausting work.

Ovinize
Instant

Until end of turn, target creature loses all abilities and has base power and toughness 0/1.

The crocodile's failed attack left it feeling both hungry and sheepish.

Ovinomancer
Creature — Human Wizard

When this creature enters, sacrifice it unless you return three basic lands you control to their owner's hand.

, Return this creature to its owner's hand: Destroy target creature. It can't be regenerated. That creature's controller creates a 0/1 green Sheep creature token.

0/1
Peregrine Drake
Creature — Drake

Flying

When this creature enters, untap up to five lands.

"Always a welcome sight breaking through the clouds."

—Talrand, sky summoner

2/3
Snap
Instant

Return target creature to its owner's hand. Untap up to two lands.

Good riddance.

Stroke of Genius
Instant

Target player draws X cards.

"Every thought is a star illuminating the darkness. Inspiration comes from finding the constellations that link them."

Thieving Magpie
Creature — Bird

Flying (This creature can't be blocked except by creatures with flying or reach.)

Whenever this creature deals damage to an opponent, draw a card.

Rayne once made several unkind comparisons between the bird's naked opportunism and Urza's.

1/3
Time Stretch
Sorcery

Target player takes two extra turns after this one.

"I swear, I just wanted a few extra hours to do my homework!"

—Petra, novice chronomancer

Turnabout
Instant

Choose artifact, creature, or land. Tap all untapped permanents of the chosen type target player controls, or untap all tapped permanents of that type that player controls.

The best cure for a big ego is a little failure.

Urza, Lord High Artificer
Legendary Creature — Human Artificer

When Urza enters, create a 0/0 colorless Construct artifact creature token with "This token gets +1/+1 for each artifact you control."

Tap an untapped artifact you control: Add .

: Shuffle your library, then exile the top card. Until end of turn, you may play that card without paying its mana cost.

1/4
Veiled Serpent
Enchantment

When an opponent casts a spell, if this permanent is an enchantment, it becomes a 4/4 Serpent creature with "This creature can't attack unless defending player controls an Island."

Cycling (, Discard this card: Draw a card.)

Vexing Sphinx
Creature — Sphinx

Flying

Cumulative upkeep—Discard a card. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

When this creature dies, draw a card for each age counter on it.

4/4
Wormfang Drake
Creature — Nightmare Drake

Flying

When this creature enters, sacrifice it unless you exile a creature you control other than this creature.

When this creature leaves the battlefield, return the exiled card to the battlefield under its owner's control.

3/4
Body Snatcher
Creature — Phyrexian Minion

When this creature enters, exile it unless you discard a creature card.

When this creature dies, exile it and return target creature card from your graveyard to the battlefield.

2/2
Cackling Fiend
Creature — Zombie

When this creature enters, each opponent discards a card.

Its windpipe is only the first to amplify its maddening laughter.

2/1
Chainer, Dementia Master
Legendary Creature — Human Minion

All Nightmares get +1/+1.

, Pay 3 life: Put target creature card from a graveyard onto the battlefield under your control. That creature is black and is a Nightmare in addition to its other creature types.

When Chainer leaves the battlefield, exile all Nightmares.

3/3
Chainer's Edict
Sorcery

Target player sacrifices a creature of their choice.

Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Dark Withering
Instant

Destroy target nonblack creature.

Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

Dread Return
Sorcery

Return target creature card from your graveyard to the battlefield.

Flashback—Sacrifice three creatures. (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Those who forget the horrors of the past are doomed to re-meet them.

Duress
Sorcery

Target opponent reveals their hand. You choose a noncreature, nonland card from it. That player discards that card.

"Don't worry. I'm not going to deprive you of all your secrets. Just your most precious one."

—Liliana Vess

Entomb
Instant

Search your library for a card, put that card into your graveyard, then shuffle.

A grave is the safest place to store ill-gotten treasures.

Evil Eye of Orms-by-Gore
Creature — Eye

Non-Eye creatures you control can't attack.

This creature can't be blocked except by Walls.

The highway of fear is the shortest route to defeat.

3/6
Faceless Butcher
Creature — Nightmare Horror

When this creature enters, exile another target creature.

When this creature leaves the battlefield, return the exiled card to the battlefield under its owner's control.

2/3
Festering Goblin
Creature — Zombie Goblin

When this creature dies, target creature gets -1/-1 until end of turn.

In life, it was a fetid, disease-ridden thing. In death, not much changed.

1/1
Flesh Reaver
Creature — Phyrexian Horror

Whenever this creature deals damage to a creature or opponent, this creature deals that much damage to you.

Though the reaver is horrifyingly effective, its dorsal vents spit a highly corrosive cloud of filth.

4/4
Goblin Turncoat
Creature — Goblin Mercenary

Sacrifice a Goblin: Regenerate this creature.

Modo was great at making friends . . . into shields.

2/1
Howl from Beyond
Instant

Target creature gets +X/+0 until end of turn.

Whether it howls for hunger or for joy, you're in trouble just the same.

Hyalopterous Lemure
Creature — Spirit

: This creature gets -1/-0 and gains flying until end of turn.

"I was wrong! Not harmless at all!"

—Norin the Wary

4/3
Ichor Slick
Sorcery

Target creature gets -3/-3 until end of turn.

Cycling (, Discard this card: Draw a card.)

Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

Mindslicer
Creature — Horror

When this creature dies, each player discards their hand.

It is the thing that goes bump in the night.

4/3
Nantuko Shade
Creature — Insect Shade

: This creature gets +1/+1 until end of turn.

In life, the nantuko study nature by revering it. In death, they study nature by disemboweling it.

2/1
Necrosavant
Creature — Zombie Giant

, Sacrifice a creature: Return this card from your graveyard to the battlefield. Activate only during your upkeep.

To the novice necromancers, it looked exactly like a regular human grave.

5/5
Nightscape Familiar
Creature — Zombie

Blue spells and red spells you cast cost less to cast.

: Regenerate this creature.

1/1
No Mercy
Enchantment

Whenever a creature deals damage to you, destroy it.

"We had years to prepare, while they had mere minutes."

—Kerrick, sleeper agent

Oversold Cemetery
Enchantment

At the beginning of your upkeep, if you have four or more creature cards in your graveyard, you may return target creature card from your graveyard to your hand.

It was a profitable scheme, at least until the dead began to object.

Phyrexian Debaser
Creature — Phyrexian Carrier

Flying

, Sacrifice this creature: Target creature gets -2/-2 until end of turn.

"The second stage of the illness: high fever and severe infectiousness."

—Phyrexian progress notes

2/2
Phyrexian Ghoul
Creature — Phyrexian Zombie

Sacrifice a creature: This creature gets +2/+2 until end of turn.

Phyrexia wastes nothing. Its food chain is a spiraling cycle.

2/2
Phyrexian Rager
Creature — Phyrexian Horror

When this creature enters, you draw a card and you lose 1 life.

It takes no prisoners, but it keeps the choicest bits for Phyrexia.

2/2
Phyrexian Scuta
Creature — Phyrexian Zombie

Kicker—Pay 3 life. (You may pay 3 life in addition to any other costs as you cast this spell.)

If this creature was kicked, it enters with two +1/+1 counters on it.

3/3
Royal Assassin
Creature — Human Assassin

: Destroy target tapped creature.

Trained in the arts of stealth, royal assassins choose their victims carefully, relying on timing and precision rather than brute force.

1/1
Street Wraith
Creature — Wraith

Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)

Cycling—Pay 2 life. (Pay 2 life, Discard this card: Draw a card.)

The lamps on Wyndmoor Street snuff themselves at midnight and refuse to relight, afraid to illuminate what lies in the darkness.

3/4
Terror
Instant

Destroy target nonartifact, nonblack creature. It can't be regenerated.

Twisted Experiment
Enchantment — Aura

Enchant creature

Enchanted creature gets +3/-1.

After six days in the hands of the Gixians, what remained was utterly unrecognizable as the person it once was.

Undead Gladiator
Creature — Zombie Barbarian

, Discard a card: Return this card from your graveyard to your hand. Activate only during your upkeep.

Cycling (, Discard this card: Draw a card.)

3/1
Urborg Syphon-Mage
Creature — Human Spellshaper

, , Discard a card: Each other player loses 2 life. You gain life equal to the life lost this way.

"I have become a gourmet of sorts. Each soul has its own distinctive flavor. The art is in inviting the right company to the feast."

2/2
Urborg Uprising
Sorcery

Return up to two target creature cards from your graveyard to your hand.

Draw a card.

In Urborg, few things are less permanent than death.

Vampiric Tutor
Instant

Search your library for a card, then shuffle and put that card on top. You lose 2 life.

True power is achieved through blood and sweat. But mostly blood.

Wretched Anurid
Creature — Zombie Frog Beast

Whenever another creature enters, you lose 1 life.

The only prince inside this frog is the one it ate.

3/3
Yawgmoth, Thran Physician
Legendary Creature — Human Cleric

Protection from Humans

Pay 1 life, Sacrifice another creature: Put a -1/-1 counter on up to one target creature and draw a card.

, Discard a card: Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

2/4
Zombie Infestation
Enchantment

Discard two cards: Create a 2/2 black Zombie creature token.

The nomads' funeral pyres are more practical than ceremonial.

Avarax
Creature — Beast

Haste

When this creature enters, you may search your library for a card named Avarax, reveal it, put it into your hand, then shuffle.

: This creature gets +1/+0 until end of turn.

3/3
Chain Lightning
Sorcery

Chain Lightning deals 3 damage to any target. Then that player or that permanent's controller may pay . If the player does, they may copy this spell and may choose a new target for that copy.

Coal Stoker
Creature — Elemental

When this creature enters, if you cast it from your hand, add .

"The day is mine! I sent three such creatures against my foe, then watched as my magefire popped her soldiers like overripe spleenfruits."

—Dobruk the Unstable, pyromancer

3/3
Deadapult
Enchantment

, Sacrifice a Zombie: This enchantment deals 2 damage to any target.

"Nothing ruins your day like a blazing zombie."

—Tahngarth

Dragon Whelp
Creature — Dragon

Flying

: This creature gets +1/+0 until end of turn. If this ability has been activated four or more times this turn, sacrifice this creature at the beginning of the next end step.

2/3
Ember Beast
Creature — Beast

This creature can't attack or block alone.

Spot one ember beast, attack.

Spot a second, best fall back.

—Dwarven saying

3/4
Empty the Warrens
Sorcery

Create two 1/1 red Goblin creature tokens.

Storm (When you cast this spell, copy it for each spell cast before it this turn.)

Kicking the warren

—Argivian expression meaning "causing trouble"

Fireblast
Instant

You may sacrifice two Mountains rather than pay this spell's mana cost.

Fireblast deals 4 damage to any target.

Embermages aren't well known for their diplomatic skills.

Flametongue Kavu
Creature — Kavu

When this creature enters, it deals 4 damage to target creature.

"For dim-witted, thick-skulled genetic mutants, they have pretty good aim."

—Sisay, captain of the Weatherlight

4/2