Dominaria Remastered

DMR · 457 cards · Released

Gamble
Sorcery

Search your library for a card, put that card into your hand, discard a card at random, then shuffle.

When you've got nothing, you might as well trade it for something else.

Gempalm Incinerator
Creature — Goblin

Cycling (, Discard this card: Draw a card.)

When you cycle this card, you may have it deal X damage to target creature, where X is the number of Goblins on the battlefield.

"I've got this under control! Probably!"

2/1
Goblin Matron
Creature — Goblin

When this creature enters, you may search your library for a Goblin card, reveal that card, put it into your hand, then shuffle.

A mother only a child could love.

1/1
Goblin Medics
Creature — Goblin Shaman

Whenever this creature becomes tapped, it deals 1 damage to any target.

Dorik was unshakably confident, having learned medicine from the finest butcher shops in Yotia.

1/1
Grapeshot
Sorcery

Grapeshot deals 1 damage to any target.

Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)

Mages often seek to emulate the powerful relics lost to time and apocalypse.

Grim Lavamancer
Creature — Human Wizard

, , Exile two cards from your graveyard: This creature deals 2 damage to any target.

"Fools dig for water, corpses, or gold. The earth's real treasure is far deeper."

1/1
Last Chance
Sorcery

Take an extra turn after this one. At the beginning of that turn's end step, you lose the game.

"I only had time to read half the spell, but I'm pretty sure this will work!"

Lightning Reflexes
Enchantment — Aura

You may cast this spell as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step.

Enchant creature

Enchanted creature gets +1/+0 and has first strike.

Lightning Rift
Enchantment

Whenever a player cycles a card, you may pay . If you do, this enchantment deals 2 damage to any target.

Options will cost you, but a lack of them will cost you even more.

Macetail Hystrodon
Creature — Beast

First strike, haste

Cycling (, Discard this card: Draw a card.)

The goblins tracked the hystrodon with much stealth and cunning. Then they were eaten with much pain and yelling.

4/4
Mogg War Marshal
Creature — Goblin Warrior

Echo (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)

When this creature enters or dies, create a 1/1 red Goblin creature token.

1/1
Overmaster
Sorcery

The next instant or sorcery spell you cast this turn can't be countered.

Draw a card.

"My, what a pretty little trick. At least you'll die with style."

Pashalik Mons
Legendary Creature — Goblin Warrior

Whenever Pashalik Mons or another Goblin you control dies, Pashalik Mons deals 1 damage to any target.

, Sacrifice a Goblin: Create two 1/1 red Goblin creature tokens.

The thunderhead that leads in the storm.

2/2
Ridgetop Raptor
Creature — Dinosaur Beast

Double strike (This creature deals both first-strike and regular combat damage.)

"The Skirk Ridge has many wonderful things to discover—like escape routes."

—Foothill guide

2/1
Shivan Dragon
Creature — Dragon

Flying

: This creature gets +1/+0 until end of turn.

The undisputed master of the mountains of Shiv.

5/5
Siege-Gang Commander
Creature — Goblin

When this creature enters, create three 1/1 red Goblin creature tokens.

, Sacrifice a Goblin: This creature deals 2 damage to any target.

"Ready . . . uh . . . fire!"

2/2
Skirk Prospector
Creature — Goblin

Sacrifice a Goblin: Add .

Deep beneath the ruined continent of Otaria, there's a mine where goblins still work, ignorant of the destruction above.

1/1
Slice and Dice
Sorcery

Slice and Dice deals 4 damage to each creature.

Cycling (, Discard this card: Draw a card.)

When you cycle this card, you may have it deal 1 damage to each creature.

Tahngarth relished the chance to bloody his blades on those who had ravaged his home.

Sneak Attack
Enchantment

: You may put a creature card from your hand onto the battlefield. That creature gains haste. Sacrifice the creature at the beginning of the next end step.

"Nothin' beat surprise—'cept rock."

Solar Blast
Instant

Solar Blast deals 3 damage to any target.

Cycling (, Discard this card: Draw a card.)

When you cycle this card, you may have it deal 1 damage to any target.

Spark Spray
Instant

Spark Spray deals 1 damage to any target.

Cycling (, Discard this card: Draw a card.)

"You see this rock-grinder? One step closer and it'll be a face-grinder!"

Storm Entity
Creature — Elemental

Haste

This creature enters with a +1/+1 counter on it for each other spell cast this turn.

Dweldian magi don't enter the Realm of Thrones when they die. Instead their souls are drawn to great works of magic.

1/1
Subterranean Scout
Creature — Goblin Scout

When this creature enters, target creature with power 2 or less can't be blocked this turn.

When things get ugly above ground, goblins resort to alternate routes of passage.

2/1
Sulfuric Vortex
Enchantment

At the beginning of each player's upkeep, this enchantment deals 2 damage to that player.

If a player would gain life, that player gains no life instead.

Suq'Ata Lancer
Creature — Human Knight

Haste

Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)

"Never stop 'til you see your lance come out the other side."

—Telim'Tor

2/2
Undying Rage
Enchantment — Aura

Enchant creature

Enchanted creature gets +2/+2 and can't block.

When this Aura is put into a graveyard from the battlefield, return it to its owner's hand.

Radha was born in Skyshroud, but her temper is undeniably Keldon.

Valduk, Keeper of the Flame
Legendary Creature — Human Shaman

At the beginning of combat on your turn, for each Aura and Equipment attached to Valduk, create a 3/1 red Elemental creature token with trample and haste. Exile those tokens at the beginning of the next end step.

The hammer strikes. The Flame awakens.

3/2
Worldgorger Dragon
Creature — Nightmare Dragon

Flying, trample

When this creature enters, exile all other permanents you control.

When this creature leaves the battlefield, return the exiled cards to the battlefield under their owners' control.

7/7
Arboria
World Enchantment

Creatures can't attack a player unless that player cast a spell or put a nontoken permanent onto the battlefield during their last turn.

As the world steeled itself for the New Phyrexian invasion, the heart of the Pinelands awoke, and a new maro-sorcerer strode forth to join the fight.

Battlefield Scrounger
Creature — Centaur

Threshold — Put three cards from your graveyard on the bottom of your library: This creature gets +3/+3 until end of turn. Activate only once each turn and only if there are seven or more cards in your graveyard.

3/3
Birds of Paradise
Creature — Bird

Flying

: Add one mana of any color.

Sages whisper of an undiscovered natural paradise, a tropical island unspoiled by war.

0/1
Break Asunder
Sorcery

Destroy target artifact or enchantment.

Cycling (, Discard this card: Draw a card.)

"No good will come of this."

Call of the Herd
Sorcery

Create a 3/3 green Elephant creature token.

Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Crop Rotation
Instant

As an additional cost to cast this spell, sacrifice a land.

Search your library for a land card, put that card onto the battlefield, then shuffle.

"Hmm ... maybe lotuses this year."

Deadwood Treefolk
Creature — Treefolk

Vanishing 3 (This creature enters with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)

When this creature enters or leaves the battlefield, return another target creature card from your graveyard to your hand.

3/6
Elvish Aberration
Creature — Elf Mutant

: Add .

Forestcycling (, Discard this card: Search your library for a Forest card, reveal it, put it into your hand, then shuffle.)

4/5
Elvish Spirit Guide
Creature — Elf Spirit

Exile this creature from your hand: Add .

"We are never without guidance, if we but seek it."

—Taaveti of Kelsinko, elvish hunter

2/2
Emerald Charm
Instant

Choose one —

• Untap target permanent.

• Destroy target non-Aura enchantment.

• Target creature loses flying until end of turn.

Exploration
Enchantment

You may play an additional land on each of your turns.

The first explorers found Argoth a storehouse of natural wealth—towering forests grown over rich veins of ore.

Fa'adiyah Seer
Creature — Human Shaman

: Draw a card and reveal it. If it isn't a land card, discard it.

She nurtures each flower from seed to blossom, and in return, they whisper secrets only she can hear.

1/1
Forgotten Ancient
Creature — Elemental

Whenever a player casts a spell, you may put a +1/+1 counter on this creature.

At the beginning of your upkeep, you may move any number of +1/+1 counters from this creature onto other creatures.

Its blood is life. Its body is growth.

0/3
Gamekeeper
Creature — Elf

When this creature dies, you may exile it. If you do, reveal cards from the top of your library until you reveal a creature card. Put that card onto the battlefield and put all other cards revealed this way into your graveyard.

2/2
Giant Spider
Creature — Spider

Reach (This creature can block creatures with flying.)

The giant spider's silk naturally resists gravity, almost weaving itself as it blankets the forest canopy.

2/4
Invigorating Boon
Enchantment

Whenever a player cycles a card, you may put a +1/+1 counter on target creature.

"Bright spores coalesced in empty air. Seedlings burst through barren soil. Genesis had arrived."

Scroll of Beginnings

Jolrael, Mwonvuli Recluse
Legendary Creature — Human Druid

Whenever you draw your second card each turn, create a 2/2 green Cat creature token.

: Until end of turn, creatures you control have base power and toughness X/X, where X is the number of cards in your hand.

"Humans bring nothing but suffering and deceit. They are not welcome in my forest."

1/2
Kamahl, Fist of Krosa
Legendary Creature — Human Druid

: Target land becomes a 1/1 creature until end of turn. It's still a land.

: Creatures you control get +3/+3 and gain trample until end of turn.

"My mind has changed. My strength has not."

4/3
Kavu Primarch
Creature — Kavu

Kicker (You may pay an additional as you cast this spell.)

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)

If this creature was kicked, it enters with four +1/+1 counters on it.

3/3
Krosan Restorer
Creature — Human Druid

: Untap target land.

Threshold : Untap up to three target lands. Activate only if there are seven or more cards in your graveyard.

1/2
Lull
Instant

Prevent all combat damage that would be dealt this turn.

Cycling (, Discard this card: Draw a card.)

Tayil stood and breathed in the scent of wet earth. For a moment, he was home in his father's village, the battle but a distant dream.

Nature's Lore
Sorcery

Search your library for a Forest card, put that card onto the battlefield, then shuffle.

From the cracks in the stone, she reads stories of the past. From the swirling vines, she glimpses visions of the future.

Nut Collector
Creature — Human Druid

At the beginning of your upkeep, you may create a 1/1 green Squirrel creature token.

Threshold — All Squirrels get +2/+2 as long as there are seven or more cards in your graveyard.

"I'll call you Reginald, and you're Mimi, and you're Tank, and you're Bobo..."

1/1
Penumbra Bobcat
Creature — Cat

When this creature dies, create a 2/1 black Cat creature token.

"It was just a trick of the light," Dalis muttered to himself. "I've been patrolling alone too long. Got to stop jumping at shadows."

2/1
Primal Boost
Instant

Target creature gets +4/+4 until end of turn.

Cycling (, Discard this card: Draw a card.)

When you cycle this card, you may have target creature get +1/+1 until end of turn.

Sandstorm
Instant

Sandstorm deals 1 damage to each attacking creature.

Ravaged by decades of war, the land struck back with primal, blinding fury.

Saproling Symbiosis
Sorcery

You may cast this spell as though it had flash if you pay more to cast it. (You may cast it any time you could cast an instant.)

Create a 1/1 green Saproling creature token for each creature you control.

Seton's Desire
Enchantment — Aura

Enchant creature

Enchanted creature gets +2/+2.

Threshold — As long as there are seven or more cards in your graveyard, all creatures able to block enchanted creature do so.

Squirrel Nest
Enchantment — Aura

Enchant land

Enchanted land has ": Create a 1/1 green Squirrel creature token."

In the treetops, unseen by many, lurks chittering, skittering death.

Stonewood Invoker
Creature — Elf Mutant

: This creature gets +5/+5 until end of turn.

The Mirari pulses in his veins.

2/2
Sylvan Library
Enchantment

At the beginning of your draw step, you may draw two additional cards. If you do, choose two cards in your hand drawn this turn. For each of those cards, pay 4 life or put the card on top of your library.

Symbiotic Beast
Creature — Insect Beast

When this creature dies, create four 1/1 green Insect creature tokens.

"I'll take the patrol through the hunting grounds. You take the caves. Give me an angry apex predator over those little creepy-crawlies any day."

—Oranes, Yavimaya hunter

4/4