Search your library for a card, put that card into your hand, discard a card at random, then shuffle.
When you've got nothing, you might as well trade it for something else.
Cycling (, Discard this card: Draw a card.)
When you cycle this card, you may have it deal X damage to target creature, where X is the number of Goblins on the battlefield.
"I've got this under control! Probably!"
When this creature enters, you may search your library for a Goblin card, reveal that card, put it into your hand, then shuffle.
A mother only a child could love.
Whenever this creature becomes tapped, it deals 1 damage to any target.
Dorik was unshakably confident, having learned medicine from the finest butcher shops in Yotia.
Grapeshot deals 1 damage to any target.
Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)
Mages often seek to emulate the powerful relics lost to time and apocalypse.
, , Exile two cards from your graveyard: This creature deals 2 damage to any target.
"Fools dig for water, corpses, or gold. The earth's real treasure is far deeper."
Take an extra turn after this one. At the beginning of that turn's end step, you lose the game.
"I only had time to read half the spell, but I'm pretty sure this will work!"
You may cast this spell as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step.
Enchant creature
Enchanted creature gets +1/+0 and has first strike.
Whenever a player cycles a card, you may pay . If you do, this enchantment deals 2 damage to any target.
Options will cost you, but a lack of them will cost you even more.
First strike, haste
Cycling (, Discard this card: Draw a card.)
The goblins tracked the hystrodon with much stealth and cunning. Then they were eaten with much pain and yelling.
Echo (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
When this creature enters or dies, create a 1/1 red Goblin creature token.
The next instant or sorcery spell you cast this turn can't be countered.
Draw a card.
"My, what a pretty little trick. At least you'll die with style."
Whenever Pashalik Mons or another Goblin you control dies, Pashalik Mons deals 1 damage to any target.
, Sacrifice a Goblin: Create two 1/1 red Goblin creature tokens.
The thunderhead that leads in the storm.
Double strike (This creature deals both first-strike and regular combat damage.)
"The Skirk Ridge has many wonderful things to discover—like escape routes."
—Foothill guide
Flying
: This creature gets +1/+0 until end of turn.
The undisputed master of the mountains of Shiv.
When this creature enters, create three 1/1 red Goblin creature tokens.
, Sacrifice a Goblin: This creature deals 2 damage to any target.
"Ready . . . uh . . . fire!"
Sacrifice a Goblin: Add .
Deep beneath the ruined continent of Otaria, there's a mine where goblins still work, ignorant of the destruction above.
Slice and Dice deals 4 damage to each creature.
Cycling (, Discard this card: Draw a card.)
When you cycle this card, you may have it deal 1 damage to each creature.
Tahngarth relished the chance to bloody his blades on those who had ravaged his home.
: You may put a creature card from your hand onto the battlefield. That creature gains haste. Sacrifice the creature at the beginning of the next end step.
"Nothin' beat surprise—'cept rock."
Solar Blast deals 3 damage to any target.
Cycling (, Discard this card: Draw a card.)
When you cycle this card, you may have it deal 1 damage to any target.
Spark Spray deals 1 damage to any target.
Cycling (, Discard this card: Draw a card.)
"You see this rock-grinder? One step closer and it'll be a face-grinder!"
Haste
This creature enters with a +1/+1 counter on it for each other spell cast this turn.
Dweldian magi don't enter the Realm of Thrones when they die. Instead their souls are drawn to great works of magic.
When this creature enters, target creature with power 2 or less can't be blocked this turn.
When things get ugly above ground, goblins resort to alternate routes of passage.
At the beginning of each player's upkeep, this enchantment deals 2 damage to that player.
If a player would gain life, that player gains no life instead.
Haste
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
"Never stop 'til you see your lance come out the other side."
—Telim'Tor
Enchant creature
Enchanted creature gets +2/+2 and can't block.
When this Aura is put into a graveyard from the battlefield, return it to its owner's hand.
Radha was born in Skyshroud, but her temper is undeniably Keldon.
At the beginning of combat on your turn, for each Aura and Equipment attached to Valduk, create a 3/1 red Elemental creature token with trample and haste. Exile those tokens at the beginning of the next end step.
The hammer strikes. The Flame awakens.
Flying, trample
When this creature enters, exile all other permanents you control.
When this creature leaves the battlefield, return the exiled cards to the battlefield under their owners' control.
Creatures can't attack a player unless that player cast a spell or put a nontoken permanent onto the battlefield during their last turn.
As the world steeled itself for the New Phyrexian invasion, the heart of the Pinelands awoke, and a new maro-sorcerer strode forth to join the fight.
Threshold — Put three cards from your graveyard on the bottom of your library: This creature gets +3/+3 until end of turn. Activate only once each turn and only if there are seven or more cards in your graveyard.
Flying
: Add one mana of any color.
Sages whisper of an undiscovered natural paradise, a tropical island unspoiled by war.
Destroy target artifact or enchantment.
Cycling (, Discard this card: Draw a card.)
"No good will come of this."
Create a 3/3 green Elephant creature token.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
As an additional cost to cast this spell, sacrifice a land.
Search your library for a land card, put that card onto the battlefield, then shuffle.
"Hmm ... maybe lotuses this year."
Vanishing 3 (This creature enters with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
When this creature enters or leaves the battlefield, return another target creature card from your graveyard to your hand.
: Add .
Forestcycling (, Discard this card: Search your library for a Forest card, reveal it, put it into your hand, then shuffle.)
Exile this creature from your hand: Add .
"We are never without guidance, if we but seek it."
—Taaveti of Kelsinko, elvish hunter
Choose one —
• Untap target permanent.
• Destroy target non-Aura enchantment.
• Target creature loses flying until end of turn.
You may play an additional land on each of your turns.
The first explorers found Argoth a storehouse of natural wealth—towering forests grown over rich veins of ore.
: Draw a card and reveal it. If it isn't a land card, discard it.
She nurtures each flower from seed to blossom, and in return, they whisper secrets only she can hear.
Whenever a player casts a spell, you may put a +1/+1 counter on this creature.
At the beginning of your upkeep, you may move any number of +1/+1 counters from this creature onto other creatures.
Its blood is life. Its body is growth.
When this creature dies, you may exile it. If you do, reveal cards from the top of your library until you reveal a creature card. Put that card onto the battlefield and put all other cards revealed this way into your graveyard.
Reach (This creature can block creatures with flying.)
The giant spider's silk naturally resists gravity, almost weaving itself as it blankets the forest canopy.
Whenever a player cycles a card, you may put a +1/+1 counter on target creature.
"Bright spores coalesced in empty air. Seedlings burst through barren soil. Genesis had arrived."
—Scroll of Beginnings
Whenever you draw your second card each turn, create a 2/2 green Cat creature token.
: Until end of turn, creatures you control have base power and toughness X/X, where X is the number of cards in your hand.
"Humans bring nothing but suffering and deceit. They are not welcome in my forest."
: Target land becomes a 1/1 creature until end of turn. It's still a land.
: Creatures you control get +3/+3 and gain trample until end of turn.
"My mind has changed. My strength has not."
Kicker (You may pay an additional as you cast this spell.)
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)
If this creature was kicked, it enters with four +1/+1 counters on it.
: Untap target land.
Threshold — : Untap up to three target lands. Activate only if there are seven or more cards in your graveyard.
Prevent all combat damage that would be dealt this turn.
Cycling (, Discard this card: Draw a card.)
Tayil stood and breathed in the scent of wet earth. For a moment, he was home in his father's village, the battle but a distant dream.
Search your library for a Forest card, put that card onto the battlefield, then shuffle.
From the cracks in the stone, she reads stories of the past. From the swirling vines, she glimpses visions of the future.
At the beginning of your upkeep, you may create a 1/1 green Squirrel creature token.
Threshold — All Squirrels get +2/+2 as long as there are seven or more cards in your graveyard.
"I'll call you Reginald, and you're Mimi, and you're Tank, and you're Bobo..."
When this creature dies, create a 2/1 black Cat creature token.
"It was just a trick of the light," Dalis muttered to himself. "I've been patrolling alone too long. Got to stop jumping at shadows."
Target creature gets +4/+4 until end of turn.
Cycling (, Discard this card: Draw a card.)
When you cycle this card, you may have target creature get +1/+1 until end of turn.
Sandstorm deals 1 damage to each attacking creature.
Ravaged by decades of war, the land struck back with primal, blinding fury.
You may cast this spell as though it had flash if you pay more to cast it. (You may cast it any time you could cast an instant.)
Create a 1/1 green Saproling creature token for each creature you control.
Enchant creature
Enchanted creature gets +2/+2.
Threshold — As long as there are seven or more cards in your graveyard, all creatures able to block enchanted creature do so.
Enchant land
Enchanted land has ": Create a 1/1 green Squirrel creature token."
In the treetops, unseen by many, lurks chittering, skittering death.
: This creature gets +5/+5 until end of turn.
The Mirari pulses in his veins.
At the beginning of your draw step, you may draw two additional cards. If you do, choose two cards in your hand drawn this turn. For each of those cards, pay 4 life or put the card on top of your library.
When this creature dies, create four 1/1 green Insect creature tokens.
"I'll take the patrol through the hunting grounds. You take the caves. Give me an angry apex predator over those little creepy-crawlies any day."
—Oranes, Yavimaya hunter