Trample
This creature enters with seven +1/+1 counters on it.
Whenever this creature deals damage, you gain that much life.
If damage would be dealt to this creature, prevent that damage. Remove a +1/+1 counter from this creature.
At the beginning of your upkeep, if this card is in your graveyard, you may pay . If you do, return it to your hand.
, Sacrifice this creature: It deals 2 damage to any target.
Enchant creature
Enchanted creature has ": This creature deals 1 damage to target player or planeswalker. You draw a card."
The dwarves call their quicksilver techniques "improvisational weaponsmithing."
Whenever Radha attacks, you may add .
: Add .
"Step aside, weakling, or I'll swat you like the bug you are."
Return target permanent to its owner's hand. Then that player discards a card.
Anything sent into a plagued world is bound to come back infected.
Flying
Whenever Rith deals combat damage to a player, you may pay . If you do, choose a color, then create a 1/1 green Saproling creature token for each permanent of that color.
Flying
When this creature enters, return a white or blue creature you control to its owner's hand.
When this creature enters, draw two cards, then put two cards from your hand on the bottom of your library.
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
Whenever a player casts a black spell, you gain 1 life.
"All the power of a maro-sorcerer, all the mindless fury of a pitlord. He is a perfect servant."
—Geyadrone Dihada
Cast this spell only during combat.
Untap target creature you don't control and gain control of it. It gains haste until end of turn. At the beginning of the next end step, sacrifice it. If you do, you gain life equal to its toughness.
Whenever this creature deals damage to a creature, put a +1/+1 counter on this creature.
: Regenerate this creature.
: This creature becomes the color of your choice until end of turn.
Landfall — Whenever a land you control enters, you gain 1 life and draw a card.
"Yavimaya is one being—one vastness of rippling leaves, one deepness of roots, and one chatter of animals—of which I am one part."
Flying, first strike
Whenever an Aura or Equipment you control is put into a graveyard from the battlefield, you may return that card to its owner's hand at the beginning of the next end step.
"Nothing is too broken to mend."
Flying
, : Target player draws a card.
Her wits are sharp, but her blades are sharper.
Flying
Whenever Zur attacks, you may search your library for an enchantment card with mana value 3 or less, put it onto the battlefield, then shuffle.
Zur remained aloof from Terisiare's suffering, intent only on his own perfection.
No more than two creatures can attack you each combat.
"Not so scary when you can't squeeze through the air ducts, are you?"
Tap two untapped creatures you control: You may put a creature card from your hand that shares a creature type with each creature tapped this way onto the battlefield.
Its lock changes to fit each key.
If a land is tapped for two or more mana, it produces instead of any other type and amount.
Each spell a player casts costs more to cast for each other spell that player has cast this turn.
A Thran relic, it has spent ten thousand years doing absolutely nothing.
As this artifact enters, choose a color.
Creatures of the chosen color get +1/+1.
Whenever a basic land is tapped for mana of the chosen color, its controller adds an additional one mana of that color.
Spells cost less to cast.
"This little prize will cover your head, your spells, your bets, and your behind!"
—Pashad ibn Asim, Suq'Ata trader
, : Tap target artifact, creature, or land.
In fire there is the spark of chaos and destruction, the seed of life. In ice there is perfect tranquility, perfect order, and the silence of death.
, , Sacrifice this artifact: Search target player's library for three cards and exile them. Then that player shuffles.
The crowd laughed heartily at the fool's performance, until his hat laughed back.
This creature attacks each combat if able.
This creature can't be blocked by Walls.
"Urza's machines have a splendid habit of excavating themselves."
—Rona, disciple of Gix
: Exile target permanent.
If Legacy Weapon would be put into a graveyard from anywhere, reveal Legacy Weapon and shuffle it into its owner's library instead.
In a single blinding flash, Yawgmoth was obliterated, and Urza could finally rest.
At the beginning of your upkeep, you may put a petal counter on this artifact.
, Sacrifice this artifact: Add X mana of any one color, where X is the number of petal counters on this artifact.
: Add .
, , Sacrifice this artifact: Draw a card.
"What is mana but possibility, an idea not yet given form?"
—Jhoira, master artificer
Flying
"It has been my honor to improve on Thran's original design. Perhaps history will remember me in some small part for my work."
—Urza, in his apprenticeship
As long as this creature is enchanted, it gets +2/+2 and has flying, first strike, and trample.
Even after thousands of years, the wondrous creations of the Thran guarded the lost empire's secrets with single-minded devotion.
, Sacrifice this artifact: Exile target player's graveyard.
Dominaria's most extravagant crypt nevertheless holds an empty grave.
This creature enters with three +1/+1 counters on it.
Remove a +1/+1 counter from this creature: It deals 1 damage to any target.
"What's got three legs and three heads and wants to kill us? That's not a riddle!"
—Jayeen, Fallaji scout
At the beginning of each player's upkeep, that player may pay 2 life. If they don't, they return a permanent they control to its owner's hand.
It was the explorers' only tether to reality.
Echo (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
: Draw a card.
From concept to paper to reality.
As this artifact enters, choose a creature type.
Creature spells of the chosen type cost less to cast.
"Our recruitment drives are bringing in fewer fresh troops every day. We need a new strategy."
—Urza, to Tawnos
This land enters tapped unless you control a Mountain or a Plains.
: Add or .
The sunlight falls pristine on the temple at Epityr, softened by the remembered shadows of angelic saviors' wings.
Dark Depths enters with ten ice counters on it.
: Remove an ice counter from Dark Depths.
When Dark Depths has no ice counters on it, sacrifice it. If you do, create Marit Lage, a legendary 20/20 black Avatar creature token with flying and indestructible.
This land enters with three mining counters on it.
, Remove a mining counter from this land: Add one mana of any color. If there are no mining counters on this land, sacrifice it.
This land enters tapped unless you control a Forest or an Island.
: Add or .
"Our ancestors brought down a Phyrexian portal ship, then built our town on its hull. We're pretty proud of that."
—Alene of Riverspan
This land enters tapped unless you control a Plains or a Swamp.
: Add or .
Serra's blessing lies strongest upon Sursi, where her holy chapels are untouched even as evil encroaches.
: Untap target attacking creature. Prevent all combat damage that would be dealt to and dealt by that creature this turn.
: Add .
: This land becomes a 2/2 Assembly-Worker artifact creature until end of turn. It's still a land.
: Target Assembly-Worker creature gets +1/+1 until end of turn.
This land enters tapped unless you control an Island or a Mountain.
: Add or .
"We have inherited the mysteries of the Thran, but few of the answers."
—Jhoira
This land enters tapped unless you control a Swamp or a Forest.
: Add or .
"They never found the body of young Josu, or that of his murderous sister."
—"The Fall of the House of Vess"
(: Add .)
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Search your library for an artifact or enchantment card, reveal it, then shuffle and put that card on top.
Wisdom is a precious heirloom to be passed down faithfully from each generation to the next.
Flying
First strike (This creature deals combat damage before creatures without first strike.)
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
Other Angels you control get +1/+1 and have lifelink.
An angel among angels, she carries the hopes of the world skyward.
At the beginning of your upkeep, if you have 50 or more life, you win the game.
"I could do this all day."
Flying
Creatures can't attack you unless their controller pays for each creature they control that's attacking you.
A single glimpse was enough to compel Captain Velkarne to lay down his sword and take up the poet's quill.
Destroy all creatures. They can't be regenerated.
Each side prayed for the gods to smite the other. In the end, all their prayers were answered.
When this creature enters, return each other creature you control to its owner's hand.
"Don't be silly, Grandfather. If the tides were caused by some monster drinking the ocean, wouldn't more ships go missing?"
—Leda, Vodalian youth
You may pay 1 life and exile a blue card from your hand rather than pay this spell's mana cost.
Counter target spell.
"Weren't you ever taught that it's rude to interrupt?"
Until end of turn, whenever a player taps an Island for mana, that player adds an additional .
"May Svyelun's waves drown your memory."
—Traditional merfolk curse
Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Whenever an opponent casts a noncreature spell, you may draw a card unless that player pays .