Dominaria Remastered

DMR · 457 cards · Released

Clifftop Retreat
Land

This land enters tapped unless you control a Mountain or a Plains.

: Add or .

The sunlight falls pristine on the temple at Epityr, softened by the remembered shadows of angelic saviors' wings.

Crosis's Catacombs
Land — Lair

When this land enters, sacrifice it unless you return a non-Lair land you control to its owner's hand.

: Add , , or .

Darigaaz's Caldera
Land — Lair

When this land enters, sacrifice it unless you return a non-Lair land you control to its owner's hand.

: Add , , or .

Dark Depths
Legendary Snow Land

Dark Depths enters with ten ice counters on it.

: Remove an ice counter from Dark Depths.

When Dark Depths has no ice counters on it, sacrifice it. If you do, create Marit Lage, a legendary 20/20 black Avatar creature token with flying and indestructible.

Drifting Meadow
Land

This land enters tapped.

: Add .

Cycling (, Discard this card: Draw a card.)

Dromar's Cavern
Land — Lair

When this land enters, sacrifice it unless you return a non-Lair land you control to its owner's hand.

: Add , , or .

Gemstone Mine
Land

This land enters with three mining counters on it.

, Remove a mining counter from this land: Add one mana of any color. If there are no mining counters on this land, sacrifice it.

Hinterland Harbor
Land

This land enters tapped unless you control a Forest or an Island.

: Add or .

"Our ancestors brought down a Phyrexian portal ship, then built our town on its hull. We're pretty proud of that."

—Alene of Riverspan

Isolated Chapel
Land

This land enters tapped unless you control a Plains or a Swamp.

: Add or .

Serra's blessing lies strongest upon Sursi, where her holy chapels are untouched even as evil encroaches.

Maze of Ith
Land

: Untap target attacking creature. Prevent all combat damage that would be dealt to and dealt by that creature this turn.

Mishra's Factory
Land

: Add .

: This land becomes a 2/2 Assembly-Worker artifact creature until end of turn. It's still a land.

: Target Assembly-Worker creature gets +1/+1 until end of turn.

Nantuko Monastery
Land

: Add .

Threshold : This land becomes a 4/4 green and white Insect Monk creature with first strike until end of turn. It's still a land. Activate only if there are seven or more cards in your graveyard.

Polluted Mire
Land

This land enters tapped.

: Add .

Cycling (, Discard this card: Draw a card.)

Remote Isle
Land

This land enters tapped.

: Add .

Cycling (, Discard this card: Draw a card.)

Rith's Grove
Land — Lair

When this land enters, sacrifice it unless you return a non-Lair land you control to its owner's hand.

: Add , , or .

Slippery Karst
Land

This land enters tapped.

: Add .

Cycling (, Discard this card: Draw a card.)

Smoldering Crater
Land

This land enters tapped.

: Add .

Cycling (, Discard this card: Draw a card.)

Sulfur Falls
Land

This land enters tapped unless you control an Island or a Mountain.

: Add or .

"We have inherited the mysteries of the Thran, but few of the answers."

—Jhoira

Terminal Moraine
Land

: Add .

, , Sacrifice this land: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.

Treva's Ruins
Land — Lair

When this land enters, sacrifice it unless you return a non-Lair land you control to its owner's hand.

: Add , , or .

Woodland Cemetery
Land

This land enters tapped unless you control a Swamp or a Forest.

: Add or .

"They never found the body of young Josu, or that of his murderous sister."

—"The Fall of the House of Vess"

Divine Sacrament
Enchantment

White creatures get +1/+1.

Threshold — White creatures get an additional +1/+1 as long as there are seven or more cards in your graveyard.

"My wings shall be your shield. My sword shall be your vengeance."

Enlightened Tutor
Instant

Search your library for an artifact or enchantment card, reveal it, then shuffle and put that card on top.

"Organization is often undervalued but rarely unjustified."

—Frasio, royal archivist

Glory
Creature — Incarnation

Flying

: Choose a color. Creatures you control gain protection from the chosen color until end of turn. Activate only if this card is in your graveyard.

"Glory was gone; Glory was everywhere."

Scroll of Beginnings

3/3
Lieutenant Kirtar
Legendary Creature — Bird Soldier

Flying

, Sacrifice Lieutenant Kirtar: Exile target attacking creature.

"His strengths are pride, devotion, and ambition. His weaknesses are the same."

—Pianna, nomad captain

2/2
Lyra Dawnbringer
Legendary Creature — Angel

Flying

First strike (This creature deals combat damage before creatures without first strike.)

Lifelink (Damage dealt by this creature also causes you to gain that much life.)

Other Angels you control get +1/+1 and have lifelink.

"You are not alone. You never were."

5/5
Mesa Enchantress
Creature — Human Druid

Whenever you cast an enchantment spell, you may draw a card.

She shepherds mysteries and dust as others would a flock of sheep.

0/2
Momentary Blink
Instant

Exile target creature you control, then return it to the battlefield under its owner's control.

Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Renewed Faith
Instant

You gain 6 life.

Cycling (, Discard this card: Draw a card.)

When you cycle this card, you may gain 2 life.

Skepticism fades in the face of the miraculous.

Savannah Lions
Creature — Cat

"One alone is fearsome; one among many is unstoppable."

—Benalish proverb

2/1
Serra Angel
Creature — Angel

Flying

Vigilance (Attacking doesn't cause this creature to tap.)

The angel remembers her past lives like dreams. Her song held up meadows. Her blade drove back darkness. Her wings carried her across the ages.

4/4
Serra Avatar
Creature — Avatar

Serra Avatar's power and toughness are each equal to your life total.

When Serra Avatar is put into a graveyard from anywhere, shuffle it into its owner's library.

Though Serra is long dead, her legacy of grace and kindness will live on forever.

*/*
Sevinne's Reclamation
Sorcery

Return target permanent card with mana value 3 or less from your graveyard to the battlefield. If this spell was cast from a graveyard, you may copy this spell and may choose a new target for the copy.

Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Spirit Link
Enchantment — Aura

Enchant creature (Target a creature as you cast this. This card enters attached to that creature.)

Whenever enchanted creature deals damage, you gain that much life.

"We are all inextricably linked, souls woven in tapestry."

Swords to Plowshares
Instant

Exile target creature. Its controller gains life equal to its power.

"The arc of my blade has carved a path of light for the peace that will follow."

Test of Endurance
Enchantment

At the beginning of your upkeep, if you have 50 or more life, you win the game.

Most wars are won not by those with the best tactics or truest cause but simply by the ones left standing.

Whitemane Lion
Creature — Cat

Flash

When this creature enters, return a creature you control to its owner's hand.

Saltfield nomads call a sudden storm a "whitemane."

2/2
Windborn Muse
Creature — Spirit

Flying

Creatures can't attack you unless their controller pays for each creature they control that's attacking you.

"Her voice is justice, clear and relentless."

—Akroma, angelic avenger

2/3
Wrath of God
Sorcery

Destroy all creatures. They can't be regenerated.

Arcanis the Omnipotent
Legendary Creature — Wizard

: Draw three cards.

: Return Arcanis to its owner's hand.

He has journeyed where none have been before. Now he returns to ensure that none follow.

3/4
Counterspell
Instant

Counter target spell.

Denizen of the Deep
Creature — Serpent

When this creature enters, return each other creature you control to its owner's hand.

According to merfolk legend, a denizen of the deep swallows the horizon at the end of each day, bringing on the cold blanket of night.

11/11
Fact or Fiction
Instant

Reveal the top five cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard.

"Slimefoot, I know I said I wanted to grow our repository of knowledge, but this isn't what I had in mind."

Force of Will
Instant

You may pay 1 life and exile a blue card from your hand rather than pay this spell's mana cost.

Counter target spell.

"Your artillery will burn itself out before I allow my focus to waver."

Frantic Search
Instant

Draw two cards, then discard two cards. Untap up to three lands.

It took the banning of temporal manipulation at Tolaria West to teach its students the value of time.

High Tide
Instant

Until end of turn, whenever a player taps an Island for mana, that player adds an additional .

"Close the walls! Retract the docks! The homarids are coming!"

—Benson, Argivian sentry

Impulse
Instant

Look at the top four cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.

"I've always made snap decisions. I'm just better at making the right ones now that I'm older and wiser."

—Teferi

Mystic Remora
Enchantment

Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

Whenever an opponent casts a noncreature spell, you may draw a card unless that player pays .

Mystical Tutor
Instant

Search your library for an instant or sorcery card, reveal it, then shuffle and put that card on top.

The student searches the world for meaning. The master finds worlds of meaning in the search.

Opposition
Enchantment

Tap an untapped creature you control: Tap target artifact, creature, or land.

Exhausting a wizard can be exhausting work.

Ovinize
Instant

Until end of turn, target creature loses all abilities and has base power and toughness 0/1.

The crocodile's failed attack left it feeling both hungry and sheepish.

Peregrine Drake
Creature — Drake

Flying

When this creature enters, untap up to five lands.

"Always a welcome sight breaking through the clouds."

—Talrand, sky summoner

2/3
Stroke of Genius
Instant

Target player draws X cards.

"Every thought is a star illuminating the darkness. Inspiration comes from finding the constellations that link them."

Time Stretch
Sorcery

Target player takes two extra turns after this one.

"I swear, I just wanted a few extra hours to do my homework!"

—Petra, novice chronomancer

Turnabout
Instant

Choose artifact, creature, or land. Tap all untapped permanents of the chosen type target player controls, or untap all tapped permanents of that type that player controls.

The best cure for a big ego is a little failure.

Urza, Lord High Artificer
Legendary Creature — Human Artificer

When Urza enters, create a 0/0 colorless Construct artifact creature token with "This token gets +1/+1 for each artifact you control."

Tap an untapped artifact you control: Add .

: Shuffle your library, then exile the top card. Until end of turn, you may play that card without paying its mana cost.

1/4
Vexing Sphinx
Creature — Sphinx

Flying

Cumulative upkeep—Discard a card. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

When this creature dies, draw a card for each age counter on it.

4/4
Body Snatcher
Creature — Phyrexian Minion

When this creature enters, exile it unless you discard a creature card.

When this creature dies, exile it and return target creature card from your graveyard to the battlefield.

2/2
Chainer, Dementia Master
Legendary Creature — Human Minion

All Nightmares get +1/+1.

, Pay 3 life: Put target creature card from a graveyard onto the battlefield under your control. That creature is black and is a Nightmare in addition to its other creature types.

When Chainer leaves the battlefield, exile all Nightmares.

3/3
Chainer's Edict
Sorcery

Target player sacrifices a creature of their choice.

Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)