Dominaria United

DMU · 436 cards · Released

Karn, Living Legacy
Legendary Planeswalker — Karn

[+1]: Create a tapped Powerstone token. (It's an artifact with ": Add . This mana can't be spent to cast a nonartifact spell.")

[−1]: Pay any amount of mana. Look at that many cards from the top of your library, then put one of those cards into your hand and the rest on the bottom of your library in a random order.

[−7]: You get an emblem with "Tap an untapped artifact you control: This emblem deals 1 damage to any target."

Loyalty: 4
Anointed Peacekeeper
Creature — Human Cleric

Vigilance

As this creature enters, look at an opponent's hand, then choose any card name.

Spells your opponents cast with the chosen name cost more to cast.

Activated abilities of sources with the chosen name cost more to activate unless they're mana abilities.

3/3
Archangel of Wrath
Creature — Angel

Kicker and/or (You may pay an additional and/or as you cast this spell.)

Flying, lifelink

When this creature enters, if it was kicked, it deals 2 damage to any target.

When this creature enters, if it was kicked twice, it deals 2 damage to any target.

3/4
Argivian Cavalier
Creature — Orc Knight

Enlist (As this creature attacks, you may tap a nonattacking creature you control without summoning sickness. When you do, add its power to this creature's until end of turn.)

When this creature enters, create a 1/1 white Soldier creature token.

2/2
Argivian Phalanx
Creature — Human Kor Soldier

Affinity for creatures (This spell costs less to cast for each creature you control.)

Vigilance (Attacking doesn't cause this creature to tap.)

New Argive welcomed the kor people when they were displaced by the Rathi overlay. The kor repay that kindness with fierce loyalty.

4/4
Artillery Blast
Instant

Domain — Artillery Blast deals X damage to target tapped creature, where X is 1 plus the number of basic land types among lands you control.

To conserve ammunition, Jhoira modified ancient Thran artillery cannons to fire gouts of pure Shivan lava.

Benalish Faithbonder
Creature — Human Cleric

Vigilance

Enlist (As this creature attacks, you may tap a nonattacking creature you control without summoning sickness. When you do, add its power to this creature's until end of turn.)

"A single light can hold back endless darkness."

1/3
Benalish Sleeper
Creature — Phyrexian Human Soldier

Kicker (You may pay an additional as you cast this spell.)

When this creature enters, if it was kicked, each player sacrifices a creature of their choice.

Even he didn't know what he was until he felt his skin shifting and splitting, his mind overtaken by a chaos of whispers.

3/1
Captain's Call
Sorcery

Create three 1/1 white Soldier creature tokens.

"Argivia's walls may run on powerstones, but its real power comes from its people."

—King Darien XLVIII

Charismatic Vanguard
Creature — Dwarf Soldier

: Creatures you control get +1/+1 until end of turn.

"This battlefield is an anvil, my mace a forging hammer . . . and you, Phyrexian scum, are the scrap metal that's about to be reshaped as I see fit."

3/2
Citizen's Arrest
Enchantment

When this enchantment enters, exile target creature or planeswalker an opponent controls until this enchantment leaves the battlefield.

"What lurks behind the faces of those you think you can trust?"

Cleaving Skyrider
Creature — Human Warrior

Flash

Kicker (You may pay an additional as you cast this spell.)

Flying

When this creature enters, if it was kicked, it deals X damage to any target, where X is the number of attacking creatures.

2/2
Clockwork Drawbridge
Artifact Creature — Wall

Defender

, : Tap target creature.

Argivia's clockwork fortifications are the stuff of legend, reminding all on Dominaria that ingenuity has saved them before and can do so again.

0/3
Coalition Skyknight
Creature — Human Knight

Flying

Enlist (As this creature attacks, you may tap a nonattacking creature you control without summoning sickness. When you do, add its power to this creature's until end of turn.)

2/2
Danitha, Benalia's Hope
Legendary Creature — Human Knight

First strike, vigilance, lifelink

When Danitha enters, you may put an Aura or Equipment card from your hand or graveyard onto the battlefield attached to Danitha.

4/4
Defiler of Faith
Creature — Phyrexian Human

Vigilance

As an additional cost to cast white permanent spells, you may pay 2 life. Those spells cost less to cast if you paid life this way. This effect reduces only the amount of white mana you pay.

Whenever you cast a white permanent spell, create a 1/1 white Soldier creature token.

5/5
Destroy Evil
Instant

Choose one —

• Destroy target creature with toughness 4 or greater.

• Destroy target enchantment.

Serra's grace most often manifests as a healing touch, but it may also grant a merciful death.

Griffin Protector
Creature — Griffin

Flying

Whenever another creature you control enters, this creature gets +1/+1 until end of turn.

Griffin flocks still patrol the skies above the Zhalfirin void, as though they are waiting for their old home to reappear.

2/3
Guardian of New Benalia
Creature — Human Soldier

Enlist (As this creature attacks, you may tap a nonattacking creature you control without summoning sickness. When you do, add its power to this creature's until end of turn.)

Whenever this creature enlists a creature, scry 2.

Discard a card: This creature gains indestructible until end of turn. Tap it.

2/2
Heroic Charge
Instant

Kicker (You may pay an additional as you cast this spell.)

Creatures you control get +2/+1 until end of turn. If this spell was kicked, those creatures also gain trample until end of turn.

"For Keld! For Benalia! For Dominaria!"

Join Forces
Instant

Untap up to two target creatures. They each get +2/+2 until end of turn.

"Okay—you take the sixteen ragers and the hulk on the right. I'll take the ten defilers and the plaguelord on the left. Ready?"

—Danitha, to Radha

Juniper Order Rootweaver
Creature — Human Druid

Kicker (You may pay an additional as you cast this spell.)

When this creature enters, if it was kicked, put a +1/+1 counter on target creature you control.

"What Phyrexia takes, the grace of Freyalise shall replenish."

2/2
Knight of Dawn's Light
Creature — Human Knight

First strike

If you would gain life, you gain that much life plus 1 instead.

: This creature gets +1/+1 until end of turn.

"Phyrexians destroyed my village, but they cannot break my hope."

2/2
Leyline Binding
Enchantment

Flash

Domain — This spell costs less to cast for each basic land type among lands you control.

When this enchantment enters, exile target nonland permanent an opponent controls until this enchantment leaves the battlefield.

Love Song of Night and Day
Enchantment — Saga

Read ahead (Choose a chapter and start with that many lore counters. Add one after your draw step. Skipped chapters don't trigger. Sacrifice after III.)

I — You and target opponent each draw two cards.

II — Create a 1/1 white Bird creature token with flying.

III — Put a +1/+1 counter on each of up to two target creatures.

Mesa Cavalier
Creature — Human Knight

Flying

When this creature enters, you gain 2 life.

In the fight to defeat Phyrexia, the courage of Benalish knights is matched only by that of their pegasus steeds.

2/1
Phyrexian Missionary
Creature — Phyrexian Human Cleric

Kicker (You may pay an additional as you cast this spell.)

Lifelink

When this creature enters, if it was kicked, return target creature card from your graveyard to your hand.

2/3
Prayer of Binding
Enchantment

Flash

When this enchantment enters, exile up to one target nonland permanent an opponent controls until this enchantment leaves the battlefield. You gain 2 life.

When a Phyrexian agent cannot be killed, they must be contained.

Resolute Reinforcements
Creature — Human Soldier

Flash (You may cast this spell any time you could cast an instant.)

When this creature enters, create a 1/1 white Soldier creature token.

Morale rarely survives the sudden appearance of a squad of Sursi skirmishers at an army's flank.

1/1
Runic Shot
Sorcery

Kicker (You may pay an additional as you cast this spell.)

Destroy target tapped creature. If this spell was kicked, scry 2.

"Target acquired."

Samite Herbalist
Creature — Human Cleric

Whenever this creature becomes tapped, you gain 1 life and scry 1. (Look at the top card of your library. You may put that card on the bottom.)

"Spiritual wholeness is not something you can give to yourself: it is attained only through the divine blessing of healing another."

2/1
Serra Paragon
Creature — Angel

Flying

Once during each of your turns, you may play a land from your graveyard or cast a permanent spell with mana value 3 or less from your graveyard. If you do, it gains "When this permanent is put into a graveyard from the battlefield, exile it and you gain 2 life."

3/4
Shalai's Acolyte
Creature — Angel

Kicker (You may pay an additional as you cast this spell.)

Flying

If this creature was kicked, it enters with two +1/+1 counters on it.

Armed by Multani, she protected the forest from above.

3/4
Stall for Time
Instant

Kicker (You may pay an additional as you cast this spell.)

Tap up to two target creatures. If this spell was kicked, put a stun counter on each of those creatures. (If a permanent with a stun counter would become untapped, remove one from it instead.)

Draw a card.

Take Up the Shield
Instant

Put a +1/+1 counter on target creature. It gains lifelink and indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)

"You are all part of my pride. As long as I live, I will protect you."

Temporary Lockdown
Enchantment

When this enchantment enters, exile each nonland permanent with mana value 2 or less until this enchantment leaves the battlefield.

"Any one of us could be compromised," said Karn. "No one leaves until we know who can be trusted."

Urza Assembles the Titans
Enchantment — Saga

Read ahead (Choose a chapter and start with that many lore counters. Add one after your draw step. Skipped chapters don't trigger. Sacrifice after III.)

I — Scry 4, then you may reveal the top card of your library. If a planeswalker card is revealed this way, put it into your hand.

II — You may put a planeswalker card with mana value 6 or less from your hand onto the battlefield.

III — You may activate the loyalty abilities of planeswalkers you control twice this turn rather than only once.

Valiant Veteran
Creature — Kor Soldier

Other Soldiers you control get +1/+1.

, Exile this card from your graveyard: Put a +1/+1 counter on each Soldier you control.

"Let them come. We will show them that Argivian steel is stronger than any Phyrexian metal."

2/2
Wingmantle Chaplain
Creature — Human Cleric

Defender

When this creature enters, create a 1/1 white Bird creature token with flying for each creature with defender you control.

Whenever another creature you control with defender enters, create a 1/1 white Bird creature token with flying.

0/3
Academy Loremaster
Creature — Human Wizard

At the beginning of each player's draw step, that player may draw an additional card. If they do, spells they cast this turn cost more to cast.

As a young student, she dusted the shelves of Tolaria's great library. Now, she writes the books that line them.

2/3
Academy Wall
Creature — Wall

Defender

Whenever you cast an instant or sorcery spell, you may draw a card. If you do, discard a card. This ability triggers only once each turn.

Once the Society of Mishra took control, the Tolarian Academy at Lat-Nam became a haven for dark research.

0/5
Aether Channeler
Creature — Human Wizard

When this creature enters, choose one —

• Create a 1/1 white Bird creature token with flying.

• Return another target nonland permanent to its owner's hand.

• Draw a card.

2/1
Battlewing Mystic
Creature — Bird Wizard

Kicker (You may pay an additional as you cast this spell.)

Flying

When this creature enters, if it was kicked, discard your hand, then draw two cards.

2/1
Combat Research
Enchantment — Aura

Enchant creature

Enchanted creature has "Whenever this creature deals combat damage to a player, draw a card."

As long as enchanted creature is legendary, it gets +1/+1 and has ward . (Whenever enchanted creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays .)

Coral Colony
Creature — Wall

Defender

, : Target player mills X cards, where X is the number of creatures you control with defender. (To mill a card, a player puts the top card of their library into their graveyard.)

The seafloor is strewn with the wreckage of Vodalia's would-be conquerors.

1/4
Defiler of Dreams
Creature — Phyrexian Sphinx

Flying

As an additional cost to cast blue permanent spells, you may pay 2 life. Those spells cost less to cast if you paid life this way. This effect reduces only the amount of blue mana you pay.

Whenever you cast a blue permanent spell, draw a card.

4/3
Djinn of the Fountain
Creature — Djinn

Flying

Whenever you cast an instant or sorcery spell, choose one —

• This creature gets +1/+1 until end of turn.

• Exile this creature. Return it to the battlefield under its owner's control at the beginning of the next end step.

• Scry 1.

4/4
Ertai's Scorn
Instant

This spell costs less to cast if an opponent cast two or more spells this turn.

Counter target spell.

"You're not so special, Karn. Anything that has been assembled can be disassembled."

Essence Scatter
Instant

Counter target creature spell.

"Phyrexians pollute everything they touch, so the solution is simple: don't let them touch anything."

—Teferi

Founding the Third Path
Enchantment — Saga

Read ahead (Choose a chapter and start with that many lore counters. Add one after your draw step. Skipped chapters don't trigger. Sacrifice after III.)

I — You may cast an instant or sorcery spell with mana value 1 or 2 from your hand without paying its mana cost.

II — Target player mills four cards.

III — Exile target instant or sorcery card from your graveyard. Copy it. You may cast the copy.

Frostfist Strider
Creature — Elemental Giant

Ward (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays .)

When this creature enters, tap target creature an opponent controls and put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.)

4/4
Haughty Djinn
Creature — Djinn

Flying

Haughty Djinn's power is equal to the number of instant and sorcery cards in your graveyard.

Instant and sorcery spells you cast cost less to cast.

"I adore your outfit. It's so . . . rustic."

*/4
Haunting Figment
Creature — Illusion

Vigilance

This creature can't be blocked as long as you've cast an instant or sorcery spell this turn.

Some bad dreams stay with you forever.

2/1
Impede Momentum
Sorcery

Tap target creature and put three stun counters on it. (If a permanent with a stun counter would become untapped, remove one from it instead.)

Scry 1. (Look at the top card of your library. You may put that card on the bottom.)

Impulse
Instant

Look at the top four cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.

"I've always made snap decisions. I'm just better at making the right ones now that I'm older and wiser."

—Teferi

Joint Exploration
Instant

Kicker (You may pay an additional as you cast this spell.)

Scry 2, then draw a card. If this spell was kicked, you may put a land card from your hand onto the battlefield.

The Tolarians had the maps, but only the Yavimayans knew how to read them.

Micromancer
Creature — Human Wizard

When this creature enters, you may search your library for an instant or sorcery card with mana value 1, reveal it, put it into your hand, then shuffle.

"Ideas don't have to be big to be great."

3/3
Negate
Instant

Counter target noncreature spell.

"It's frustrating, isn't it, to be so weak and ineffectual? Don't worry, you'll be compleat soon enough."

—Rona

The Phasing of Zhalfir
Enchantment — Saga

Read ahead (Choose a chapter and start with that many lore counters. Add one after your draw step. Skipped chapters don't trigger. Sacrifice after III.)

I, II — Another target nonland permanent phases out. It can't phase in for as long as you control this Saga.

III — Destroy all creatures. For each creature destroyed this way, its controller creates a 2/2 black Phyrexian creature token.

Phyrexian Espionage
Sorcery

Kicker (You may pay an additional as you cast this spell.)

Draw two cards. If this spell was kicked, each opponent discards a card.

"Even if they're hunting for sleeper agents, who looks twice at a bird?"

—Rona