: Add .
: Add one mana of any color. Spend this mana only to cast a legendary spell.
: Add one mana of any color among legendary permanents you control.
, , Exile this land: Target legendary creature gains hexproof and indestructible until end of turn.
This land enters tapped unless you control two or fewer other lands.
As this land enters, choose a basic land type.
This land is the chosen type in addition to its other types.
Mana abilities of this land cost an additional 1 life to activate.
Flying
Whenever another creature you control with power 2 or less enters, put two +1/+1 counters on that creature.
Draw cards equal to the number of instant and sorcery cards in your graveyard.
Flying, trample
As this creature enters, choose another creature you control.
The chosen creature gets +3/+3 and has flying.
When this creature leaves the battlefield, sacrifice the chosen creature.
Flying
Whenever this creature attacks, you may sacrifice another creature. If you do, this creature gains double strike until end of turn.
Trample
Domain — Whenever this creature deals combat damage to a player, put X +1/+1 counters on target creature you control, where X is the number of basic land types among lands you control.
: Add one mana of any color.
: Target land you control becomes a 3/3 Elemental creature with haste until end of turn. It's still a land. Activate only as a sorcery.
Domain — Create a 3/3 green Beast creature token for each basic land type among lands you control.
, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle. You gain 3 life.
Flash (You may cast this spell any time you could cast an instant.)
When this creature enters, create a 1/1 white Soldier creature token.
Morale rarely survives the sudden appearance of a squad of Sursi skirmishers at an army's flank.
When this creature enters, you may search your library for an instant or sorcery card with mana value 1, reveal it, put it into your hand, then shuffle.
"Ideas don't have to be big to be great."
Destroy target creature with total power and toughness 5 or less.
"There can be no mercy, no half measures. When facing Phyrexians, it's kill swiftly or die."
—Jodah
Lightning Strike deals 3 damage to any target.
Danitha watched in shock as electricity lanced from Jaya's fingertips, obliterating the charging Phyrexians. "What?" said the pyromancer serenely. "I told you I'd learned some new tricks."
Trample
Domain — Nishoba Brawler's power is equal to the number of basic land types among lands you control.
Though native to cold climates, the nishoba have adapted to more temperate environments since the Ice Age ended.
Deathtouch
Whenever you draw a card, you gain 2 life.
Whenever an opponent draws a card, they lose 2 life.
Deathtouch
Whenever you draw a card, you gain 2 life.
Whenever an opponent draws a card, they lose 2 life.