Dominaria

DOM · 280 cards · Released

Karn, Scion of Urza
Legendary Planeswalker — Karn

[+1]: Reveal the top two cards of your library. An opponent chooses one of them. Put that card into your hand and exile the other with a silver counter on it.

[−1]: Put a card you own with a silver counter on it from exile into your hand.

[−2]: Create a 0/0 colorless Construct artifact creature token with "This token gets +1/+1 for each artifact you control."

Loyalty: 5
Adamant Will
Instant

Target creature gets +2/+2 and gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)

The shield took a year to craft, a month to enchant, and a decade to master—all for one glorious moment.

Aven Sentry
Creature — Bird Soldier

Flying

"My flock flew from a distant continent ruined by cataclysm and war. Benalia gave us shelter to end our exodus."

3/2
Baird, Steward of Argive
Legendary Creature — Human Soldier

Vigilance

Creatures can't attack you or planeswalkers you control unless their controller pays for each of those creatures.

"The walls of Argive were built by a peaceful dynastic union that has guarded us against war for fifteen centuries. The lesson is clear."

2/4
Benalish Honor Guard
Creature — Human Knight

This creature gets +1/+0 for each legendary creature you control.

"The true measure of all heroes is not what they achieve, but who they inspire."

Triumph of Gerrard

2/2
Benalish Marshal
Creature — Human Knight

Other creatures you control get +1/+1.

"Some aspire to climb the mountain of Honor. The Benalish are born upon its peak, and from there ascend among the stars."

History of Benalia

3/3
Blessed Light
Instant

Exile target creature or enchantment.

Enchanted by mage-smiths and blessed by priests, Benalish windows let in light and cast out darkness.

Board the Weatherlight
Sorcery

Look at the top five cards of your library. You may reveal a historic card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. (Artifacts, legendaries, and Sagas are historic.)

A new gathering for a new age.

Call the Cavalry
Sorcery

Create two 2/2 white Knight creature tokens with vigilance.

Benalish citizens born under the same constellations share a star-clan. Their loyalty to one another interlaces the Seven Houses.

Charge
Instant

Creatures you control get +1/+1 until end of turn.

"Honor rides before us. All we have to do is catch up."

—Danitha Capashen

D'Avenant Trapper
Creature — Human Archer

Whenever you cast a historic spell, tap target creature an opponent controls. (Artifacts, legendaries, and Sagas are historic.)

"Go swiftly, clever arrow, and teach

The philosophy of stillness."

—D'Avenant verse

3/2
Danitha Capashen, Paragon
Legendary Creature — Human Knight

First strike, vigilance, lifelink

Aura and Equipment spells you cast cost less to cast.

"I will protect the less fortunate. I will love bravely. I will face despair and fight on. As a Capashen, I can do no less."

2/2
Daring Archaeologist
Creature — Human Artificer

When this creature enters, you may return target artifact card from your graveyard to your hand.

Whenever you cast a historic spell, put a +1/+1 counter on this creature. (Artifacts, legendaries, and Sagas are historic.)

3/3
Dauntless Bodyguard
Creature — Human Knight

As this creature enters, choose another creature you control.

Sacrifice this creature: The chosen creature gains indestructible until end of turn.

The Benalish aristocracy is hereditary, but the loyalty of its subjects is earned.

2/1
Dub
Enchantment — Aura

Enchant creature

Enchanted creature gets +2/+2, has first strike, and is a Knight in addition to its other types. (It deals combat damage before creatures without first strike.)

"Rise, knight of New Benalia."

Evra, Halcyon Witness
Legendary Creature — Avatar

Lifelink

: Exchange your life total with Evra's power.

"Light from the Null Moon took form—a mirage made real, alone in grandeur, isolated in a world that once had been its own."

Fall of the Thran

4/4
Excavation Elephant
Creature — Elephant

Kicker (You may pay an additional as you cast this spell.)

When this creature enters, if it was kicked, return target artifact card from your graveyard to your hand.

3/5
Fall of the Thran
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I — Destroy all lands.

II, III — Each player returns two land cards from their graveyard to the battlefield.

Gideon's Reproach
Instant

Gideon's Reproach deals 4 damage to target attacking or blocking creature.

On Amonkhet, Gideon lost both his sural and his faith in himself. But he can still throw a punch, and he still knows a bad guy when he sees one.

Healing Grace
Instant

Prevent the next 3 damage that would be dealt to any target this turn by a source of your choice. You gain 3 life.

"Whatever faith you have in Serra, she has more in you."

—Lyra Dawnbringer

History of Benalia
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I, II — Create a 2/2 white Knight creature token with vigilance.

III — Knights you control get +2/+1 until end of turn.

Invoke the Divine
Instant

Destroy target artifact or enchantment. You gain 4 life.

"Let go of all that harms you. Cast your burdens into the darkness, and build for the faithful a house of light."

Song of All, canto 1008

Knight of Grace
Creature — Human Knight

First strike (This creature deals combat damage before creatures without first strike.)

Hexproof from black (This creature can't be the target of black spells or abilities your opponents control.)

This creature gets +1/+0 as long as any player controls a black permanent.

A light to pierce the shadows.

2/2
Knight of New Benalia
Creature — Human Knight

The mage-smiths of New Benalia have perfected the art of blending fine steel and enchanted glass into weapons that are both beautiful and deadly. Only elite knights are entrusted with these martial works of art.

3/1
Kwende, Pride of Femeref
Legendary Creature — Human Knight

Double strike

Creatures you control with first strike have double strike.

Descendant of a vanished land, student of a forgotten general, and master of blades no smith could forge anew. He honors them all by living a life worthy of song.

2/2
Lyra Dawnbringer
Legendary Creature — Angel

Flying

First strike (This creature deals combat damage before creatures without first strike.)

Lifelink (Damage dealt by this creature also causes you to gain that much life.)

Other Angels you control get +1/+1 and have lifelink.

"You are not alone. You never were."

5/5
Mesa Unicorn
Creature — Unicorn

Lifelink (Damage dealt by this creature also causes you to gain that much life.)

The unicorns of Sursi are a manifestation of Serra's joy and compassion. They frolic and dance like children, offering blessings to anyone they encounter.

2/2
On Serra's Wings
Legendary Enchantment — Aura

Enchant creature

Enchanted creature is legendary, gets +1/+1, and has flying, vigilance, and lifelink.

"The spirit of Serra raised Brindri high and commanded her to keep the balance."

Song of All, canto 524

Pegasus Courser
Creature — Pegasus

Flying

Whenever this creature attacks, another target attacking creature gains flying until end of turn.

A pegasus chooses its rider, bearing the worthy into the clouds and tossing all others to the ground.

1/3
Sanctum Spirit
Creature — Spirit

Lifelink

Discard a historic card: This creature gains indestructible until end of turn. (Artifacts, legendaries, and Sagas are historic.)

"When history becomes too mournful, even good souls may choose to forget."

—Shalai, voice of Plenty

3/2
Seal Away
Enchantment

Flash

When this enchantment enters, exile target tapped creature an opponent controls until this enchantment leaves the battlefield.

An ancient nemesis rendered harmless long ago.

Sergeant-at-Arms
Creature — Human Soldier

Kicker (You may pay an additional as you cast this spell.)

When this creature enters, if it was kicked, create two 1/1 white Soldier creature tokens.

Knights get the glory. Soldiers get things done.

2/3
Serra Angel
Creature — Angel

Flying

Vigilance (Attacking doesn't cause this creature to tap.)

The angel remembers her past lives like dreams. Her song held up meadows. Her blade drove back darkness. Her wings carried her across the ages.

4/4
Serra Disciple
Creature — Bird Cleric

Flying, first strike

Whenever you cast a historic spell, this creature gets +1/+1 until end of turn. (Artifacts, legendaries, and Sagas are historic.)

Theologians now believe the Ancestor was another divine form of Serra.

1/1
Shalai, Voice of Plenty
Legendary Creature — Angel

Flying

You, planeswalkers you control, and other creatures you control have hexproof.

: Put a +1/+1 counter on each creature you control.

3/4
Teshar, Ancestor's Apostle
Legendary Creature — Bird Cleric

Flying

Whenever you cast a historic spell, return target creature card with mana value 3 or less from your graveyard to the battlefield. (Artifacts, legendaries, and Sagas are historic.)

"The Ancestor saved us for a purpose."

2/2
Tragic Poet
Creature — Human

, Sacrifice this creature: Return target enchantment card from your graveyard to your hand.

"In a healing world I write—I, who will never be healed. Let my last gift be one of memory: from a thousand lost thoughts, choose one, and remember my name."

1/1
Triumph of Gerrard
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I, II — Put a +1/+1 counter on target creature you control with the greatest power.

III — Target creature you control with the greatest power gains flying, first strike, and lifelink until end of turn.

Urza's Ruinous Blast
Legendary Sorcery

(You may cast a legendary sorcery only if you control a legendary creature or planeswalker.)

Exile all nonland permanents that aren't legendary.

Centuries ago, one man's vengeance plunged the world into ice and darkness.

Academy Drake
Creature — Drake

Kicker (You may pay an additional as you cast this spell.)

Flying

If this creature was kicked, it enters with two +1/+1 counters on it.

2/2
Academy Journeymage
Creature — Human Wizard

This spell costs less to cast if you control a Wizard.

When this creature enters, return target creature an opponent controls to its owner's hand.

"We don't choose who comes here. We choose how long they stay."

3/2
The Antiquities War
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I, II — Look at the top five cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.

III — Artifacts you control become artifact creatures with base power and toughness 5/5 until end of turn.

Arcane Flight
Enchantment — Aura

Enchant creature

Enchanted creature gets +1/+1 and has flying.

The Tolarian Academies are known for their magical research, powerful sorcerers, and accidental destruction of ecosystems.

Artificer's Assistant
Creature — Bird

Flying

Whenever you cast a historic spell, scry 1. (Artifacts, legendaries, and Sagas are historic. To scry 1, look at the top card of your library, then you may put that card on the bottom.)

1/1
Befuddle
Instant

Target creature gets -4/-0 until end of turn.

Draw a card.

"The trick to talking sense into Keldons is getting them to hold still. I learned that from Radha."

—Jhoira

Blink of an Eye
Instant

Kicker (You may pay an additional as you cast this spell.)

Return target nonland permanent to its owner's hand. If this spell was kicked, draw a card.

Cloudreader Sphinx
Creature — Sphinx

Flying

When this creature enters, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)

3/4
Cold-Water Snapper
Creature — Turtle

Hexproof (This creature can't be the target of spells or abilities your opponents control.)

For generations, the inhabitants of Orvada have hungered for turtle soup. For generations, the turtles have frustrated their ambitions.

4/5
Curator's Ward
Enchantment — Aura

Enchant permanent

Enchanted permanent has hexproof.

When enchanted permanent leaves the battlefield, if it was historic, draw two cards. (Artifacts, legendaries, and Sagas are historic.)

Deep Freeze
Enchantment — Aura

Enchant creature

Enchanted creature has base power and toughness 0/4, has defender, loses all other abilities, and is a blue Wall in addition to its other colors and types.

For cryomancers, studying the Ice Age isn't just an academic exercise.

Diligent Excavator
Creature — Human Artificer

Whenever you cast a historic spell, target player mills two cards. (Artifacts, legendaries, and Sagas are historic.)

Archaeologists don't just dig in the dirt. They excavate time, scraping off the years grain by grain.

1/3
Divination
Sorcery

Draw two cards.

"Half of your studies will be learning the laws of magic. The other half will be bending them."

—Naru Meha, master wizard

Homarid Explorer
Creature — Homarid Scout

When this creature enters, target player mills four cards.

"Homarids spread northward from Sarpadia as the climate cooled, raiding coastal settlements for supplies."

Time of Ice

3/3
In Bolas's Clutches
Legendary Enchantment — Aura

Enchant permanent

You control enchanted permanent.

Enchanted permanent is legendary.

"Your contract is in default. You belong to me now. Serve, or die."

—Nicol Bolas

Karn's Temporal Sundering
Legendary Sorcery

(You may cast a legendary sorcery only if you control a legendary creature or planeswalker.)

Target player takes an extra turn after this one. Return up to one target nonland permanent to its owner's hand. Exile Karn's Temporal Sundering.

Centuries ago, a quest to harness time became a spiral into chaos.

Merfolk Trickster
Creature — Merfolk Wizard

Flash

When this creature enters, tap target creature an opponent controls. It loses all abilities until end of turn.

Saved from destruction by one planeswalker's sacrifice, the Eliterate colony forswore the taking of life.

2/2
The Mirari Conjecture
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I — Return target instant card from your graveyard to your hand.

II — Return target sorcery card from your graveyard to your hand.

III — Until end of turn, whenever you cast an instant or sorcery spell, copy it. You may choose new targets for the copy.

Naban, Dean of Iteration
Legendary Creature — Human Wizard

If a Wizard you control entering causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.

"Perfect. Now do it again."

2/1
Naru Meha, Master Wizard
Legendary Creature — Human Wizard

Flash

When Naru Meha enters, copy target instant or sorcery spell you control. You may choose new targets for the copy.

Other Wizards you control get +1/+1.

3/3
Opt
Instant

Scry 1. (Look at the top card of your library. You may put that card on the bottom.)

Draw a card.

The crystal pulsed with the power of Teferi's planeswalker spark. Had Jhoira given him a blessing or a curse?