Dominaria

DOM · 280 cards · Released

Precognition Field
Enchantment

You may look at the top card of your library any time.

You may cast instant and sorcery spells from the top of your library.

: Exile the top card of your library.

Relic Runner
Creature — Human Rogue

This creature can't be blocked if you've cast a historic spell this turn. (Artifacts, legendaries, and Sagas are historic.)

Her knack for tampering with wards got her kicked out of the academy, but they also got her back in.

2/1
Rescue
Instant

Return target permanent you control to its owner's hand.

With just a few seconds to escape, Deryan saved Hurkyl's editions on restoring physical objects from ash.

Sage of Lat-Nam
Creature — Human Artificer

, Sacrifice an artifact: Draw a card.

Though it was laid to waste by the brothers, many schools of magic trace their origins to the College of Lat-Nam, including the first Tolarian Academy.

1/2
Sentinel of the Pearl Trident
Creature — Merfolk Soldier

Flash

When this creature enters, you may exile target historic permanent you control. If you do, return that card to the battlefield under its owner's control at the beginning of the next end step. (Artifacts, legendaries, and Sagas are historic.)

3/3
Slinn Voda, the Rising Deep
Legendary Creature — Leviathan

Kicker (You may pay an additional as you cast this spell.)

When Slinn Voda enters, if it was kicked, return all creatures to their owners' hands except for Merfolk, Krakens, Leviathans, Octopuses, and Serpents.

8/8
Syncopate
Instant

Counter target spell unless its controller pays . If that spell is countered this way, exile it instead of putting it into its owner's graveyard.

The fire spell stuttered and broke. Its pieces reached Teferi out of rhythm, meaningless.

Tempest Djinn
Creature — Djinn

Flying

This creature gets +1/+0 for each basic Island you control.

The first to arrive on Dominaria from their distant home, the marids are the oldest tribe of djinn and the most respected by storm and sea.

0/4
Tetsuko Umezawa, Fugitive
Legendary Creature — Human Rogue

Creatures you control with power or toughness 1 or less can't be blocked.

"My ancestor Toshiro used to say, 'Life is a series of choices between bad and worse.' I'm a master of making great bad choices."

1/3
Time of Ice
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I, II — Tap target creature an opponent controls. It doesn't untap during its controller's untap step for as long as you control this Saga.

III — Return all tapped creatures to their owners' hands.

Tolarian Scholar
Creature — Human Wizard

The Tolarian Academies embrace a tradition of study and research while discouraging the kinds of experiments that ruined the original island of Tolaria.

2/3
Unwind
Instant

Counter target noncreature spell. Untap up to three lands.

"A problem is only a problem if you don't have the tools to correct it."

—Jhoira

Vodalian Arcanist
Creature — Merfolk Wizard

: Add . Spend this mana only to cast an instant or sorcery spell.

The Vodalian Empire tends to be insular. The scholarly Volshe caste are the exception, using education as an antidote to xenophobia.

1/3
Weight of Memory
Sorcery

Draw three cards. Target player mills three cards.

In lives that have stretched for centuries, there are bound to be a few awkward silences.

Wizard's Retort
Instant

This spell costs less to cast if you control a Wizard.

Counter target spell.

"The second mage learned to dissipate blasts of lightning. Threat and response: thus did the study of magic progress."

—Naban, dean of iteration

Zahid, Djinn of the Lamp
Legendary Creature — Djinn

You may pay and tap an untapped artifact you control rather than pay this spell's mana cost.

Flying

"I do as I please, little mortal. Do go on about your wishes, though—they amuse me to no end."

5/6
Blessing of Belzenlok
Instant

Target creature gets +2/+1 until end of turn. If it's legendary, it also gains lifelink until end of turn.

"My heart is not mine, it is Belzenlok's. All hearts are his, and all blood."

—"Rite of Belzenlok"

Cabal Evangel
Creature — Human Cleric

"All hail the Demonlord Belzenlok, Evincar of the Stronghold, Scion of Darkness, Doom of Fools, Lord of the Wastes, Master of the Ebon Hand, Eternal Patriarch of the Cabal . . ."

2/2
Cabal Paladin
Creature — Human Knight

Whenever you cast a historic spell, this creature deals 2 damage to each opponent. (Artifacts, legendaries, and Sagas are historic.)

"The Demonlord has ruled every age. Every ruin, myth, and nightmare proves his power."

—"Rite of Belzenlok"

4/2
Caligo Skin-Witch
Creature — Human Wizard

Kicker (You may pay an additional as you cast this spell.)

When this creature enters, if it was kicked, each opponent discards two cards.

"Take their faces. The lips of these unbelievers may yet honor the Demonlord."

1/3
Cast Down
Instant

Destroy target nonlegendary creature.

"Your life is finished, your name lost, and your work forgotten. It is as though Mazeura never existed."

Chainer's Torment

Chainer's Torment
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I, II — This Saga deals 2 damage to each opponent and you gain 2 life.

III — Create an X/X black Nightmare Horror creature token, where X is half your life total, rounded up. It deals X damage to you.

Dark Bargain
Instant

Look at the top three cards of your library. Put two of them into your hand and the other into your graveyard. Dark Bargain deals 2 damage to you.

"I have pustules of the great Ratadrabik, very cheap. No? Surely you'll want a tincture of Nevinyrral's pulverized remains. Genuine!"

Deathbloom Thallid
Creature — Fungus

When this creature dies, create a 1/1 green Saproling creature token.

"Nature is not always gentle or kind, but all life begets life."

—Marwyn of Llanowar

3/2
Demonic Vigor
Enchantment — Aura

Enchant creature

Enchanted creature gets +1/+1.

When enchanted creature dies, return that card to its owner's hand.

In the Cabal, death is just another mark of devotion.

Demonlord Belzenlok
Legendary Creature — Elder Demon

Flying, trample

When Demonlord Belzenlok enters, exile cards from the top of your library until you exile a nonland card, then put that card into your hand. If the card's mana value is 4 or greater, repeat this process. Demonlord Belzenlok deals 1 damage to you for each card put into your hand this way.

6/6
Divest
Sorcery

Target player reveals their hand. You choose an artifact or creature card from it. That player discards that card.

Flittersprites collect unusually valuable things: coins of fallen empires, baby teeth, and memories of treasured names.

Dread Shade
Creature — Shade

: This creature gets +1/+1 until end of turn.

"The forest surrounding the Vess estate became the Caligo Morass, a vast bog stalked by horrors too terrible to name."

—"The Fall of the House of Vess"

3/3
Drudge Sentinel
Creature — Skeleton Warrior

: Tap this creature. It gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)

The Cabal assured the Seven Houses that hostages receive all the food and rest they require.

2/1
The Eldest Reborn
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I — Each opponent sacrifices a creature or planeswalker of their choice.

II — Each opponent discards a card.

III — Put target creature or planeswalker card from a graveyard onto the battlefield under your control.

Eviscerate
Sorcery

Destroy target creature.

"Fear the dark if you must, but don't mistake sunlight for safety."

—Josu Vess

Feral Abomination
Creature — Thrull

Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)

"Urborg used to be lovely—scenic volcanoes, respectable lich lords. Since the Cabal came with their nightmares and thrulls, it's all gone to the worms."

—Mister Lostspoons, Skulltown gossip

5/5
Final Parting
Sorcery

Search your library for two cards. Put one into your hand and the other into your graveyard. Then shuffle.

"Sleep now, brother. That is the one gift I can give you."

—Liliana Vess

Fungal Infection
Instant

Target creature gets -1/-1 until end of turn. Create a 1/1 green Saproling creature token.

To thallids, the whole world is just a pile of mulch to grow saprolings in.

Josu Vess, Lich Knight
Legendary Creature — Zombie Knight

Kicker (You may pay an additional as you cast this spell.)

Menace

When Josu Vess enters, if it was kicked, create eight 2/2 black Zombie Knight creature tokens with menace.

4/5
Kazarov, Sengir Pureblood
Legendary Creature — Vampire

Flying

Whenever a creature an opponent controls is dealt damage, put a +1/+1 counter on Kazarov.

: Kazarov deals 2 damage to target creature.

4/4
Knight of Malice
Creature — Human Knight

First strike (This creature deals combat damage before creatures without first strike.)

Hexproof from white (This creature can't be the target of white spells or abilities your opponents control.)

This creature gets +1/+0 as long as any player controls a white permanent.

A shadow to swallow the light.

2/2
Lich's Mastery
Legendary Enchantment

Hexproof

You can't lose the game.

Whenever you gain life, draw that many cards.

Whenever you lose life, for each 1 life you lost, exile a permanent you control or a card from your hand or graveyard.

When Lich's Mastery leaves the battlefield, you lose the game.

Lingering Phantom
Creature — Spirit

Whenever you cast a historic spell, you may pay . If you do, return this card from your graveyard to your hand. (Artifacts, legendaries, and Sagas are historic.)

"True power never dies, but lies awake, waiting for its name to be spoken."

The Eldest Reborn

5/4
Phyrexian Scriptures
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I — Put a +1/+1 counter on up to one target creature. That creature becomes an artifact in addition to its other types.

II — Destroy all nonartifact creatures.

III — Exile all opponents' graveyards.

Rat Colony
Creature — Rat

This creature gets +1/+0 for each other Rat you control.

A deck can have any number of cards named Rat Colony.

Wreckage from the Phyrexian Invasion provided the rats with a seemingly unlimited number of breeding grounds.

2/1
Rite of Belzenlok
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I, II — Create two 0/1 black Cleric creature tokens.

III — Create a 6/6 black Demon creature token with flying, trample, and "At the beginning of your upkeep, sacrifice another creature. If you can't, this token deals 6 damage to you."

Settle the Score
Sorcery

Exile target creature. Put two loyalty counters on a planeswalker you control.

"You bound me with a contract only your death could end—and you thought me the fool?"

—Liliana Vess

Soul Salvage
Sorcery

Return up to two target creature cards from your graveyard to your hand.

The first mistake the Grimnant knights made was bullying the owner of an Urborg corpse shop. Their second mistake was dying.

Stronghold Confessor
Creature — Human Cleric

Kicker (You may pay an additional as you cast this spell.)

Menace (This creature can't be blocked except by two or more creatures.)

If this creature was kicked, it enters with two +1/+1 counters on it.

1/1
Thallid Omnivore
Creature — Fungus

, Sacrifice another creature: This creature gets +2/+2 until end of turn. If a Saproling was sacrificed this way, you gain 2 life.

Thelon of Havenwood created thallids as a food source in times of darkness. Thallids did the same with saprolings.

3/3
Thallid Soothsayer
Creature — Fungus

, Sacrifice a creature: Draw a card.

Some of the thallids that escaped into the fens of Urborg began emulating the Cabal's bloodsoaked rituals in their own peculiar way.

2/3
Torgaar, Famine Incarnate
Legendary Creature — Avatar

As an additional cost to cast this spell, you may sacrifice any number of creatures. This spell costs less to cast for each creature sacrificed this way.

When Torgaar enters, up to one target player's life total becomes half their starting life total, rounded down.

7/6
Urgoros, the Empty One
Legendary Creature — Specter

Flying

Whenever Urgoros deals combat damage to a player, that player discards a card at random. If the player can't, you draw a card.

As the phantom flies overhead, the city of Vhelnish screams in silence.

4/3
Vicious Offering
Instant

Kicker—Sacrifice a creature. (You may sacrifice a creature in addition to any other costs as you cast this spell.)

Target creature gets -2/-2 until end of turn. If this spell was kicked, that creature gets -5/-5 until end of turn instead.

Whisper, Blood Liturgist
Legendary Creature — Human Cleric

, Sacrifice two creatures: Return target creature card from your graveyard to the battlefield.

"Look how they beg for the knife! The Demonlord has trained them well."

2/2
Windgrace Acolyte
Creature — Cat Warrior

Flying

When this creature enters, mill three cards and you gain 3 life.

Acolytes of the lost Lord Windgrace fight to keep Urborg relics out of Cabal hands.

3/2
Yargle, Glutton of Urborg
Legendary Creature — Frog Spirit

When Belzenlok's lieutenant Yar-Kul grew too ambitious, the Demonlord transformed him into a maggot. The frog that ate the maggot grew and grew, until a ravenous spirit burst from its body.

9/3
Yawgmoth's Vile Offering
Legendary Sorcery

(You may cast a legendary sorcery only if you control a legendary creature or planeswalker.)

Put up to one target creature or planeswalker card from a graveyard onto the battlefield under your control. Destroy up to one target creature or planeswalker. Exile Yawgmoth's Vile Offering.

Centuries ago, a mad god offered a simple trade.

Bloodstone Goblin
Creature — Goblin Warrior

Whenever you cast a spell, if that spell was kicked, this creature gets +1/+1 and gains menace until end of turn. (It can't be blocked except by two or more creatures.)

The stone whispers tales of darkness and fire. She replies, "Tell me more."

2/2
Champion of the Flame
Creature — Human Warrior

Trample

This creature gets +2/+2 for each Aura and Equipment attached to it.

Grand Warlord Radha's challengers are always defeated, but she rewards the most passionate with the Flame of Keld. After that, they burn for her.

1/1
Fervent Strike
Instant

Target creature gets +1/+0 and gains first strike and haste until end of turn.

"The flame paints a bright wheel on the sky, then shifts into a stabbing spark. The enemy falls; the smoke of victory rises."

—"Legends of the Firedancer"

Fiery Intervention
Sorcery

Choose one —

• Fiery Intervention deals 5 damage to target creature.

• Destroy target artifact.

Burning something is easy. Choosing a target can be more difficult.

Fight with Fire
Sorcery

Kicker (You may pay an additional as you cast this spell.)

Fight with Fire deals 5 damage to target creature. If this spell was kicked, it deals 10 damage divided as you choose among any number of targets instead. (Those targets can include players and planeswalkers.)

Fire Elemental
Creature — Elemental

"The best way to learn from a book on pyromancy is to burn it."

—Jaya Ballard

5/4