Each other creature you control that's a Fungus or Saproling gets +1/+1.
"The identifying ornamental growths of alpha thallids may be hereditary, or catalyzed by some chemical signal."
—Sarpadian Empires, vol. III
This creature can't be blocked by creatures with power 2 or less.
One eye open to see the truth of the world. One eye covered to gaze at the goddess within.
Until your next turn, all lands you control become 2/2 Elemental creatures with reach, indestructible, and haste. They're still lands.
"Yavimaya is aware, but not always awake. You will know the difference when you see it."
—Karn
Kicker (You may pay an additional as you cast this spell.)
When this creature enters, if it was kicked, it fights another target creature.
A living remnant of the Ice Age.
You may have this creature assign its combat damage as though it weren't blocked.
The first law of Yavimaya is that guests may kill only to survive. As fires aren't needed in the warm weather, cutting trees for wood means death.
Kicker (You may pay an additional as you cast this spell.)
Vigilance, trample
If this creature was kicked, it enters with three +1/+1 counters on it.
At the beginning of each upkeep, create a 1/1 green Saproling creature token.
The bower shuddered. The stillness broke. The scurf shifted, and a being emerged from the flowers and ferns.
Kicker (You may pay an additional as you cast this spell.)
Put a +1/+1 counter on each creature you control. If this spell was kicked, put two +1/+1 counters on each creature you control instead.
When this creature enters, create a 1/1 green Saproling creature token.
"When their community grows cluttered, thallids begin a traditional bobbing dance, then trek out in all directions."
—Sarpadian Empires, vol. III
Flying, haste
Whenever you cast an instant or sorcery spell, Wizards you control get +1/+1 until end of turn.
The passionate intensity of the Ghitu tempered by the cool insight of Tolarian training.
Deathtouch, lifelink
Other legendary creatures you control get +2/+2.
"I won't abandon the Weatherlight. My destiny is to serve at Jhoira's side. This 'illness' means I must trust my faith more and myself less."
Vigilance
, : Create a 2/2 white Knight creature token with vigilance.
, , Tap X untapped Knights you control: Destroy target creature with power X or less.
Flying, trample, haste
If Darigaaz would die, instead exile it with three egg counters on it.
At the beginning of your upkeep, if this card is exiled with an egg counter on it, remove an egg counter from it. Then if this card has no egg counters on it, return it to the battlefield.
Flash
When Garna enters, return to your hand all creature cards in your graveyard that were put there from anywhere this turn.
Other creatures you control have haste.
Haste
Whenever one or more creatures you control attack, add that much mana in any combination of and/or . Until end of turn, you don't lose this mana as steps and phases end.
"The future is my gift to Keld."
Trample
Whenever you cast a spell, if that spell was kicked, put a +1/+1 counter on Hallar, then Hallar deals damage equal to the number of +1/+1 counters on it to each opponent.
Whenever you cast a historic spell, draw a card. (Artifacts, legendaries, and Sagas are historic.)
As she took the wheel of the Weatherlight for the first time in a millennium, Jhoira knew she'd been right to restore the ship. Anything was possible now.
Flying
You may pay rather than pay the mana cost for spells you cast.
"Chronicles across the ages describe Jodah. They likely refer not to one mage, but to a family or an arcane title."
—Arkol, Argivian scholar
During each of your turns, you may play a land and cast a permanent spell of each permanent type from your graveyard. (If a card has multiple permanent types, choose one as you play it.)
"My child grew from rot and ruin, yet she bloomed."
—Multani
When Oath of Teferi enters, exile another target permanent you control. Return it to the battlefield under its owner's control at the beginning of the next end step.
You may activate the loyalty abilities of planeswalkers you control twice each turn rather than only once.
"For the lost and forgotten, I will keep watch."
(You may cast a legendary sorcery only if you control a legendary creature or planeswalker.)
Return all legendary permanent cards from your graveyard to the battlefield.
Centuries ago, five dragons conquered death to rule the living.
Flash
Flying
You may cast historic spells as though they had flash. (Artifacts, legendaries, and Sagas are historic.)
When Rona enters, you may exile target historic card from your graveyard. (Artifacts, legendaries, and Sagas are historic.)
You may cast spells from among cards exiled with Rona.
, : Exile the top card of your library.
Shanna can't be the target of abilities your opponents control.
Shanna gets +1/+1 for each creature you control.
"I am heir to many treasures. None is as precious as knowing how my ancestor lived her life."
Whenever a Saproling you control dies, Slimefoot deals 1 damage to each opponent and you gain 1 life.
: Create a 1/1 green Saproling creature token.
As Jhoira restored the Weatherlight, a mushroom growing in its hold unexpectedly became her first crew member.
Landfall — Whenever a land you control enters, you gain 1 life and draw a card.
"Yavimaya is one being—one vastness of rippling leaves, one deepness of roots, and one chatter of animals—of which I am one part."
[+1]: Draw a card. At the beginning of the next end step, untap up to two lands.
[−3]: Put target nonland permanent into its owner's library third from the top.
[−8]: You get an emblem with "Whenever you draw a card, exile target permanent an opponent controls."
Flying, first strike
Whenever an Aura or Equipment you control is put into a graveyard from the battlefield, you may return that card to its owner's hand at the beginning of the next end step.
"Nothing is too broken to mend."
Flying
This creature can't block.
An ancient device recovered from a thawing glacier high in the Karplusan mountains.
Defender
: This creature gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
Neither its appearance nor its temperature varies as the years pass, an eternal testament to the forces that shaped Dominaria.
Equipped creature gets +1/+1 for each land you control.
Equip legendary creature
Equip
It spilled the blood of one elder dragon. In Gideon's hands, it may yet taste another's.
, , Sacrifice this artifact: Target creature gets -5/-5 until end of turn.
"Bring me an angel feather, and I will give you one death in return. There can be no turning back once the candle is lit."
—Whisper, blood liturgist
If a land is tapped for two or more mana, it produces instead of any other type and amount.
Each spell a player casts costs more to cast for each other spell that player has cast this turn.
A Thran relic, it has spent ten thousand years doing absolutely nothing.
Equipped creature gets +3/+0 and has vigilance and trample.
Whenever equipped creature dies, attach this Equipment to target creature you control.
Equip
: Add three mana of any one color.
"The perfection of the lotus reminds me of my hopes for this world . . . and my failures. I will not rest until I've atoned for them."
—Karn
When this creature enters, you may return another target historic permanent you control to its owner's hand. (Artifacts, legendaries, and Sagas are historic.)
Archaeologists depend on automatons inspired by their previous discoveries at Koilos to guard the excavations.
At the beginning of combat on your turn, create a token that's a copy of equipped creature, except the token isn't legendary. That token gains haste.
Equip
Forged out of flowstone for the queen of Vesuva.
Whenever this creature attacks or blocks, each player draws a card.
It wails of buried riches and the souls lost seeking them.
, : Tap target artifact, creature, or land.
Ice may thaw, but malice never does.
Flying
Historic spells you cast cost less to cast. (Artifacts, legendaries, and Sagas are historic.)
"You could say it was my pet project."
—Jhoira
Equipped creature gets +2/+0.
During your turn, equipped creature has first strike.
Equip (: Attach to target creature you control. Equip only as a sorcery.)
This creature attacks each combat if able.
This creature can't be blocked by Walls.
"Urza's machines have a splendid habit of excavating themselves."
—Rona, disciple of Gix
Whenever you cast a historic spell, you may pay . If you do, create a token that's a copy of this creature. (Artifacts, legendaries, and Sagas are historic.)
It has witnessed history's most significant events, one incarnation after another.
: Add one mana of any color among legendary creatures and planeswalkers you control.
A moment in time made tangible, it has the power to realize epic visions.
When this artifact enters, you gain 3 life.
: Until end of turn, target land you control becomes the basic land type of your choice in addition to its other types.
The Weatherlight can no longer planeshift, but it can traverse Dominaria with ease.
Trample
"To the head of Archaeological Findings: The excavation schedule at dig site 93-beta must be revised. Part of the site has walked off."
—Tolarian field dispatch
: Add for each artifact you control named Powerstone Shard.
"Light passing through a powerstone is refracted by eternity and colored by planar energy. I wonder how the world appeared through Urza's eyes?"
—Teferi
If a source would deal damage to equipped creature, prevent 2 of that damage.
Equip
Benalish glazeplate is stained with salts from the Rift Era and enchanted to deflect blows.
Equipped creature gets +1/+1.
Equip (: Attach to target creature you control. Equip only as a sorcery.)
"Sometimes the only difference between a martyr and a hero is a sword."
—Captain Sisay, Memoirs
When this creature enters, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle.
Like a cross between a spider and a spyglass, but friendlier.
Equipped creature has ": This creature deals 1 damage to target player or planeswalker. If this creature is a Wizard, it deals 2 damage instead."
Equip
When this creature dies, put a +1/+1 counter on target creature you control.
The trainers were a gift of gratitude from the wizards of Tolaria West to the knights of New Benalia for their aid during the Talas Incursion.
, : You may put a historic permanent card from your hand onto the battlefield. (Artifacts, legendaries, and Sagas are historic.)
The portal opens not to the past, but from it. Those who step through discover an unimaginable future.
Trample
Traxos enters tapped and doesn't untap during your untap step.
Whenever you cast a historic spell, untap Traxos. (Artifacts, legendaries, and Sagas are historic.)
, : Draw a card. Then discard a card unless you exile a historic card from your graveyard. (Artifacts, legendaries, and Sagas are historic.)
"Truly understanding even one volume can be a life's work."
—Naru Meha, master wizard
At the beginning of your end step, untap target artifact.
A missing piece in search of a puzzle.
Flying
Whenever Weatherlight deals combat damage to a player, look at the top five cards of your library. You may reveal a historic card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. (Artifacts, legendaries, and Sagas are historic.)
Crew 3
: Add .
, : Add for each basic Swamp you control.
The seat of Belzenlok's power, the Stronghold serves as the gathering place for the Cabal as their dark influence spreads from Urborg.
This land enters tapped unless you control a Mountain or a Plains.
: Add or .
The sunlight falls pristine on the temple at Epityr, softened by the remembered shadows of angelic saviors' wings.
This land enters tapped unless you control a Forest or an Island.
: Add or .
"Our ancestors brought down a Phyrexian portal ship, then built our town on its hull. We're pretty proud of that."
—Alene of Riverspan