Duskmourn: House of Horror Commander

DSC · 373 cards · Released

Aminatou, Veil Piercer
Legendary Creature — Human Wizard

At the beginning of your upkeep, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)

Each enchantment card in your hand has miracle. Its miracle cost is equal to its mana cost reduced by . (You may cast a card for its miracle cost when you draw it if it's the first card you drew this turn.)

2/4
Kianne, Corrupted Memory
Legendary Creature — Illusion

As long as Kianne's power is even, you may cast noncreature spells as though they had flash.

As long as Kianne's power is odd, you may cast creature spells as though they had flash.

Whenever you draw a card, put a +1/+1 counter on Kianne.

2/2
The Lord of Pain
Legendary Creature — Human Assassin

Menace

Your opponents can't gain life.

Whenever a player casts their first spell each turn, choose another target player. The Lord of Pain deals damage equal to that spell's mana value to the chosen player.

5/5
The Master of Keys
Legendary Enchantment Creature — Horror

Flying

When The Master of Keys enters, put X +1/+1 counters on it and mill twice X cards.

Each enchantment card in your graveyard has escape. The escape cost is equal to the card's mana cost plus exile three other cards from your graveyard. (You may cast cards from your graveyard for their escape cost.)

3/3
Rendmaw, Creaking Nest
Legendary Artifact Creature — Scarecrow

Menace, reach

When Rendmaw enters and whenever you play a card with two or more card types, each player creates a tapped 2/2 black Bird creature token with flying. The tokens are goaded for the rest of the game. (They attack each combat if able and attack a player other than you if able.)

5/5
Valgavoth, Harrower of Souls
Legendary Creature — Elder Demon

Flying

Ward—Pay 2 life.

Whenever an opponent loses life for the first time during each of their turns, put a +1/+1 counter on Valgavoth and draw a card.

4/4
Winter, Cynical Opportunist
Legendary Creature — Human Warlock

Deathtouch

Whenever Winter attacks, mill three cards.

Delirium — At the beginning of your end step, you may exile any number of cards from your graveyard with four or more card types among them. If you do, put a permanent card from among them onto the battlefield with a finality counter on it.

2/5
Zimone, Mystery Unraveler
Legendary Creature — Human Wizard

Landfall — Whenever a land you control enters, manifest dread if this is the first time this ability has resolved this turn. Otherwise, you may turn a permanent you control face up. (To manifest dread, look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.)

3/3
Redress Fate
Sorcery

Return all artifact and enchantment cards from your graveyard to the battlefield.

Miracle (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)

"I can't go with you into the House, but I can give you one chance to reverse your doom. Make it count."

Secret Arcade
Enchantment — Room

Nonland permanents you control and permanent spells you control are enchantments in addition to their other types.

(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)

Dusty Parlor
Enchantment — Room

Whenever you cast an enchantment spell, put a number of +1/+1 counters equal to that spell's mana value on up to one target creature.

(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)

Soaring Lightbringer
Enchantment Creature — Bird Glimmer

Flying

Other enchantment creatures you control have flying.

Whenever you attack a player, create a 1/1 white Glimmer enchantment creature token that's tapped and attacking that player.

Hope arrives on silent wings.

4/5
Fear of Sleep Paralysis
Enchantment Creature — Nightmare

Flying

Eerie — Whenever this creature or another enchantment you control enters and whenever you fully unlock a Room, tap up to one target creature and put a stun counter on it.

Stun counters can't be removed from permanents your opponents control. (They won't untap if they have stun counters.)

6/6
Glitch Interpreter
Creature — Human Wizard

When this creature enters, if you control no face-down permanents, return this creature to its owner's hand and manifest dread.

Whenever one or more colorless creatures you control deal combat damage to a player, draw a card.

2/3
They Came from the Pipes
Enchantment

When this enchantment enters, manifest dread twice. (To manifest dread, look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.)

Whenever a face-down creature you control enters, draw a card.

Zimone's Hypothesis
Instant

You may put a +1/+1 counter on a creature. Then choose odd or even. Return each creature with power of the chosen quality to its owner's hand. (Zero is even.)

"There exists a theoretical infinity between the discrete atoms of reality. I'm simply appropriating that infinity as storage space."

Ancient Cellarspawn
Enchantment Creature — Horror

Each spell you cast that's a Demon, Horror, or Nightmare costs less to cast.

Whenever you cast a spell, if the amount of mana spent to cast it was less than its mana value, target opponent loses life equal to the difference.

Where it treads, plants wither. Where it breathes, poison spreads.

3/3
Cramped Vents
Enchantment — Room

When you unlock this door, this Room deals 6 damage to target creature an opponent controls. You gain life equal to the excess damage dealt this way.

(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)

Access Maze
Enchantment — Room

Once during each of your turns, you may cast a spell from your hand by paying life equal to its mana value rather than paying its mana cost.

(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)

Deluge of Doom
Sorcery

All creatures get -X/-X until end of turn, where X is the number of card types among cards in your graveyard.

"I told you there were no razorkin down that passage. I never said it was safe."

—Winter

Demonic Covenant
Kindred Enchantment — Demon

Whenever one or more Demons you control attack a player, you draw a card and lose 1 life.

At the beginning of your end step, create a 5/5 black Demon creature token with flying, then mill two cards. If two cards that share all their card types were milled this way, sacrifice this enchantment.

Into the Pit
Enchantment

You may look at the top card of your library any time.

You may cast spells from the top of your library by sacrificing a nonland permanent in addition to paying their other costs.

Duskmourn never yields its secrets without exacting a brutal price.

Metamorphosis Fanatic
Creature — Human Cleric

Lifelink

When this creature enters, return up to one target creature card from your graveyard to the battlefield with a lifelink counter on it.

Miracle (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)

4/4
Persistent Constrictor
Creature — Zombie Snake

At the beginning of each opponent's upkeep, they lose 1 life and you put a -1/-1 counter on up to one target creature they control.

Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)

5/3
Polluted Cistern
Enchantment — Room

Whenever one or more cards are put into your graveyard from your library, each opponent loses 1 life for each card type among those cards.

(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)

Dim Oubliette
Enchantment — Room

When you unlock this door, mill three cards, then return a creature card from your graveyard to the battlefield.

(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)

Sadistic Shell Game
Sorcery

Starting with the next opponent in turn order, each player chooses a creature you don't control. Destroy the chosen creatures.

"Shame about your friends. Wanna see what's inside yours?"

Suspended Sentence
Instant

Destroy target creature an opponent controls. That player loses 3 life. Exile Suspended Sentence with three time counters on it.

Suspend 3 (Rather than cast this card from your hand, you may pay and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)

Barbflare Gremlin
Creature — Gremlin

First strike, haste

Whenever a player taps a land for mana, if this creature is tapped, that player adds one mana of any type that land produced. Then that land deals 1 damage to that player.

"You think burning the pie to a crisp was bad? You should see what it did to the chef!"

—Meg, supply runner

3/2
Gleeful Arsonist
Creature — Human Wizard

Whenever an opponent casts a noncreature spell, this creature deals damage equal to its power to that player.

Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)

"Let the world burn!"

1/2
Spiked Corridor
Enchantment — Room

When you unlock this door, create three 1/1 red Devil creature tokens with "When this token dies, it deals 1 damage to any target."

(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)

Torture Pit
Enchantment — Room

If a source you control would deal noncombat damage to an opponent, it deals that much damage plus 2 instead.

(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)

Star Athlete
Creature — Human Warrior

Menace

Whenever this creature attacks, choose up to one target nonland permanent. Its controller may sacrifice it. If they don't, this creature deals 5 damage to that player.

Blitz (If you cast this spell for its blitz cost, it gains haste and "When this creature dies, draw a card." Sacrifice it at the beginning of the next end step.)

3/2
Curator Beastie
Creature — Beast

Reach

Colorless creatures you control enter with two additional +1/+1 counters on them.

Whenever this creature enters or attacks, manifest dread. (Look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.)

6/6
Demolisher Spawn
Enchantment Creature — Horror

Trample, haste

Delirium — Whenever this creature attacks, if there are four or more card types among cards in your graveyard, other attacking creatures get +4/+4 until end of turn.

It rips through the Hauntwoods like a chainsaw, leaving a crushed and bloody trail behind.

7/7
Disorienting Choice
Sorcery

For each opponent, choose up to one target artifact or enchantment that player controls. For each permanent chosen this way, its controller may exile it. Then if one or more of the chosen permanents are still on the battlefield, you search your library for up to that many land cards, put them onto the battlefield tapped, then shuffle.

Experimental Lab
Enchantment — Room

When you unlock this door, manifest dread, then put two +1/+1 counters and a trample counter on that creature.

(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)

Staff Room
Enchantment — Room

Whenever a creature you control deals combat damage to a player, turn that creature face up or put a +1/+1 counter on it.

(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)

Formless Genesis
Kindred Sorcery — Shapeshifter

Changeling (This card is every creature type.)

Create an X/X colorless Shapeshifter creature token with changeling and deathtouch, where X is the number of land cards in your graveyard.

Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)

Shriekwood Devourer
Creature — Treefolk

Trample

Whenever you attack with one or more creatures, untap up to X lands, where X is the greatest power among those creatures.

With every soul it consumes, its roots stretch farther and reach for more victims.

7/5
Ursine Monstrosity
Creature — Bear Mutant

Trample

At the beginning of combat on your turn, mill a card and choose an opponent at random. This creature attacks that player this combat if able. Until end of turn, this creature gains indestructible and gets +1/+1 for each card type among cards in your graveyard.

3/3
Convert to Slime
Sorcery

Destroy up to one target artifact, up to one target creature, and up to one target enchantment.

Delirium — Then if there are four or more card types among cards in your graveyard, create an X/X green Ooze creature token, where X is the total mana value of permanents destroyed this way.

Phenomenon Investigators
Creature — Human Detective

As this creature enters, choose Believe or Doubt.

• Believe — Whenever a nontoken creature you control dies, create a 2/2 black Horror enchantment creature token.

• Doubt — At the beginning of your end step, you may return a nonland permanent you own to your hand. If you do, draw a card.

3/4
Giggling Skitterspike
Artifact Creature — Toy

Indestructible

Whenever this creature attacks, blocks, or becomes the target of a spell, it deals damage equal to its power to each opponent.

: Monstrosity 5. (If this creature isn't monstrous, put five +1/+1 counters on it and it becomes monstrous.)

1/1
Séance Board
Artifact

Morbid — At the beginning of each end step, if a creature died this turn, put a soul counter on this artifact.

: Add X mana of any one color, where X is the number of soul counters on this artifact. Spend this mana only to cast instant, sorcery, Demon, and Spirit spells.

Redress Fate
Sorcery

Return all artifact and enchantment cards from your graveyard to the battlefield.

Miracle (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)

"I can't go with you into the House, but I can give you one chance to reverse your doom. Make it count."

Soaring Lightbringer
Enchantment Creature — Bird Glimmer

Flying

Other enchantment creatures you control have flying.

Whenever you attack a player, create a 1/1 white Glimmer enchantment creature token that's tapped and attacking that player.

Hope arrives on silent wings.

4/5
Fear of Sleep Paralysis
Enchantment Creature — Nightmare

Flying

Eerie — Whenever this creature or another enchantment you control enters and whenever you fully unlock a Room, tap up to one target creature and put a stun counter on it.

Stun counters can't be removed from permanents your opponents control. (They won't untap if they have stun counters.)

6/6
Glitch Interpreter
Creature — Human Wizard

When this creature enters, if you control no face-down permanents, return this creature to its owner's hand and manifest dread.

Whenever one or more colorless creatures you control deal combat damage to a player, draw a card.

2/3
They Came from the Pipes
Enchantment

When this enchantment enters, manifest dread twice. (To manifest dread, look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.)

Whenever a face-down creature you control enters, draw a card.

Zimone's Hypothesis
Instant

You may put a +1/+1 counter on a creature. Then choose odd or even. Return each creature with power of the chosen quality to its owner's hand. (Zero is even.)

"There exists a theoretical infinity between the discrete atoms of reality. I'm simply appropriating that infinity as storage space."

Ancient Cellarspawn
Enchantment Creature — Horror

Each spell you cast that's a Demon, Horror, or Nightmare costs less to cast.

Whenever you cast a spell, if the amount of mana spent to cast it was less than its mana value, target opponent loses life equal to the difference.

Where it treads, plants wither. Where it breathes, poison spreads.

3/3
Deluge of Doom
Sorcery

All creatures get -X/-X until end of turn, where X is the number of card types among cards in your graveyard.

"I told you there were no razorkin down that passage. I never said it was safe."

—Winter

Demonic Covenant
Kindred Enchantment — Demon

Whenever one or more Demons you control attack a player, you draw a card and lose 1 life.

At the beginning of your end step, create a 5/5 black Demon creature token with flying, then mill two cards. If two cards that share all their card types were milled this way, sacrifice this enchantment.

Into the Pit
Enchantment

You may look at the top card of your library any time.

You may cast spells from the top of your library by sacrificing a nonland permanent in addition to paying their other costs.

Duskmourn never yields its secrets without exacting a brutal price.

Metamorphosis Fanatic
Creature — Human Cleric

Lifelink

When this creature enters, return up to one target creature card from your graveyard to the battlefield with a lifelink counter on it.

Miracle (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)

4/4
Persistent Constrictor
Creature — Zombie Snake

At the beginning of each opponent's upkeep, they lose 1 life and you put a -1/-1 counter on up to one target creature they control.

Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)

5/3
Sadistic Shell Game
Sorcery

Starting with the next opponent in turn order, each player chooses a creature you don't control. Destroy the chosen creatures.

"Shame about your friends. Wanna see what's inside yours?"

Suspended Sentence
Instant

Destroy target creature an opponent controls. That player loses 3 life. Exile Suspended Sentence with three time counters on it.

Suspend 3 (Rather than cast this card from your hand, you may pay and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)

Barbflare Gremlin
Creature — Gremlin

First strike, haste

Whenever a player taps a land for mana, if this creature is tapped, that player adds one mana of any type that land produced. Then that land deals 1 damage to that player.

"You think burning the pie to a crisp was bad? You should see what it did to the chef!"

—Meg, supply runner

3/2
Gleeful Arsonist
Creature — Human Wizard

Whenever an opponent casts a noncreature spell, this creature deals damage equal to its power to that player.

Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)

"Let the world burn!"

1/2
Star Athlete
Creature — Human Warrior

Menace

Whenever this creature attacks, choose up to one target nonland permanent. Its controller may sacrifice it. If they don't, this creature deals 5 damage to that player.

Blitz (If you cast this spell for its blitz cost, it gains haste and "When this creature dies, draw a card." Sacrifice it at the beginning of the next end step.)

3/2
Curator Beastie
Creature — Beast

Reach

Colorless creatures you control enter with two additional +1/+1 counters on them.

Whenever this creature enters or attacks, manifest dread. (Look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.)

6/6
Demolisher Spawn
Enchantment Creature — Horror

Trample, haste

Delirium — Whenever this creature attacks, if there are four or more card types among cards in your graveyard, other attacking creatures get +4/+4 until end of turn.

It rips through the Hauntwoods like a chainsaw, leaving a crushed and bloody trail behind.

7/7
Disorienting Choice
Sorcery

For each opponent, choose up to one target artifact or enchantment that player controls. For each permanent chosen this way, its controller may exile it. Then if one or more of the chosen permanents are still on the battlefield, you search your library for up to that many land cards, put them onto the battlefield tapped, then shuffle.