Changeling (This card is every creature type.)
Create an X/X colorless Shapeshifter creature token with changeling and deathtouch, where X is the number of land cards in your graveyard.
Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
Trample
Whenever you attack with one or more creatures, untap up to X lands, where X is the greatest power among those creatures.
With every soul it consumes, its roots stretch farther and reach for more victims.
Trample
At the beginning of combat on your turn, mill a card and choose an opponent at random. This creature attacks that player this combat if able. Until end of turn, this creature gains indestructible and gets +1/+1 for each card type among cards in your graveyard.
Destroy up to one target artifact, up to one target creature, and up to one target enchantment.
Delirium — Then if there are four or more card types among cards in your graveyard, create an X/X green Ooze creature token, where X is the total mana value of permanents destroyed this way.
As this creature enters, choose Believe or Doubt.
• Believe — Whenever a nontoken creature you control dies, create a 2/2 black Horror enchantment creature token.
• Doubt — At the beginning of your end step, you may return a nonland permanent you own to your hand. If you do, draw a card.
Indestructible
Whenever this creature attacks, blocks, or becomes the target of a spell, it deals damage equal to its power to each opponent.
: Monstrosity 5. (If this creature isn't monstrous, put five +1/+1 counters on it and it becomes monstrous.)
Morbid — At the beginning of each end step, if a creature died this turn, put a soul counter on this artifact.
: Add X mana of any one color, where X is the number of soul counters on this artifact. Spend this mana only to cast instant, sorcery, Demon, and Spirit spells.
Whenever you cast an enchantment spell, you may draw a card.
To weary wanderers, trapped and lost amid Duskmourn's labyrinthine halls, her gifts are a welcome respite from meals of boiled ear-fungus, crickets, and the Floodpits' bizarre aquatic creatures.
Divine Intervention — When this creature enters, you may search your library for an enchantment card, reveal it, then shuffle and put that card on top.
"Sometimes, we must make our own path through the darkness."
Put all creatures on the bottom of their owners' libraries.
Miracle (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)
Exile the top eight cards of your library. You may put a land card from among them onto the battlefield. Until end of turn, for each nonland card type, you may cast a spell of that type from among the exiled cards without paying its mana cost.
Create a token that's a copy of target creature you control.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Irene's screams of denial harmonized with its terrible laughter.
Look at the top three cards of your library, then put them back in any order. You may shuffle.
Draw a card.
"When you learn to read the tides of fate, it's easy to catch the outcomes you desire."
Look at the top three cards of target player's library, then put them back in any order. You may have that player shuffle.
Draw a card at the beginning of the next turn's upkeep.
Look at the top three cards of your library. Put one of those cards into your hand, one on top of your library, and one on the bottom of your library.
Time moves strangely in Duskmourn. The terrors of the past snap at the heels of an unknowable future, while the torments of the present stretch into infinity.
Target player draws two cards and loses 2 life.
Valgavoth's devotees write his scriptures upon their flesh so they never forget the secrets he whispers to them.
Whenever a creature an opponent controls enters, you may have that player lose 1 life.
He hopes each greedy gulp will be the one that makes him feel warm again.
Destroy target creature or enchantment an opponent controls. You lose life equal to that permanent's mana value.
The spineworms' venom contains a powerful anesthetic, allowing victims to watch in peace as their bodies are stripped to the bone.
You draw two cards and lose 2 life.
"They were all laughing at you after you left, you know. How will you make them pay?"
Destroy target permanent. Its controller creates a 3/3 green Beast creature token.
Beasties tend to be shy, kind to humans, and absolutely ruthless toward Valgavoth's monstrous spawn.
Creatures you control have ": Add ."
"All who inhabit these woods are part of our ritual, whether they realize it or not."
Mill three cards, then you may return a creature or land card from your graveyard to your hand. (To mill three cards, put the top three cards of your library into your graveyard.)
Trample
When this creature dies, exile it, then return two creature cards at random from your graveyard to the battlefield.
It swallows its catches whole and keeps them in its belly—alive, immobilized, and dissolving slowly.
Destroy target artifact, creature, or planeswalker.
Whenever Valgavoth sheds his old form, a Harrowing courses through the House like a malevolent wave, spawning new horrors and inciting its inhabitants to frenzy.
Destroy each nonland permanent with mana value 2 or less. Add or for each permanent destroyed this way.
"Great power requires great sacrifice. But it need not be my own."
Morbid — At the beginning of each end step, if a creature died this turn, you may draw a card.
There is no atrocity Valgavoth's devotees would not commit for the promise of freedom from fear.
Look at the top five cards of your library. Put one of them into your hand and the rest on top of your library in any order.
The demon was long dead, but it still whispered of forbidden truths and exquisite deaths.
Draw a card. You may put a land card from your hand onto the battlefield.
Hidden within the infinite, protean rooms of the House are strange pockets of power that only the bravest dare access.
Indestructible
As long as your devotion to black and red is less than seven, Mogis isn't a creature.
At the beginning of each opponent's upkeep, Mogis deals 2 damage to that player unless they sacrifice a creature of their choice.
Destroy target artifact or creature. It can't be regenerated.
Julie thought getting trapped in a doll was the worst fate imaginable. She was wrong.
Exile target nonland permanent.
For a razorkin, painless dissolution is a far worse fate than agonizing death.
: Add one mana of any color in your commander's color identity.
Sometimes safety is a place. Sometimes it's a person. Sometimes it's a tangible reminder that even in darkness, hope persists.
Equipped creature has haste and shroud. (It can't be the target of spells or abilities.)
Equip
When you spend most of your time running for your life, it pays to invest in quality footwear.
: Add .
"I'm not saying I'm sure it's a trap. I'm just saying it wasn't there yesterday and I'm pretty sure I heard it whisper my name. If you're so curious, you touch it."
—Angus, survivor scout
Defender
, : Target creature can't be blocked this turn.
Survivors hungry for knowledge sometimes find, to their surprise, that knowledge is hungry for survivors.
: Add one mana of any color in your commander's color identity.
"It's me and Gribble's special fort. None of the bad things can get us in there."
—Toby
When this creature enters, you may return target enchantment card from your graveyard to your hand.
"In memories, we can find our deepest reserves of strength."
Flash
When this enchantment enters, exile target nonland permanent an opponent controls until this enchantment leaves the battlefield.
Cycling (, Discard this card: Draw a card.)
Create X 4/4 white Angel creature tokens with flying.
Miracle (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)
Whenever an opponent casts their second spell each turn, you create a Treasure token.
"Your unsolicited words enrich us all. Please, continue."
—Yold, professor of cryptorelicology
Whenever an enchantment you control enters, you may create a token that's a copy of it. Do this only once each turn.
"We travel to know the land—its sacred spirit, its perils and blessings."
Exile target artifact or enchantment. If you cast this spell during your main phase, you may exile up to one other target artifact or enchantment.
Some timelines forever fray, branch, and intermingle. Others end abruptly.
Whenever you cast an enchantment spell, create a 4/4 white Angel creature token with flying.
When Asha left Bant, she ensured that the world would have protection and order in her absence.
Creatures can't attack you or planeswalkers you control unless their controller pays for each of those creatures, where X is the number of enchantments you control.
The Rakdos believe that all are eager to join their revels, even when told otherwise.
Enchantment spells you cast cost less to cast.
Whenever an enchantment you control is put into a graveyard from the battlefield, put a +1/+1 counter on this creature.
"The realm of the gods opens before me!"
Exile target creature. Its controller gains life equal to its power.
"The arc of my blade has carved a path of light for the peace that will follow."
You may cast this spell as though it had flash if it targets a commander.
Enchant creature
Enchanted creature has indestructible.
Behind every general who leads from the front is a nervous mage with a spell at the ready.
First strike
You may look at the top card of your library any time.
As long as an opponent controls more lands than you, you may play lands from the top of your library. (You can play a land this way only if you have an available land play remaining.)
Return six target nonland permanents to their owners' hands.
The militia formed up in the central plaza awaiting the onslaught, but the giants never quite made it.
Counter target spell. Its controller may draw up to two cards at the beginning of the next turn's upkeep.
You draw a card at the beginning of the next turn's upkeep.
Creatures you control have flying.
Creatures your opponents control lose flying and can't have or gain flying.
"Is it not the embodiment of our aspirations?"
—Prokopios, astronomer of Meletis
Body of Knowledge's power and toughness are each equal to the number of cards in your hand.
You have no maximum hand size.
Whenever this creature is dealt damage, draw that many cards.
Draw three cards, then put two cards from your hand on top of your library in any order.
The mizzium-sphere array drove her mind deep into the thought field, where only the rarest motes of genius may be plucked.
Counter target spell.
Delve (Each card you exile from your graveyard while casting this spell pays for .)
Look at the top seven cards of your library. Put two of them into your hand and the rest on the bottom of your library in any order.
Flash
Flying
When this creature enters, surveil 4. When you do, you may return target nonland permanent an opponent controls to its owner's hand. (To surveil 4, look at the top four cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
At the beginning of your upkeep, create a token that's a copy of another target nonland permanent you control.
"Just one aether tiger? What do I look like, a peasant?"
Flying, indestructible
Kefnet can't attack or block unless you have seven or more cards in hand.
: Draw a card, then you may return a land you control to its owner's hand.
Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
When this creature is turned face up, counter target spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard. You may cast that card without paying its mana cost for as long as it remains exiled.
You may have this enchantment enter as a copy of any artifact or enchantment on the battlefield.
"Share your darkest secret and the Mirror will reveal your soul's essence."
—Ceri, royal mirrorkeeper