Duskmourn: House of Horror Commander

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Formless Genesis
Kindred Sorcery — Shapeshifter

Changeling (This card is every creature type.)

Create an X/X colorless Shapeshifter creature token with changeling and deathtouch, where X is the number of land cards in your graveyard.

Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)

Shriekwood Devourer
Creature — Treefolk

Trample

Whenever you attack with one or more creatures, untap up to X lands, where X is the greatest power among those creatures.

With every soul it consumes, its roots stretch farther and reach for more victims.

7/5
Ursine Monstrosity
Creature — Bear Mutant

Trample

At the beginning of combat on your turn, mill a card and choose an opponent at random. This creature attacks that player this combat if able. Until end of turn, this creature gains indestructible and gets +1/+1 for each card type among cards in your graveyard.

3/3
Convert to Slime
Sorcery

Destroy up to one target artifact, up to one target creature, and up to one target enchantment.

Delirium — Then if there are four or more card types among cards in your graveyard, create an X/X green Ooze creature token, where X is the total mana value of permanents destroyed this way.

Phenomenon Investigators
Creature — Human Detective

As this creature enters, choose Believe or Doubt.

• Believe — Whenever a nontoken creature you control dies, create a 2/2 black Horror enchantment creature token.

• Doubt — At the beginning of your end step, you may return a nonland permanent you own to your hand. If you do, draw a card.

3/4
Giggling Skitterspike
Artifact Creature — Toy

Indestructible

Whenever this creature attacks, blocks, or becomes the target of a spell, it deals damage equal to its power to each opponent.

: Monstrosity 5. (If this creature isn't monstrous, put five +1/+1 counters on it and it becomes monstrous.)

1/1
Séance Board
Artifact

Morbid — At the beginning of each end step, if a creature died this turn, put a soul counter on this artifact.

: Add X mana of any one color, where X is the number of soul counters on this artifact. Spend this mana only to cast instant, sorcery, Demon, and Spirit spells.

Mesa Enchantress
Creature — Human Druid

Whenever you cast an enchantment spell, you may draw a card.

To weary wanderers, trapped and lost amid Duskmourn's labyrinthine halls, her gifts are a welcome respite from meals of boiled ear-fungus, crickets, and the Floodpits' bizarre aquatic creatures.

0/2
Moon-Blessed Cleric
Creature — Human Elf Cleric

Divine Intervention — When this creature enters, you may search your library for an enchantment card, reveal it, then shuffle and put that card on top.

"Sometimes, we must make our own path through the darkness."

3/2
Terminus
Sorcery

Put all creatures on the bottom of their owners' libraries.

Miracle (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)

Aminatou's Augury
Sorcery

Exile the top eight cards of your library. You may put a land card from among them onto the battlefield. Until end of turn, for each nonland card type, you may cast a spell of that type from among the exiled cards without paying its mana cost.

Cackling Counterpart
Instant

Create a token that's a copy of target creature you control.

Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Irene's screams of denial harmonized with its terrible laughter.

Ponder
Sorcery

Look at the top three cards of your library, then put them back in any order. You may shuffle.

Draw a card.

"When you learn to read the tides of fate, it's easy to catch the outcomes you desire."

Portent
Sorcery

Look at the top three cards of target player's library, then put them back in any order. You may have that player shuffle.

Draw a card at the beginning of the next turn's upkeep.

Telling Time
Instant

Look at the top three cards of your library. Put one of those cards into your hand, one on top of your library, and one on the bottom of your library.

Time moves strangely in Duskmourn. The terrors of the past snap at the heels of an unknowable future, while the torments of the present stretch into infinity.

Blood Pact
Instant

Target player draws two cards and loses 2 life.

Valgavoth's devotees write his scriptures upon their flesh so they never forget the secrets he whispers to them.

Blood Seeker
Creature — Vampire Shaman

Whenever a creature an opponent controls enters, you may have that player lose 1 life.

He hopes each greedy gulp will be the one that makes him feel warm again.

1/1
Feed the Swarm
Sorcery

Destroy target creature or enchantment an opponent controls. You lose life equal to that permanent's mana value.

The spineworms' venom contains a powerful anesthetic, allowing victims to watch in peace as their bodies are stripped to the bone.

Night's Whisper
Sorcery

You draw two cards and lose 2 life.

"They were all laughing at you after you left, you know. How will you make them pay?"

Beast Within
Instant

Destroy target permanent. Its controller creates a 3/3 green Beast creature token.

Beasties tend to be shy, kind to humans, and absolutely ruthless toward Valgavoth's monstrous spawn.

Citanul Hierophants
Creature — Human Druid

Creatures you control have ": Add ."

"All who inhabit these woods are part of our ritual, whether they realize it or not."

3/2
Grapple with the Past
Instant

Mill three cards, then you may return a creature or land card from your graveyard to your hand. (To mill three cards, put the top three cards of your library into your graveyard.)

Moldgraf Monstrosity
Creature — Insect

Trample

When this creature dies, exile it, then return two creature cards at random from your graveyard to the battlefield.

It swallows its catches whole and keeps them in its belly—alive, immobilized, and dissolving slowly.

8/8
Bedevil
Instant

Destroy target artifact, creature, or planeswalker.

Whenever Valgavoth sheds his old form, a Harrowing courses through the House like a malevolent wave, spawning new horrors and inciting its inhabitants to frenzy.

Culling Ritual
Sorcery

Destroy each nonland permanent with mana value 2 or less. Add or for each permanent destroyed this way.

"Great power requires great sacrifice. But it need not be my own."

Deathreap Ritual
Enchantment

Morbid — At the beginning of each end step, if a creature died this turn, you may draw a card.

There is no atrocity Valgavoth's devotees would not commit for the promise of freedom from fear.

Diabolic Vision
Sorcery

Look at the top five cards of your library. Put one of them into your hand and the rest on top of your library in any order.

The demon was long dead, but it still whispered of forbidden truths and exquisite deaths.

Growth Spiral
Instant

Draw a card. You may put a land card from your hand onto the battlefield.

Hidden within the infinite, protean rooms of the House are strange pockets of power that only the bravest dare access.

Mogis, God of Slaughter
Legendary Enchantment Creature — God

Indestructible

As long as your devotion to black and red is less than seven, Mogis isn't a creature.

At the beginning of each opponent's upkeep, Mogis deals 2 damage to that player unless they sacrifice a creature of their choice.

7/5
Putrefy
Instant

Destroy target artifact or creature. It can't be regenerated.

Julie thought getting trapped in a doll was the worst fate imaginable. She was wrong.

Utter End
Instant

Exile target nonland permanent.

For a razorkin, painless dissolution is a far worse fate than agonizing death.

Arcane Signet
Artifact

: Add one mana of any color in your commander's color identity.

Sometimes safety is a place. Sometimes it's a person. Sometimes it's a tangible reminder that even in darkness, hope persists.

Lightning Greaves
Artifact — Equipment

Equipped creature has haste and shroud. (It can't be the target of spells or abilities.)

Equip

When you spend most of your time running for your life, it pays to invest in quality footwear.

Sol Ring
Artifact

: Add .

"I'm not saying I'm sure it's a trap. I'm just saying it wasn't there yesterday and I'm pretty sure I heard it whisper my name. If you're so curious, you touch it."

—Angus, survivor scout

Suspicious Bookcase
Artifact Creature — Wall

Defender

, : Target creature can't be blocked this turn.

Survivors hungry for knowledge sometimes find, to their surprise, that knowledge is hungry for survivors.

0/4
Command Tower
Land

: Add one mana of any color in your commander's color identity.

"It's me and Gribble's special fort. None of the bad things can get us in there."

—Toby

Auramancer
Creature — Human Wizard

When this creature enters, you may return target enchantment card from your graveyard to your hand.

"In memories, we can find our deepest reserves of strength."

2/2
Cast Out
Enchantment

Flash

When this enchantment enters, exile target nonland permanent an opponent controls until this enchantment leaves the battlefield.

Cycling (, Discard this card: Draw a card.)

Entreat the Angels
Sorcery

Create X 4/4 white Angel creature tokens with flying.

Miracle (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)

Monologue Tax
Enchantment

Whenever an opponent casts their second spell each turn, you create a Treasure token.

"Your unsolicited words enrich us all. Please, continue."

—Yold, professor of cryptorelicology

Ondu Spiritdancer
Creature — Kor Cleric

Whenever an enchantment you control enters, you may create a token that's a copy of it. Do this only once each turn.

"We travel to know the land—its sacred spirit, its perils and blessings."

3/3
Return to Dust
Instant

Exile target artifact or enchantment. If you cast this spell during your main phase, you may exile up to one other target artifact or enchantment.

Some timelines forever fray, branch, and intermingle. Others end abruptly.

Sigil of the Empty Throne
Enchantment

Whenever you cast an enchantment spell, create a 4/4 white Angel creature token with flying.

When Asha left Bant, she ensured that the world would have protection and order in her absence.

Sphere of Safety
Enchantment

Creatures can't attack you or planeswalkers you control unless their controller pays for each of those creatures, where X is the number of enchantments you control.

The Rakdos believe that all are eager to join their revels, even when told otherwise.

Starfield Mystic
Creature — Human Cleric

Enchantment spells you cast cost less to cast.

Whenever an enchantment you control is put into a graveyard from the battlefield, put a +1/+1 counter on this creature.

"The realm of the gods opens before me!"

2/2
Swords to Plowshares
Instant

Exile target creature. Its controller gains life equal to its power.

"The arc of my blade has carved a path of light for the peace that will follow."

Timely Ward
Enchantment — Aura

You may cast this spell as though it had flash if it targets a commander.

Enchant creature

Enchanted creature has indestructible.

Behind every general who leads from the front is a nervous mage with a spell at the ready.

Verge Rangers
Creature — Human Scout Ranger

First strike

You may look at the top card of your library any time.

As long as an opponent controls more lands than you, you may play lands from the top of your library. (You can play a land this way only if you have an available land play remaining.)

3/3
Aether Gale
Sorcery

Return six target nonland permanents to their owners' hands.

The militia formed up in the central plaza awaiting the onslaught, but the giants never quite made it.

Arcane Denial
Instant

Counter target spell. Its controller may draw up to two cards at the beginning of the next turn's upkeep.

You draw a card at the beginning of the next turn's upkeep.

Archetype of Imagination
Enchantment Creature — Human Wizard

Creatures you control have flying.

Creatures your opponents control lose flying and can't have or gain flying.

"Is it not the embodiment of our aspirations?"

—Prokopios, astronomer of Meletis

3/2
Body of Knowledge
Creature — Avatar

Body of Knowledge's power and toughness are each equal to the number of cards in your hand.

You have no maximum hand size.

Whenever this creature is dealt damage, draw that many cards.

*/*
Brainstorm
Instant

Draw three cards, then put two cards from your hand on top of your library in any order.

The mizzium-sphere array drove her mind deep into the thought field, where only the rarest motes of genius may be plucked.

Counterspell
Instant

Counter target spell.

Dig Through Time
Instant

Delve (Each card you exile from your graveyard while casting this spell pays for .)

Look at the top seven cards of your library. Put two of them into your hand and the rest on the bottom of your library in any order.

Dream Eater
Creature — Nightmare Sphinx

Flash

Flying

When this creature enters, surveil 4. When you do, you may return target nonland permanent an opponent controls to its owner's hand. (To surveil 4, look at the top four cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)

4/3
Extravagant Replication
Enchantment

At the beginning of your upkeep, create a token that's a copy of another target nonland permanent you control.

"Just one aether tiger? What do I look like, a peasant?"

Kefnet the Mindful
Legendary Creature — God

Flying, indestructible

Kefnet can't attack or block unless you have seven or more cards in hand.

: Draw a card, then you may return a land you control to its owner's hand.

5/5
Kheru Spellsnatcher
Creature — Snake Wizard

Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)

When this creature is turned face up, counter target spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard. You may cast that card without paying its mana cost for as long as it remains exiled.

3/3
Mirrormade
Enchantment

You may have this enchantment enter as a copy of any artifact or enchantment on the battlefield.

"Share your darkest secret and the Mirror will reveal your soul's essence."

—Ceri, royal mirrorkeeper