Duskmourn: House of Horror Commander

DSC · 373 cards · Released

You Exist Only to Amuse
Scheme

When you set this scheme in motion, choose one. If you control six or more lands, choose both instead.

• Create three 1/1 red Devil creature tokens with "When this token dies, it deals 1 damage to any target."

• Until your next turn, creatures your opponents control have base power and toughness 1/1 and lose all abilities.

You Live Only Because I Will It
Scheme

When you set this scheme in motion, you may redistribute any number of life totals. (Each affected player or team gets one of those life totals back.)

"Do not fear death. Fear me."

You Will Know True Suffering
Scheme

When you set this scheme in motion, it deals damage equal to your commander's mana value to each noncommander creature your opponents control.

"Know that the pain you feel now is but an infinitesimal fraction of the agony I will soon inflict upon you."

Your Mistake Is My Triumph
Scheme

When you set this scheme in motion, each player mills three cards. Then you put a permanent card from among the milled cards onto the battlefield under your control.

"Know, as you perish, that all it took was a single misstep for you to fall into my clutches."

Your Nightmares Are Delicious
Scheme

When you set this scheme in motion, each opponent who has more than five cards in hand discards cards equal to the difference. Then if fewer than three cards were discarded this way, you draw three cards.

"I will craft exquisite tortures from the roiling depths of your terrified mind."

Your Own Face Mocks You
Scheme

When you set this scheme in motion, choose up to two target creatures your opponents control. For each one, create a token that's a copy of it. If you created fewer than two tokens this way, create a number of 4/4 colorless Scarecrow artifact creature tokens with vigilance equal to the difference.

"Cower before your true selves."

Your Plans Mean Nothing
Scheme

When you set this scheme in motion, any number of target players each discard their hands. Each opponent draws cards equal to the number of cards that player discarded minus one. Then if you discarded a card this way, draw seven cards.

"You will crawl through the ashes of your own grand ambitions before I grant you the mercy of death."

Crypt Ghast
Creature — Spirit

Extort (Whenever you cast a spell, you may pay . If you do, each opponent loses 1 life and you gain that much life.)

Whenever you tap a Swamp for mana, add an additional .

The soul of a murderer from the old world, steeped for centuries in rot and malevolence.

2/2
Damn
Sorcery

Destroy target creature. A creature destroyed this way can't be regenerated.

Overload (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")

As their bodies crumbled to ash, the cultists' terrible smiles only grew wider.

Exhume
Sorcery

Each player puts a creature card from their graveyard onto the battlefield.

Those who try to rob a grave claimed by a necromancer rarely make the same mistake twice.

Archon of Cruelty
Creature — Archon

Flying

Whenever this creature enters or attacks, target opponent sacrifices a creature or planeswalker of their choice, discards a card, and loses 3 life. You draw a card and gain 3 life.

6/6
Goryo's Vengeance
Instant — Arcane

Return target legendary creature card from your graveyard to the battlefield. That creature gains haste. Exile it at the beginning of the next end step.

Splice onto Arcane (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)

Living Death
Sorcery

Each player exiles all creature cards from their graveyard, then sacrifices all creatures they control, then puts all cards they exiled this way onto the battlefield.