Duskmourn: House of Horror

DSK · 417 cards · Released

The Swarmweaver
Legendary Artifact Creature — Scarecrow

When The Swarmweaver enters, create two 1/1 black and green Insect creature tokens with flying.

Delirium — As long as there are four or more card types among cards in your graveyard, Insects and Spiders you control get +1/+1 and have deathtouch.

2/3
Ghostly Dancers
Creature — Spirit

Flying

When this creature enters, return an enchantment card from your graveyard to your hand or unlock a locked door of a Room you control.

Eerie — Whenever an enchantment you control enters and whenever you fully unlock a Room, create a 3/1 white Spirit creature token with flying.

2/5
Reluctant Role Model
Creature — Human Survivor

Survival — At the beginning of your second main phase, if this creature is tapped, put a flying, lifelink, or +1/+1 counter on it.

Whenever this creature or another creature you control dies, if it had counters on it, put those counters on up to one target creature.

2/2
Split Up
Sorcery

Choose one —

• Destroy all tapped creatures.

• Destroy all untapped creatures.

"Whatever happens, we need to stick togeth—AAAAGGGHHH!"

—Recovered tape fragment

Unidentified Hovership
Artifact — Vehicle

Flying

When this Vehicle enters, exile up to one target creature with toughness 5 or less.

When this Vehicle leaves the battlefield, the exiled card's owner manifests dread.

Crew 1

2/2
Unwanted Remake
Instant

Destroy target creature. Its controller manifests dread. (That player looks at the top two cards of their library, then puts one onto the battlefield face down as a 2/2 creature and the other into their graveyard. If it's a creature card, it can be turned face up any time for its mana cost.)

"not dead just gone

IT WILL COME BACK"

—Note scrawled on a scrap of paper

Entity Tracker
Creature — Human Scout

Flash

Eerie — Whenever an enchantment you control enters and whenever you fully unlock a Room, draw a card.

2/3
Marina Vendrell's Grimoire
Legendary Artifact — Book

When Marina Vendrell's Grimoire enters, if you cast it, draw five cards.

You have no maximum hand size and don't lose the game for having 0 or less life.

Whenever you gain life, draw that many cards.

Whenever you lose life, discard that many cards. Then if you have no cards in hand, you lose the game.

Come Back Wrong
Sorcery

Destroy target creature. If a creature card is put into a graveyard this way, return it to the battlefield under your control. Sacrifice it at the beginning of your next end step.

"Rachel, it's me! I've . . . I've brought you back. We can finally be together. R-Rachel? Rach—"

—Recovered tape fragment

Demonic Counsel
Sorcery

Search your library for a Demon card, reveal it, put it into your hand, then shuffle.

Delirium — If there are four or more card types among cards in your graveyard, instead search your library for any card, put it into your hand, then shuffle.

Meathook Massacre II
Legendary Enchantment

When Meathook Massacre II enters, each player sacrifices X creatures of their choice.

Whenever a creature you control dies, you may pay 3 life. If you do, return that card under your control with a finality counter on it.

Whenever a creature an opponent controls dies, they may pay 3 life. If they don't, return that card under your control with a finality counter on it.

Unstoppable Slasher
Creature — Zombie Assassin

Deathtouch

Whenever this creature deals combat damage to a player, they lose half their life, rounded up.

When this creature dies, if it had no counters on it, return it to the battlefield tapped under its owner's control with two stun counters on it.

2/3
Withering Torment
Instant

Destroy target creature or enchantment. You lose 2 life.

"DO NOT OPEN. Not a door."

—Bloodstained note

Chainsaw
Artifact — Equipment

When this Equipment enters, it deals 3 damage to up to one target creature.

Whenever one or more creatures die, put a rev counter on this Equipment.

Equipped creature gets +X/+0, where X is the number of rev counters on this Equipment.

Equip

Cursed Recording
Artifact

Whenever you cast an instant or sorcery spell, put a time counter on this artifact. Then if there are seven or more time counters on it, remove those counters and it deals 20 damage to you.

: When you next cast an instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy.

Fear of Missing Out
Enchantment Creature — Nightmare

When this creature enters, discard a card, then draw a card.

Delirium — Whenever this creature attacks for the first time each turn, if there are four or more card types among cards in your graveyard, untap target creature. After this phase, there is an additional combat phase.

2/3
The Rollercrusher Ride
Legendary Enchantment

Delirium — If a source you control would deal noncombat damage to a permanent or player while there are four or more card types among cards in your graveyard, it deals double that damage instead.

When The Rollercrusher Ride enters, it deals X damage to each of up to X target creatures.

Waltz of Rage
Sorcery

Target creature you control deals damage equal to its power to each other creature. Until end of turn, whenever a creature you control dies, exile the top card of your library. You may play it until the end of your next turn.

Balustrade Wurm
Creature — Wurm

This spell can't be countered.

Trample, haste

Delirium : Return this card from your graveyard to the battlefield with a finality counter on it. Activate only if there are four or more card types among cards in your graveyard and only as a sorcery.

5/5
Hedge Shredder
Artifact — Vehicle

Whenever this Vehicle attacks, you may mill two cards.

Whenever one or more land cards are put into your graveyard from your library, put them onto the battlefield tapped.

Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)

5/5
Insidious Fungus
Creature — Fungus

, Sacrifice this creature: Choose one —

• Destroy target artifact.

• Destroy target enchantment.

• Draw a card. Then you may put a land card from your hand onto the battlefield tapped.

1/2
Omnivorous Flytrap
Creature — Plant

Delirium — Whenever this creature enters or attacks, if there are four or more card types among cards in your graveyard, distribute two +1/+1 counters among one or two target creatures. Then if there are six or more card types among cards in your graveyard, double the number of +1/+1 counters on those creatures.

2/4
Under the Skin
Sorcery

Manifest dread. (Look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.)

You may return a permanent card from your graveyard to your hand.

Valgavoth's Onslaught
Sorcery

Manifest dread X times, then put X +1/+1 counters on each of those creatures. (To manifest dread, look at the top two cards of your library, then put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.)

"Where do they keep coming [unintelligble screaming]"

—Recorded tape fragment

Peer Past the Veil
Instant

Discard your hand. Then draw X cards, where X is the number of card types among cards in your graveyard.

Ghost Vacuum
Artifact

: Exile target card from a graveyard.

, , Sacrifice this artifact: Put each creature card exiled with this artifact onto the battlefield under your control with a flying counter on it. Each of them is a 1/1 Spirit in addition to its other types. Activate only as a sorcery.

Valgavoth's Lair
Enchantment Land

Hexproof

This land enters tapped. As it enters, choose a color.

: Add one mana of the chosen color.

Kaito, Bane of Nightmares
Legendary Planeswalker — Kaito

Ninjutsu (, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)

During your turn, as long as Kaito has one or more loyalty counters on him, he's a 3/4 Ninja creature and has hexproof.

[+1]: You get an emblem with "Ninjas you control get +1/+1."

[0]: Surveil 2. Then draw a card for each opponent who lost life this turn.

[−2]: Tap target creature. Put two stun counters on it.

Loyalty: 4
Blazemire Verge
Land

: Add .

: Add . Activate only if you control a Swamp or a Mountain.

Here, the Balemurk spits and boils, the oppressive darkness pierced by scorching spears of fire.

Floodfarm Verge
Land

: Add .

: Add . Activate only if you control a Plains or an Island.

Here, the Mistmoors slump like a grieving parent, the once-thriving fields drowned by the relentless deluge.

Gloomlake Verge
Land

: Add .

: Add . Activate only if you control an Island or a Swamp.

Here, the Floodpits languish like a corpse, the clear waters choked by the filthy hands of the bog.

Hushwood Verge
Land

: Add .

: Add . Activate only if you control a Forest or a Plains.

Here, the Hauntwoods churn like a viper's nest, as monstrous creatures prowl hungrily toward the ghostly light.

Thornspire Verge
Land

: Add .

: Add . Activate only if you control a Mountain or a Forest.

Here, the Boilerbilges twitch like a trapped animal, peaks straining against the grasping roots and vines.

Dazzling Theater
Enchantment — Room

Creature spells you cast have convoke. (Your creatures can help cast those spells. Each creature you tap while casting a creature spell pays for or one mana of that creature's color.)

(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)

Prop Room
Enchantment — Room

Untap each creature you control during each other player's untap step.

(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)

Dollmaker's Shop
Enchantment — Room

Whenever one or more non-Toy creatures you control attack a player, create a 1/1 white Toy artifact creature token.

(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)

Porcelain Gallery
Enchantment — Room

Creatures you control have base power and toughness each equal to the number of creatures you control.

(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)

Central Elevator
Enchantment — Room

When you unlock this door, search your library for a Room card that doesn't have the same name as a Room you control, reveal it, put it into your hand, then shuffle.

(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)

Promising Stairs
Enchantment — Room

At the beginning of your upkeep, surveil 1. You win the game if there are eight or more different names among unlocked doors of Rooms you control.

(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)

Mirror Room
Enchantment — Room

When you unlock this door, create a token that's a copy of target creature you control, except it's a Reflection in addition to its other creature types.

(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)

Fractured Realm
Enchantment — Room

If a triggered ability of a permanent you control triggers, that ability triggers an additional time.

(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)

Funeral Room
Enchantment — Room

Whenever a creature you control dies, each opponent loses 1 life and you gain 1 life.

(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)

Awakening Hall
Enchantment — Room

When you unlock this door, return all creature cards from your graveyard to the battlefield.

(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)

Unholy Annex
Enchantment — Room

At the beginning of your end step, draw a card. If you control a Demon, each opponent loses 2 life and you gain 2 life. Otherwise, you lose 2 life.

(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)

Ritual Chamber
Enchantment — Room

When you unlock this door, create a 6/6 black Demon creature token with flying.

(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)

Charred Foyer
Enchantment — Room

At the beginning of your upkeep, exile the top card of your library. You may play it this turn.

(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)

Warped Space
Enchantment — Room

Once each turn, you may pay rather than pay the mana cost for a spell you cast from exile.

(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)

Walk-In Closet
Enchantment — Room

You may play lands from your graveyard.

(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)

Forgotten Cellar
Enchantment — Room

When you unlock this door, you may cast spells from your graveyard this turn, and if a card would be put into your graveyard from anywhere this turn, exile it instead.

(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)

Restricted Office
Enchantment — Room

When you unlock this door, destroy all creatures with power 3 or greater.

(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)

Lecture Hall
Enchantment — Room

Other permanents you control have hexproof.

(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)

Roaring Furnace
Enchantment — Room

When you unlock this door, this Room deals damage equal to the number of cards in your hand to target creature an opponent controls.

(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)

Steaming Sauna
Enchantment — Room

You have no maximum hand size.

At the beginning of your end step, draw a card.

(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)

Abhorrent Oculus
Creature — Eye

As an additional cost to cast this spell, exile six cards from your graveyard.

Flying

At the beginning of each opponent's upkeep, manifest dread. (Look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.)

5/5
Silent Hallcreeper
Enchantment Creature — Horror

This creature can't be blocked.

Whenever this creature deals combat damage to a player, choose one that hasn't been chosen —

• Put two +1/+1 counters on this creature.

• Draw a card.

• This creature becomes a copy of another target creature you control.

1/1
Doomsday Excruciator
Creature — Demon

Flying

When this creature enters, if it was cast, each player exiles all but the bottom six cards of their library face down.

At the beginning of your upkeep, draw a card.

6/6
Razorkin Needlehead
Creature — Human Assassin

This creature has first strike during your turn.

Whenever an opponent draws a card, this creature deals 1 damage to them.

2/2
Screaming Nemesis
Creature — Spirit

Haste

Whenever this creature is dealt damage, it deals that much damage to any other target. If a player is dealt damage this way, they can't gain life for the rest of the game.

3/3
Hauntwoods Shrieker
Creature — Beast Mutant

Whenever this creature attacks, manifest dread. (Look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.)

: Reveal target face-down permanent. If it's a creature card, you may turn it face up.

3/3
Undead Sprinter
Creature — Zombie

Trample, haste

You may cast this card from your graveyard if a non-Zombie creature died this turn. If you do, this creature enters with a +1/+1 counter on it.

2/2
The Wandering Rescuer
Legendary Creature — Human Samurai Noble

Flash

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)

Double strike

Other tapped creatures you control have hexproof.

3/4
Valgavoth, Terror Eater
Legendary Creature — Elder Demon

Flying, lifelink

Ward—Sacrifice three nonland permanents.

If a card you didn't control would be put into an opponent's graveyard from anywhere, exile it instead.

During your turn, you may play cards exiled with Valgavoth. If you cast a spell this way, pay life equal to its mana value rather than pay its mana cost.

9/9
Tyvar, the Pummeler
Legendary Creature — Elf Warrior

Tap another untapped creature you control: Tyvar gains indestructible until end of turn. Tap it.

: Creatures you control get +X/+X until end of turn, where X is the greatest power among creatures you control.

3/3
Kaito, Bane of Nightmares
Legendary Planeswalker — Kaito

Ninjutsu (, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)

During your turn, as long as Kaito has one or more loyalty counters on him, he's a 3/4 Ninja creature and has hexproof.

[+1]: You get an emblem with "Ninjas you control get +1/+1."

[0]: Surveil 2. Then draw a card for each opponent who lost life this turn.

[−2]: Tap target creature. Put two stun counters on it.

Loyalty: 4
Niko, Light of Hope
Legendary Creature — Human Wizard

When Niko enters, create two Shard tokens. (They're enchantments with ", Sacrifice this token: Scry 1, then draw a card.")

, : Exile target nonlegendary creature you control. Shards you control become copies of it until the next end step. Return it to the battlefield under its owner's control at the beginning of the next end step.

3/4
Toby, Beastie Befriender
Legendary Creature — Human Wizard

When Toby enters, create a 4/4 white Beast creature token with "This token can't attack or block alone."

As long as you control four or more creature tokens, creature tokens you control have flying.

1/1
The Mindskinner
Legendary Enchantment Creature — Nightmare

The Mindskinner can't be blocked.

If a source you control would deal damage to an opponent, prevent that damage and each opponent mills that many cards.

10/1
Kona, Rescue Beastie
Legendary Creature — Beast Survivor

Survival — At the beginning of your second main phase, if Kona is tapped, you may put a permanent card from your hand onto the battlefield.

4/3
The Jolly Balloon Man
Legendary Creature — Human Clown

Haste

, : Create a token that's a copy of another target creature you control, except it's a 1/1 red Balloon creature in addition to its other colors and types and it has flying and haste. Sacrifice it at the beginning of the next end step. Activate only as a sorcery.

1/4
Marina Vendrell
Legendary Creature — Human Warlock

When Marina Vendrell enters, reveal the top seven cards of your library. Put all enchantment cards from among them into your hand and the rest on the bottom of your library in a random order.

: Lock or unlock a door of target Room you control. Activate only as a sorcery.

3/5