Duskmourn: House of Horror

DSK · 417 cards · Released

Nashi, Searcher in the Dark
Legendary Creature — Rat Ninja Wizard

Menace

Whenever Nashi deals combat damage to a player, you mill that many cards. You may put any number of legendary and/or enchantment cards from among them into your hand. If you put no cards into your hand this way, put a +1/+1 counter on Nashi.

2/2
Rip, Spawn Hunter
Legendary Creature — Human Survivor

Survival — At the beginning of your second main phase, if Rip is tapped, reveal the top X cards of your library, where X is its power. Put any number of creature and/or Vehicle cards with different powers from among them into your hand. Put the rest on the bottom of your library in a random order.

4/4
The Swarmweaver
Legendary Artifact Creature — Scarecrow

When The Swarmweaver enters, create two 1/1 black and green Insect creature tokens with flying.

Delirium — As long as there are four or more card types among cards in your graveyard, Insects and Spiders you control get +1/+1 and have deathtouch.

2/3
Victor, Valgavoth's Seneschal
Legendary Creature — Human Warlock

Eerie — Whenever an enchantment you control enters and whenever you fully unlock a Room, surveil 2 if this is the first time this ability has resolved this turn. If it's the second time, each opponent discards a card. If it's the third time, put a creature card from a graveyard onto the battlefield under your control.

3/3
Winter, Misanthropic Guide
Legendary Creature — Human Warlock

Ward

At the beginning of your upkeep, each player draws two cards.

Delirium — As long as there are four or more card types among cards in your graveyard, each opponent's maximum hand size is equal to seven minus the number of those card types.

3/4
Zimone, All-Questioning
Legendary Creature — Human Wizard

At the beginning of your end step, if a land entered the battlefield under your control this turn and you control a prime number of lands, create Primo, the Indivisible, a legendary 0/0 green and blue Fractal creature token, then put that many +1/+1 counters on it. (2, 3, 5, 7, 11, 13, 17, 19, 23, 29, and 31 are prime numbers.)

1/1
Marvin, Murderous Mimic
Legendary Artifact Creature — Toy

Marvin has all activated abilities of creatures you control that don't have the same name as this creature.

2/2
Enduring Innocence
Enchantment Creature — Sheep Glimmer

Lifelink

Whenever one or more other creatures you control with power 2 or less enter, draw a card. This ability triggers only once each turn.

When Enduring Innocence dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment. (It's not a creature.)

2/1
Leyline of Hope
Enchantment

If this card is in your opening hand, you may begin the game with it on the battlefield.

If you would gain life, you gain that much life plus 1 instead.

As long as you have at least 7 life more than your starting life total, creatures you control get +2/+2.

Overlord of the Mistmoors
Enchantment Creature — Avatar Horror

Impending 4 (If you cast this spell for its impending cost, it enters with four time counters and isn't a creature until the last is removed. At the beginning of your end step, remove a time counter from it.)

Whenever this permanent enters or attacks, create two 2/1 white Insect creature tokens with flying.

6/6
Enduring Curiosity
Enchantment Creature — Cat Glimmer

Flash

Whenever a creature you control deals combat damage to a player, draw a card.

When Enduring Curiosity dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment. (It's not a creature.)

4/3
Leyline of Transformation
Enchantment

If this card is in your opening hand, you may begin the game with it on the battlefield.

As this enchantment enters, choose a creature type.

Creatures you control are the chosen type in addition to their other types. The same is true for creature spells you control and creature cards you own that aren't on the battlefield.

Overlord of the Floodpits
Enchantment Creature — Avatar Horror

Impending 4 (If you cast this spell for its impending cost, it enters with four time counters and isn't a creature until the last is removed. At the beginning of your end step, remove a time counter from it.)

Flying

Whenever this permanent enters or attacks, draw two cards, then discard a card.

5/3
Enduring Tenacity
Enchantment Creature — Snake Glimmer

Whenever you gain life, target opponent loses that much life.

When Enduring Tenacity dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment. (It's not a creature.)

4/3
Grievous Wound
Enchantment — Aura

Enchant player

Enchanted player can't gain life.

Whenever enchanted player is dealt damage, they lose half their life, rounded up.

Vicky was so tired. The pain began to fade. "You were so brave," said her grandmother's voice from somewhere far away. "But it's time to rest now."

Leyline of the Void
Enchantment

If this card is in your opening hand, you may begin the game with it on the battlefield.

If a card would be put into an opponent's graveyard from anywhere, exile it instead.

Cracks in the facade of the House lead not to escape but to oblivion.

Overlord of the Balemurk
Enchantment Creature — Avatar Horror

Impending 5 (If you cast this spell for its impending cost, it enters with five time counters and isn't a creature until the last is removed. At the beginning of your end step, remove a time counter from it.)

Whenever this permanent enters or attacks, mill four cards, then you may return a non-Avatar creature card or a planeswalker card from your graveyard to your hand.

5/5
Enduring Courage
Enchantment Creature — Dog Glimmer

Whenever another creature you control enters, it gets +2/+0 and gains haste until end of turn.

When Enduring Courage dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment. (It's not a creature.)

3/3
Leyline of Resonance
Enchantment

If this card is in your opening hand, you may begin the game with it on the battlefield.

Whenever you cast an instant or sorcery spell that targets only a single creature you control, copy that spell. You may choose new targets for the copy.

Overlord of the Boilerbilges
Enchantment Creature — Avatar Horror

Impending 4 (If you cast this spell for its impending cost, it enters with four time counters and isn't a creature until the last is removed. At the beginning of your end step, remove a time counter from it.)

Whenever this permanent enters or attacks, it deals 4 damage to any target.

5/5
Enduring Vitality
Enchantment Creature — Elk Glimmer

Vigilance

Creatures you control have ": Add one mana of any color."

When Enduring Vitality dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment. (It's not a creature.)

3/3
Leyline of Mutation
Enchantment

If this card is in your opening hand, you may begin the game with it on the battlefield.

You may pay rather than pay the mana cost for spells you cast.

Life thrives in the Hauntwoods, but it follows its own laws, unbound from the natural order.

Overlord of the Hauntwoods
Enchantment Creature — Avatar Horror

Impending 4 (If you cast this spell for its impending cost, it enters with four time counters and isn't a creature until the last is removed. At the beginning of your end step, remove a time counter from it.)

Whenever this permanent enters or attacks, create a tapped colorless land token named Everywhere that is every basic land type.

6/5
Twitching Doll
Artifact Creature — Spider Toy

: Add one mana of any color. Put a nest counter on this creature.

, Sacrifice this creature: Create a 2/2 green Spider creature token with reach for each counter on this creature. Activate only as a sorcery.

2/2
Dissection Tools
Artifact — Equipment

When this Equipment enters, manifest dread, then attach this Equipment to that creature.

Equipped creature gets +2/+2 and has deathtouch and lifelink.

Equip—Sacrifice a creature.

Enduring Innocence
Enchantment Creature — Sheep Glimmer

Lifelink

Whenever one or more other creatures you control with power 2 or less enter, draw a card. This ability triggers only once each turn.

When Enduring Innocence dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment. (It's not a creature.)

2/1
Overlord of the Mistmoors
Enchantment Creature — Avatar Horror

Impending 4 (If you cast this spell for its impending cost, it enters with four time counters and isn't a creature until the last is removed. At the beginning of your end step, remove a time counter from it.)

Whenever this permanent enters or attacks, create two 2/1 white Insect creature tokens with flying.

6/6
Enduring Curiosity
Enchantment Creature — Cat Glimmer

Flash

Whenever a creature you control deals combat damage to a player, draw a card.

When Enduring Curiosity dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment. (It's not a creature.)

4/3
Overlord of the Floodpits
Enchantment Creature — Avatar Horror

Impending 4 (If you cast this spell for its impending cost, it enters with four time counters and isn't a creature until the last is removed. At the beginning of your end step, remove a time counter from it.)

Flying

Whenever this permanent enters or attacks, draw two cards, then discard a card.

5/3
Enduring Tenacity
Enchantment Creature — Snake Glimmer

Whenever you gain life, target opponent loses that much life.

When Enduring Tenacity dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment. (It's not a creature.)

4/3
Overlord of the Balemurk
Enchantment Creature — Avatar Horror

Impending 5 (If you cast this spell for its impending cost, it enters with five time counters and isn't a creature until the last is removed. At the beginning of your end step, remove a time counter from it.)

Whenever this permanent enters or attacks, mill four cards, then you may return a non-Avatar creature card or a planeswalker card from your graveyard to your hand.

5/5
Enduring Courage
Enchantment Creature — Dog Glimmer

Whenever another creature you control enters, it gets +2/+0 and gains haste until end of turn.

When Enduring Courage dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment. (It's not a creature.)

3/3
Overlord of the Boilerbilges
Enchantment Creature — Avatar Horror

Impending 4 (If you cast this spell for its impending cost, it enters with four time counters and isn't a creature until the last is removed. At the beginning of your end step, remove a time counter from it.)

Whenever this permanent enters or attacks, it deals 4 damage to any target.

5/5
Enduring Vitality
Enchantment Creature — Elk Glimmer

Vigilance

Creatures you control have ": Add one mana of any color."

When Enduring Vitality dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment. (It's not a creature.)

3/3
Overlord of the Hauntwoods
Enchantment Creature — Avatar Horror

Impending 4 (If you cast this spell for its impending cost, it enters with four time counters and isn't a creature until the last is removed. At the beginning of your end step, remove a time counter from it.)

Whenever this permanent enters or attacks, create a tapped colorless land token named Everywhere that is every basic land type.

6/5
Enduring Innocence
Enchantment Creature — Sheep Glimmer

Lifelink

Whenever one or more other creatures you control with power 2 or less enter, draw a card. This ability triggers only once each turn.

When Enduring Innocence dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment. (It's not a creature.)

2/1
Overlord of the Mistmoors
Enchantment Creature — Avatar Horror

Impending 4 (If you cast this spell for its impending cost, it enters with four time counters and isn't a creature until the last is removed. At the beginning of your end step, remove a time counter from it.)

Whenever this permanent enters or attacks, create two 2/1 white Insect creature tokens with flying.

6/6
Enduring Curiosity
Enchantment Creature — Cat Glimmer

Flash

Whenever a creature you control deals combat damage to a player, draw a card.

When Enduring Curiosity dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment. (It's not a creature.)

4/3
Overlord of the Floodpits
Enchantment Creature — Avatar Horror

Impending 4 (If you cast this spell for its impending cost, it enters with four time counters and isn't a creature until the last is removed. At the beginning of your end step, remove a time counter from it.)

Flying

Whenever this permanent enters or attacks, draw two cards, then discard a card.

5/3
Enduring Tenacity
Enchantment Creature — Snake Glimmer

Whenever you gain life, target opponent loses that much life.

When Enduring Tenacity dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment. (It's not a creature.)

4/3
Overlord of the Balemurk
Enchantment Creature — Avatar Horror

Impending 5 (If you cast this spell for its impending cost, it enters with five time counters and isn't a creature until the last is removed. At the beginning of your end step, remove a time counter from it.)

Whenever this permanent enters or attacks, mill four cards, then you may return a non-Avatar creature card or a planeswalker card from your graveyard to your hand.

5/5
Enduring Courage
Enchantment Creature — Dog Glimmer

Whenever another creature you control enters, it gets +2/+0 and gains haste until end of turn.

When Enduring Courage dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment. (It's not a creature.)

3/3
Overlord of the Boilerbilges
Enchantment Creature — Avatar Horror

Impending 4 (If you cast this spell for its impending cost, it enters with four time counters and isn't a creature until the last is removed. At the beginning of your end step, remove a time counter from it.)

Whenever this permanent enters or attacks, it deals 4 damage to any target.

5/5
Enduring Vitality
Enchantment Creature — Elk Glimmer

Vigilance

Creatures you control have ": Add one mana of any color."

When Enduring Vitality dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment. (It's not a creature.)

3/3
Overlord of the Hauntwoods
Enchantment Creature — Avatar Horror

Impending 4 (If you cast this spell for its impending cost, it enters with four time counters and isn't a creature until the last is removed. At the beginning of your end step, remove a time counter from it.)

Whenever this permanent enters or attacks, create a tapped colorless land token named Everywhere that is every basic land type.

6/5
The Wandering Rescuer
Legendary Creature — Human Samurai Noble

Flash

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)

Double strike

Other tapped creatures you control have hexproof.

3/4
Valgavoth, Terror Eater
Legendary Creature — Elder Demon

Flying, lifelink

Ward—Sacrifice three nonland permanents.

If a card you didn't control would be put into an opponent's graveyard from anywhere, exile it instead.

During your turn, you may play cards exiled with Valgavoth. If you cast a spell this way, pay life equal to its mana value rather than pay its mana cost.

9/9
Tyvar, the Pummeler
Legendary Creature — Elf Warrior

Tap another untapped creature you control: Tyvar gains indestructible until end of turn. Tap it.

: Creatures you control get +X/+X until end of turn, where X is the greatest power among creatures you control.

3/3
Kaito, Bane of Nightmares
Legendary Planeswalker — Kaito

Ninjutsu (, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)

During your turn, as long as Kaito has one or more loyalty counters on him, he's a 3/4 Ninja creature and has hexproof.

[+1]: You get an emblem with "Ninjas you control get +1/+1."

[0]: Surveil 2. Then draw a card for each opponent who lost life this turn.

[−2]: Tap target creature. Put two stun counters on it.

Loyalty: 4
Niko, Light of Hope
Legendary Creature — Human Wizard

When Niko enters, create two Shard tokens. (They're enchantments with ", Sacrifice this token: Scry 1, then draw a card.")

, : Exile target nonlegendary creature you control. Shards you control become copies of it until the next end step. Return it to the battlefield under its owner's control at the beginning of the next end step.

3/4
Shardmage's Rescue
Enchantment — Aura

Flash

Enchant creature you control

As long as this Aura entered this turn, enchanted creature has hexproof.

Enchanted creature gets +1/+1.

With a flick of their wrist, Niko shattered the wickerfolk and whisked Nashi to safety.

Valgavoth's Faithful
Creature — Human Cleric

, Sacrifice this creature: Return target creature card from your graveyard to the battlefield. Activate only as a sorcery.

1/1
Pyroclasm
Sorcery

Pyroclasm deals 2 damage to each creature.

Drag to the Roots
Instant

Delirium — This spell costs less to cast as long as there are four or more card types among cards in your graveyard.

Destroy target nonland permanent.

Inquisitive Glimmer
Enchantment Creature — Fox Glimmer

Enchantment spells you cast cost less to cast.

Unlock costs you pay cost less.

2/3
Grievous Wound
Enchantment — Aura

Enchant player

Enchanted player can't gain life.

Whenever enchanted player is dealt damage, they lose half their life, rounded up.

Twitching Doll
Artifact Creature — Spider Toy

: Add one mana of any color. Put a nest counter on this creature.

, Sacrifice this creature: Create a 2/2 green Spider creature token with reach for each counter on this creature. Activate only as a sorcery.

2/2