Duskmourn: House of Horror

DSK · 417 cards · Released

Acrobatic Cheerleader
Creature — Human Survivor

Survival — At the beginning of your second main phase, if this creature is tapped, put a flying counter on it. This ability triggers only once.

"I used to cheat death every day in practice. This is nothing."

2/2
Cult Healer
Creature — Human Doctor

Eerie — Whenever an enchantment you control enters and whenever you fully unlock a Room, this creature gains lifelink until end of turn.

"Oh, we don't need to operate. I've just always wanted to try it."

3/3
Dazzling Theater
Enchantment — Room

Creature spells you cast have convoke. (Your creatures can help cast those spells. Each creature you tap while casting a creature spell pays for or one mana of that creature's color.)

(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)

Prop Room
Enchantment — Room

Untap each creature you control during each other player's untap step.

(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)

Dollmaker's Shop
Enchantment — Room

Whenever one or more non-Toy creatures you control attack a player, create a 1/1 white Toy artifact creature token.

(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)

Porcelain Gallery
Enchantment — Room

Creatures you control have base power and toughness each equal to the number of creatures you control.

(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)

Emerge from the Cocoon
Sorcery

Return target creature card from your graveyard to the battlefield. You gain 3 life.

Within the silken shroud, all doubts are cleansed, and all desires are united with Valgavoth.

Enduring Innocence
Enchantment Creature — Sheep Glimmer

Lifelink

Whenever one or more other creatures you control with power 2 or less enter, draw a card. This ability triggers only once each turn.

When Enduring Innocence dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment. (It's not a creature.)

2/1
Ethereal Armor
Enchantment — Aura

Enchant creature

Enchanted creature gets +1/+1 for each enchantment you control and has first strike.

Clad in the light of conviction and hope, Linette strode forth to face Duskmourn's terrors without fear.

Exorcise
Sorcery

Exile target artifact, enchantment, or creature with power 4 or greater.

"Strictly speaking, you can't kill what's already dead, but trapping and disintegrating it is pretty close."

—Garden, survivor technologist

Fear of Abduction
Enchantment Creature — Nightmare

As an additional cost to cast this spell, exile a creature you control.

Flying

When this creature enters, exile target creature an opponent controls.

When this creature leaves the battlefield, put each card exiled with it into its owner's hand.

5/5
Fear of Immobility
Enchantment Creature — Nightmare

When this creature enters, tap up to one target creature. If an opponent controls that creature, put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.)

As it slunk toward her, Nina told her legs to run, but they stayed rooted and rigid. She screamed—but no sound left her lips.

4/4
Fear of Surveillance
Enchantment Creature — Nightmare

Vigilance

Whenever this creature attacks, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)

Its unblinking gaze sees every flaw, every shame, every humiliating moment you wish you could forget.

2/2
Friendly Ghost
Creature — Spirit

Flying

When this creature enters, target creature gets +2/+4 until end of turn.

In life, Marcus had been a devoted guide of new arrivals. Death simply made it easier to get around.

2/4
Ghostly Dancers
Creature — Spirit

Flying

When this creature enters, return an enchantment card from your graveyard to your hand or unlock a locked door of a Room you control.

Eerie — Whenever an enchantment you control enters and whenever you fully unlock a Room, create a 3/1 white Spirit creature token with flying.

2/5
Glimmer Seeker
Creature — Human Survivor

Survival — At the beginning of your second main phase, if this creature is tapped, draw a card if you control a Glimmer creature. If you don't control a Glimmer creature, create a 1/1 white Glimmer enchantment creature token.

"Well, hello there. Want to come exploring?"

3/3
Grand Entryway
Enchantment — Room

When you unlock this door, create a 1/1 white Glimmer enchantment creature token.

(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)

Elegant Rotunda
Enchantment — Room

When you unlock this door, put a +1/+1 counter on each of up to two target creatures.

(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)

Hardened Escort
Creature — Human Soldier

Whenever this creature attacks, another target creature you control gets +1/+0 and gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)

"It's not magic. I read the writing on the House's walls. I listen to its sighs. I smell the changes in its air. It tells me where danger lies."

2/4
Jump Scare
Instant

Until end of turn, target creature gets +2/+2, gains flying, and becomes a Horror enchantment creature in addition to its other types.

"Boo!"

Leyline of Hope
Enchantment

If this card is in your opening hand, you may begin the game with it on the battlefield.

If you would gain life, you gain that much life plus 1 instead.

As long as you have at least 7 life more than your starting life total, creatures you control get +2/+2.

Lionheart Glimmer
Enchantment Creature — Cat Glimmer

Ward (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays .)

Whenever you attack, creatures you control get +1/+1 until end of turn.

The survivors would no longer be picked off one by one. It was their turn to hunt.

2/5
Living Phone
Artifact Creature — Toy

When this creature dies, look at the top five cards of your library. You may reveal a creature card with power 2 or less from among them and put it into your hand. Put the rest on the bottom of your library in a random order.

2/1
Optimistic Scavenger
Creature — Human Scout

Eerie — Whenever an enchantment you control enters and whenever you fully unlock a Room, put a +1/+1 counter on target creature.

"A void rod? Perfect! Now I'll be able to get the glitch reader working again."

1/1
Orphans of the Wheat
Creature — Human

Whenever this creature attacks, tap any number of untapped creatures you control. This creature gets +1/+1 until end of turn for each creature tapped this way.

Their only family is each other, and their only toys are those who wander too far into the fields.

2/1
Overlord of the Mistmoors
Enchantment Creature — Avatar Horror

Impending 4 (If you cast this spell for its impending cost, it enters with four time counters and isn't a creature until the last is removed. At the beginning of your end step, remove a time counter from it.)

Whenever this permanent enters or attacks, create two 2/1 white Insect creature tokens with flying.

6/6
Patched Plaything
Artifact Creature — Toy

Double strike

This creature enters with two -1/-1 counters on it if you cast it from your hand.

When it ripped, its owner attempted to fix it. Something went... wrong.

4/3
Possessed Goat
Creature — Goat

, Discard a card: Put three +1/+1 counters on this creature and it becomes a black Demon in addition to its other colors and types. Activate only once.

When their would-be sacrifice wandered back to their encampment, the survivors breathed a sigh of relief, assuming the demon had departed.

1/1
Reluctant Role Model
Creature — Human Survivor

Survival — At the beginning of your second main phase, if this creature is tapped, put a flying, lifelink, or +1/+1 counter on it.

Whenever this creature or another creature you control dies, if it had counters on it, put those counters on up to one target creature.

2/2
Savior of the Small
Creature — Kor Survivor

Survival — At the beginning of your second main phase, if this creature is tapped, return target creature card with mana value 3 or less from your graveyard to your hand.

"You're safe, kiddo! For at least the next ten minutes. That's about all I can promise."

3/4
Seized from Slumber
Instant

This spell costs less to cast if it targets a tapped creature.

Destroy target creature.

Tyson tried to scream for help, but his lungs simply unraveled.

Shardmage's Rescue
Enchantment — Aura

Flash

Enchant creature you control

As long as this Aura entered this turn, enchanted creature has hexproof.

Enchanted creature gets +1/+1.

With a flick of their wrist, Niko shattered the wickerfolk and whisked Nashi to safety.

Sheltered by Ghosts
Enchantment — Aura

Enchant creature you control

When this Aura enters, exile target nonland permanent an opponent controls until this Aura leaves the battlefield.

Enchanted creature gets +1/+0 and has lifelink and ward .

Shepherding Spirits
Creature — Spirit

Flying

Plainscycling (, Discard this card: Search your library for a Plains card, reveal it, put it into your hand, then shuffle.)

"This way, Melinda. A hundred years haven't improved your sense of direction."

4/5
Split Up
Sorcery

Choose one —

• Destroy all tapped creatures.

• Destroy all untapped creatures.

"Don't be a wimp. We'll cover more ground this way."

—Rian, former survivor

Splitskin Doll
Artifact Creature — Toy

When this creature enters, draw a card. Then discard a card unless you control another creature with power 2 or less.

Those who mock its ragged surface and seeping eyes have a curious tendency to go missing.

2/1
Surgical Suite
Enchantment — Room

When you unlock this door, return target creature card with mana value 3 or less from your graveyard to the battlefield.

(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)

Hospital Room
Enchantment — Room

Whenever you attack, put a +1/+1 counter on target attacking creature.

(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)

Toby, Beastie Befriender
Legendary Creature — Human Wizard

When Toby enters, create a 4/4 white Beast creature token with "This token can't attack or block alone."

As long as you control four or more creature tokens, creature tokens you control have flying.

"Sure, I'm pretty small, but Gribble isn't, so I don't get scared."

1/1
Trapped in the Screen
Enchantment

Ward (Whenever this enchantment becomes the target of a spell or ability an opponent controls, counter it unless that player pays .)

When this enchantment enters, exile target artifact, creature, or enchantment an opponent controls until this enchantment leaves the battlefield.

Maggie had always wanted to be on television.

Unidentified Hovership
Artifact — Vehicle

Flying

When this Vehicle enters, exile up to one target creature with toughness 5 or less.

When this Vehicle leaves the battlefield, the exiled card's owner manifests dread.

Crew 1

2/2
Unsettling Twins
Creature — Human

When this creature enters, manifest dread. (Look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.)

"Come play with us."

2/2
Unwanted Remake
Instant

Destroy target creature. Its controller manifests dread. (That player looks at the top two cards of their library, then puts one onto the battlefield face down as a 2/2 creature and the other into their graveyard. If it's a creature card, it can be turned face up any time for its mana cost.)

Veteran Survivor
Creature — Human Survivor

Survival — At the beginning of your second main phase, if this creature is tapped, exile up to one target card from a graveyard.

As long as there are three or more cards exiled with this creature, it gets +3/+3 and has hexproof. (It can't be the target of spells or abilities your opponents control.)

2/1
The Wandering Rescuer
Legendary Creature — Human Samurai Noble

Flash

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)

Double strike

Other tapped creatures you control have hexproof.

3/4
Abhorrent Oculus
Creature — Eye

As an additional cost to cast this spell, exile six cards from your graveyard.

Flying

At the beginning of each opponent's upkeep, manifest dread. (Look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.)

5/5
Bottomless Pool
Enchantment — Room

When you unlock this door, return up to one target creature to its owner's hand.

(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)

Locker Room
Enchantment — Room

Whenever one or more creatures you control deal combat damage to a player, draw a card.

(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)

Central Elevator
Enchantment — Room

When you unlock this door, search your library for a Room card that doesn't have the same name as a Room you control, reveal it, put it into your hand, then shuffle.

(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)

Promising Stairs
Enchantment — Room

At the beginning of your upkeep, surveil 1. You win the game if there are eight or more different names among unlocked doors of Rooms you control.

(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)

Clammy Prowler
Enchantment Creature — Horror

Whenever this creature attacks, another target attacking creature can't be blocked this turn.

Sometimes, survivors in the Floodpits hear their own drowning voices crying out for help. Only the ones who flee immediately live to speak of it.

2/5
Creeping Peeper
Creature — Eye

: Add . Spend this mana only to cast an enchantment spell, unlock a door, or turn a permanent face up.

"Be on your guard. Valgavoth has eyes everywhere. And I don't mean that figuratively."

—Winter

2/1
Cursed Windbreaker
Artifact — Equipment

When this Equipment enters, manifest dread, then attach this Equipment to that creature. (Look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.)

Equipped creature has flying.

Equip

Daggermaw Megalodon
Creature — Shark

Vigilance

Islandcycling (, Discard this card: Search your library for an Island card, reveal it, put it into your hand, then shuffle.)

Valgavoth's evil aura turned the shark from an apex predator into an inescapable terror of the deeps.

5/7
Don't Make a Sound
Instant

Counter target spell unless its controller pays . If they do, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)

Jace kept his mouth shut, but he couldn't shake the feeling that the strange creatures could hear the screaming in his mind.

Duskmourn's Domination
Enchantment — Aura

Enchant creature

You control enchanted creature.

Enchanted creature gets -3/-0 and loses all abilities.

All who enter the House hear Valgavoth's whispers, worming through their consciousness until they can no longer resist his influence.

Enduring Curiosity
Enchantment Creature — Cat Glimmer

Flash

Whenever a creature you control deals combat damage to a player, draw a card.

When Enduring Curiosity dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment. (It's not a creature.)

4/3
Enter the Enigma
Sorcery

Target creature can't be blocked this turn.

Draw a card.

Though she was used to stepping into the unknown, something about this strange doorway made the Wanderer shiver as she crossed the threshold.

Entity Tracker
Creature — Human Scout

Flash

Eerie — Whenever an enchantment you control enters and whenever you fully unlock a Room, draw a card.

"The readings are off the charts! Whatever it is, it's close."

2/3
Erratic Apparition
Creature — Spirit

Flying, vigilance

Eerie — Whenever an enchantment you control enters and whenever you fully unlock a Room, this creature gets +1/+1 until end of turn.

"What's got you all bent out of shape?"

—Joseph, comedian, last words

1/3
Fear of Failed Tests
Enchantment Creature — Nightmare

Whenever this creature deals combat damage to a player, draw that many cards.

"W-wait! What do you mean this quiz determines half our grade?"

—Zimone, muttering in her sleep

2/7
Fear of Falling
Enchantment Creature — Nightmare

Flying

Whenever this creature attacks, target creature defending player controls gets -2/-0 and loses flying until your next turn.

It had been months since Jakob had started falling but only a few weeks since he'd run out of breath to scream.

4/4
Fear of Impostors
Enchantment Creature — Nightmare

Flash

When this creature enters, counter target spell. Its controller manifests dread. (That player looks at the top two cards of their library, then puts one onto the battlefield face down as a 2/2 creature and the other into their graveyard. If it's a creature card, it can be turned face up any time for its mana cost.)

3/2
Fear of Isolation
Enchantment Creature — Nightmare

As an additional cost to cast this spell, return a permanent you control to its owner's hand.

Flying

On the second day after he'd been separated from his friends, Tino worried they'd be panicking at his absence. By the fourth, he was certain they'd never cared for him at all.

2/3
Floodpits Drowner
Creature — Merfolk

Flash

Vigilance

When this creature enters, tap target creature an opponent controls and put a stun counter on it.

, : Shuffle this creature and target creature with a stun counter on it into their owners' libraries.

2/1
Get Out
Instant

Choose one —

• Counter target creature or enchantment spell.

• Return one or two target creatures and/or enchantments you own to your hand.

Kaito's blade brought the light of another plane into Duskmourn, and with it, a brief chance to escape.