As long as this creature is equipped, it gets +1/+1 and has first strike.
"Give me a bit of steel and I'll deliver it into the hearts of my enemies."
Destroy target enchantment and all other enchantments with the same name as that enchantment.
A single light unleashes a hail of cleansing.
Flying
Whenever this creature deals combat damage to a player, you gain 1 life for each artifact that player controls.
Prevent all damage target spell would deal this turn. You gain life equal to the damage prevented this way.
"Bend with the storm, then reply in kind."
: Target creature gets +1/+1 until end of turn.
Whenever you cast a spell, you may untap this creature.
The strongest of the pride are measured not by the steel in their hands but by the steel in their souls.
You may activate equip abilities any time you could cast an instant.
Her instinct is as sharp as her blade.
, : Tap target creature.
As the nim storm across the plains, a lone priest stands in their path. At his silent gesture, the battle line breaks, and the tide turns.
Tap all artifacts.
The Auriok have fought the metal hordes for so long now that knowing how to cripple them has become an instinct.
Flying
As long as this creature is untapped, it has protection from artifacts and from each color.
Whenever you cast a spell, you may untap this creature.
Flying
Sacrifice this creature: Regenerate target artifact.
Defending to the death isn't always enough.
You gain 4 life. Then if an opponent has more life than you, return Pulse of the Fields to its owner's hand.
Before religion or civilization, there was order.
Destroy target artifact creature or black creature. It can't be regenerated.
For the first and last time, the horrific creature experienced terror.
Return target artifact card from your graveyard to your hand.
Leonin raising ceremonies take place at the white sun's dawn, the rebirth of artifacts mirroring the birth of a new day.
Destroy all nonartifact permanents.
"I have seen the end of times, a future in which all our kind are torn from this world."
—Ushanti, leonin shaman
, , Return this creature to its owner's hand: Search your library for an Equipment card, reveal that card, put it into your hand, then shuffle.
Theirs is a craft brought about by necessity, now raised to the level of art.
Choose one —
• Creatures you control get +2/+2 until end of turn.
• Until end of turn, creatures you control gain "Whenever this creature deals damage, you gain that much life."
Entwine (Choose both if you pay the entwine cost.)
Prevent the next 3 damage that would be dealt to target creature this turn. For each 1 damage prevented this way, put a +1/+1 counter on that creature.
Those who survive the test bear a mark of power anyone can recognize.
All combat damage that would be dealt to you this turn is dealt to target attacking creature instead.
"Your arrogance is my best weapon."
Enchant Equipment
When this Aura enters, unattach enchanted Equipment.
You control enchanted Equipment.
Stealing goblin weapons would be easier if the goblins were smart enough to let go.
Affinity for artifacts (This spell costs less to cast for each artifact you control.)
Flying
When this creature enters, reveal the top three cards of your library. Put all artifact cards revealed this way into your hand and the rest into your graveyard.
Return target nonland permanent and all other permanents with the same name as that permanent to their owners' hands.
A single lie unleashes a tide of disbelief.
Flying
This creature can block only creatures with flying.
It could be made to run silently, but its low hum reminds the Neurok that they are always watched.
This spell can't be countered.
Counter target spell.
"Someday, someone will best me. But it won't be today, and it won't be you."
Look at the top X cards of your library, where X is the number of artifacts you control. Put one of those cards into your hand and the rest on the bottom of your library in any order.
As long as there are questions to be asked, the vedalken will ask them.
Artifact creatures you control gain flying until end of turn.
After the researcher's astonishing success, his assistants spent six hours finding a way to return the specimens safely to the ground.
Flying
Discard an artifact card: Return this creature to its owner's hand.
"Why should I be bound by rules when I can see so far beyond them?"
: Target creature becomes an artifact in addition to its other types until end of turn.
: Until end of turn, target artifact creature becomes blue and isn't an artifact.
Enchant permanent
When this Aura enters, tap enchanted permanent.
Enchanted permanent doesn't untap during its controller's untap step.
Enchanted permanent has "Discard two artifact cards: Untap this permanent."
Draw two cards, then discard a card. Then if an opponent has more cards in hand than you, return Pulse of the Grid to its owner's hand.
Before labs or lectures, there was insight.
Affinity for artifacts (This spell costs less to cast for each artifact you control.)
When this creature attacks or blocks, return it to its owner's hand at end of combat. (Return it only if it's on the battlefield.)
As an additional cost to cast this spell, sacrifice an artifact.
Search your library for an artifact card with mana value X or less, put it onto the battlefield, then shuffle.
"Today's paperweight, tomorrow's leveler."
—Bruenna, Neurok leader
Return all artifacts you control to their owner's hand.
"Secrets are meant to remain secret."
—Memnarch
Choose one —
• Look at the top five cards of target opponent's library, then put them back in any order.
• Look at the top five cards of your library, then put them back in any order.
Entwine (Choose both if you pay the entwine cost.)
, : Tap X target noncreature artifacts.
, : Untap X target noncreature artifacts.
Memnarch shared a touch of his power with the vedalken in return for their service. It is a debt he intends to collect.
: Add two mana of any one color. Spend this mana only to cast artifact spells or activate abilities of artifacts.
Art is unknown to the vedalken—for them, all creations must serve a purpose.
Counter target spell. That spell's controller may draw a card.
"The druids would be better off if they spent more time in the lab and less time watching trees grow."
—Pontifex, elder researcher
Remove all counters from all permanents and exile all tokens.
"May you wake to find you were only ever a dream."
—Mephidross curse
Target player loses 1 life for each tapped artifact they control.
"The one who dies with the most toys is still dead."
—Geth, keeper of the Vault
When this creature enters, target opponent puts a card from their hand on top of their library.
Bottom feeders sometimes rise to the top.
Each player loses X life, discards X cards, sacrifices X creatures of their choice, then sacrifices X lands of their choice.
The swarm's million wings stir the foulest of breezes.
Target creature and all other creatures with the same name as that creature get -2/-2 until end of turn.
A single fear unleashes a torrent of nightmares.
Flying
Whenever this creature deals combat damage to a player, that player loses 1 life for each artifact they control.
Essence Drain deals 3 damage to any target and you gain 3 life.
Mephidross claims all life within it. What cannot be twisted is absorbed.
At the beginning of your upkeep, sacrifice a permanent.
Whenever this creature deals combat damage to a player, that player sacrifices two permanents of their choice.
Flying
, Pay 1 life: This creature gets +1/+1 until end of turn.
Even on a world of metal, there are those who thirst for blood.
Target creature gets +1/+0 until end of turn for each artifact you control.
Their pain is so great, they can't help but share it with others.
This creature gets +1/+0 for each artifact you control.
Whenever this creature deals combat damage to a creature, destroy that creature. The creature can't be regenerated.
In Mephidross, refuse doesn't last long—it's all scavenged, reanimated, or consumed.
Destroy target nonblack creature. It can't be regenerated. You gain control of all Equipment that were attached to it. (This effect lasts indefinitely.)
Scavengers are always the first to pay their respects.
At the beginning of your end step, if this creature is untapped, you lose 3 life.
It is one of the oldest nim, steeped so long in the Dross that it has lost all vestiges of humanity.
Target player reveals three cards from their hand and you choose one of them. That player discards that card. Then if that player has more cards in hand than you, return Pulse of the Dross to its owner's hand.
Before tyrants or torturers, there was evil.
This creature can't block.
The beetles feed not on the flesh of corpses but on the metal, grinding out the iron and steel to add to their own bulky shells.
Enchant creature
Enchanted creature gets -1/-1.
When enchanted creature dies, return this card from your graveyard to the battlefield.
There's no escaping an enemy that lives inside your head.
Target opponent chooses an artifact card in their graveyard. Put that card onto the battlefield under your control.
When leonin settlers abandon their homes to the nim, items of value are often left behind.
Choose one —
• Until end of turn, whenever a creature is dealt damage, destroy it.
• Until end of turn, whenever a creature dies, that creature's controller loses life equal to its toughness.
Entwine (Choose both if you pay the entwine cost.)
Choose one —
• Barbed Lightning deals 3 damage to target creature.
• Barbed Lightning deals 3 damage to target player or planeswalker.
Entwine (Choose both if you pay the entwine cost.)
Every creature on Mirrodin is a lightning rod.
This creature attacks each combat if able.
Because fighting is easier than figuring out what else to do.
Destroy target artifact. If that artifact had counters on it, put that many +1/+1 counters or charge counters on an artifact you control.
"If only the living were so easily salvaged."
—Memnarch
Whenever a player casts an artifact spell, that player gains control of this creature. (This effect lasts indefinitely.)
"Is it the stomping kind or the munching kind?"
—Slobad, goblin tinkerer
Destroy target artifact and all other artifacts with the same name as that artifact.
A single misstep unleashes an avalanche of ruin.
This spell costs more to cast for each target beyond the first.
Fireball deals X damage divided evenly, rounded down, among any number of targets.
The spell fell upon the crowd like a dragon, ancient and full of death.