Darksteel

DST · 165 cards · Released

Flamebreak
Sorcery

Flamebreak deals 3 damage to each creature without flying and each player. Creatures dealt damage this way can't be regenerated this turn.

"Now I'm thirsty."

—Korva, Vulshok battlemaster

Furnace Dragon
Creature — Dragon

Affinity for artifacts (This spell costs less to cast for each artifact you control.)

Flying

When this creature enters, if you cast it from your hand, exile all artifacts.

5/5
Goblin Archaeologist
Creature — Goblin Artificer

, : Flip a coin. If you win the flip, destroy target artifact and untap this creature. If you lose the flip, sacrifice this creature.

Always easily impressed, Durg was about to be blown away.

1/2
Inflame
Instant

Inflame deals 2 damage to each creature dealt damage this turn.

A Vulshok weapon strikes with the fire of the forge that made it.

Krark-Clan Stoker
Creature — Goblin Shaman

, Sacrifice an artifact: Add .

Fallen enemies are fed to the scavengers. Fallen friends are thrown into the Great Furnace, their souls returned to the Great Mother.

2/2
Pulse of the Forge
Instant

Pulse of the Forge deals 4 damage to target player or planeswalker. Then if that player or that planeswalker's controller has more life than you, return Pulse of the Forge to its owner's hand.

Before wars or weapons, there was anger.

Savage Beating
Instant

Cast this spell only during combat on your turn.

Choose one —

• Creatures you control gain double strike until end of turn.

• Untap all creatures you control. After this phase, there is an additional combat phase.

Entwine (Choose both if you pay the entwine cost.)

Shunt
Instant

Change the target of target spell with a single target.

"You might want to work on your aim."

Slobad, Goblin Tinkerer
Legendary Creature — Goblin Artificer

Sacrifice an artifact: Target artifact gains indestructible until end of turn.

"I used to joke that he had been exiled for being too smart. Now I know why he never laughed."

—Glissa Sunseeker

1/2
Tears of Rage
Instant

Cast this spell only during the declare attackers step.

Attacking creatures you control get +X/+0 until end of turn, where X is the number of attacking creatures. Sacrifice those creatures at the beginning of the next end step.

Unforge
Instant

Destroy target Equipment. If that Equipment was attached to a creature, Unforge deals 2 damage to that creature.

Compared to the fire of the forge, the strength of steel is nothing.

Vulshok War Boar
Creature — Boar Beast

When this creature enters, sacrifice it unless you sacrifice an artifact.

It must eat its weight in metal daily, or its furnacelike belly will consume itself for lack of fuel.

5/5
Ageless Entity
Creature — Elemental

Whenever you gain life, put that many +1/+1 counters on this creature.

Tel-Jilad's sworn protectors are the trolls, yet more fearsome protectors were created by the Tangle itself.

4/4
Echoing Courage
Instant

Target creature and all other creatures with the same name as that creature get +2/+2 until end of turn.

A single seed unleashes a flurry of growth.

Fangren Firstborn
Creature — Beast

Whenever this creature attacks, put a +1/+1 counter on each attacking creature.

In the Tangle, bad is often followed by worse.

4/2
Infested Roothold
Creature — Wall

Defender (This creature can't attack.)

Protection from artifacts

Whenever an opponent casts an artifact spell, you may create a 1/1 green Insect creature token.

0/3
Karstoderm
Creature — Beast

This creature enters with five +1/+1 counters on it.

Whenever an artifact enters, remove a +1/+1 counter from this creature.

0/0
Nourish
Instant

You gain 6 life.

Gelfruit grows abundantly wherever Sylvok druids live, as if the Tangle knows that humans are not as hardy as the beasts or as nimble as the elves.

Oxidize
Instant

Destroy target artifact. It can't be regenerated.

"Ashes to ashes, rust to rust."

—Viridian shaman

Pulse of the Tangle
Sorcery

Create a 3/3 green Beast creature token. Then if an opponent controls more creatures than you, return Pulse of the Tangle to its owner's hand.

Before predators or prey, there was life.

Reap and Sow
Sorcery

Choose one —

• Destroy target land.

• Search your library for a land card, put that card onto the battlefield, then shuffle.

Entwine (Choose both if you pay the entwine cost.)

Rebuking Ceremony
Sorcery

Put two target artifacts on top of their owners' libraries.

From the Radix at the hub of the Tangle all the way out to the Edges of Forgetting, a Viridian elf's life is built around the temporary.

Roaring Slagwurm
Creature — Wurm

Whenever this creature attacks, tap all artifacts.

Wurms compete for nesting grounds near the Radix. The young who hatch closest have the best chance for survival.

6/4
Stand Together
Instant

Put two +1/+1 counters on target creature and two +1/+1 counters on another target creature.

Strange times make for strange allies.

Tangle Spider
Creature — Spider

Flash (You may cast this spell any time you could cast an instant.)

Reach (This creature can block creatures with flying.)

They're considered good luck by the elves they don't eat.

3/4
Tanglewalker
Creature — Dryad

Each creature you control can't be blocked as long as defending player controls an artifact land.

In bringing life to Mirrodin, Memnarch was more successful than he knew—for Mirrodin began to take on a life of its own.

2/2
Tel-Jilad Outrider
Creature — Elf Warrior

Protection from artifacts

"When the levelers come again, we shall be ready for them."

3/1
Tel-Jilad Wolf
Creature — Wolf

Whenever this creature becomes blocked by an artifact creature, this creature gets +3/+3 until end of turn.

Thanks to the wolves, Tel-Jilad is the one area of Mirrodin the myr don't see often.

2/2
Viridian Acolyte
Creature — Elf Shaman

, : Add one mana of any color.

"We have no sun to guide our dead, so I tend the prismatic flames of the spirit fires that show the souls their way. When I die, I hope there is one left to guide my spirit home."

1/1
Viridian Zealot
Creature — Elf Warrior

, Sacrifice this creature: Destroy target artifact or enchantment.

"I will fight only the way nature intended—and nature intended us to win."

2/1
Aether Vial
Artifact

At the beginning of your upkeep, you may put a charge counter on this artifact.

: You may put a creature card with mana value equal to the number of charge counters on this artifact from your hand onto the battlefield.

Angel's Feather
Artifact

Whenever a player casts a white spell, you may gain 1 life.

If taken, it cuts the hand that clutches it. If given, it heals the hand that holds it.

Arcane Spyglass
Artifact

, , Sacrifice a land: Draw a card and put a charge counter on this artifact.

Remove three charge counters from this artifact: Draw a card.

It breaches not physical distances but temporal ones.

Arcbound Bruiser
Artifact Creature — Golem

Modular 3 (This creature enters with three +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.)

Break in case of emergency.

0/0
Arcbound Crusher
Artifact Creature — Juggernaut

Trample

Whenever another artifact enters, put a +1/+1 counter on this creature.

Modular 1 (This creature enters with a +1/+1 counter on it. When it dies, you may put its +1/+1 counters on target artifact creature.)

0/0
Arcbound Fiend
Artifact Creature — Horror

Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)

At the beginning of your upkeep, you may move a +1/+1 counter from target creature onto this creature.

Modular 3 (This creature enters with three +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.)

0/0
Arcbound Hybrid
Artifact Creature — Beast

Haste

Modular 2 (This creature enters with two +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.)

0/0
Arcbound Lancer
Artifact Creature — Beast

First strike

Modular 4 (This creature enters with four +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.)

0/0
Arcbound Overseer
Artifact Creature — Golem

At the beginning of your upkeep, put a +1/+1 counter on each creature you control with modular.

Modular 6 (This creature enters with six +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.)

0/0
Arcbound Ravager
Artifact Creature — Beast

Sacrifice an artifact: Put a +1/+1 counter on this creature.

Modular 1 (This creature enters with a +1/+1 counter on it. When it dies, you may put its +1/+1 counters on target artifact creature.)

0/0
Arcbound Reclaimer
Artifact Creature — Golem

Remove a +1/+1 counter from this creature: Put target artifact card from your graveyard on top of your library.

Modular 2 (This creature enters with two +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.)

0/0
Arcbound Slith
Artifact Creature — Slith

Whenever this creature deals combat damage to a player, put a +1/+1 counter on it.

Modular 1 (This creature enters with a +1/+1 counter on it. When it dies, you may put its +1/+1 counters on target artifact creature.)

0/0
Arcbound Stinger
Artifact Creature — Insect

Flying

Modular 1 (This creature enters with a +1/+1 counter on it. When it dies, you may put its +1/+1 counters on target artifact creature.)

0/0
Arcbound Worker
Artifact Creature — Construct

Modular 1 (This creature enters with a +1/+1 counter on it. When it dies, you may put its +1/+1 counters on target artifact creature.)

The parts are as strong as the whole.

0/0
Auriok Siege Sled
Artifact Creature — Juggernaut

: Target artifact creature blocks this creature this turn if able.

: Target artifact creature can't block this creature this turn.

Everything in its path is either pushed aside or ground under.

3/5
Chimeric Egg
Artifact

Whenever an opponent casts a nonartifact spell, put a charge counter on this artifact.

Remove three charge counters from this artifact: This artifact becomes a 6/6 Construct artifact creature with trample until end of turn.

Coretapper
Artifact Creature — Myr

: Put a charge counter on target artifact.

Sacrifice this creature: Put two charge counters on target artifact.

It converts the faintest surges of power from Mirrodin's core into usable energy, providing endless power for Memnarch's creations on the surface.

1/1
Darksteel Brute
Artifact

Indestructible (Damage and effects that say "destroy" don't destroy this artifact.)

: This artifact becomes a 2/2 Beast artifact creature until end of turn.

Darksteel Colossus
Artifact Creature — Golem

Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)

Indestructible (Damage and effects that say "destroy" don't destroy this creature.)

If Darksteel Colossus would be put into a graveyard from anywhere, reveal Darksteel Colossus and shuffle it into its owner's library instead.

11/11
Darksteel Forge
Artifact

Artifacts you control have indestructible. (Effects that say "destroy" don't destroy them. Artifact creatures with indestructible can't be destroyed by damage.)

"Did it have this shape upon Mirrodin's creation, or did some inconceivable force shape the unshapable?"

—Pontifex, elder researcher

Darksteel Gargoyle
Artifact Creature — Gargoyle

Flying

Indestructible (Damage and effects that say "destroy" don't destroy this creature.)

The ultimate treasure is one that guards itself.

3/3
Darksteel Ingot
Artifact

Indestructible (Effects that say "destroy" don't destroy this artifact.)

: Add one mana of any color.

Darksteel Pendant
Artifact

Indestructible (Effects that say "destroy" don't destroy this artifact.)

, : Scry 1. (Look at the top card of your library. You may put that card on the bottom.)

Darksteel Reactor
Artifact

Indestructible (Effects that say "destroy" don't destroy this artifact.)

At the beginning of your upkeep, you may put a charge counter on this artifact.

When this artifact has twenty or more charge counters on it, you win the game.

Death-Mask Duplicant
Artifact Creature — Shapeshifter

Imprint : Exile target creature card from your graveyard.

As long as a card exiled with this creature has flying, this creature has flying. The same is true for fear, first strike, double strike, haste, landwalk, protection, and trample.

5/5
Demon's Horn
Artifact

Whenever a player casts a black spell, you may gain 1 life.

Its curve mimics the twists of life and death.

Dragon's Claw
Artifact

Whenever a player casts a red spell, you may gain 1 life.

Though no longer attached to the hand, it still holds its adversary in its grasp.

Drill-Skimmer
Artifact Creature — Thopter

Flying

This creature has shroud as long as you control another artifact creature. (It can't be the target of spells or abilities.)

In close proximity, their magnetic energies merge and form a field of protection.

2/1
Dross Golem
Artifact Creature — Golem

Affinity for Swamps (This spell costs less to cast for each Swamp you control.)

Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)

The longer it skulks through the corrosive gases of Mephidross, the more it adopts their thirst for death.

3/2
Eater of Days
Artifact Creature — Leviathan

Flying, trample

When this creature enters, you skip your next two turns.

When Mirrodin's varied civilizations developed ways to fight the levelers, Memnarch upped the stakes.

9/8