Darksteel

DST · 165 cards · Released

Gemini Engine
Artifact Creature — Construct

Whenever this creature attacks, create a colorless Construct artifact creature token named Twin that's attacking. Its power is equal to this creature's power and its toughness is equal to this creature's toughness. Sacrifice the token at end of combat.

3/4
Genesis Chamber
Artifact

Whenever a nontoken creature enters, if this artifact is untapped, that creature's controller creates a 1/1 colorless Myr artifact creature token.

"As the experimental population grows, so do the number of myr. It's a perfect equilibrium."

—Memnarch

Geth's Grimoire
Artifact — Book

Whenever an opponent discards a card, you may draw a card.

The book shrieks horribly until its cover is opened, granting the spirit inside a moment's rest from the painful stirrings of the book's contents.

Heartseeker
Artifact — Equipment

Equipped creature gets +2/+1 and has ", Unattach Heartseeker: Destroy target creature."

Equip (: Attach to target creature you control. Equip only as a sorcery.)

Juggernaut
Artifact Creature — Juggernaut

This creature attacks each combat if able.

This creature can't be blocked by Walls.

The goblins built it far larger than the cave opening, but to their glee, it smashed into the mountainside, ripping itself a new exit.

5/3
Kraken's Eye
Artifact

Whenever a player casts a blue spell, you may gain 1 life.

Bright as a mirror, dark as the sea.

Leonin Bola
Artifact — Equipment

Equipped creature has ", Unattach Leonin Bola: Tap target creature."

Equip (: Attach to target creature you control. Equip only as a sorcery.)

Lich's Tomb
Artifact

You don't lose the game for having 0 or less life.

Whenever you lose life, sacrifice a permanent for each 1 life you lost. (Damage causes loss of life.)

Memnarch
Legendary Artifact Creature — Wizard

: Target permanent becomes an artifact in addition to its other types. (This effect lasts indefinitely.)

: Gain control of target artifact. (This effect lasts indefinitely.)

In the blur between metal and flesh, Memnarch found madness.

4/5
Mycosynth Lattice
Artifact

All permanents are artifacts in addition to their other types.

All cards that aren't on the battlefield, spells, and permanents are colorless.

Players may spend mana as though it were mana of any color.

Myr Landshaper
Artifact Creature — Myr

: Target land becomes an artifact in addition to its other types until end of turn.

One thing the myr can't do is enjoy the scenery.

1/1
Myr Matrix
Artifact

Indestructible (Effects that say "destroy" don't destroy this artifact.)

Myr creatures get +1/+1.

: Create a 1/1 colorless Myr artifact creature token.

Myr Moonvessel
Artifact Creature — Myr

When this creature dies, add .

Memnarch created the myr with three qualities in mind: dependability, controllability, and disposability.

1/1
Nemesis Mask
Artifact — Equipment

All creatures able to block equipped creature do so.

Equip (: Attach to target creature you control. Equip only as a sorcery.)

Oxidda Golem
Artifact Creature — Golem

Affinity for Mountains (This spell costs less to cast for each Mountain you control.)

Haste

The longer it patrols the smoldering crags of the Oxidda Chain, the more it adopts their fiery temper.

3/2
Panoptic Mirror
Artifact

Imprint , : You may exile an instant or sorcery card with mana value X from your hand.

At the beginning of your upkeep, you may copy a card exiled with this artifact. If you do, you may cast the copy without paying its mana cost.

Razor Golem
Artifact Creature — Golem

Affinity for Plains (This spell costs less to cast for each Plains you control.)

Vigilance

The longer it stands among the deadly blades of the Razor Fields, the more it adopts their harsh exterior.

3/4
Serum Powder
Artifact

: Add .

Any time you could mulligan and this card is in your hand, you may exile all the cards from your hand, then draw that many cards. (You can do this in addition to taking mulligans.)

Shield of Kaldra
Legendary Artifact — Equipment

Equipment named Sword of Kaldra, Shield of Kaldra, and Helm of Kaldra have indestructible.

Equipped creature has indestructible. (Damage and effects that say "destroy" don't destroy it.)

Equip

Skullclamp
Artifact — Equipment

Equipped creature gets +1/-1.

Whenever equipped creature dies, draw two cards.

Equip

Spawning Pit
Artifact

Sacrifice a creature: Put a charge counter on this artifact.

, Remove two charge counters from this artifact: Create a 2/2 colorless Spawn artifact creature token.

Specter's Shroud
Artifact — Equipment

Equipped creature gets +1/+0.

Whenever equipped creature deals combat damage to a player, that player discards a card.

Equip (: Attach to target creature you control. Equip only as a sorcery.)

Spellbinder
Artifact — Equipment

Imprint — When this Equipment enters, you may exile an instant card from your hand.

Whenever equipped creature deals combat damage to a player, you may copy the exiled card. If you do, you may cast the copy without paying its mana cost.

Equip

Spincrusher
Artifact Creature — Construct

Whenever this creature blocks, put a +1/+1 counter on it.

Remove a +1/+1 counter from this creature: This creature can't be blocked this turn.

It rolls with the punches.

0/2
Spire Golem
Artifact Creature — Golem

Affinity for Islands (This spell costs less to cast for each Island you control.)

Flying

The longer it soars above the shimmering swirls of the Quicksilver Sea, the more it adopts their unpredictability.

2/4
Sundering Titan
Artifact Creature — Golem

When this creature enters or leaves the battlefield, choose a land of each basic land type, then destroy those lands.

7/10
Surestrike Trident
Artifact — Equipment

Equipped creature has first strike and ", Unattach Surestrike Trident: This creature deals damage equal to its power to target player or planeswalker."

Equip (: Attach to target creature you control. Equip only as a sorcery.)

Sword of Fire and Ice
Artifact — Equipment

Equipped creature gets +2/+2 and has protection from red and from blue.

Whenever equipped creature deals combat damage to a player, this Equipment deals 2 damage to any target and you draw a card.

Equip

Sword of Light and Shadow
Artifact — Equipment

Equipped creature gets +2/+2 and has protection from white and from black.

Whenever equipped creature deals combat damage to a player, you gain 3 life and you may return up to one target creature card from your graveyard to your hand.

Equip

Talon of Pain
Artifact

Whenever a source you control other than this artifact deals damage to an opponent, put a charge counter on this artifact.

, , Remove X charge counters from this artifact: It deals X damage to any target.

Tangle Golem
Artifact Creature — Golem

Affinity for Forests (This spell costs less to cast for each Forest you control.)

The longer it weaves through the twisted vines of the Tangle, the more it adopts their hidden strength.

5/4
Thought Dissector
Artifact

, : Target opponent reveals cards from the top of their library until an artifact card or X cards are revealed, whichever comes first. If an artifact card is revealed this way, put it onto the battlefield under your control and sacrifice this artifact. Put the rest of the revealed cards into that player's graveyard.

Thunderstaff
Artifact

As long as this artifact is untapped, if a creature would deal combat damage to you, prevent 1 of that damage.

, : Attacking creatures get +1/+0 until end of turn.

Trinisphere
Artifact

As long as this artifact is untapped, each spell that would cost less than three mana to cast costs three mana to cast. (Additional mana in the cost may be paid with any color of mana or colorless mana. For example, a spell that would cost to cast costs to cast instead.)

Ur-Golem's Eye
Artifact

: Add .

It still stares accusingly at Memnarch, though millennia have passed since he separated the eye from its body.

Voltaic Construct
Artifact Creature — Golem Construct

: Untap target artifact creature.

The undead may outlast the living, but those who have never lived outlast them both.

2/2
Vulshok Morningstar
Artifact — Equipment

Equipped creature gets +2/+2.

Equip (: Attach to target creature you control. Equip only as a sorcery.)

Wand of the Elements
Artifact

, Sacrifice an Island: Create a 2/2 blue Elemental creature token with flying.

, Sacrifice a Mountain: Create a 3/3 red Elemental creature token.

It gives legs to the earth and wings to the sky.

Well of Lost Dreams
Artifact

Whenever you gain life, you may pay , where X is less than or equal to the amount of life you gained. If you do, draw X cards.

Some say the knowledge lost during the Ritual of Rebuking is returned through the well's waters.

Whispersilk Cloak
Artifact — Equipment

Equipped creature can't be blocked and has shroud. (It can't be the target of spells or abilities.)

Equip

Wirefly Hive
Artifact

, : Flip a coin. If you win the flip, create a 2/2 colorless Insect artifact creature token with flying named Wirefly. If you lose the flip, destroy all permanents named Wirefly.

"The lifespan of a wirefly can be precisely described as 'short.'"

—Bruenna, Neurok leader

Wurm's Tooth
Artifact

Whenever a player casts a green spell, you may gain 1 life.

A wurm knows nothing of deception. If it opens its mouth, it plans to eat you.

Blinkmoth Nexus
Land

: Add .

: This land becomes a 1/1 Blinkmoth artifact creature with flying until end of turn. It's still a land.

, : Target Blinkmoth creature gets +1/+1 until end of turn.

Darksteel Citadel
Artifact Land

Indestructible

: Add .

Panopticon, forge of the Darksteel Eye, home of Mirrodin's keeper.

Mirrodin's Core
Land

: Add .

: Put a charge counter on this land.

, Remove a charge counter from this land: Add one mana of any color.