"Right now you are a feeble stick, but I will help you grow some rings."
Put two +1/+1 counters on target creature. (Then exile this card. You may cast the creature later from exile.)
"Right now you are a feeble stick, but I will help you grow some rings."
: Creatures you control get +1/+1 until end of turn.
Create two 1/1 white Human creature tokens. (Then exile this card. You may cast the creature later from exile.)
: All creatures gain trample and haste until end of turn.
: Put a +1/+1 counter on target creature.
: Target player gains 5 life.
: Target player draws a card.
: Put target creature card from a graveyard onto the battlefield under its owner's control.
[+1]: Up to one target creature gets +3/+0 and gains first strike until end of turn.
[−2]: Rowan deals 1 damage to each of up to two target creatures. Those creatures can't block this turn.
[−9]: Gain control of all creatures until end of turn. Untap them. They gain haste until end of turn.
Flying
Whenever this creature attacks, target Knight you control gains flying until end of turn.
The keen-eyed guardians of Ardenvale are ever on alert.
First strike
As long as you control a Rowan planeswalker, this creature gets +3/+0.
"This sword is Sunrise. The other is Dawn. They mark the beginning of my days but the end of yours."
When this creature enters, you may search your library and/or graveyard for a card named Rowan, Fearless Sparkmage, reveal it, and put it into your hand. If you search your library this way, shuffle.
This land enters tapped.
When this land enters, you gain 1 life.
: Add or .
[+1]: Put two +1/+1 counters on up to one target creature you control.
[0]: Until end of turn, Oko becomes a copy of target creature you control. Prevent all damage that would be dealt to him this turn.
[−7]: Until end of turn, each creature you control has base power and toughness 10/10 and gains trample.
Flying
They function as everything from assassins to jesters in the name of their fae king.
: This creature has base power and toughness 10/10 until end of turn. Activate only if you control an Oko planeswalker.
No matter the cruelty of Oko's jokes, he's always guaranteed the sycophant's laughter.
Creatures you control have base power and toughness 3/3 until end of turn. You may search your library and/or graveyard for a card named Oko, the Trickster, reveal it, and put it into your hand. If you search your library this way, shuffle.
"My advisors recommend I let them eat you."
—Oko
This land enters tapped.
When this land enters, you gain 1 life.
: Add or .
Equipped creature gets +1/+1 for each charge counter on this Equipment and has vigilance. (Attacking doesn't cause it to tap.)
Whenever a creature you control enters, put a charge counter on this Equipment.
Equip
Flying, vigilance
Silverwing Squadron's power and toughness are each equal to the number of creatures you control.
Whenever this creature attacks, create a number of 2/2 white Knight creature tokens with vigilance equal to the number of opponents you have.
Flying
: Create a 1/1 blue Faerie creature token with flying. Draw a card.
The throng flitted from castle to castle, leaving a trail of star-crossed love, damaging rumors, and missing heirlooms in their wake.
Flying
As long as you control four or more artifacts, this creature has hexproof. (It can't be the target of spells or abilities your opponents control.)
Tap two untapped artifacts you control: Draw a card.
The indigo dragon gladly traded a bit of its hoard for everlasting moonlight.
Artifact creatures you control have flying.
At the beginning of combat on your turn, you may have target noncreature artifact you control become a 0/0 artifact creature. If you do, put four +1/+1 counters on it.
"Fear not what's under the bed. The toys are watching."
—Beyond the Great Henge
When this creature enters, create a number of 1/1 black Rat creature tokens equal to the number of opponents you have.
, Sacrifice a creature: Target creature gets -2/-2 until end of turn.
Each player sacrifices three creatures of their choice. You create three Food tokens. (They're artifacts with ", , Sacrifice this token: You gain 3 life.")
"Hone the knife and mourn the least. Three chimes to sound the sweet, grim feast."
—Barrow witch incantation
During your turn, this creature has flying.
Whenever this creature attacks, you may pay . If you do, creatures you control get +X/+0 until end of turn, where X is the number of opponents you have.
"We fight with valor in our hearts and fire in our veins!"
This creature enters with X +1/+1 counters on it.
, Remove a +1/+1 counter from this creature: Destroy target artifact or enchantment.
Many an ancient treasure has been reduced to jagged caltrops by its snapping jaws.
Trample
Whenever this creature or another creature you control enters, this creature fights up to one target creature you don't control.
It will come to the defense of all wild things, from the shivering wren to the towering giant.
Flying, deathtouch, lifelink
Other creatures you control with flying get +1/+0.
Whenever you cast an artifact or enchantment spell, create a 1/1 blue Faerie creature token with flying.
"Rankle's pranks are child's play. My games will topple kingdoms."
When you cast this spell from your hand, copy it if you control an artifact, then copy it if you control an enchantment. You may choose new targets for the copies.
Return target nonland permanent to its owner's hand. You create a 2/2 white Knight creature token with vigilance.
Vigilance
Whenever you cast a creature spell, draw a card, then you may put a land card from your hand onto the battlefield.
, : Return target creature you control to its owner's hand.
Trample
When this creature enters, create a number of Food tokens equal to the number of opponents you have. (Food tokens are artifacts with ", , Sacrifice this token: You gain 3 life.")
, Sacrifice another nonland permanent: This creature gets +2/+2 until end of turn.
Whenever a Knight you control attacks, each opponent loses 1 life and you gain 1 life.
, Sacrifice this enchantment: Return all Knight creature cards from your graveyard to the battlefield.
"By hoof, wing, or paw. For the realm!"
—Syr Gwyn, Hero of Ashvale
Flying
Whenever Korvold enters or attacks, sacrifice another permanent.
Whenever you sacrifice a permanent, put a +1/+1 counter on Korvold and draw a card.
Transformed at his own wedding, he promptly ate the banquet, the gifts, and the guests.
Vigilance, menace
Whenever an equipped creature you control attacks, you draw a card and you lose 1 life.
Equipment you control have equip Knight .
Squires throughout the realm aspire to her mix of panache and martial prowess.
: Add one mana of any color in your commander's color identity.
It started as a mere drop of water. The Magic Mirror crystallized it into much more.
This artifact enters with a page counter on it.
Whenever your commander enters or attacks, put a page counter on this artifact.
, , Remove a page counter from this artifact: Draw a card.
: Add one mana of any color in your commander's color identity.
"Approach my tower on bended knee or depart from it as ash upon the wind."
—Gadwick, the Wizened
When this creature enters, if you control another Knight, look at the top five cards of your library. You may reveal a Knight, Aura, Equipment, or legendary artifact card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
When this creature enters, choose one —
• Scry 2.
• You gain 3 life.
• Exile another target creature you own. Return it to the battlefield under your control at the beginning of the next end step.
Affinity for Knights (This spell costs less to cast for each Knight you control.)
Creatures you control get +1/+1.
Whenever you cast a legendary spell, create a 2/2 white Knight creature token with vigilance.
, : Create a 2/2 white Knight creature token with vigilance.
When this enchantment enters, each player gains 5 life and draws a card.
At the beginning of your upkeep, if there are five colors among permanents you control, there are six or more card types among permanents you control and/or cards in your graveyard, and your life total is greater than or equal to your starting life total, you win the game.
Flying
Non-Archon creatures have base power and toughness 3/3.
When this creature enters, create two 1/1 white Human creature tokens.
Flying, lifelink
Creatures entering or dying don't cause abilities to trigger.
Vigilance (Attacking doesn't cause this creature to tap.)
Whenever a white creature you control attacks, you gain 1 life.
Whenever you cast a Knight spell, create a 1/1 white Human creature token.
Affinity for artifacts (This spell costs less to cast for each artifact you control.)
When Emry enters, mill four cards.
: Choose target artifact card in your graveyard. You may cast that card this turn. (You still pay its costs. Timing rules still apply.)
Players have no maximum hand size.
, : Each player draws X cards.
, : Each opponent mills cards equal to the number of cards in their hand.
When Gadwick enters, draw X cards.
Whenever you cast a blue spell, tap target nonland permanent an opponent controls.
This spell costs less to cast for each instant and sorcery card in your graveyard.
You have no maximum hand size.
At the beginning of your upkeep, put a knowledge counter on The Magic Mirror, then draw a card for each knowledge counter on The Magic Mirror.
: Add .
: Put an hour counter on this artifact.
At the beginning of each upkeep, put an hour counter on this artifact.
When the twelfth hour counter is put on this artifact, shuffle your hand and graveyard into your library, then draw seven cards. Exile this artifact.
You may have this enchantment enter as a copy of any artifact or enchantment on the battlefield.
Return target creature with mana value X to its owner's hand. You create X 1/1 blue Faerie creature tokens with flying.
Flying
This creature can't attack unless defending player has seven or more cards in their graveyard.
This creature can't block unless you have four or more cards in hand.
: Each player mills a card.
Whenever Ayara or another black creature you control enters, each opponent loses 1 life and you gain 1 life.
, Sacrifice another black creature: Draw a card.
Flash
When this creature enters, target Knight gains deathtouch and lifelink until end of turn.
This spell costs less to cast for each creature card in your graveyard.
Whenever a creature you control dies, put it on the bottom of its owner's library.
, , Pay 2 life: Return target creature card from your graveyard to the battlefield. Activate only as a sorcery.
Trample, haste
When this creature enters, target opponent creates three 0/1 white Goat creature tokens.
At the beginning of combat on your turn, any opponent may sacrifice a creature of their choice. If a player does, tap this creature, you gain 3 life, and you draw a card.
This creature enters with four +1/+1 counters on it.
This creature attacks each combat if able.
If damage would be dealt to this creature while it has a +1/+1 counter on it, prevent that damage and remove a +1/+1 counter from it.
Rats you control have menace.
, : Create a 1/1 black Rat creature token.
, , Sacrifice three Rats: Gain control of target creature.
Flying, haste
Whenever Rankle deals combat damage to a player, choose any number —
• Each player discards a card.
• Each player loses 1 life and draws a card.
• Each player sacrifices a creature of their choice.
This artifact enters with three wish counters on it.
, , Remove a wish counter from this artifact: Search your library for a card, put it into your hand, then shuffle. An opponent gains control of this artifact. Activate only during your turn.
Creatures of the creature type of your choice get -3/-3 until end of turn.
Flash
This spell costs less to cast for each attacking creature you control.
When Embercleave enters, attach it to target creature you control.
Equipped creature gets +1/+1 and has double strike and trample.
Equip
First strike, haste
Whenever this creature attacks, another target attacking Knight you control gets +1/+0 until end of turn.
Equip abilities you activate that target this creature cost less to activate.
2018 World Champion Javier Dominguez