Throne of Eldraine

ELD · 397 cards · Released

Castle Locthwain
Land

This land enters tapped unless you control a Swamp.

: Add .

, : Draw a card, then you lose life equal to the number of cards in your hand.

Without Locthwain's persistence, the realm would stagnate and die.

Castle Vantress
Land

This land enters tapped unless you control an Island.

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, : Scry 2.

Without Vantress's knowledge, the realm would lose itself in darkness.

Dwarven Mine
Land — Mountain

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This land enters tapped unless you control three or more other Mountains.

When this land enters untapped, create a 1/1 red Dwarf creature token.

Fabled Passage
Land

, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Then if you control four or more lands, untap that land.

From here, the path to anywhere may be found.

Gingerbread Cabin
Land — Forest

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This land enters tapped unless you control three or more other Forests.

When this land enters untapped, create a Food token. (It's an artifact with ", , Sacrifice this token: You gain 3 life.")

Idyllic Grange
Land — Plains

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This land enters tapped unless you control three or more other Plains.

When this land enters untapped, put a +1/+1 counter on target creature you control.

Every hero's journey starts somewhere.

Mystic Sanctuary
Land — Island

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This land enters tapped unless you control three or more other Islands.

When this land enters untapped, you may put target instant or sorcery card from your graveyard on top of your library.

Tournament Grounds
Land

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: Add , , or . Spend this mana only to cast a Knight or Equipment spell.

No one knows when the tournament began. All they know is that it will never end.

Witch's Cottage
Land — Swamp

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This land enters tapped unless you control three or more other Swamps.

When this land enters untapped, you may put target creature card from your graveyard on top of your library.

Plains
Basic Land — Plains

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Plains
Basic Land — Plains

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Plains
Basic Land — Plains

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Plains
Basic Land — Plains

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Island
Basic Land — Island

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Island
Basic Land — Island

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Island
Basic Land — Island

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Island
Basic Land — Island

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Swamp
Basic Land — Swamp

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Swamp
Basic Land — Swamp

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Swamp
Basic Land — Swamp

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Swamp
Basic Land — Swamp

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Mountain
Basic Land — Mountain

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Mountain
Basic Land — Mountain

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Mountain
Basic Land — Mountain

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Mountain
Basic Land — Mountain

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Forest
Basic Land — Forest

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Forest
Basic Land — Forest

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Forest
Basic Land — Forest

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Forest
Basic Land — Forest

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Garruk, Cursed Huntsman
Legendary Planeswalker — Garruk

[0]: Create two 2/2 black and green Wolf creature tokens with "When this token dies, put a loyalty counter on each Garruk you control."

[−3]: Destroy target creature. Draw a card.

[−6]: You get an emblem with "Creatures you control get +3/+3 and have trample."

Loyalty: 5
Oko, Thief of Crowns
Legendary Planeswalker — Oko

[+2]: Create a Food token. (It's an artifact with ", , Sacrifice this token: You gain 3 life.")

[+1]: Target artifact or creature loses all abilities and becomes a green Elk creature with base power and toughness 3/3.

[−5]: Exchange control of target artifact or creature you control and target creature an opponent controls with power 3 or less.

Loyalty: 4
The Royal Scions
Legendary Planeswalker — Will Rowan

[+1]: Draw a card, then discard a card.

[+1]: Target creature gets +2/+0 and gains first strike and trample until end of turn.

[−8]: Draw four cards. When you do, The Royal Scions deals damage to any target equal to the number of cards in your hand.

Loyalty: 5
Ardenvale Tactician
Creature — Human Knight

Flying

In a castle that prizes loyalty above all, the bond between knight and griffin is unmatched.

2/3
Dizzying Swoop
Instant — Adventure

Tap up to two target creatures. (Then exile this card. You may cast the creature later from exile.)

In a castle that prizes loyalty above all, the bond between knight and griffin is unmatched.

Faerie Guidemother
Creature — Faerie

Flying

No one is so lost that a faerie can't find them.

1/1
Gift of the Fae
Sorcery — Adventure

Target creature gets +2/+1 and gains flying until end of turn. (Then exile this card. You may cast the creature later from exile.)

No one is so lost that a faerie can't find them.

Giant Killer
Creature — Human Peasant

, : Tap target creature.

"What size advantage? They never even see me coming."

1/2
Chop Down
Instant — Adventure

Destroy target creature with power 4 or greater. (Then exile this card. You may cast the creature later from exile.)

"What size advantage? They never even see me coming."

Lonesome Unicorn
Creature — Unicorn

Vigilance

3/3
Rider in Need
Sorcery — Adventure

Create a 2/2 white Knight creature token with vigilance. (Then exile this card. You may cast the creature later from exile.)

Realm-Cloaked Giant
Creature — Giant

Vigilance

7/7
Cast Off
Sorcery — Adventure

Destroy all non-Giant creatures. (Then exile this card. You may cast the creature later from exile.)

Shepherd of the Flock
Creature — Human Peasant

Not all heroes carry swords.

3/1
Usher to Safety
Instant — Adventure

Return target permanent you control to its owner's hand. (Then exile this card. You may cast the creature later from exile.)

Not all heroes carry swords.

Silverflame Squire
Creature — Human Soldier

Beacons along the borderlands are lit at any incursion from the wilds.

2/1
On Alert
Instant — Adventure

Target creature gets +2/+2 until end of turn. Untap it. (Then exile this card. You may cast the creature later from exile.)

Beacons along the borderlands are lit at any incursion from the wilds.

Animating Faerie
Creature — Faerie

Flying

A true puppet master has no need for strings.

2/2
Bring to Life
Sorcery — Adventure

Target noncreature artifact you control becomes a 0/0 artifact creature. Put four +1/+1 counters on it.

A true puppet master has no need for strings.

Brazen Borrower
Creature — Faerie Rogue

Flash

Flying

This creature can block only creatures with flying.

3/1
Petty Theft
Instant — Adventure

Return target nonland permanent an opponent controls to its owner's hand.

Fae of Wishes
Creature — Faerie Wizard

Flying

, Discard two cards: Return this creature to its owner's hand.

1/4
Granted
Sorcery — Adventure

You may reveal a noncreature card you own from outside the game and put it into your hand.

Hypnotic Sprite
Creature — Faerie

Flying

2/1
Mesmeric Glare
Instant — Adventure

Counter target spell with mana value 3 or less. (Then exile this card. You may cast the creature later from exile.)

Merfolk Secretkeeper
Creature — Merfolk Wizard

Merfolk curiosity usually has dire consequences, but rarely for the merfolk.

0/4
Venture Deeper
Sorcery — Adventure

Target player mills four cards. (Then exile this card. You may cast the creature later from exile.)

Merfolk curiosity usually has dire consequences, but rarely for the merfolk.

Queen of Ice
Creature — Human Noble Wizard

Whenever this creature deals combat damage to a creature, tap that creature. It doesn't untap during its controller's next untap step.

2/3
Rage of Winter
Sorcery — Adventure

Tap target creature. It doesn't untap during its controller's next untap step. (Then exile this card. You may cast the creature later from exile.)

Foulmire Knight
Creature — Zombie Knight

Deathtouch

1/1
Profane Insight
Instant — Adventure

You draw a card and you lose 1 life. (Then exile this card. You may cast the creature later from exile.)

Murderous Rider
Creature — Zombie Knight

Lifelink

When this creature dies, put it on the bottom of its owner's library.

2/3
Swift End
Instant — Adventure

Destroy target creature or planeswalker. You lose 2 life. (Then exile this card. You may cast the creature later from exile.)

Order of Midnight
Creature — Human Knight

Flying

This creature can't block.

2/2
Alter Fate
Sorcery — Adventure

Return target creature card from your graveyard to your hand. (Then exile this card. You may cast the creature later from exile.)

Reaper of Night
Creature — Specter

Whenever this creature attacks, if defending player has two or fewer cards in hand, it gains flying until end of turn.

4/5
Harvest Fear
Sorcery — Adventure

Target opponent discards two cards. (Then exile this card. You may cast the creature later from exile.)

Smitten Swordmaster
Creature — Human Knight

Lifelink

"My quest? Why, to marry Ayara. Or die trying."

2/1
Curry Favor
Sorcery — Adventure

You gain X life and each opponent loses X life, where X is the number of Knights you control.

"My quest? Why, to marry Ayara. Or die trying."

Bonecrusher Giant
Creature — Giant

Whenever this creature becomes the target of a spell, this creature deals 2 damage to that spell's controller.

Not every tale ends in glory.

4/3
Stomp
Instant — Adventure

Damage can't be prevented this turn. Stomp deals 2 damage to any target.

Not every tale ends in glory.

Embereth Shieldbreaker
Creature — Human Knight

"Courage is the only shield I need."

2/1
Battle Display
Sorcery — Adventure

Destroy target artifact. (Then exile this card. You may cast the creature later from exile.)

"Courage is the only shield I need."

Merchant of the Vale
Creature — Human Peasant

, Discard a card: Draw a card.

"Buying old, worn out junk. Selling marvels of real value."

2/3
Haggle
Instant — Adventure

You may discard a card. If you do, draw a card. (Then exile this card. You may cast the creature later from exile.)

"Buying old, worn out junk. Selling marvels of real value."

Rimrock Knight
Creature — Dwarf Knight

This creature can't block.

3/1
Boulder Rush
Instant — Adventure

Target creature gets +2/+0 until end of turn. (Then exile this card. You may cast the creature later from exile.)

Beanstalk Giant
Creature — Giant

Beanstalk Giant's power and toughness are each equal to the number of lands you control.

*/*
Fertile Footsteps
Sorcery — Adventure

Search your library for a basic land card, put it onto the battlefield, then shuffle. (Then exile this card. You may cast the creature later from exile.)

Curious Pair
Creature — Human Peasant

"It's gingerbread, like Mother makes. What is there to be afraid of?"

1/3
Treats to Share
Sorcery — Adventure

Create a Food token. (Then exile this card. You may cast the creature later from exile. A Food token is an artifact with ", , Sacrifice this token: You gain 3 life.")

"It's gingerbread, like Mother makes. What is there to be afraid of?"

Flaxen Intruder
Creature — Human Berserker

Whenever this creature deals combat damage to a player, you may sacrifice it. When you do, destroy target artifact or enchantment.

The middle blade was just right.

1/2
Welcome Home
Sorcery — Adventure

Create three 2/2 green Bear creature tokens. (Then exile this card. You may cast the creature later from exile.)

The middle blade was just right.

Garenbrig Carver
Creature — Human Warrior

Countless knights of Garenbrig owe their lives to his peerless craftsmanship.

3/2
Shield's Might
Instant — Adventure

Target creature gets +2/+2 until end of turn. (Then exile this card. You may cast the creature later from exile.)

Countless knights of Garenbrig owe their lives to his peerless craftsmanship.

Lovestruck Beast
Creature — Beast Noble

This creature can't attack unless you control a 1/1 creature.

His mind chose solitude, but his heart disagreed.

5/5
Heart's Desire
Sorcery — Adventure

Create a 1/1 white Human creature token. (Then exile this card. You may cast the creature later from exile.)

His mind chose solitude, but his heart disagreed.

Rosethorn Acolyte
Creature — Elf Druid

: Add one mana of any color.

"Old battlefields make great gardens. So rich from the blood of the fallen."

2/3
Seasonal Ritual
Sorcery — Adventure

Add one mana of any color. (Then exile this card. You may cast the creature later from exile.)

"Old battlefields make great gardens. So rich from the blood of the fallen."