This land enters tapped unless you control a Swamp.
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, : Draw a card, then you lose life equal to the number of cards in your hand.
Without Locthwain's persistence, the realm would stagnate and die.
This land enters tapped unless you control an Island.
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, : Scry 2.
Without Vantress's knowledge, the realm would lose itself in darkness.
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This land enters tapped unless you control three or more other Mountains.
When this land enters untapped, create a 1/1 red Dwarf creature token.
, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Then if you control four or more lands, untap that land.
From here, the path to anywhere may be found.
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This land enters tapped unless you control three or more other Forests.
When this land enters untapped, create a Food token. (It's an artifact with ", , Sacrifice this token: You gain 3 life.")
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This land enters tapped unless you control three or more other Plains.
When this land enters untapped, put a +1/+1 counter on target creature you control.
Every hero's journey starts somewhere.
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This land enters tapped unless you control three or more other Islands.
When this land enters untapped, you may put target instant or sorcery card from your graveyard on top of your library.
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: Add , , or . Spend this mana only to cast a Knight or Equipment spell.
No one knows when the tournament began. All they know is that it will never end.
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This land enters tapped unless you control three or more other Swamps.
When this land enters untapped, you may put target creature card from your graveyard on top of your library.
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[0]: Create two 2/2 black and green Wolf creature tokens with "When this token dies, put a loyalty counter on each Garruk you control."
[−3]: Destroy target creature. Draw a card.
[−6]: You get an emblem with "Creatures you control get +3/+3 and have trample."
[+2]: Create a Food token. (It's an artifact with ", , Sacrifice this token: You gain 3 life.")
[+1]: Target artifact or creature loses all abilities and becomes a green Elk creature with base power and toughness 3/3.
[−5]: Exchange control of target artifact or creature you control and target creature an opponent controls with power 3 or less.
[+1]: Draw a card, then discard a card.
[+1]: Target creature gets +2/+0 and gains first strike and trample until end of turn.
[−8]: Draw four cards. When you do, The Royal Scions deals damage to any target equal to the number of cards in your hand.
Flying
In a castle that prizes loyalty above all, the bond between knight and griffin is unmatched.
Tap up to two target creatures. (Then exile this card. You may cast the creature later from exile.)
In a castle that prizes loyalty above all, the bond between knight and griffin is unmatched.
Flying
No one is so lost that a faerie can't find them.
Target creature gets +2/+1 and gains flying until end of turn. (Then exile this card. You may cast the creature later from exile.)
No one is so lost that a faerie can't find them.
, : Tap target creature.
"What size advantage? They never even see me coming."
Destroy target creature with power 4 or greater. (Then exile this card. You may cast the creature later from exile.)
"What size advantage? They never even see me coming."
Vigilance
Create a 2/2 white Knight creature token with vigilance. (Then exile this card. You may cast the creature later from exile.)
Vigilance
Destroy all non-Giant creatures. (Then exile this card. You may cast the creature later from exile.)
Not all heroes carry swords.
Return target permanent you control to its owner's hand. (Then exile this card. You may cast the creature later from exile.)
Not all heroes carry swords.
Beacons along the borderlands are lit at any incursion from the wilds.
Target creature gets +2/+2 until end of turn. Untap it. (Then exile this card. You may cast the creature later from exile.)
Beacons along the borderlands are lit at any incursion from the wilds.
Flying
A true puppet master has no need for strings.
Target noncreature artifact you control becomes a 0/0 artifact creature. Put four +1/+1 counters on it.
A true puppet master has no need for strings.
Flash
Flying
This creature can block only creatures with flying.
Return target nonland permanent an opponent controls to its owner's hand.
Flying
, Discard two cards: Return this creature to its owner's hand.
You may reveal a noncreature card you own from outside the game and put it into your hand.
Flying
Counter target spell with mana value 3 or less. (Then exile this card. You may cast the creature later from exile.)
Merfolk curiosity usually has dire consequences, but rarely for the merfolk.
Target player mills four cards. (Then exile this card. You may cast the creature later from exile.)
Merfolk curiosity usually has dire consequences, but rarely for the merfolk.
Whenever this creature deals combat damage to a creature, tap that creature. It doesn't untap during its controller's next untap step.
Tap target creature. It doesn't untap during its controller's next untap step. (Then exile this card. You may cast the creature later from exile.)
Deathtouch
You draw a card and you lose 1 life. (Then exile this card. You may cast the creature later from exile.)
Lifelink
When this creature dies, put it on the bottom of its owner's library.
Destroy target creature or planeswalker. You lose 2 life. (Then exile this card. You may cast the creature later from exile.)
Flying
This creature can't block.
Return target creature card from your graveyard to your hand. (Then exile this card. You may cast the creature later from exile.)
Whenever this creature attacks, if defending player has two or fewer cards in hand, it gains flying until end of turn.
Target opponent discards two cards. (Then exile this card. You may cast the creature later from exile.)
Lifelink
"My quest? Why, to marry Ayara. Or die trying."
You gain X life and each opponent loses X life, where X is the number of Knights you control.
"My quest? Why, to marry Ayara. Or die trying."
Whenever this creature becomes the target of a spell, this creature deals 2 damage to that spell's controller.
Not every tale ends in glory.
Damage can't be prevented this turn. Stomp deals 2 damage to any target.
Not every tale ends in glory.
"Courage is the only shield I need."
Destroy target artifact. (Then exile this card. You may cast the creature later from exile.)
"Courage is the only shield I need."
, Discard a card: Draw a card.
"Buying old, worn out junk. Selling marvels of real value."
You may discard a card. If you do, draw a card. (Then exile this card. You may cast the creature later from exile.)
"Buying old, worn out junk. Selling marvels of real value."
This creature can't block.
Target creature gets +2/+0 until end of turn. (Then exile this card. You may cast the creature later from exile.)
Beanstalk Giant's power and toughness are each equal to the number of lands you control.
Search your library for a basic land card, put it onto the battlefield, then shuffle. (Then exile this card. You may cast the creature later from exile.)
"It's gingerbread, like Mother makes. What is there to be afraid of?"
Create a Food token. (Then exile this card. You may cast the creature later from exile. A Food token is an artifact with ", , Sacrifice this token: You gain 3 life.")
"It's gingerbread, like Mother makes. What is there to be afraid of?"
Whenever this creature deals combat damage to a player, you may sacrifice it. When you do, destroy target artifact or enchantment.
The middle blade was just right.
Create three 2/2 green Bear creature tokens. (Then exile this card. You may cast the creature later from exile.)
The middle blade was just right.
Countless knights of Garenbrig owe their lives to his peerless craftsmanship.
Target creature gets +2/+2 until end of turn. (Then exile this card. You may cast the creature later from exile.)
Countless knights of Garenbrig owe their lives to his peerless craftsmanship.
This creature can't attack unless you control a 1/1 creature.
His mind chose solitude, but his heart disagreed.
Create a 1/1 white Human creature token. (Then exile this card. You may cast the creature later from exile.)
His mind chose solitude, but his heart disagreed.
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"Old battlefields make great gardens. So rich from the blood of the fallen."
Add one mana of any color. (Then exile this card. You may cast the creature later from exile.)
"Old battlefields make great gardens. So rich from the blood of the fallen."