When this creature enters, it fights up to one target creature you don't control.
Sacrifice a Food: Put a +1/+1 counter on this creature. It gains indestructible until end of turn. Tap it.
Flash (You may cast this spell any time you could cast an instant.)
Reach (This creature can block creatures with flying.)
Whenever another non-Human creature you control enters, you may pay . When you do, put X +1/+1 counters on this creature.
Whenever this creature attacks or blocks, if you control another non-Human creature, this creature gets +1/+1 until end of turn.
"This one was wearing shoes made of glass. She'll be no ordinary prey."
Create three 1/1 green Boar creature tokens with "When this token dies, create a Food token." (A Food token is an artifact with ", , Sacrifice this token: You gain 3 life.")
"The monster was gaining on them. Twice it had found them. There was only one place left to hide."
—Tales of the Fae
Yorvo enters with four +1/+1 counters on it.
Whenever another green creature you control enters, put a +1/+1 counter on Yorvo. Then if that creature's power is greater than Yorvo's power, put another +1/+1 counter on Yorvo.
Return up to X target artifact and/or non-Aura enchantment cards each with mana value X or less from your graveyard to the battlefield. If X is 6 or more, those permanents are 4/4 creatures in addition to their other types.
At the beginning of each player's upkeep, that player sacrifices a nonland, nontoken permanent of their choice. If that player can't, they discard a card, they lose 2 life, you draw a card, you gain 2 life, you create a 2/2 white Knight creature token with vigilance, then you sacrifice this enchantment.
In the end, death usually has its way.
Choose one —
• Counter target spell with mana value less than or equal to the number of cards in its controller's graveyard.
• Destroy target creature with mana value less than or equal to the number of cards in its controller's graveyard.
Exile the top five cards of your library. You may play cards exiled this way until the end of your next turn.
You may play an additional land this turn.
The guards kindled the hearth and locked the door to Ellwen's chamber. By morning, the fire was out and Ellwen was gone.
Vigilance
This creature gets +1/+1 for each color among permanents you control.
: For each color among permanents you control, add one mana of that color.
Its wide-reaching roots draw more than water.
[0]: Create two 2/2 black and green Wolf creature tokens with "When this token dies, put a loyalty counter on each Garruk you control."
[−3]: Destroy target creature. Draw a card.
[−6]: You get an emblem with "Creatures you control get +3/+3 and have trample."
Each other non-Human creature you control enters with an additional +1/+1 counter on it.
"Does it matter what it is? Take it and be grateful!"
Whenever you draw your second card each turn, create a 1/1 blue Faerie creature token with flying.
: Draw a card, then discard a card.
"I agreed to light his way as long as he always had my back."
—Squill, Mistford pixie
Other Knights you control get +1/+1.
"I fight for my daughter, who may not set foot on a battlefield for many years. Remember who you fight for."
Flash
, Sacrifice an Island: This creature can't be blocked this turn.
, Sacrifice a Swamp: You gain 1 life and draw a card.
: Exile five target cards from an opponent's graveyard. Return this card from your graveyard to your hand. Activate only as a sorcery.
Flying
: Add or .
Neither hostile nor friendly, pixies flit through the forest seeking the treasures of the wilds.
[+2]: Create a Food token. (It's an artifact with ", , Sacrifice this token: You gain 3 life.")
[+1]: Target artifact or creature loses all abilities and becomes a green Elk creature with base power and toughness 3/3.
[−5]: Exchange control of target artifact or creature you control and target creature an opponent controls with power 3 or less.
At the beginning of your upkeep, choose one at random. Create a red and white creature token with those characteristics.
• 3/1 Human Warrior with trample and haste.
• 2/1 Human Cleric with lifelink and haste.
• 1/2 Human Rogue with haste and "When this token enters, it deals 1 damage to any target."
[+1]: Draw a card, then discard a card.
[+1]: Target creature gets +2/+0 and gains first strike and trample until end of turn.
[−8]: Draw four cards. When you do, The Royal Scions deals damage to any target equal to the number of cards in your hand.
Whenever this creature attacks or blocks, create a Food token. (It's an artifact with ", , Sacrifice this token: You gain 3 life.")
Sacrifice two Foods: Draw a card.
None of the other villagers dare venture into the wilds, so she feeds the whole hamlet herself.
Flying, vigilance
This creature gets +1/+1 as long as you control an artifact.
This creature gets +1/+1 as long as you control an enchantment.
Equipped creature gets +2/+2.
Equip Knight
Equip
"A traditional lance is fine for the Burning Yard, but in the wilds you need a nastier bite."
—Kenver, Embereth weaponsmith
Menace
At the beginning of your upkeep, each player draws a card and loses 1 life.
"As she reached the pinnacle, lightning flashed and her eyes blazed with newfound power."
—Legend of the Gilded Knights
Whenever you cast a creature spell that has an Adventure, put a +1/+1 counter on this creature. (It doesn't need to have gone on the adventure first.)
"A good steed will carry you home. A great steed will carry you to glory."
—Syr Alin, the Lion's Claw
Deathtouch
Wintermoor Commander's toughness is equal to the number of Knights you control.
Whenever this creature attacks, another target Knight you control gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
Flying
When this creature enters, look at the top four cards of your library. You may reveal an artifact or enchantment card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Target opponent reveals their hand. You choose a nonland card from that player's graveyard or hand and exile it. You may cast that card for as long as it remains exiled, and you may spend mana as though it were mana of any color to cast that spell.
Haste
When you gain life for the first time each turn, return this card from your graveyard to your hand.
"Headed to the wilds? Beware the dead riders who serve the Shadow Queen."
—Scalan, Edgewall innkeeper
Menace (This creature can't be blocked except by two or more creatures.)
, Sacrifice another creature or an artifact: This creature deals 2 damage to target creature or planeswalker.
Nothing remains of his foes but the gripping story of their downfall.
Double strike
: This creature gets +1/+1 until end of turn.
He endured the white-hot blaze of the Circle and the sweltering heat of the Irencrag, and he emerged victorious.
Flying
Whenever this creature enters or attacks, you may discard a card. If you do, draw a card.
Despite its ferocity, its favor can be won with a gift of something it's never seen before.
: Creatures you control get +1/+1 until end of turn.
Create two 1/1 white Human creature tokens. (Then exile this card. You may cast the creature later from exile.)
This creature can't be blocked by Knights or Walls.
"He has strength and courage—just way, way too much of both."
—Syr Faren, the Hengehammer
: This creature gains lifelink until end of turn.
: This creature gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
"Respect the wilds? Certainly. Fear them? No."
Whenever you cast a spell with mana value 5 or greater, draw a card.
While humans hear only a deafening roar, the fae hear music of breathtaking beauty.
Adamant — When this creature enters, if at least three mana of the same color was spent to cast it, draw a card.
Some are annoyed by the constant ticking as they clean the cobbles, but to the castle custodians, there's no sweeter sound.
Defender
: Creatures you control gain haste until end of turn.
"The Northern Beacon flared, and even before the drawbridge finished its descent, the knights charged out."
—Legend of the Gilded Knights
When this Vehicle enters, create two 1/1 white Mouse creature tokens.
Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)
Haste (This creature can attack and as soon as it comes under your control.)
: This creature can't be blocked this turn except by creatures with haste.
, , Sacrifice this creature: You gain 3 life.
The unlabeled vial was not vanilla extract after all.
When this artifact enters, draw a card.
, , Sacrifice this artifact: Add one mana of any color.
, , Sacrifice this artifact: You gain 3 life.
Adamant — If at least three mana of the same color was spent to cast this spell, this creature enters with a +1/+1 counter on it.
Everything that inhabits Garenbrig is affected by the wild magic flowing through the Great Henge.
As this artifact enters, choose a color.
Creatures you control of the chosen color get +1/+0.
: Add one mana of the chosen color.
When this creature enters, scry 1.
Exile this creature: Create a 1/1 white Human creature token.
"The strings were gone, but he still felt the pull of invisible forces tugging at his mind."
—Beyond the Great Henge
: This creature gets +1/+0 until end of turn.
"Don't let it fool you. Many of us got our first scars from Syr Nobody."
—Syr Layne, knight of Embereth
: This creature gets +2/+0 and gains flying until end of turn.
"As the traitor hurried across the courtyard, its eyes snapped open. It was time to pay the queen a visit."
—Beyond the Great Henge
Whenever you cast an Adventure instant or sorcery spell, copy it. You may choose new targets for the copy.
Syr Branigan always remembered to kiss his good luck charm, having lost his foot to wolverines the last time he forgot.
When this creature enters, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
It frequently predicts imminent death by devouring.
Defender
: This creature gets +2/+0 and gains trample until end of turn. It can attack this turn as though it didn't have defender.
"It wandered slowly across the landscape, calling out in its lonely voice, but no other castles answered its cries."
—Beyond the Great Henge
, , Sacrifice this artifact: It deals 3 damage to target creature.
"It's a witch's trick, this cauldron full of pain. I wouldn't dump it on any but the wicked."
Shambling Suit's power is equal to the number of artifacts and/or enchantments you control.
"The young squire gripped her sword as the clanking stranger emerged. It was no knight that had come to challenge her."
—Beyond the Great Henge
Vigilance
: Add one mana of any color.
"Accursed scarecrow! Sending folk in every direction is the same as sending them nowhere at all."
—Corliss the Wanderer
Whenever you sacrifice another permanent, you may pay . If you do, create a token that's a copy of this creature.
"Reynald wished for an army to sweep away his enemies. The fae king smiled."
—Beyond the Great Henge
As this artifact enters, look at an opponent's hand, then choose any card name.
Activated abilities of sources with the chosen name can't be activated unless they're mana abilities.
: Add one mana of any color.
, : Tap target creature.
"Though long forgotten, the wheel continued to turn, spinning fate from a dusty attic."
—Beyond the Great Henge
Reach, trample, protection from multicolored
This creature enters with X +1/+1 counters on it.
Cast out of Garenbrig for his crimes, Ennor turned to fae magic to fashion the perfect weapon for his revenge.
This artifact enters with three +1/+1 counters on it.
: Move a +1/+1 counter from this artifact onto target creature. Activate only as a sorcery.
No weapon stays on the rack for long in the Burning Yard.
, Sacrifice a creature: Create a Food token. If the sacrificed creature's toughness was 4 or greater, create two Food tokens instead. (They're artifacts with ", , Sacrifice this token: You gain 3 life.")
The wafting smells are both scrumptious and suspicious.
This land enters tapped unless you control a Plains.
: Add .
, : Create a 1/1 white Human creature token.
Without Ardenvale's loyalty, the realm would greedily devour itself.
This land enters tapped unless you control a Mountain.
: Add .
, : Creatures you control get +1/+0 until end of turn.
Without Embereth's courage, the realm would falter and fall.
This land enters tapped unless you control a Forest.
: Add .
, : Add six . Spend this mana only to cast creature spells or activate abilities of creatures.
Without Garenbrig's strength, the realm would succumb to the wilds.