Eternal Masters

EMA · 249 cards · Released

Aven Riftwatcher
Creature — Bird Rebel Soldier

Flying

Vanishing 3 (This creature enters with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)

When this creature enters or leaves the battlefield, you gain 2 life.

2/3
Balance
Sorcery

Each player chooses a number of lands they control equal to the number of lands controlled by the player who controls the fewest, then sacrifices the rest. Players discard cards and sacrifice creatures the same way.

Ballynock Cohort
Creature — Kithkin Soldier

First strike

This creature gets +1/+1 as long as you control another white creature.

A kithkin's worst enemy is solitude.

2/2
Benevolent Bodyguard
Creature — Human Cleric

Sacrifice this creature: Target creature you control gains protection from the color of your choice until end of turn.

"My destiny is to save others so their destinies may be achieved."

1/1
Calciderm
Creature — Beast

Shroud (This creature can't be the target of spells or abilities.)

Vanishing 4 (This creature enters with four time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)

5/5
Coalition Honor Guard
Creature — Human Flagbearer

While an opponent is choosing targets as part of casting a spell they control or activating an ability they control, that player must choose at least one Flagbearer on the battlefield if able.

Giving little thought to their own defense, they carried the flag that united their army.

2/4
Eight-and-a-Half-Tails
Legendary Creature — Fox Cleric

: Target permanent you control gains protection from white until end of turn.

: Target spell or permanent becomes white until end of turn.

"Virtue is an inner light that can prevail in every soul."

2/2
Elite Vanguard
Creature — Human Soldier

The vanguard is skilled at waging war alone. The enemy is often defeated before its reinforcements reach the front.

2/1
Enlightened Tutor
Instant

Search your library for an artifact or enchantment card, reveal it, then shuffle and put that card on top.

"Organization is often undervalued but rarely unjustified."

—Frasio, royal archivist

Faith's Fetters
Enchantment — Aura

Enchant permanent

When this Aura enters, you gain 4 life.

Enchanted permanent can't attack or block, and its activated abilities can't be activated unless they're mana abilities.

Field of Souls
Enchantment

Whenever a nontoken creature is put into your graveyard from the battlefield, create a 1/1 white Spirit creature token with flying.

Glimmerpoint Stag
Creature — Elk

Vigilance

When this creature enters, exile another target permanent. Return that card to the battlefield under its owner's control at the beginning of the next end step.

3/3
Honden of Cleansing Fire
Legendary Enchantment — Shrine

At the beginning of your upkeep, you gain 2 life for each Shrine you control.

To the sorrow of all, its fire was turned toward those who worshipped it.

Humble
Instant

Until end of turn, target creature loses all abilities and has base power and toughness 0/1.

Through failure we learn our finest lessons in humility.

Intangible Virtue
Enchantment

Creature tokens you control get +1/+1 and have vigilance.

In life, they were a motley crew: farmers, lords, cutpurses, priests. In death, they are united in singular, benevolent purpose.

Jareth, Leonine Titan
Legendary Creature — Cat Giant

Whenever Jareth blocks, it gets +7/+7 until end of turn.

: Jareth gains protection from the color of your choice until end of turn.

Light's champion in the stronghold of darkness.

4/7
Karmic Guide
Creature — Angel Spirit

Flying, protection from black

Echo (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)

When this creature enters, return target creature card from your graveyard to the battlefield.

2/2
Kor Hookmaster
Creature — Kor Soldier

When this creature enters, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step.

"For us, a rope represents the ties that bind the kor. For you, it's more literal."

2/2
Mesa Enchantress
Creature — Human Druid

Whenever you cast an enchantment spell, you may draw a card.

"Scholars seek to understand the way the world is. I wish to shape the world into what it should be."

0/2
Mistral Charger
Creature — Pegasus

Flying

Some sky steeds break from the thundering herd to ride free on the open winds.

2/1
Monk Idealist
Creature — Human Monk Cleric

When this creature enters, return target enchantment card from your graveyard to your hand.

"Belief is the strongest mortar."

2/2
Mother of Runes
Creature — Human Cleric

: Target creature you control gains protection from the color of your choice until end of turn.

She will not touch a weapon, yet she is the greatest protector her people have ever known.

1/1
Pacifism
Enchantment — Aura

Enchant creature

Enchanted creature can't attack or block.

For the first time in his life, Grakk felt a little warm and fuzzy inside.

Raise the Alarm
Instant

Create two 1/1 white Soldier creature tokens.

Like blinking or breathing, responding to an alarm is an involuntary reflex.

Rally the Peasants
Instant

Creatures you control get +2/+0 until end of turn.

Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

"If you must go out at night, bring a mob."

—Master of the Elgaud Cathars

Seal of Cleansing
Enchantment

Sacrifice this enchantment: Destroy target artifact or enchantment.

"Find the dens of evil and flood them with light."

—Hulo, the Penitent Wanderer

Second Thoughts
Instant

Exile target attacking creature.

Draw a card.

It suddenly dawned on Jorin that farming was quite a noble profession.

Serra Angel
Creature — Angel

Flying

Vigilance (Attacking doesn't cause this creature to tap.)

Follow the light. In its absence, follow her.

4/4
Shelter
Instant

Target creature you control gains protection from the color of your choice until end of turn.

Draw a card.

Good strategists seize opportunities. Great strategists make their own.

Soulcatcher
Creature — Bird Soldier

Flying

Whenever a creature with flying dies, put a +1/+1 counter on this creature.

"Their spirits walk the winds and fill my soul."

1/1
Squadron Hawk
Creature — Bird

Flying

When this creature enters, you may search your library for up to three cards named Squadron Hawk, reveal them, put them into your hand, then shuffle.

1/1
Swords to Plowshares
Instant

Exile target creature. Its controller gains life equal to its power.

The smallest seed of regret can bloom into redemption.

Unexpectedly Absent
Instant

Put target nonland permanent into its owner's library just beneath the top X cards of that library.

Once you've been dragged down the currents of time, you'll never quite trust your own permanence again.

Wall of Omens
Creature — Wall

Defender

When this creature enters, draw a card.

"I search for a vision of Zendikar that does not include the Eldrazi."

—Expedition journal entry

0/4
War Priest of Thune
Creature — Human Cleric

When this creature enters, you may destroy target enchantment.

"Let nothing take away from the purity of swords clashing or of arrows taking flight toward the breast of evil."

2/2
Welkin Guide
Creature — Bird Cleric

Flying

When this creature enters, target creature gets +2/+2 and gains flying until end of turn.

"Those talons really dig into your skin, but it's better than being dropped."

—Rafiq of the Many

2/2
Whitemane Lion
Creature — Cat

Flash

When this creature enters, return a creature you control to its owner's hand.

Saltfield nomads call a sudden storm a "whitemane."

2/2
Wrath of God
Sorcery

Destroy all creatures. They can't be regenerated.

Arcanis the Omnipotent
Legendary Creature — Wizard

: Draw three cards.

: Return Arcanis to its owner's hand.

He has journeyed where none have been before. Now he returns to ensure that none follow.

3/4
Brainstorm
Instant

Draw three cards, then put two cards from your hand on top of your library in any order.

The mizzium-sphere array drove her mind deep into the thought field, where only the rarest motes of genius may be plucked.

Cephalid Sage
Creature — Octopus

Threshold — As long as there are seven or more cards in your graveyard, this creature has "When this creature enters, draw three cards, then discard two cards."

2/3
Control Magic
Enchantment — Aura

Enchant creature

You control enchanted creature.

If you don't have the best toys, find the one who does.

Counterspell
Instant

Counter target spell.

Daze
Instant

You may return an Island you control to its owner's hand rather than pay this spell's mana cost.

Counter target spell unless its controller pays .

Deep Analysis
Sorcery

Target player draws two cards.

Flashback, Pay 3 life. (You may cast this card from your graveyard for its flashback cost. Then exile it.)

"No fact escapes me. Why do you think you can?"

Diminishing Returns
Sorcery

Each player shuffles their hand and graveyard into their library. You exile the top ten cards of your library. Then each player draws up to seven cards.

Dream Twist
Instant

Target player mills three cards.

Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Fact or Fiction
Instant

Reveal the top five cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard.

Force of Will
Instant

You may pay 1 life and exile a blue card from your hand rather than pay this spell's mana cost.

Counter target spell.

"I alone determine my destiny."

Future Sight
Enchantment

Play with the top card of your library revealed.

You may play lands and cast spells from the top of your library.

"Is the inevitable any less miraculous?"

—Veldka, wandering sage

Gaseous Form
Enchantment — Aura

Enchant creature

Prevent all combat damage that would be dealt to and dealt by enchanted creature.

"It's hard to hurt anyone when you're as transparent as your motives."

—Ertai, wizard adept

Giant Tortoise
Creature — Turtle

This creature gets +0/+3 as long as it's untapped.

In the coastal states of Jhess and Valeron, "tortoise" is a synonym for "stubborn."

1/1
Glacial Wall
Creature — Wall

Defender (This creature can't attack.)

"There is no confusion as to the boundary of the archmage's territory."

—Ippin, master cartographer

0/7
Honden of Seeing Winds
Legendary Enchantment — Shrine

At the beginning of your upkeep, draw a card for each Shrine you control.

To the sorrow of all, its winds found sin in the hearts of those who once learned from its wisdom.

Hydroblast
Instant

Choose one —

• Counter target spell if it's red.

• Destroy target permanent if it's red.

Fire can be savage, but it is fickle. Water is always true, its flow steady and world-shaping.

Inkwell Leviathan
Artifact Creature — Leviathan

Trample

Islandwalk (This creature can't be blocked as long as defending player controls an Island.)

Shroud (This creature can't be the target of spells or abilities.)

"Into its maw went the seventh sea, never to be seen again while the world remains."

—Esper fable

7/11
Jace, the Mind Sculptor
Legendary Planeswalker — Jace

[+2]: Look at the top card of target player's library. You may put that card on the bottom of that player's library.

[0]: Draw three cards, then put two cards from your hand on top of your library in any order.

[−1]: Return target creature to its owner's hand.

[−12]: Exile all cards from target player's library, then that player shuffles their hand into their library.

Loyalty: 3
Jetting Glasskite
Creature — Spirit

Flying

Whenever this creature becomes the target of a spell or ability for the first time each turn, counter that spell or ability.

The bolt struck with a flash, and there was a terrible sound, as of glass shattering, but the creature was unharmed.

4/4
Man-o'-War
Creature — Jellyfish

When this creature enters, return target creature to its owner's hand.

"Beauty to the eye does not always translate to the touch."

—Naimah, Femeref philosopher

2/2
Memory Lapse
Instant

Counter target spell. If that spell is countered this way, put it on top of its owner's library instead of into that player's graveyard.

What a lonely agony, the memory of memories lost.