Whenever you cast a spell from your graveyard, this enchantment deals 2 damage to any target.
Mist is the geists' sorrow. Wind is their pain. Fire is their vengeance.
Carbonize deals 3 damage to any target. If it's a creature, it can't be regenerated this turn, and if it would die this turn, exile it instead.
"There's no coming back from that."
—Jaya Ballard
Chain Lightning deals 3 damage to any target. Then that player or that permanent's controller may pay . If the player does, they may copy this spell and may choose a new target for that copy.
Echo (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
When this creature enters, it deals 4 damage to each other creature.
Draw two cards, then discard a card at random.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Her mind was quite gone, yet she spoke nothing but truth.
Defender
When this creature dies, create a 2/2 red Dragon creature token with flying and ": This token gets +1/+0 until end of turn."
Dragon birth lairs are littered with treasure to entice the young from their eggs.
Flash
When this creature enters, copy target instant or sorcery spell. You may choose new targets for the copy.
"It has been my experience that disasters like to strike in pairs."
Draw two cards, then discard two cards.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
"Avacyn has abandoned us! We have nothing left except what we can take!"
Haste
When this creature enters, target creature can't block this turn.
"I'll put my sword down only to die. And I don't plan on doing that today."
Firebolt deals 2 damage to any target.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
"There's more where that came from!"
Flame Jab deals 1 damage to any target.
Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
"Fire's out. Should be safe now."
—Gnarltrunk
Search your library for a card, put that card into your hand, discard a card at random, then shuffle.
"What's the worst that can happen?"
Echo (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
When this creature enters, it deals 2 damage to any target.
At the beginning of your upkeep, Honden of Infinite Rage deals damage to any target equal to the number of Shrines you control.
To the sorrow of all, its rage became focused on those who once stoked it.
Haste
Echo (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
When this creature enters, it deals 3 damage to target player or planeswalker.
Vanishing 2 (This creature enters with two time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
When this creature enters or leaves the battlefield, it deals 1 damage to target player or planeswalker.
This creature gets +1/+2 as long as you control a Forest.
It puts the "fur" in "fury."
Sacrifice this creature: It deals 1 damage to any target.
"I got it! I got it! I—"
Echo (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
When this creature enters or dies, create a 1/1 red Goblin creature token.
Attacking creatures you control get +1/+0.
The orcs' banner sends a clear message: "Stand against us and meet the same fate as the goblins."
Price of Progress deals damage to each player equal to twice the number of nonbasic lands that player controls.
Enthusiasm can be tempered in the furnace of the earth.
Choose one —
• Counter target spell if it's blue.
• Destroy target permanent if it's blue.
Water can be crushing, but it is predictable. Fire is always dynamic, its rage absolute and all-consuming.
You may exile a red card from your hand rather than pay this spell's mana cost.
Pyrokinesis deals 4 damage divided as you choose among any number of target creatures.
Target creature gets +3/+0 and gains haste until end of turn.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Flying, haste
In an attempt to restore pride to Shiv and to forge an undying legacy, Rorix traveled far to compete for glory in Otaria's Grand Coliseum.
Creatures without flying can't block this turn.
"It is not in me to tread lightly."
—Ryda, geomancer
When this creature enters, create three 1/1 red Goblin creature tokens.
, Sacrifice a Goblin: This creature deals 2 damage to any target.
: You may put a creature card from your hand onto the battlefield. That creature gains haste. Sacrifice the creature at the beginning of the next end step.
Echo (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
When this creature enters, return target creature an opponent controls to its owner's hand.
At the beginning of each player's upkeep, this enchantment deals 2 damage to that player.
If a player would gain life, that player gains no life instead.
Sacrifice two creatures: Create a 3/1 red Beast creature token named Carnivore.
"Don't spend long examining signs of its passage. That you find them at all means it's still close at hand."
—Varra, Warden of the East Road
Enchant creature
Enchanted creature gets +2/+2 and can't block.
When this Aura is put into a graveyard from the battlefield, return it to its owner's hand.
Protection from white
: This creature gets +1/+0 until end of turn.
"The efreet is a striding storm with a voice that crackles like fire."
—Qhattib, vizier of Amiqat
Flying, trample
When this creature enters, exile all other permanents you control.
When this creature leaves the battlefield, return the exiled cards to the battlefield under their owners' control.
Whenever you cast an instant or sorcery spell, create a 1/1 red Elemental creature token.
Immolation is the sincerest form of flattery.
Enchant land
When this Aura enters, draw a card.
Enchanted land has ": Add one mana of any color."
Enchant creature
Enchanted creature gets +2/+2 for each other enchantment on the battlefield.
"I pass to you all we have ever been. Go forth and become all we never could."
Shroud (This creature can't be the target of spells or abilities.)
Whenever you cast an enchantment spell, draw a card.
Trample
As long as this card is in your graveyard and you control a Forest, creatures you control have trample.
"'I have arrived,' bellowed Brawn, and the plane shuddered."
—Scroll of Beginnings
Haste
Threshold — As long as there are seven or more cards in your graveyard, this creature has "When this creature enters, creatures you control get +1/+1 and gain trample until end of turn."
When this creature enters, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle.
"These alleys are not safe. Come, I can guide you back to the market square."
Reveal the top five cards of your library. You may put a creature or enchantment card from among them into your hand. Put the rest into your graveyard.
For the first time in many years, Elspeth asked for help.
Enchant creature
Enchanted creature gets +3/+3.
When enchanted creature dies, create a 3/3 green Elephant creature token.
Whenever another Elf enters, put a +1/+1 counter on this creature.
"Our lives are woven together like the trees' branches over our heads, forming a canopy that protects us all."
When you control no other creatures, sacrifice this creature.
The king of Yavimaya's waters pays constant attention to his subjects . . . and thrives on their adulation.
This creature gets +1/+1 as long as you control a Mountain.
: This creature gains haste until end of turn. (It can attack and this turn.)
Through the smoke and flames it hunts, sniffing out the panicked and confused.
Prevent all combat damage that would be dealt this turn.
"I fear no army or beast, but only the morning fog. Our assault can survive everything else."
—Lord Hilneth
Target player shuffles up to three target cards from their graveyard into their library.
Draw a card.
When this card is put into your graveyard from your library, shuffle your graveyard into your library.
Search your library for a green creature card with mana value X or less, put it onto the battlefield, then shuffle. Shuffle Green Sun's Zenith into its owner's library.
As the green sun crowned, Phyrexian prophecies glowed on the Tree of Tales.
Draw three cards.
"Words lie. People lie. The land tells the truth."
Tap three untapped Elves you control: Add .
"Study the great spirits of our age and those of the past. Prune secrets from the branching traceries of our lineage."
—Twila, Gilt-Leaf archdruid
At the beginning of your upkeep, create a 1/1 colorless Spirit creature token for each Shrine you control.
To the sorrow of all, its web became a net that strangled those who helped weave it.
Other Elves you control get +1/+1.
, : Create a 1/1 green Elf Warrior creature token.
In a culture of beauty, the most beautiful are worshipped as gods.
If you control a Forest, rather than pay this spell's mana cost, you may have an opponent gain 3 life.
Target creature gets +4/+4 until end of turn.
: Add .
One bone broken for every twig snapped underfoot.
—Llanowar penalty for trespassing
Whenever you cast an Elf spell, you may create a 1/1 green Elf Warrior creature token.
From the highest tiers of Dawn's Light Palace to the deepest shade of Wren's Run, the silver notes of the horn shimmer through the air, and all who hear it feel its pull.
As an additional cost to cast this spell, sacrifice a green creature.
Search your library for a green creature card, put it onto the battlefield, then shuffle.
. . . but the price of Mangara's freedom was Asmira's life.
Destroy target artifact or enchantment. Its controller gains 4 life.
"The timeless, tireless jaws of nature shall one day devour us all."
—Sildark, artificer of Omu
Shroud (This creature can't be the target of spells or abilities.)
Threshold — This creature gets +2/+2 as long as there are seven or more cards in your graveyard.
One thread connected all the travelers' stories: the ferocity of the mongoose.
Enchant creature
Enchanted creature gets +2/+0 and has trample.
When this Aura is put into a graveyard from the battlefield, return it to its owner's hand.