Eternal Masters

EMA · 249 cards · Released

Merfolk Looter
Creature — Merfolk Rogue

: Draw a card, then discard a card.

Merfolk don't always know what they're looking for, but they're certain once they find it.

1/1
Mystical Tutor
Instant

Search your library for an instant or sorcery card, reveal it, then shuffle and put that card on top.

The student searches the world for meaning. The master finds worlds of meaning in the search.

Oona's Grace
Instant

Target player draws a card.

Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)

Oona grants her favored subjects a dream from her own guarded heart.

Peregrine Drake
Creature — Drake

Flying

When this creature enters, untap up to five lands.

"Always a welcome sight breaking through the clouds."

—Talrand, sky summoner

2/3
Phantom Monster
Creature — Illusion

Flying

Is it an amalgamation of faded memories or the projection of a half-remembered dream? Neither answer offers any comfort.

3/3
Phyrexian Ingester
Creature — Phyrexian Beast

Imprint — When this creature enters, you may exile target nontoken creature.

This creature gets +X/+Y, where X is the exiled creature card's power and Y is its toughness.

3/3
Prodigal Sorcerer
Creature — Human Wizard Sorcerer

: This creature deals 1 damage to any target.

"You can't learn to enjoy life's amusements in the pages of books. You must seek them out in earnest."

1/1
Quiet Speculation
Sorcery

Search target player's library for up to three cards with flashback and put them into that player's graveyard. Then the player shuffles.

"The best foresight is hindsight."

—Empress Llawan

Screeching Skaab
Creature — Zombie

When this creature enters, mill two cards.

Its screeching is the sound of you losing your mind.

2/1
Serendib Efreet
Creature — Efreet

Flying

At the beginning of your upkeep, this creature deals 1 damage to you.

Summoners of efreeti remember only the power of command, never the sting of regret.

3/4
Shoreline Ranger
Creature — Bird Soldier Ranger

Flying

Islandcycling (, Discard this card: Search your library for an Island card, reveal it, put it into your hand, then shuffle.)

3/4
Silent Departure
Sorcery

Return target creature to its owner's hand.

Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

The same magic that lets geists pass through our realm can force them out of it.

Sprite Noble
Creature — Faerie Noble

Flying

Other creatures you control with flying get +0/+1.

: Other creatures you control with flying get +1/+0 until end of turn.

"By thorn and by stone, we will fight to see the day when beauty returns to this world."

2/2
Stupefying Touch
Enchantment — Aura

Enchant creature

When this Aura enters, draw a card.

Enchanted creature's activated abilities can't be activated.

"A warrior without wit is simply meat."

Tidal Wave
Instant

Create a 5/5 blue Wall creature token with defender. Sacrifice it at the beginning of the next end step.

"The floor of the sea is paved with the shattered remnants of vessels that navigated its surface unwelcomed."

—Thassa, god of the sea

Warden of Evos Isle
Creature — Bird Wizard

Flying

Creature spells with flying you cast cost less to cast.

On Evos Isle, the swift and formidable aven enforce the will of the ruling sphinxes.

2/2
Wonder
Creature — Incarnation

Flying

As long as this card is in your graveyard and you control an Island, creatures you control have flying.

"The awestruck birds gazed at Wonder. Slowly, timidly, they rose into the air."

Scroll of Beginnings

2/2
Animate Dead
Enchantment — Aura

Enchant creature card in a graveyard

When this Aura enters, if it's on the battlefield, it loses "enchant creature card in a graveyard" and gains "enchant creature put onto the battlefield with this Aura." Return enchanted creature card to the battlefield under your control and attach this Aura to it. When this Aura leaves the battlefield, that creature's controller sacrifices it.

Enchanted creature gets -1/-0.

Annihilate
Instant

Destroy target nonblack creature. It can't be regenerated.

Draw a card.

"Whatever Yawgmoth marks, dies. There is no escape."

—Tsabo Tavoc, Phyrexian general

Blightsoil Druid
Creature — Elf Druid

, Pay 1 life: Add .

"See the beauty in death: the clean white bones lying in the fertile soil and the brightly colored moonglove sprouting from the fell earth."

1/2
Blood Artist
Creature — Vampire

Whenever this creature or another creature dies, target player loses 1 life and you gain 1 life.

"Great art can never be created without great suffering."

0/1
Braids, Cabal Minion
Legendary Creature — Human Minion

At the beginning of each player's upkeep, that player sacrifices an artifact, creature, or land of their choice.

"Home is where you can find a decent graveyard and strangers can disappear without awkward questions."

2/2
Cabal Therapy
Sorcery

Choose a nonland card name. Target player reveals their hand and discards all cards with that name.

Flashback—Sacrifice a creature. (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Carrion Feeder
Creature — Zombie

This creature can't block.

Sacrifice a creature: Put a +1/+1 counter on this creature.

Stinking of rot, it leaps between gravestones in search of its next meal.

1/1
Deadbridge Shaman
Creature — Elf Shaman

When this creature dies, target opponent discards a card.

Ending her life won't end the infestation.

3/1
Duress
Sorcery

Target opponent reveals their hand. You choose a noncreature, nonland card from it. That player discards that card.

"Don't worry. I'm not going to deprive you of all your secrets. Just your most precious one."

—Liliana Vess

Entomb
Instant

Search your library for a card, put that card into your graveyard, then shuffle.

"I'll return once you've ripened."

—Ghoulcaller Gisa

Eyeblight's Ending
Kindred Instant — Elf

Destroy target non-Elf creature.

"Those without beauty are Lorwyn's greatest tumor. The winnowers have an unpleasant duty, but a necessary one."

—Eidren, perfect of Lys Alana

Gravedigger
Creature — Zombie

When this creature enters, you may return target creature card from your graveyard to your hand.

A full coffin is like a full coffer—both are attractive to thieves.

2/2
Havoc Demon
Creature — Demon

Flying

When this creature dies, all creatures get -5/-5 until end of turn.

A cry of pain as it enters this world. A chorus of screams as it leaves.

5/5
Honden of Night's Reach
Legendary Enchantment — Shrine

At the beginning of your upkeep, target opponent discards a card for each Shrine you control.

To the sorrow of all, its dark reach grasped and crushed those who guarded its silent vigil.

Hymn to Tourach
Sorcery

Target player discards two cards at random.

The priests plead for your anguish and pray for your despair.

Ichorid
Creature — Horror

Haste

At the beginning of the end step, sacrifice this creature.

At the beginning of your upkeep, if this card is in your graveyard, you may exile a black creature card other than this card from your graveyard. If you do, return this card to the battlefield.

3/1
Innocent Blood
Sorcery

Each player sacrifices a creature of their choice.

Zombies mourn for the living and celebrate those who will soon be given the gift of death.

Lys Alana Scarblade
Creature — Elf Assassin

, Discard an Elf card: Target creature gets -X/-X until end of turn, where X is the number of Elves you control.

In beauty-obsessed Lys Alana, one cut of her blade means the difference between a high society feast and raking through the dungheap for scraps.

1/1
Malicious Affliction
Instant

Morbid — When you cast this spell, if a creature died this turn, you may copy Malicious Affliction and may choose a new target for the copy.

Destroy target nonblack creature.

"Such an affliction appears to seek out the pure."

—Byro, plague doctor

Nausea
Sorcery

All creatures get -1/-1 until end of turn.

"Was it something I said?"

Necropotence
Enchantment

Skip your draw step.

Whenever you discard a card, exile that card from your graveyard.

Pay 1 life: Exile the top card of your library face down. Put that card into your hand at the beginning of your next end step.

Nekrataal
Creature — Human Assassin

First strike

When this creature enters, destroy target nonartifact, nonblack creature. That creature can't be regenerated.

His victims don't have time to feel despair.

2/1
Night's Whisper
Sorcery

You draw two cards and lose 2 life.

"I have seen things that would reduce a weaker person to blubbering and raving. Want to hear about them?"

—Vraska

Phyrexian Gargantua
Creature — Phyrexian Horror

When this creature enters, you draw two cards and you lose 2 life.

Other Phyrexians have nightmares about the gargantua.

4/4
Phyrexian Rager
Creature — Phyrexian Horror

When this creature enters, you draw a card and you lose 1 life.

"I believe many worlds will bow to Phyrexia. Mirrodin is merely the first."

—Sheoldred, Whispering One

2/2
Plague Witch
Creature — Elf Spellshaper

, , Discard a card: Target creature gets -1/-1 until end of turn.

"I can ail what cures you."

1/1
Prowling Pangolin
Creature — Pangolin Beast

When this creature enters, any player may sacrifice two creatures of their choice. If a player does, sacrifice this creature.

"Wait, are we the decoys?"

6/5
Sengir Autocrat
Creature — Human

When this creature enters, create three 0/1 black Serf creature tokens.

When this creature leaves the battlefield, exile all Serf tokens.

"The penalty for idleness is death. The penalty for disputing the penalty is death."

2/2
Sinkhole
Sorcery

Destroy target land.

High walls, a sturdy keep, a strong garrison . . . they made no difference. In a matter of moments, the city was lost.

Skulking Ghost
Creature — Spirit

Flying

When this creature becomes the target of a spell or ability, sacrifice it.

"They exist only so long as the living take no notice."

—Kifimbo, Shadow guildmage

2/1
Toxic Deluge
Sorcery

As an additional cost to cast this spell, pay X life.

All creatures get -X/-X until end of turn.

"It's a difficult task to quarantine a plague that moves with the clouds."

—Esara, healer adept

Tragic Slip
Instant

Target creature gets -1/-1 until end of turn.

Morbid — That creature gets -13/-13 until end of turn instead if a creature died this turn.

Linger on death's door and risk being invited in.

Twisted Abomination
Creature — Zombie Mutant

: Regenerate this creature. (The next time this creature would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)

Swampcycling (, Discard this card: Search your library for a Swamp card, reveal it, put it into your hand, then shuffle.)

5/3
Urborg Uprising
Sorcery

Return up to two target creature cards from your graveyard to your hand.

Draw a card.

In Urborg, few things are less permanent than death.

Vampiric Tutor
Instant

Search your library for a card, then shuffle and put that card on top. You lose 2 life.

True power is achieved through blood and sweat. But mostly blood.

Victimize
Sorcery

Choose two target creature cards in your graveyard. Sacrifice a creature. If you do, return the chosen cards to the battlefield tapped.

"Die. But die knowing that your pathetic life will yield a great bounty for me."

—Zul Ashur, lich lord

Visara the Dreadful
Legendary Creature — Gorgon

Flying

: Destroy target creature. It can't be regenerated.

"My eyes are my strongest feature."

5/5
Wake of Vultures
Creature — Bird

Flying

, Sacrifice a creature: Regenerate this creature.

"So the vulture said to the griffin, 'You gonna eat that?'"

—Azeworai, "The Ugly Bird"

3/1
Wakedancer
Creature — Human Shaman

Morbid — When this creature enters, if a creature died this turn, create a 2/2 black Zombie creature token.

Hers is an ancient form of necromancy, steeped in shamanic trance and ritual that few skaberen or ghoulcallers comprehend.

2/2
Avarax
Creature — Beast

Haste

When this creature enters, you may search your library for a card named Avarax, reveal it, put it into your hand, then shuffle.

: This creature gets +1/+0 until end of turn.

3/3
Battle Squadron
Creature — Goblin

Flying

Battle Squadron's power and toughness are each equal to the number of creatures you control.

The goblins made an unruly pile with military precision.

*/*
Beetleback Chief
Creature — Goblin Warrior

When this creature enters, create two 1/1 red Goblin creature tokens.

Whether trained, ridden, or eaten, few goblin military innovations have rivaled the bug.

2/2
Borderland Marauder
Creature — Human Warrior

Whenever this creature attacks, it gets +2/+0 until end of turn.

Though she is rightly feared, there are relatively few tales of her deeds in battle, for few survive her raids.

1/2