As long as you control a Dragon, this creature has flying.
"Only those who give the dragons the respect they deserve may bear our title."
Target creature gets +1/+0 and gains first strike until end of turn. (It deals combat damage before creatures without first strike.)
"Fiends! Cowards! Your days of slaughtering innocents are done. It's time to face a real warrior!"
Double strike (This creature deals both first-strike and regular combat damage.)
Many tales of redcap terror begin with two simple things: bloodlust and stolen steel.
Flying
When this creature enters, create two Treasure tokens. (They're artifacts with ", Sacrifice this token: Add one mana of any color.")
"Surely it won't notice if I take—"
—Theria the Sly, last words
Scorching Dragonfire deals 3 damage to target creature or planeswalker. If that creature or planeswalker would die this turn, exile it instead.
As the blaze raced toward her, Syr Ameril closed her eyes and pictured Castle Ardenvale so her last thoughts would be of home.
As an additional cost to cast this spell, discard a card.
Draw two cards and create a Treasure token. (It's an artifact with ", Sacrifice this token: Add one mana of any color.")
Slibbo was tired of following Korvold's draconian library rules.
Reach (This creature can block creatures with flying.)
She will not be content until hers is the highest head in the sky.
Though small, goblins can hold their own in a fight. Foolhardy confidence goes a long way.
Flying
Double strike (This creature deals both first-strike and regular combat damage.)
When this creature enters, creatures you control gain double strike until end of turn.
The forge of Purphoros burns in the heart of Mount Velus, attracting dragons with its blistering heat.
When this creature enters, it deals damage to target creature an opponent controls equal to the number of Goblins you control.
They didn't fire in unison, nor in the same direction. Most didn't even use arrows. Somehow it worked perfectly.
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
Other creatures you control have trample.
"Approach from behind. That way, if it does charge, at least you aren't in front of it."
—Vivien Reid
Every little cub has its mother's teeth to guard it.
—Elvish saying
Distribute three +1/+1 counters among one, two, or three target creatures, then double the number of +1/+1 counters on each of those creatures.
"Our state-of-the-art laboratories have been stripped of bothersome safety measures."
—Radula, Simic biomancer
: Add .
"The wild tangle of the Cowl provides sanctuary to life that watched the first buildings rise."
Each creature you control gets +3/+3 until end of turn and must be blocked this turn if able.
"A single tree does not a forest make. We are stronger when we stand together."
—Numa, Joraga chieftain
Reach (This creature can block creatures with flying.)
When one of Yavimaya's enormous magnigoth trees awakens into a treefolk, it is a towering presence of physical strength and ancient wisdom.
Enchant land
When this Aura enters, put a +1/+1 counter on target creature you control.
Enchanted land has ": Add two mana of any one color."
Vigilance (Attacking doesn't cause this creature to tap.)
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
"My people blazed these pathways long ago, before the Eldrazi came. We will ride them long after the Eldrazi are gone."
Reach (This creature can block creatures with flying.)
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
Their arrows are tipped with basilisk eyes and fletched with cockatrice feathers.
, Sacrifice this creature: Destroy target artifact or enchantment.
It cares more about preserving the herd's territory than about preserving itself.
: Target creature gets +5/+5 and gains trample until end of turn. (It can deal excess combat damage to the player or planeswalker it's attacking.)
"Life as we know it dangles on the brink of extinction. We must show the strength they would steal from us."
—The Invokers' Tales
Flash
, , Sacrifice this artifact: Destroy target permanent.
"And if this works, Tawnos is gonna let us build the full-sized version!"
—Tergel, goblin explosioneer
When this Equipment enters, attach it to target Pirate you control.
Equipped creature gets +2/+1.
Equip (: Attach to target creature you control. Equip only as a sorcery.)
This land enters tapped. As it enters, choose a color.
: Add one mana of the chosen color.
"There are lands beyond Valley. Wild, calamity-scarred, and beautiful."
—Farfeather, birdfolk scout
Enchant creature
Enchanted creature gets +4/+4, has flying and first strike, and is an Angel in addition to its other types.
When enchanted creature dies, return this card to its owner's hand.
Flying
When this creature enters, you gain 2 life for each Gate you control.
A ray of hope breaks through the shroud of rain.
Kithkin spells and Soldier spells you cast cost less to cast.
Only wool from the side of the springjack turned most often to the sun can be woven into kithkin battle standards. Jackherds record every movement of their woolly-jacks until shearing.
When this creature enters, choose one —
• Scry 2.
• You gain 3 life.
• Exile another target creature you own. Return it to the battlefield under your control at the beginning of the next end step.
Crusader of Odric's power and toughness are each equal to the number of creatures you control.
"We are Odric's sword. We strike without fear, for his mind has divined how our foe will be slain."
Flying
: Creatures you control get +1/+1 until end of turn.
"Horizon to horizon, mountain to sea. Everything within is ours to protect."
Exile target creature or planeswalker that's black or red. Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
"It is not punishment. I am simply making things as they should be."
—Sephara, Sky's Blade
Destroy target artifact or enchantment.
Even millennia later, some war machines from the devastating Brothers' War continue to function. Thankfully, the weapons meant to destroy them still work too.
Sacrifice this creature: Destroy target enchantment.
Felidars that make it through their first year of life can easily live to see a hundred years more.
Landfall — Whenever a land you control enters, choose one —
• Create a 2/2 white Cat Beast creature token.
• Put a +1/+1 counter on each creature you control. Those creatures gain vigilance until end of turn.
Destroy all creatures. You gain 1 life for each creature destroyed this way.
"Ghirapur's gremlin population poses a threat to the infrastructure of the fairgrounds. Threats must be eliminated."
—Sram, senior edificer
First strike (This creature deals combat damage before creatures without first strike.)
Hexproof from black (This creature can't be the target of black spells or abilities your opponents control.)
This creature gets +1/+0 as long as any player controls a black permanent.
A light to pierce the shadows.
Vigilance (Attacking doesn't cause this creature to tap.)
Whenever a white creature you control attacks, you gain 1 life.
"Until my last breath, I will defend the realm."
Whenever another creature you control with power 2 or less enters, you may pay . If you do, draw a card.
"In these halls there is no pass or fail. Your true test comes with the first full moon."
Other Cats you control get +1/+1 and have lifelink. (Damage dealt by those creatures also causes you to gain that much life.)
When this creature enters, create two 1/1 white Cat creature tokens with lifelink.
Oketra's closest viziers are known as her chosen, though others may have a better claim to that moniker.
Create four 1/1 white Dog creature tokens.
They charge into battle and out for their morning walk with the same exuberance.
Flash (You may cast this spell any time you could cast an instant.)
When this enchantment enters, exile target creature an opponent controls until this enchantment leaves the battlefield.
First strike (This creature deals combat damage before creatures without first strike.)
Whenever Syr Alin attacks, other creatures you control get +1/+1 until end of turn.
"The realm must never yield to the chaos of the wilds."
Choose one —
• Target creature gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
• Destroy target creature with toughness 4 or greater.
"Every choice alters the path of fate."
—Sarkhan Vol
Flying, double strike, vigilance, trample, indestructible
The sky takes flight and the earth trembles.
: Draw three cards.
: Return Arcanis to its owner's hand.
He has journeyed where none have been before. Now he returns to ensure that none follow.
Draw two cards. Then discard a card unless you attacked this turn.
While other pirates prowl for treasure, Captain Parrish plunders secrets.
Flash (You may cast this spell any time you could cast an instant.)
At the beginning of each player's draw step, that player draws an additional card.
The god Kruphix was born when mortals first looked to the horizon and wondered what lay beyond.
Target creature you control gets +0/+3 and gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)
"Seeing the river is not the same as seeing the fish."
Draw X cards. If X is 10 or more, instead shuffle your graveyard into your library, draw X cards, untap up to five lands, and you have no maximum hand size for the rest of the game.
Exile Finale of Revelation.
"Brother, your fate has always been bound to mine. Now we have reached the place where they shall both end."
Counter target red or green spell.
"Your downfall was not your ignorance, your weakness, or your hubris, but your warm blood."
—Heidar, Rimewind master
Defender (This creature can't attack.)
Flying
Prevent all combat damage that would be dealt to and dealt by this creature.
The battalion thought they could escape the fog by marching in a straight line. Three days later, they began to suspect it was following them.
Whenever a Gate you control enters, this creature can't be blocked this turn.
Whenever this creature deals combat damage to a player, draw a card.
"I've been through every guildgate in this city, and no one sees me come or go."
You may cast this spell as though it had flash if you pay more to cast it. (You may cast it any time you could cast an instant.)
When this creature enters, you may return target tapped creature an opponent controls to its owner's hand.
Search your library for an instant card or a card with flash, reveal it, put it into your hand, then shuffle.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Return all nonland permanents target player controls to their owner's hand.
The waters that give the River Herald merfolk their name are sacred to their culture; they do not abide invaders to sail upon them.
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
When this creature enters, return target instant or sorcery card from your graveyard to your hand.
Lost at sea doesn't have to mean lost forever.
This spell can't be countered.
Flying
Hexproof (This creature can't be the target of spells or abilities your opponents control.)
Instant and sorcery spells you control can't be countered.
Flying
This creature gets +1/+0 for each basic Island you control.
"Oh, yes, many have come to take my power for their own. They will tell you all about their exploits when you meet them on the sea floor."
Return target creature to its owner's hand.
Tolarian apprentices learn to liberate aetheric energy long before they are taught to bind it.
Flash (You may cast this spell any time you could cast an instant.)
When this creature enters, counter target artifact or creature spell.
There is no boat big enough.