Foundations

FDN · 771 cards · Released

High-Society Hunter
Creature — Vampire Noble

Flying

Whenever this creature attacks, you may sacrifice another creature. If you do, put a +1/+1 counter on this creature.

Whenever another nontoken creature dies, draw a card.

"You've been a marvelous servant. Consider this your final assignment."

5/3
Hungry Ghoul
Creature — Zombie

, Sacrifice another creature: Put a +1/+1 counter on this creature.

All at once, the warden realized the string of mysterious escapes was an entirely different problem.

2/2
Infernal Vessel
Creature — Human Cleric

When this creature dies, if it wasn't a Demon, return it to the battlefield under its owner's control with two +1/+1 counters on it. It's a Demon in addition to its other types.

"Rise, my liege! Rise, and blanket the world in eternal night!"

2/1
Infestation Sage
Creature — Elf Warlock

When this creature dies, create a 1/1 black and green Insect creature token with flying.

"I control the swarm. If you strike me down, there will be nothing left to hold back their hunger."

1/1
Midnight Snack
Enchantment

Raid — At the beginning of your end step, if you attacked this turn, create a Food token. (It's an artifact with ", , Sacrifice this token: You gain 3 life.")

, Sacrifice this enchantment: Target opponent loses X life, where X is the amount of life you gained this turn.

Nine-Lives Familiar
Creature — Cat

This creature enters with eight revival counters on it if you cast it.

When this creature dies, if it had a revival counter on it, return it to the battlefield with one fewer revival counter on it at the beginning of the next end step.

Her master gathered the bones to resurrect her, only to find her purring on the altar.

1/1
Revenge of the Rats
Sorcery

Create a tapped 1/1 black Rat creature token for each creature card in your graveyard.

Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

"The cats are behaving oddly today. Almost like they're all scared of something."

—Entry in a heavily chewed journal

Sanguine Syphoner
Creature — Vampire Warlock

Whenever this creature attacks, each opponent loses 1 life and you gain 1 life.

As life returned to the bogs of Bala Ged, the vampires returned to feed upon it.

1/3
Seeker's Folly
Sorcery

Choose one —

• Target opponent discards two cards.

• Creatures your opponents control get -1/-1 until end of turn.

While searching the foreboding woods for his favorite helmet, Syr Verlor lost his second-favorite helmet.

Soul-Shackled Zombie
Creature — Zombie

When this creature enters, exile up to two target cards from a single graveyard. If at least one creature card was exiled this way, each opponent loses 2 life and you gain 2 life.

The ritual successfully rebound her soul to her body, but not quite in the way she'd planned.

4/2
Stab
Instant

Target creature gets -2/-2 until end of turn.

Elgin's final mistake was assuming an intruder would come through the door, and not up the sheer, smooth, six-story wall.

Tinybones, Bauble Burglar
Legendary Creature — Skeleton Rogue

Whenever an opponent discards a card, exile it from their graveyard with a stash counter on it.

During your turn, you may play cards you don't own with stash counters on them from exile, and mana of any type can be spent to cast those spells.

, : Each opponent discards a card. Activate only as a sorcery.

1/3
Tragic Banshee
Creature — Spirit

Morbid — When this creature enters, target creature an opponent controls gets -1/-1 until end of turn. If a creature died this turn, that creature gets -13/-13 until end of turn instead.

She attended her own burial service, eager for company.

5/3
Vampire Gourmand
Creature — Vampire

Whenever this creature attacks, you may sacrifice another creature. If you do, draw a card and this creature can't be blocked this turn.

"He asked me if I wanted to come in for a bite to eat. Who am I to turn down a stranger's kindness?"

2/2
Vampire Soulcaller
Creature — Vampire Warlock

Flying

This creature can't block.

When this creature enters, return target creature card from your graveyard to your hand.

"Don't worry, little friends. We will not be hungry much longer."

3/2
Vengeful Bloodwitch
Creature — Vampire Warlock

Whenever this creature or another creature you control dies, target opponent loses 1 life and you gain 1 life.

"You thought I was unarmed? Poor fool—your veins are my arsenal."

1/1
Zul Ashur, Lich Lord
Legendary Creature — Zombie Warlock

Ward—Pay 2 life. (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays 2 life.)

: You may cast target Zombie creature card from your graveyard this turn.

2/2
Battlesong Berserker
Creature — Human Berserker

Whenever you attack, target creature you control gets +1/+0 and gains menace until end of turn. (It can't be blocked except by two or more creatures.)

The thud of her axe striking armor and flesh gives rhythm to her song of bloody victory.

3/4
Boltwave
Sorcery

Boltwave deals 3 damage to each opponent.

"Taming a storm is like taming a wild beast; once you understand its wants and needs, you can direct it any way you like."

—Ral Zarek

Bulk Up
Instant

Double target creature's power until end of turn.

Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Norf would win the arm-wrestling contest this year, at any cost.

Chandra, Flameshaper
Legendary Planeswalker — Chandra

[+2]: Add . Exile the top three cards of your library. Choose one. You may play that card this turn.

[+1]: Create a token that's a copy of target creature you control, except it has haste and "At the beginning of the end step, sacrifice this token."

[−4]: Chandra deals 8 damage divided as you choose among any number of target creatures and/or planeswalkers.

Loyalty: 6
Courageous Goblin
Creature — Goblin

Whenever this creature attacks while you control a creature with power 4 or greater, this creature gets +1/+0 and gains menace until end of turn. (It can't be blocked except by two or more creatures.)

"Yeah! What he said!"

2/2
Crackling Cyclops
Creature — Cyclops Wizard

Whenever you cast a noncreature spell, this creature gets +3/+0 until end of turn.

What he lacks in depth perception, he makes up for in charged potential.

0/4
Dragon Trainer
Creature — Human

When this creature enters, create a 4/4 red Dragon creature token with flying.

"I was hardly a month old when he hatched. We grew up together. Even shared a crib!"

1/1
Electroduplicate
Sorcery

Create a token that's a copy of target creature you control, except it has haste and "At the beginning of the end step, sacrifice this token."

Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

The dragon roared and the storm thundered back.

Fiery Annihilation
Instant

Fiery Annihilation deals 5 damage to target creature. Exile up to one target Equipment attached to that creature. If that creature would die this turn, exile it instead.

"Fireproof or your money back!"

—Jornald's Arms and Armor (out of business)

Goblin Boarders
Creature — Goblin Pirate

Raid — This creature enters with a +1/+1 counter on it if you attacked this turn.

"SPLIT THE SKULLS AND SPLIT THE SPOILS!"

—Breeches, munitions master

3/2
Goblin Negotiation
Sorcery

Goblin Negotiation deals X damage to target creature. Create a number of 1/1 red Goblin creature tokens equal to the amount of excess damage dealt to that creature this way.

Either you pay for Krenko's "protection" or you pay to replace your stall. Either way, you pay.

Gorehorn Raider
Creature — Minotaur Pirate

Raid — When this creature enters, if you attacked this turn, this creature deals 2 damage to any target.

Anyone fast enough to dodge her horns and parry her cutlass just gets kicked overboard.

4/4
Incinerating Blast
Sorcery

Incinerating Blast deals 6 damage to target creature.

You may discard a card. If you do, draw a card.

Most pyromancers could never summon the sheer heat necessary to melt solid rock, but most pyromancers aren't Chandra Nalaar.

Kellan, Planar Trailblazer
Legendary Creature — Human Faerie Scout

: If Kellan is a Scout, it becomes a Human Faerie Detective and gains "Whenever Kellan deals combat damage to a player, exile the top card of your library. You may play that card this turn."

: If Kellan is a Detective, it becomes a 3/2 Human Faerie Rogue and gains double strike.

2/1
Rite of the Dragoncaller
Enchantment

Whenever you cast an instant or sorcery spell, create a 5/5 red Dragon creature token with flying.

All at once, a quiet world was seized by wings, claws, fangs, and fire.

Searslicer Goblin
Creature — Goblin Warrior

Raid — At the beginning of your end step, if you attacked this turn, create a 1/1 red Goblin creature token.

Ikko hadn't intended to start a riot, but now that it was under way, he was having a lot of fun.

2/1
Slumbering Cerberus
Creature — Dog

This creature doesn't untap during your untap step.

Morbid — At the beginning of each end step, if a creature died this turn, untap this creature.

The plan seemed to be going perfectly, until Mino realized the third head was no longer snoring.

4/2
Sower of Chaos
Creature — Devil

: Target creature can't block this turn.

After a few minutes in the cathar's attire, Vizrik started getting all kinds of new ideas.

4/3
Strongbox Raider
Creature — Orc Pirate

Raid — When this creature enters, if you attacked this turn, exile the top two cards of your library. Choose one of them. Until the end of your next turn, you may play that card.

"Tonight, we feast!"

5/2
Twinflame Tyrant
Creature — Dragon

Flying

If a source you control would deal damage to an opponent or a permanent an opponent controls, it deals double that damage instead.

"Job only paid enough for one head. I'm out."

—Peren, veteran mercenary

3/5
Ambush Wolf
Creature — Wolf

Flash (You may cast this spell any time you could cast an instant.)

When this creature enters, exile up to one target card from a graveyard.

It lies perfectly still and silent for hours, concealed in the undergrowth, until its prey draws close enough to strike.

4/2
Apothecary Stomper
Creature — Elephant

Vigilance (Attacking doesn't cause this creature to tap.)

When this creature enters, choose one —

• Put two +1/+1 counters on target creature you control.

• You gain 4 life.

A walking clinic with a trumpet to sound its arrival.

4/4
Beast-Kin Ranger
Creature — Elf Ranger

Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)

Whenever another creature you control enters, this creature gets +1/+0 until end of turn.

"We smelled you coming from a mile away, outsider."

3/3
Cackling Prowler
Creature — Hyena Rogue

Ward (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays .)

Morbid — At the beginning of your end step, if a creature died this turn, put a +1/+1 counter on this creature.

4/3
Eager Trufflesnout
Creature — Boar

Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)

Whenever this creature deals combat damage to a player, create a Food token. (It's an artifact with ", , Sacrifice this token: You gain 3 life.")

4/2
Elfsworn Giant
Creature — Giant

Reach (This creature can block creatures with flying.)

Landfall — Whenever a land you control enters, create a 1/1 green Elf Warrior creature token.

He upheld his vow to the elves by watching their woods and blazing their trails.

5/3
Elvish Regrower
Creature — Elf Druid

When this creature enters, return target permanent card from your graveyard to your hand.

"There you are, little friends! You've been sleeping for a long time, but it's time to wake up now."

4/3
Felling Blow
Sorcery

Put a +1/+1 counter on target creature you control. Then that creature deals damage equal to its power to target creature an opponent controls.

"You are not welcome in Skemfar."

Loot, Exuberant Explorer
Legendary Creature — Beast Noble

You may play an additional land on each of your turns.

, : Look at the top six cards of your library. You may reveal a creature card with mana value less than or equal to the number of lands you control from among them and put it onto the battlefield. Put the rest on the bottom in a random order.

1/4
Mossborn Hydra
Creature — Elemental Hydra

Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)

This creature enters with a +1/+1 counter on it.

Landfall — Whenever a land you control enters, double the number of +1/+1 counters on this creature.

0/0
Needletooth Pack
Creature — Dinosaur

Morbid — At the beginning of your end step, if a creature died this turn, put two +1/+1 counters on target creature you control.

"Nature's greatest predators sometimes come in small packages. A lot of small packages."

—Vivien Reid

4/5
Preposterous Proportions
Sorcery

Creatures you control get +10/+10 and gain vigilance until end of turn.

Their acorn hunt was unsuccessful, but they did find the wizard's experimental potion cache.

Quakestrider Ceratops
Creature — Dinosaur

"For the first time in all my travels, I've encountered a creature I can only describe as an apex herbivore."

—Vivien Reid

12/8
Quilled Greatwurm
Creature — Wurm

Trample

Whenever a creature you control deals combat damage during your turn, put that many +1/+1 counters on it. (It must survive to get the counters.)

You may cast this card from your graveyard by removing six counters from among creatures you control in addition to paying its other costs.

7/7
Spinner of Souls
Creature — Spider Spirit

Reach

Whenever another nontoken creature you control dies, you may reveal cards from the top of your library until you reveal a creature card. Put that card into your hand and the rest on the bottom of your library in a random order.

4/3
Sylvan Scavenging
Enchantment

At the beginning of your end step, choose one —

• Put a +1/+1 counter on target creature you control.

• Create a 3/3 green Raccoon creature token if you control a creature with power 4 or greater.

Treetop Snarespinner
Creature — Spider

Reach (This creature can block creatures with flying.)

Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)

: Put a +1/+1 counter on target creature you control. Activate only as a sorcery.

The griffins think they rule the sky, but the spiders know better.

1/4
Alesha, Who Laughs at Fate
Legendary Creature — Human Warrior

First strike

Whenever Alesha attacks, put a +1/+1 counter on it.

Raid — At the beginning of your end step, if you attacked this turn, return target creature card with mana value less than or equal to Alesha's power from your graveyard to the battlefield.

2/2
Anthem of Champions
Enchantment

Creatures you control get +1/+1.

Setessa is protected by four warrior factions, each named for an animal. United, they can repel any threat to their polis.

Ashroot Animist
Creature — Lizard Druid

Trample

Whenever this creature attacks, another target creature you control gains trample and gets +X/+X until end of turn, where X is this creature's power.

"We will burn down the old growth of civilization and nurture what sprouts from the ashes."

4/4
Dreadwing Scavenger
Creature — Nightmare Bird

Flying

Whenever this creature enters or attacks, draw a card, then discard a card.

Threshold — This creature gets +1/+1 and has deathtouch as long as there are seven or more cards in your graveyard.

It scours battlefields for corpses, consuming flesh and souls alike.

2/2
Elenda, Saint of Dusk
Legendary Creature — Vampire Knight

Lifelink, hexproof from instants

As long as your life total is greater than your starting life total, Elenda gets +1/+1 and has menace. Elenda gets an additional +5/+5 as long as your life total is at least 10 greater than your starting life total.

"You have learned nothing in my absence."

4/4
Fiendish Panda
Creature — Bear Demon

Whenever you gain life, put a +1/+1 counter on this creature.

When this creature dies, return another target non-Bear creature card with mana value less than or equal to this creature's power from your graveyard to the battlefield.

3/2