Target opponent reveals their hand. You choose a nonland card from it. That player discards that card.
To the merchant, it was nothing more than a few missing trinkets. To Tinybones, it was the greatest heist of all time.
: Return this card from your graveyard to the battlefield tapped.
"If none of the bones are original, is it even the same skele—aaagh!"
—Mort the Philosopher, last words
Put all creature cards from all graveyards onto the battlefield under your control.
"For every living person there are generations of dead. Which realm would you rather rule?"
—Liliana Vess
Flying
When this creature enters, search your library for a card, put it into your hand, then shuffle.
The litany of the infernal on his flesh pulses to the beating of his dark heart.
At the beginning of your end step, if an opponent lost life this turn, put a +1/+1 counter on target Vampire you control.
Unlike Innistrad's more ostentatious vampire families, Stromkirk vampires take pride in silence and subterfuge.
Flying
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
Return target creature card from your graveyard to the battlefield.
"The first birth celebrates life. The second birth mocks it."
—Mystic elder
Choose one —
• Abrade deals 3 damage to target creature.
• Destroy target artifact.
The desert is a voracious beast, devouring both flesh and stone.
: Target creature gains haste until end of turn. (It can attack and this turn.)
Riding the goat
—Dwarven expression meaning
"a foolhardy act of bravery"
For each land you control, create a Treasure token. (It's an artifact with ", Sacrifice this token: Add one mana of any color.")
"Why squabble for trinkets when we could be living large off all this gold?"
—Admiral Beckett Brass
Haste (This creature can attack and as soon as it comes under your control.)
Driven by an insatiable hunger, gremlins never cease feeding. They can destroy a lifetime of work in just a few moments.
Kicker (You may pay an additional as you cast this spell.)
Burst Lightning deals 2 damage to any target. If this spell was kicked, it deals 4 damage instead.
Flying
Whenever Drakuseth attacks, it deals 4 damage to any target and 3 damage to each of up to two other targets.
"Spread out, you idiots! Spread out!"
—Marsden, party leader, last words
Whenever Etali attacks, exile the top card of each player's library, then you may cast any number of spells from among those cards without paying their mana costs.
The storm rages and the earth breaks.
Haste (This creature can attack and as soon as it comes under your control.)
, Sacrifice this creature: It deals 1 damage to any target.
"The Brazen Coalition is a firecannon pointed at our enemies. Goblins like him are the spark to its powder."
—Admiral Beckett Brass
Whenever you cast a noncreature spell, this creature deals 1 damage to each opponent.
A word of vengeance, and her arrows awaken in flame.
Flying
Whenever you cast a noncreature or Dragon spell, this creature deals 1 damage to each opponent.
In subsequent terms, first-year students were prohibited from enrolling in Introduction to Dragonkeeping.
Flying, haste
This creature attacks each combat if able.
Ferocious — At the beginning of combat on your turn, if you control a creature with power 4 or greater, you may pay . If you do, return this card from your graveyard to the battlefield.
Whenever this creature attacks, you may pay . If you do, target creature can't block this turn.
The upside to not thinking about the consequences is that you'll always surprise those who do.
Choose one —
• Creatures you control get +2/+0 until end of turn.
• Create two 1/1 red Goblin creature tokens.
"Hey, your door's broken!"
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
, Sacrifice this creature: It deals damage equal to its power to target creature or planeswalker.
"I'd rather go out in a blaze of glory than fade away and be forgotten."
If target player has exactly 10 life, Hidetsugu's Second Rite deals 10 damage to that player.
Once a mortal ogre, Hidetsugu devoured his demonic patron and transcended mortality in a fit of rage.
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. Create a Treasure token. (It's an artifact with ", Sacrifice this token: Add one mana of any color.")
: Create X 1/1 red Goblin creature tokens, where X is the number of Goblins you control.
"Threats? Extortion? Good sir, you have me all wrong. I am a legitimate businessman; my colleagues and I are simply here to conduct legitimate business."
Seismic Rupture deals 2 damage to each creature without flying.
The raiding party advanced on the lone figure, confident they had her cornered and helpless. Then she raised her hands, and the ground opened with a fiery roar.
Flying
: This creature gets +1/+0 until end of turn.
The undisputed master of the mountains of Shiv.
Choose one —
• Slagstorm deals 3 damage to each creature.
• Slagstorm deals 3 damage to each player.
"As long as we have the will to fight, we are never without weapons."
—Koth of the Hammer
Landfall — Whenever a land you control enters, this creature deals 1 damage to each opponent.
"If you hear a choking sort of cough, it's about to get really hot."
—Raff Slugeater, goblin shortcutter
Target creature gets +3/+0 and gains first strike until end of turn. (It deals combat damage before creatures without first strike.)
"Everyone has a weak spot."
As an additional cost to cast this spell, discard a card.
Draw two cards.
"Remember all the great heroes who were careful and never did anything risky? Me neither."
—Syr Carah, the Bold
When this creature enters, you may have it fight target creature you don't control. (Each deals damage equal to its power to the other.)
The problem isn't the indrik's enthusiasm, it's Ravnica's lack of guardrails.
Target creature you control deals damage equal to its power to target creature or planeswalker you don't control.
"All the fancy spells and diabolical machines in the Multiverse are nothing compared to a good chomp."
—Vivien Reid
Enchant creature
Enchanted creature gets +1/+1 for each Forest you control.
Some armor is forged, some is forested.
Destroy target artifact, enchantment, or creature with flying.
"Serra guides our shots true. Also, I just tuned the cannons."
—Tiana
Choose one —
• Search your library for a basic land card, reveal it, put it into your hand, then shuffle.
• Target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.)
If an effect would create one or more tokens under your control, it creates twice that many of those tokens instead.
If an effect would put one or more counters on a permanent you control, it puts twice that many of those counters on that permanent instead.
Reach (This creature can block creatures with flying.)
Other Elf creatures you control get +1/+1.
Whenever Dwynen attacks, you gain 1 life for each attacking Elf you control.
When this creature enters, if you control another Elf, create a 1/1 green Elf Warrior creature token.
Call one, call them all.
Other Elf creatures you control get +1/+1.
: Add for each Elf you control.
He knows the name of every elf born in the last four centuries. More importantly, they all know his.
When this enchantment enters, if you control a creature with power 4 or greater, draw a card.
Creatures you control have trample. (Each of those creatures can deal excess combat damage to the player or planeswalker it's attacking.)
Whenever a creature you control with power 4 or greater enters, draw a card.
Reveal the top X cards of your library. You may put any number of permanent cards with mana value X or less from among them onto the battlefield. Then put all cards revealed this way that weren't put onto the battlefield into your graveyard.
This spell costs less to cast, where X is the total power of creatures you control.
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
The earth walks, strongest of all.
Target creature gets +3/+3 until end of turn.
Kicker (You may pay an additional as you cast this spell.)
If this creature was kicked, it enters with two +1/+1 counters on it.
Each creature you control with a +1/+1 counter on it has trample. (It can deal excess combat damage to the player or planeswalker it's attacking.)
Kicker (You may pay an additional as you cast this spell.)
Search your library for a basic land card, put it onto the battlefield, then shuffle. If this spell was kicked, instead search your library for two basic land cards, put them onto the battlefield, then shuffle.
Draw a card for each creature you control with a +1/+1 counter on it. Those creatures gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.)
"They said we were weak, did they? Let's show them what happens when we fight as one!"
: Add .
The elves of the Llanowar forest have defended it for generations. It is their sacred duty to keep outside influences from corrupting their ancestral home.
: This creature becomes a Werewolf. Put two +1/+1 counters on it and you draw a card. Activate only once.
She had always believed in the transformative powers of great literature.
At the beginning of combat on your turn, if you control another creature with power 4 or greater, put a +1/+1 counter on this creature.
"The first rule of politics can be learned from a lowly hornbeetle: it is wise to cultivate powerful friends."
—Pythamon, sage of Meletis
Creatures you control get +3/+3 and gain trample until end of turn. (Each of those creatures can deal excess combat damage to the player or planeswalker it's attacking.)
Nature doesn't walk.
When this creature enters, you may destroy target artifact or enchantment.
"What was once formed by masons, shaped by smiths, or given life by mages, I will return to the embrace of the earth."
: Exile target card from a graveyard. If it was a creature card, put a +1/+1 counter on this creature and you gain 1 life.
In nature, not a single bone or scrap of flesh goes to waste.
Put a +1/+1 counter on target creature you control. It gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)
Most travelers panic when they stumble upon the skin of a giant rattlewurm. Landry saw it as a gift.
[+1]: Look at the top four cards of your library. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
[−3]: Destroy target artifact, enchantment, or creature with flying.
[−8]: You get an emblem with "Creatures you control get +2/+2 and have vigilance, trample, and indestructible."
When this creature enters or dies, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Giorgio paced the stage anxiously. This was their final rehearsal, but there were still so many mistakes!
This creature enters with X +1/+1 counters on it.
Whenever one or more +1/+1 counters are put on another non-Hydra creature you control, put a +1/+1 counter on this creature.
Flying
Whenever you cast an instant or sorcery spell, creatures you control get +1/+0 and gain trample until end of turn.
"Even the most hardened armies are ill-equipped to defend against an onslaught from the sky."
Consuming Aberration's power and toughness are each equal to the number of cards in your opponents' graveyards.
Whenever you cast a spell, each opponent reveals cards from the top of their library until they reveal a land card, then puts those cards into their graveyard.
Flying
Other creatures you control with flying get +1/+1.
All the birds of the skies are the spirit's brood, gathered for safety under its wings.
Whenever another creature you control enters, put a +1/+1 counter on that creature.
Catching even a glimpse of one is the start of eight years of good luck.