Foundations

FDN · 771 cards · Released

Pilfer
Sorcery

Target opponent reveals their hand. You choose a nonland card from it. That player discards that card.

To the merchant, it was nothing more than a few missing trinkets. To Tinybones, it was the greatest heist of all time.

Reassembling Skeleton
Creature — Skeleton Warrior

: Return this card from your graveyard to the battlefield tapped.

"If none of the bones are original, is it even the same skele—aaagh!"

—Mort the Philosopher, last words

1/1
Rise of the Dark Realms
Sorcery

Put all creature cards from all graveyards onto the battlefield under your control.

"For every living person there are generations of dead. Which realm would you rather rule?"

—Liliana Vess

Rune-Scarred Demon
Creature — Demon

Flying

When this creature enters, search your library for a card, put it into your hand, then shuffle.

The litany of the infernal on his flesh pulses to the beating of his dark heart.

6/6
Stromkirk Bloodthief
Creature — Vampire Rogue

At the beginning of your end step, if an opponent lost life this turn, put a +1/+1 counter on target Vampire you control.

Unlike Innistrad's more ostentatious vampire families, Stromkirk vampires take pride in silence and subterfuge.

2/2
Vampire Nighthawk
Creature — Vampire Shaman

Flying

Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)

Lifelink (Damage dealt by this creature also causes you to gain that much life.)

2/3
Zombify
Sorcery

Return target creature card from your graveyard to the battlefield.

"The first birth celebrates life. The second birth mocks it."

—Mystic elder

Abrade
Instant

Choose one —

• Abrade deals 3 damage to target creature.

• Destroy target artifact.

The desert is a voracious beast, devouring both flesh and stone.

Axgard Cavalry
Creature — Dwarf Berserker

: Target creature gains haste until end of turn. (It can attack and this turn.)

Riding the goat

—Dwarven expression meaning

"a foolhardy act of bravery"

2/2
Brass's Bounty
Sorcery

For each land you control, create a Treasure token. (It's an artifact with ", Sacrifice this token: Add one mana of any color.")

"Why squabble for trinkets when we could be living large off all this gold?"

—Admiral Beckett Brass

Brazen Scourge
Creature — Gremlin

Haste (This creature can attack and as soon as it comes under your control.)

Driven by an insatiable hunger, gremlins never cease feeding. They can destroy a lifetime of work in just a few moments.

3/3
Burst Lightning
Instant

Kicker (You may pay an additional as you cast this spell.)

Burst Lightning deals 2 damage to any target. If this spell was kicked, it deals 4 damage instead.

Drakuseth, Maw of Flames
Legendary Creature — Dragon

Flying

Whenever Drakuseth attacks, it deals 4 damage to any target and 3 damage to each of up to two other targets.

"Spread out, you idiots! Spread out!"

—Marsden, party leader, last words

7/7
Etali, Primal Storm
Legendary Creature — Elder Dinosaur

Whenever Etali attacks, exile the top card of each player's library, then you may cast any number of spells from among those cards without paying their mana costs.

The storm rages and the earth breaks.

6/6
Fanatical Firebrand
Creature — Goblin Pirate

Haste (This creature can attack and as soon as it comes under your control.)

, Sacrifice this creature: It deals 1 damage to any target.

"The Brazen Coalition is a firecannon pointed at our enemies. Goblins like him are the spark to its powder."

—Admiral Beckett Brass

1/1
Firebrand Archer
Creature — Human Archer

Whenever you cast a noncreature spell, this creature deals 1 damage to each opponent.

A word of vengeance, and her arrows awaken in flame.

2/1
Firespitter Whelp
Creature — Dragon

Flying

Whenever you cast a noncreature or Dragon spell, this creature deals 1 damage to each opponent.

In subsequent terms, first-year students were prohibited from enrolling in Introduction to Dragonkeeping.

2/2
Flamewake Phoenix
Creature — Phoenix

Flying, haste

This creature attacks each combat if able.

Ferocious — At the beginning of combat on your turn, if you control a creature with power 4 or greater, you may pay . If you do, return this card from your graveyard to the battlefield.

2/2
Frenzied Goblin
Creature — Goblin Berserker

Whenever this creature attacks, you may pay . If you do, target creature can't block this turn.

The upside to not thinking about the consequences is that you'll always surprise those who do.

1/1
Goblin Surprise
Instant

Choose one —

• Creatures you control get +2/+0 until end of turn.

• Create two 1/1 red Goblin creature tokens.

"Hey, your door's broken!"

Heartfire Immolator
Creature — Human Wizard

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

, Sacrifice this creature: It deals damage equal to its power to target creature or planeswalker.

"I'd rather go out in a blaze of glory than fade away and be forgotten."

2/2
Hidetsugu's Second Rite
Instant

If target player has exactly 10 life, Hidetsugu's Second Rite deals 10 damage to that player.

Once a mortal ogre, Hidetsugu devoured his demonic patron and transcended mortality in a fit of rage.

Involuntary Employment
Sorcery

Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. Create a Treasure token. (It's an artifact with ", Sacrifice this token: Add one mana of any color.")

Krenko, Mob Boss
Legendary Creature — Goblin Warrior

: Create X 1/1 red Goblin creature tokens, where X is the number of Goblins you control.

"Threats? Extortion? Good sir, you have me all wrong. I am a legitimate businessman; my colleagues and I are simply here to conduct legitimate business."

3/3
Seismic Rupture
Sorcery

Seismic Rupture deals 2 damage to each creature without flying.

The raiding party advanced on the lone figure, confident they had her cornered and helpless. Then she raised her hands, and the ground opened with a fiery roar.

Shivan Dragon
Creature — Dragon

Flying

: This creature gets +1/+0 until end of turn.

The undisputed master of the mountains of Shiv.

5/5
Slagstorm
Sorcery

Choose one —

• Slagstorm deals 3 damage to each creature.

• Slagstorm deals 3 damage to each player.

"As long as we have the will to fight, we are never without weapons."

—Koth of the Hammer

Spitfire Lagac
Creature — Lizard

Landfall — Whenever a land you control enters, this creature deals 1 damage to each opponent.

"If you hear a choking sort of cough, it's about to get really hot."

—Raff Slugeater, goblin shortcutter

3/4
Sure Strike
Instant

Target creature gets +3/+0 and gains first strike until end of turn. (It deals combat damage before creatures without first strike.)

"Everyone has a weak spot."

Thrill of Possibility
Instant

As an additional cost to cast this spell, discard a card.

Draw two cards.

"Remember all the great heroes who were careful and never did anything risky? Me neither."

—Syr Carah, the Bold

Affectionate Indrik
Creature — Beast

When this creature enters, you may have it fight target creature you don't control. (Each deals damage equal to its power to the other.)

The problem isn't the indrik's enthusiasm, it's Ravnica's lack of guardrails.

4/4
Bite Down
Instant

Target creature you control deals damage equal to its power to target creature or planeswalker you don't control.

"All the fancy spells and diabolical machines in the Multiverse are nothing compared to a good chomp."

—Vivien Reid

Blanchwood Armor
Enchantment — Aura

Enchant creature

Enchanted creature gets +1/+1 for each Forest you control.

Some armor is forged, some is forested.

Broken Wings
Instant

Destroy target artifact, enchantment, or creature with flying.

"Serra guides our shots true. Also, I just tuned the cannons."

—Tiana

Bushwhack
Sorcery

Choose one —

• Search your library for a basic land card, reveal it, put it into your hand, then shuffle.

• Target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.)

Doubling Season
Enchantment

If an effect would create one or more tokens under your control, it creates twice that many of those tokens instead.

If an effect would put one or more counters on a permanent you control, it puts twice that many of those counters on that permanent instead.

Dwynen, Gilt-Leaf Daen
Legendary Creature — Elf Warrior

Reach (This creature can block creatures with flying.)

Other Elf creatures you control get +1/+1.

Whenever Dwynen attacks, you gain 1 life for each attacking Elf you control.

3/4
Dwynen's Elite
Creature — Elf Warrior

When this creature enters, if you control another Elf, create a 1/1 green Elf Warrior creature token.

Call one, call them all.

2/2
Elvish Archdruid
Creature — Elf Druid

Other Elf creatures you control get +1/+1.

: Add for each Elf you control.

He knows the name of every elf born in the last four centuries. More importantly, they all know his.

2/2
Garruk's Uprising
Enchantment

When this enchantment enters, if you control a creature with power 4 or greater, draw a card.

Creatures you control have trample. (Each of those creatures can deal excess combat damage to the player or planeswalker it's attacking.)

Whenever a creature you control with power 4 or greater enters, draw a card.

Genesis Wave
Sorcery

Reveal the top X cards of your library. You may put any number of permanent cards with mana value X or less from among them onto the battlefield. Then put all cards revealed this way that weren't put onto the battlefield into your graveyard.

Ghalta, Primal Hunger
Legendary Creature — Elder Dinosaur

This spell costs less to cast, where X is the total power of creatures you control.

Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)

The earth walks, strongest of all.

12/12
Giant Growth
Instant

Target creature gets +3/+3 until end of turn.

Gnarlid Colony
Creature — Beast

Kicker (You may pay an additional as you cast this spell.)

If this creature was kicked, it enters with two +1/+1 counters on it.

Each creature you control with a +1/+1 counter on it has trample. (It can deal excess combat damage to the player or planeswalker it's attacking.)

2/2
Grow from the Ashes
Sorcery

Kicker (You may pay an additional as you cast this spell.)

Search your library for a basic land card, put it onto the battlefield, then shuffle. If this spell was kicked, instead search your library for two basic land cards, put them onto the battlefield, then shuffle.

Inspiring Call
Instant

Draw a card for each creature you control with a +1/+1 counter on it. Those creatures gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.)

"They said we were weak, did they? Let's show them what happens when we fight as one!"

Llanowar Elves
Creature — Elf Druid

: Add .

The elves of the Llanowar forest have defended it for generations. It is their sacred duty to keep outside influences from corrupting their ancestral home.

1/1
Mild-Mannered Librarian
Creature — Human

: This creature becomes a Werewolf. Put two +1/+1 counters on it and you draw a card. Activate only once.

She had always believed in the transformative powers of great literature.

1/1
Nessian Hornbeetle
Creature — Insect

At the beginning of combat on your turn, if you control another creature with power 4 or greater, put a +1/+1 counter on this creature.

"The first rule of politics can be learned from a lowly hornbeetle: it is wise to cultivate powerful friends."

—Pythamon, sage of Meletis

2/2
Overrun
Sorcery

Creatures you control get +3/+3 and gain trample until end of turn. (Each of those creatures can deal excess combat damage to the player or planeswalker it's attacking.)

Nature doesn't walk.

Reclamation Sage
Creature — Elf Shaman

When this creature enters, you may destroy target artifact or enchantment.

"What was once formed by masons, shaped by smiths, or given life by mages, I will return to the embrace of the earth."

2/1
Scavenging Ooze
Creature — Ooze

: Exile target card from a graveyard. If it was a creature card, put a +1/+1 counter on this creature and you gain 1 life.

In nature, not a single bone or scrap of flesh goes to waste.

2/2
Snakeskin Veil
Instant

Put a +1/+1 counter on target creature you control. It gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)

Most travelers panic when they stumble upon the skin of a giant rattlewurm. Landry saw it as a gift.

Vivien Reid
Legendary Planeswalker — Vivien

[+1]: Look at the top four cards of your library. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.

[−3]: Destroy target artifact, enchantment, or creature with flying.

[−8]: You get an emblem with "Creatures you control get +2/+2 and have vigilance, trample, and indestructible."

Loyalty: 5
Wary Thespian
Creature — Cat Druid

When this creature enters or dies, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)

Giorgio paced the stage anxiously. This was their final rehearsal, but there were still so many mistakes!

3/1
Wildwood Scourge
Creature — Hydra

This creature enters with X +1/+1 counters on it.

Whenever one or more +1/+1 counters are put on another non-Hydra creature you control, put a +1/+1 counter on this creature.

0/0
Balmor, Battlemage Captain
Legendary Creature — Bird Wizard

Flying

Whenever you cast an instant or sorcery spell, creatures you control get +1/+0 and gain trample until end of turn.

"Even the most hardened armies are ill-equipped to defend against an onslaught from the sky."

1/3
Consuming Aberration
Creature — Horror

Consuming Aberration's power and toughness are each equal to the number of cards in your opponents' graveyards.

Whenever you cast a spell, each opponent reveals cards from the top of their library until they reveal a land card, then puts those cards into their graveyard.

*/*
Empyrean Eagle
Creature — Bird Spirit

Flying

Other creatures you control with flying get +1/+1.

All the birds of the skies are the spirit's brood, gathered for safety under its wings.

2/3
Good-Fortune Unicorn
Creature — Unicorn

Whenever another creature you control enters, put a +1/+1 counter on that creature.

Catching even a glimpse of one is the start of eight years of good luck.

2/2