Final Fantasy Commander

FIC · 486 cards · Released

Shadowblood Ridge
Land

, : Add .

"The time has come for us to claim our rightful dominion over the world!"

—Emperor Gestahl

Shineshadow Snarl
Land

As this land enters, you may reveal a Plains or Swamp card from your hand. If you don't, this land enters tapped.

: Add or .

Reports of bloody carnage have reached the Crystarium, and the guard has deployed in force in answer to Holminster's plea for aid.

Skycloud Expanse
Land

, : Add .

"Deep within the Sea of Clouds, beyond treacherous winds and swirling rock, lies a land like no other. Isles-—nay, pristine jewels—clustered about a massive floating crystal."

—Diadem mission commander

Slayers' Stronghold
Land

: Add .

, : Target creature gets +2/+0 and gains vigilance and haste until end of turn.

"Today the No. 1 Reactor was bombed. The terrorist group Avalanche has claimed responsibility for the bombing."

—President Shinra

Smoldering Marsh
Land — Swamp Mountain

(: Add or .)

This land enters tapped unless you control two or more basic lands.

In order to reach the Sealed Gate and enter the land of the espers, one must brave a volcanic dungeon, fraught with vile monsters.

Spire of Industry
Land

: Add .

, Pay 1 life: Add one mana of any color. Activate only if you control an artifact.

"A shining monument to corporate greed. One of these days I'm gonna tear it down and burn the rubble."

—Barret Wallace

Sulfurous Springs
Land

: Add .

: Add or . This land deals 1 damage to you.

The legendary treasure sleeps where the mountains form a star.

Sungrass Prairie
Land

, : Add .

"Thinking of crossing the marshes? Hmm, then it'll probably be safer for you to get a chocobo."

—Chocobo Bill

Sunken Hollow
Land — Island Swamp

(: Add or .)

This land enters tapped unless you control two or more basic lands.

Haunting the depths of what is now Loch Seld, Skalla's silent walls lure adventurers into the salt-laden waters with the promise of mysteries unsolved and treasures unclaimed.

Sunken Ruins
Land

: Add .

, : Add , , or .

"Look closely. Emet-Selch has not simply reclaimed these ruins he has layered the semblance of an entire city upon them."

—Y'shtola Rhul

Sunlit Marsh
Land — Plains Swamp

(: Add or .)

This land enters tapped.

"Ah, our guests have arrived!"

-—Aenc Thon, Lord of the Lingering Gaze

Sunpetal Grove
Land

This land enters tapped unless you control a Forest or a Plains.

: Add or .

"I wish I could live in a place like this. Peaceful... living with a smile on my face every day."

—Yuna

Sunscorched Divide
Land

, : Add .

"You there! We're about to storm the castle. The two of you will join the assault squad. Get moving!"

-—Imperial soldier

Tangled Islet
Land — Forest Island

(: Add or .)

This land enters tapped.

"Are you heading for Kilika Temple? Then just follow this trail. There are poisonous fiends in the forest. Be on your guard!"

-—Crusader captain

Temple of Enlightenment
Land

This land enters tapped.

When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)

: Add or .

"First down the Moonflow to the Guado city of Guadosalam... then we cross the Thunder Plains to the temple of Macalania."

—Lulu

Temple of Mystery
Land

This land enters tapped.

When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)

: Add or .

Remiem Temple. Once a great religious center in the Calm Lands, lost after the battle with Sin.

Temple of Plenty
Land

This land enters tapped.

When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)

: Add or .

Kilika Temple is the temple of fire. Even the Cloister of Trials is engulfed in flames. Those who disobey the precepts and enter unsanctioned may forfeit their lives.

Temple of the False God
Land

: Add . Activate only if you control five or more lands.

"It is better for you to die in hope than to live in despair. Let me be your liberator."

—Lady Yunalesca

Underground River
Land

: Add .

: Add or . This land deals 1 damage to you.

For years, it was not known how the pirates were able to raid areas so far from the coast, until a local shepherd sighted a band of painted ruffians entering the Sastasha Seagrot...

Vineglimmer Snarl
Land

As this land enters, you may reveal a Forest or Island card from your hand. If you don't, this land enters tapped.

: Add or .

"Come, summoner. I will bestow you with my power: the Dark Aeon, Anima."

—Seymour's mother

Wooded Ridgeline
Land — Mountain Forest

(: Add or .)

This land enters tapped.

"Monsters instinctively target weaker prey," said Cloud. "Hmm... you'd better watch out then," Aerith teased.

Garland, Royal Kidnapper
Legendary Creature — Human Knight

When Garland enters, target opponent becomes the monarch.

Whenever an opponent becomes the monarch, gain control of target creature that player controls for as long as they're the monarch.

Creatures you control but don't own get +2/+2 and can't be sacrificed.

3/4
The Destined Warrior
Legendary Creature — Human Warrior

First strike, vigilance, menace

Cleric, Rogue, Warrior, and Wizard spells you cast cost less to cast.

At the beginning of combat on your turn, creatures you control get +1/+0 until end of turn. If you have a full party, creatures you control get +3/+0 until end of turn instead.

3/3
The Destined White Mage
Legendary Creature — Human Cleric

Lifelink

, : Another target creature you control gains lifelink until end of turn.

Whenever you gain life, put a +1/+1 counter on target creature you control. If you have a full party, put three +1/+1 counters on that creature instead.

2/3
Chaos Shrine's Black Crystal
Legendary Artifact

Whenever a nontoken creature you control dies, exile it.

At the beginning of your upkeep, you may put a creature card exiled with Chaos Shrine's Black Crystal onto the battlefield under your control with a finality counter on it.

The Destined Thief
Legendary Creature — Human Rogue

The Destined Thief can't be blocked.

, : Another target creature you control can't be blocked this turn.

Whenever one or more creatures you control deal combat damage to one or more players, draw a card, then discard a card. If you have a full party, instead draw three cards.

2/2
The Destined Black Mage
Legendary Creature — Human Wizard

Deathtouch

, : Another target creature you control gains deathtouch until end of turn.

Whenever you cast a noncreature spell, The Destined Black Mage deals 1 damage to each opponent. If you have a full party, it deals 3 damage to each opponent instead.

3/2
Edea, Possessed Sorceress
Legendary Creature — Human Warlock

Ward

At the beginning of combat on your turn, gain control of target creature an opponent controls until end of turn. Untap that creature. It gains haste until end of turn.

Whenever a creature you control but don't own dies, return it to the battlefield under its owner's control and you draw a card.

2/5
Fated Clash
Sorcery

You may cast this spell as though it had flash if a creature is attacking and a creature is blocking.

Target creature you control and target creature an opponent controls each gain indestructible until end of turn. Then destroy all creatures.

"I'll show you who's the better man!"

—Seifer Almasy

Rinoa, Angel Wing
Legendary Creature — Human Rebel Warlock

At the beginning of combat on your turn, creatures you control with flying get +1/+1 and gain vigilance until end of turn.

Whenever one or more attacking creatures you control die, you may return one of them to the battlefield tapped under its owner's control with a flying counter on it. Do this only once each turn.

2/4
Seifer, Balamb Rival
Legendary Creature — Human Mercenary

First strike

Whenever you attack a player, goad target creature that player controls.

Whenever a creature attacking one of your opponents becomes blocked by two or more creatures, that attacking creature gains deathtouch until end of turn.

4/3
Duelist's Flame
Instant

Until end of turn, target blocked creature you control gets +X/+0 and gains trample and "Whenever this creature deals combat damage to a player, look at that many cards from the top of your library. Exile up to one nonland card from among them and put the rest on the bottom of your library in a random order. You may cast the exiled card without paying its mana cost."

Squall, Gunblade Duelist
Legendary Creature — Human Mercenary

First strike

As Squall enters, choose a number.

Whenever one or more creatures attack one of your opponents, if any of those creatures have power or toughness equal to the chosen number, Squall deals damage equal to its power to defending player.

3/2
Brilliant Wings
Enchantment — Aura

Flash

Enchant creature you control

Enchanted creature has flying and hexproof.

Whenever a creature you control enters, you may pay . If you do, attach this Aura to that creature.

Judgment of Alexander
Instant

Prevent all damage that would be dealt to you this turn by sources your opponents control. Whenever damage from a creature is prevented this way, each commander creature you control deals damage equal to its power to that creature.

"Your powers even transcend Bahamut's... Alexander, I've been waiting for you."

—Kuja

Mega Flare
Sorcery

Kicker

If this spell was kicked, create a 6/6 red Dragon creature token with flying.

For each opponent, choose up to one target creature that player controls. Mega Flare deals damage equal to the greatest power among creatures you control to each of the chosen creatures.

Amarant Coral
Legendary Creature — Human Monk

Trample

Amarant Coral attacks each combat if able.

No Mercy — Whenever Amarant Coral deals combat damage to an opponent, it deals that much damage to each other opponent.

"I'm not here to help. I just want it to be fair."

5/4
Vivi's Persistence
Instant

Create a 0/1 black Wizard creature token with "Whenever you cast a noncreature spell, this token deals 1 damage to each opponent."

Whenever your commander enters or attacks, you may pay . If you do, return this card from your graveyard to your hand.

Search for Dagger
Enchantment

Whenever your commander enters or attacks, look at the top six cards of your library. You may reveal a legendary creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.

"Dagger is more important to me than anything else."

Noctis, Heir Apparent
Legendary Creature — Human Noble

Whenever a creature you control enters during combat, you may attach target Equipment you control to target creature you control.

Warp-Strike : Exile Noctis. Return it to the battlefield under its owner's control tapped and attacking at the beginning of that player's next declare attackers step. It can't be blocked that combat.

2/3
Fishing Gear
Artifact — Equipment

Whenever equipped creature deals combat damage to a player, exile the top card of that player's library. If it's a permanent card, you may put it onto the battlefield under your control. If you don't, create a 1/1 blue Fish creature token.

Equip

Chocobo Camp
Land

This land enters tapped unless you control a legendary creature.

: Add . When you next cast a Bird creature spell this turn, it enters with an additional +1/+1 counter on it.

, : Create a 2/2 green Bird creature token with "Whenever a land you control enters, this token gets +1/+0 until end of turn."

Flash Photography
Sorcery

You may cast this spell as though it had flash if it targets a permanent you control.

Create a token that's a copy of target permanent.

Flashback

"Gimme a pose I'll never forget!"

Campsite Cuisine
Enchantment

Whenever this enchantment or a legendary creature you control enters, create a Food token.

Whenever you attack, you may sacrifice X Foods. When you do, up to X target attacking creatures each get +3/+3 and gain trample and indestructible until end of turn.

Warrior's Resolve
Enchantment

Creatures you control have training. (Whenever a creature you control attacks with another creature with greater power, put a +1/+1 counter on the creature with lesser power.)

At the beginning of your end step, if you control a creature with a +1/+1 counter on it that attacked this turn, draw a card.

Tataru Taru
Legendary Creature — Dwarf Advisor

When Tataru Taru enters, you draw a card and target opponent may draw a card.

Scions' Secretary — Whenever an opponent draws a card, if it isn't that player's turn, create a tapped Treasure token. This ability triggers only once each turn.

0/3
Lulu, Stern Guardian
Legendary Creature — Human Wizard

Whenever an opponent attacks you, choose target creature attacking you. Put a stun counter on that creature.

: Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

"No matter how dark the night, morning always comes."

2/3
Rikku, Resourceful Guardian
Legendary Creature — Human Artificer

Whenever you put one or more counters on a creature, until end of turn, that creature can't be blocked by creatures your opponents control.

Steal , : Move a counter from target creature an opponent controls onto target creature you control. Activate only as a sorcery.

"Rikku-approved item coming up!"

2/3
Snapcaster Mage
Creature — Human Wizard

Flash

When this creature enters, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. (You may cast that card from your graveyard for its flashback cost. Then exile it.)

Nym's scholars defended their tiny nation with spell-weaving faeries.

2/1
Yuffie, Materia Hunter
Legendary Creature — Human Ninja

Ninjutsu (, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)

When Yuffie enters, gain control of target noncreature artifact for as long as you control Yuffie. Then you may attach an Equipment you control to Yuffie.

"I have orders to infiltrate Shinra headquarters and steal their ultimate materia."

3/3
Aerith, Last Ancient
Legendary Creature — Human Cleric Druid

Lifelink

Raise — At the beginning of your end step, if you gained life this turn, return target creature card from your graveyard to your hand. If you gained 7 or more life this turn, return that card to the battlefield instead.

"The flowers they ... they have something important to tell us."

3/5
Barret, Avalanche Leader
Legendary Creature — Human Rebel

Reach

Avalanche! — Whenever an Equipment you control enters, create a 2/2 red Rebel creature token.

At the beginning of combat on your turn, attach up to one target Equipment you control to target Rebel you control.

4/4
Emet-Selch of the Third Seat
Legendary Creature — Elder Wizard

Spells you cast from your graveyard cost less to cast.

Whenever one or more opponents lose life, you may cast target instant or sorcery card from your graveyard. If that spell would be put into your graveyard, exile it instead. Do this only once each turn.

3/4
Estinien Varlineau
Legendary Creature — Elf Warrior

Whenever you cast a noncreature spell, put a +1/+1 counter on Estinien Varlineau. It gains flying until end of turn.

At the beginning of your second main phase, you draw X cards and lose X life, where X is the number of your opponents who were dealt combat damage by Estinien Varlineau or a Dragon this turn.

3/3
Locke, Treasure Hunter
Legendary Creature — Human Rogue

Locke can't be blocked by creatures with greater power.

Mug — Whenever Locke attacks, each player mills a card. If a land card was milled this way, create a Treasure token. Until end of turn, you may cast a spell from among those cards.

2/3
Mog, Moogle Warrior
Legendary Creature — Moogle Warrior

Lifelink

Dance — At the beginning of your end step, each player may discard a card. Each player who discarded a card this way draws a card. If a creature card was discarded this way, you create a 1/2 white Moogle creature token with lifelink. Then if a noncreature card was discarded this way, put a +1/+1 counter on each Moogle you control.

1/2
Wakka, Devoted Guardian
Legendary Creature — Human Warrior

Reach, trample

Whenever Wakka deals combat damage to a player, destroy up to one target artifact that player controls and put a +1/+1 counter on Wakka.

Blitzball Captain — At the beginning of your end step, if a counter was put on Wakka this turn, put a +1/+1 counter on each other creature you control.

4/4
Plains
Basic Land — Plains

(: Add .)

Island
Basic Land — Island

(: Add .)

Swamp
Basic Land — Swamp

(: Add .)