Final Fantasy Commander

FIC · 486 cards · Released

Celes, Rune Knight
Legendary Creature — Human Wizard Knight

When Celes enters, discard any number of cards, then draw that many cards plus one.

Whenever one or more other creatures you control enter, if one or more of them entered from a graveyard or was cast from a graveyard, put a +1/+1 counter on each creature you control.

4/4
Cloud, Ex-SOLDIER
Legendary Creature — Human Soldier Mercenary

Haste

When Cloud enters, attach up to one target Equipment you control to it.

Whenever Cloud attacks, draw a card for each equipped attacking creature you control. Then if Cloud has power 7 or greater, create two Treasure tokens.

4/4
G'raha Tia, Scion Reborn
Legendary Creature — Cat Wizard

Lifelink

Throw Wide the Gates — Whenever you cast a noncreature spell, you may pay X life, where X is that spell's mana value. If you do, create a 1/1 colorless Hero creature token and put X +1/+1 counters on it. Do this only once each turn.

2/3
Terra, Herald of Hope
Legendary Creature — Human Wizard Warrior

Trance — At the beginning of combat on your turn, mill two cards. Terra gains flying until end of turn.

Whenever Terra deals combat damage to a player, you may pay . When you do, return target creature card with power 3 or less from your graveyard to the battlefield tapped.

3/3
Tidus, Yuna's Guardian
Legendary Creature — Human Warrior

At the beginning of combat on your turn, you may move a counter from target creature you control onto a second target creature you control.

Cheer — Whenever one or more creatures you control with counters on them deal combat damage to a player, you may draw a card and proliferate. Do this only once each turn.

3/3
Tifa, Martial Artist
Legendary Creature — Human Monk

Melee (Whenever this creature attacks, it gets +1/+1 until end of turn for each opponent you attacked this combat.)

Whenever one or more creatures you control with power 7 or greater deal combat damage to a player, untap all creatures you control. If it's the first combat phase of your turn, there is an additional combat phase after this phase.

4/4
Y'shtola, Night's Blessed
Legendary Creature — Cat Warlock

Vigilance

At the beginning of each end step, if a player lost 4 or more life this turn, you draw a card.

Whenever you cast a noncreature spell with mana value 3 or greater, Y'shtola deals 2 damage to each opponent and you gain 2 life.

2/4
Yuna, Grand Summoner
Legendary Creature — Human Cleric

Grand Summon : Add one mana of any color. When you next cast a creature spell this turn, that creature enters with two additional +1/+1 counters on it.

Whenever another permanent you control is put into a graveyard from the battlefield, if it had one or more counters on it, you may put that number of +1/+1 counters on target creature.

1/5
Alisaie Leveilleur
Legendary Creature — Elf Wizard

Partner with Alphinaud Leveilleur (When this creature enters, target player may put Alphinaud Leveilleur into their hand from their library, then shuffle.)

First strike

Dualcast — The second spell you cast each turn costs less to cast.

3/2
Auron, Venerated Guardian
Legendary Creature — Human Spirit Samurai

Vigilance

Shooting Star — Whenever Auron attacks, put a +1/+1 counter on it. When you do, exile target creature defending player controls with power less than Auron's power until Auron leaves the battlefield.

2/5
Champions from Beyond
Enchantment

When this enchantment enters, create X 1/1 colorless Hero creature tokens.

Light Party — Whenever you attack with four or more creatures, scry 2, then draw a card.

Full Party — Whenever you attack with eight or more creatures, those creatures get +4/+4 until end of turn.

Chocobo Knights
Creature — Human Knight

Whenever you attack, creatures you control with counters on them gain double strike until end of turn.

Only a select few can become Chocobo Knights. You have to be a skilled rider or achieve some combat merit to become one.

3/3
Cid, Freeflier Pilot
Legendary Creature — Human Warrior Pilot

Equipment and Vehicle spells you cast cost less to cast.

Jump — During your turn, Cid has flying.

, : Return target Equipment or Vehicle card from your graveyard to your hand.

"I'm Cid—that's who the hell I am! Now just let me handle it!"

2/2
Cloud's Limit Break
Instant

Tiered (Choose one additional cost.)

• Cross-Slash — Destroy target tapped creature.

• Blade Beam — Destroy any number of target tapped creatures with different controllers.

• Omnislash — Destroy all tapped creatures.

Coin of Fate
Artifact

When this artifact enters, surveil 1.

, , Exile two creature cards from your graveyard, Sacrifice this artifact: An opponent chooses one of the exiled cards. You put that card on the bottom of your library and return the other to the battlefield tapped. You become the monarch.

Cyan, Vengeful Samurai
Legendary Creature — Human Samurai

This spell costs less to cast for each creature card in your graveyard.

Double strike

Whenever one or more creature cards leave your graveyard, put a +1/+1 counter on Cyan.

"There will be no mercy for thee!"

3/3
Dancer's Chakrams
Artifact — Equipment

Job select (When this Equipment enters, create a 1/1 colorless Hero creature token, then attach this to it.)

Equipped creature gets +2/+2, has lifelink and "Other commanders you control get +2/+2 and have lifelink," and is a Performer in addition to its other types.

Krishna — Equip

Elena, Turk Recruit
Legendary Creature — Human Assassin

When Elena enters, return target non-Assassin historic card from your graveyard to your hand. (Artifacts, legendaries, and Sagas are historic.)

Whenever you cast a historic spell, put a +1/+1 counter on Elena.

"Looks like talking alone won't cut it. You're going to have to feel some pain!"

1/4
Gatta and Luzzu
Legendary Creature — Human Soldier

Flash

When Gatta and Luzzu enters, choose target creature you control. If damage would be dealt to that creature this turn, prevent that damage and put that many +1/+1 counters on it.

1/1
General Leo Cristophe
Legendary Creature — Human Soldier

When General Leo Cristophe enters, return up to one target creature card with mana value 3 or less from your graveyard to the battlefield. Then put a +1/+1 counter on General Leo Cristophe for each creature you control.

"You're a human being before you're a soldier."

2/2
Heidegger, Shinra Executive
Legendary Creature — Human Soldier

At the beginning of combat on your turn, target creature you control gets +X/+0 until end of turn, where X is the number of Soldiers you control.

At the beginning of your end step, create a number of 1/1 white Soldier creature tokens equal to the number of opponents who control more creatures than you.

3/3
Helitrooper
Creature — Human Soldier

Flying

Whenever this creature attacks, another target attacking creature gains flying until end of turn.

Equip abilities you activate that target this creature cost less to activate.

1/2
Lord Jyscal Guado
Legendary Creature — Spirit Cleric

Flying

At the beginning of each end step, if you put a counter on a creature this turn, investigate. (Create a Clue token. It's an artifact with ", Sacrifice this token: Draw a card.")

"Listen to me very carefully, for I shall tell you the truth about my son, Seymour."

2/1
Protection Magic
Instant

Put a shield counter on each of up to three target creatures. (If a creature with a shield counter would be dealt damage or destroyed, remove a shield counter from it instead.)

"Armor of light, halt physical might!"

SOLDIER Military Program
Enchantment

At the beginning of combat on your turn, choose one. If you control a commander, you may choose both instead.

• Create a 1/1 white Soldier creature token.

• Put a +1/+1 counter on each of up to two Soldiers you control.

Summon: Good King Mog XII
Enchantment Creature — Saga Moogle

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)

I — Create two 1/2 white Moogle creature tokens with lifelink.

II, III — Whenever you cast a noncreature spell this turn, create a token that's a copy of a non-Saga token you control.

IV — Put two +1/+1 counters on each other Moogle you control.

Flying, lifelink

4/4
Summon: Ixion
Enchantment Creature — Saga Unicorn

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I — Aerospark — Exile target creature an opponent controls until this Saga leaves the battlefield.

II, III — Put a +1/+1 counter on each of up to two target creatures you control. You gain 2 life.

First strike

3/3
Summon: Yojimbo
Enchantment Creature — Saga Samurai

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)

I — Exile target artifact, enchantment, or tapped creature an opponent controls.

II, III — Until your next turn, creatures can't attack you unless their controller pays for each of those creatures.

IV — Create X Treasure tokens, where X is the number of opponents who control a creature with power 4 or greater.

Vigilance

5/5
Summoner's Sending
Enchantment

At the beginning of your end step, you may exile target creature card from a graveyard. If you do, create a 1/1 white Spirit creature token with flying. Put a +1/+1 counter on it if the exiled card's mana value is 4 or greater.

The sending takes them to the Farplane, where they may rest in peace.

Tataru Taru
Legendary Creature — Dwarf Advisor

When Tataru Taru enters, you draw a card and target opponent may draw a card.

Scions' Secretary — Whenever an opponent draws a card, if it isn't that player's turn, create a tapped Treasure token. This ability triggers only once each turn.

0/3
Thancred Waters
Legendary Creature — Human Warrior

Flash

Royal Guard — When Thancred Waters enters, another target legendary permanent you control gains indestructible for as long as you control Thancred Waters.

Whenever you cast a noncreature spell, Thancred Waters gains indestructible until end of turn.

3/5
Ultimate Magic: Holy
Instant

Permanents you control gain indestructible until end of turn. If this spell was cast from exile, prevent all damage that would be dealt to you this turn.

Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)

Alphinaud Leveilleur
Legendary Creature — Elf Wizard

Partner with Alisaie Leveilleur (When this creature enters, target player may put Alisaie Leveilleur into their hand from their library, then shuffle.)

Vigilance

Eukrasia — Whenever you cast your second spell each turn, draw a card.

2/4
Blitzball Stadium
Artifact

When this artifact enters, support X. (Put a +1/+1 counter on each of up to X target creatures.)

Go for the Goal! , : Until end of turn, target creature gains "Whenever this creature deals combat damage to a player, draw a card for each kind of counter on it" and it can't be blocked this turn.

Blue Mage's Cane
Artifact — Equipment

Job select

Equipped creature gets +0/+2, is a Wizard in addition to its other types, and has "Whenever this creature attacks, exile up to one target instant or sorcery card from defending player's graveyard. If you do, copy it. You may cast the copy by paying rather than paying its mana cost."

Spirit of the Whalaqee — Equip

Hermes, Overseer of Elpis
Legendary Creature — Elder Wizard

Whenever you cast a noncreature spell, create a 1/1 blue Bird creature token with flying and vigilance.

Whenever you attack with one or more Birds, scry 2.

"For us, there may be no higher purpose than to live for our world, but what of the other living beings out there?"

2/4
Hraesvelgr of the First Brood
Legendary Creature — Elder Dragon

Flying, vigilance, ward

Shiva's Aid — When Hraesvelgr enters and whenever you cast a noncreature spell, target creature gets +1/+0 until end of turn and can't be blocked this turn.

"Never shall our grief be assuaged nor our loss forgotten."

5/5
Lulu, Stern Guardian
Legendary Creature — Human Wizard

Whenever an opponent attacks you, choose target creature attacking you. Put a stun counter on that creature.

: Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

"If you want everything, you'll end up with nothing."

2/3
O'aka, Traveling Merchant
Legendary Creature — Human Citizen

, Remove a counter from a nonland permanent you control: Draw a card.

"Say, lad, you wouldn't have a bit o' gil to lend?"

1/2
Observed Stasis
Enchantment — Aura

Flash

Enchant creature an opponent controls

When this Aura enters, remove enchanted creature from combat. Then draw a card for each tapped creature its controller controls.

Enchanted creature loses all abilities and can't attack or block.

Rikku, Resourceful Guardian
Legendary Creature — Human Artificer

Whenever you put one or more counters on a creature, until end of turn, that creature can't be blocked by creatures your opponents control.

Steal , : Move a counter from target creature an opponent controls onto target creature you control. Activate only as a sorcery.

"Hey, I've got just the thing!"

2/3
Summon: Valefor
Enchantment Creature — Saga Drake

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)

I — Sonic Wings — Each opponent chooses a creature with the greatest mana value among creatures they control. Return those creatures to their owners' hands.

II, III, IV — Tap up to one target creature and put a stun counter on it.

Flying

5/4
Espers to Magicite
Instant

Exile each opponent's graveyard. When you do, choose up to one target creature card exiled this way. Create a token that's a copy of that card, except it's an artifact and it loses all other card types.

"Come to me, my magicite pretty . . . come, and help me build the Magitek Empire of Kefka!"

Eye of Nidhogg
Legendary Enchantment — Aura

Enchant creature

Enchanted creature is a black Dragon with base power and toughness 4/2, has flying and deathtouch, and is goaded. (It attacks each combat if able and attacks a player other than you if able.)

When Eye of Nidhogg is put into a graveyard from the battlefield, return it to its owner's hand.

The Falcon, Airship Restored
Legendary Artifact — Vehicle

Flying

Whenever The Falcon deals combat damage to a player, you may sacrifice it. When you do, return target creature card from your graveyard to the battlefield.

: Return this card from your graveyard to the battlefield tapped.

Crew 2

4/3
Fandaniel, Telophoroi Ascian
Legendary Creature — Elder Wizard

Whenever you cast an instant or sorcery spell, surveil 1.

At the beginning of your end step, each opponent may sacrifice a nontoken creature of their choice. Each opponent who doesn't loses 2 life for each instant and sorcery card in your graveyard.

4/5
Interceptor, Shadow's Hound
Legendary Creature — Dog

Menace

Assassins you control have menace.

Whenever you attack with one or more legendary creatures, you may pay . If you do, return this card from your graveyard to the battlefield tapped and attacking.

4/3
Reaper's Scythe
Artifact — Equipment

Job select

At the beginning of your end step, put a soul counter on this Equipment for each player who lost life this turn.

Equipped creature gets +1/+1 for each soul counter on this Equipment and is an Assassin in addition to its other types.

Death Sickle — Equip

Rejoin the Fight
Sorcery

Mill three cards. Then starting with the next opponent in turn order, each opponent chooses a creature card in your graveyard that hasn't been chosen. Return each card chosen this way to the battlefield under your control.

"I have to fight... to protect the people I love, and to make the world a safe place for new lives!"

Shadow, Mysterious Assassin
Legendary Creature — Human Assassin

Deathtouch

Throw — Whenever Shadow deals combat damage to a player, you may sacrifice another nonland permanent. If you do, draw two cards and each opponent loses life equal to the mana value of the sacrificed permanent.

3/3
Siegfried, Famed Swordsman
Legendary Creature — Human Warrior Rogue

Menace

When Siegfried enters, mill three cards. Then put X +1/+1 counters on Siegfried, where X is twice the number of creature cards in your graveyard.

Recent rumors speak of an impostor that shows up and masquerades as Siegfried himself.

2/2
Transpose
Instant

Draw a card, then discard a card. You lose 1 life. If this spell was cast from your hand, create a 0/1 black Wizard creature token with "Whenever you cast a noncreature spell, this token deals 1 damage to each opponent."

Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)

Avalanche of Sector 7
Legendary Creature — Human Rebel

Menace

Avalanche of Sector 7's power is equal to the number of artifacts your opponents control.

Whenever an opponent activates an ability of an artifact they control, Avalanche of Sector 7 deals 1 damage to that player.

*/3
Cait Sith, Fortune Teller
Legendary Artifact Creature — Cat Moogle

Lucky Slots — At the beginning of combat on your turn, scry 1, then exile the top card of your library. You may play that card this turn. When you exile a card this way, target creature you control gets +X/+0 until end of turn, where X is that card's mana value.

"I'm friend to one and all, thanks to my crystal ball!"

3/3
Gau, Feral Youth
Legendary Creature — Human Berserker

Rage — Whenever Gau attacks, put a +1/+1 counter on it.

At the beginning of each end step, if a card left your graveyard this turn, Gau deals damage equal to its power to each opponent.

"Uwao! Aooh! I'm Gau! Your friend! Frieeend!!!"

2/2
Gogo, Mysterious Mime
Legendary Creature — Wizard

At the beginning of combat on your turn, you may have Gogo become a copy of another target creature you control until end of turn, except its name is Gogo, Mysterious Mime. If you do, Gogo and that creature each get +2/+0 and gain haste until end of turn and attack this turn if able.

2/2
Sabin, Master Monk
Legendary Creature — Human Noble Monk

Double strike

Blitz, Discard a card. (If you cast this spell for its blitz cost, it gains haste and "When this creature dies, draw a card." Sacrifice it at the beginning of the next end step.)

You may cast this card from your graveyard using its blitz ability.

4/3
Snort
Sorcery

Each player may discard their hand and draw five cards. Then Snort deals 5 damage to each opponent who discarded their hand this way.

Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Strago and Relm
Legendary Creature — Human Wizard

Sketch and Lore , : Target opponent exiles cards from the top of their library until they exile an instant, sorcery, or creature card. You may cast that card without paying its mana cost. If you cast a creature spell this way, it gains haste and "At the beginning of the end step, sacrifice this creature." Activate only as a sorcery.

1/3
Summon: Esper Valigarmanda
Enchantment Creature — Saga Drake

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)

I — Exile an instant or sorcery card from each graveyard.

II, III, IV — Add for each lore counter on this Saga. You may cast an instant or sorcery card exiled with this Saga, and mana of any type can be spent to cast that spell.

Flying, haste

3/3