When this creature enters, put a +1/+1 counter on target creature.
Each creature you control with a +1/+1 counter on it has trample. (It can deal excess combat damage to the player or planeswalker it's attacking.)
"Hah! That one looks slow," scoffed Tidus.
"It's also tough. Let me handle this," replied Auron.
Search your library for a Plains, Island, Swamp, or Mountain card, put it onto the battlefield tapped, then shuffle.
"I am on a journey, studying the history of our world, Spira, seeking its stories and secrets."
—Maechen, scholar
Hideaway 5 (When this enchantment enters, look at the top five cards of your library, exile one face down, then put the rest on the bottom in a random order.)
At the beginning of combat on your turn, put a +1/+1 counter on target creature you control. Then if you control a creature with power 7 or greater, you may play the exiled card without paying its mana cost.
Whenever a player casts a spell, you may put a +1/+1 counter on this creature.
At the beginning of your upkeep, you may move any number of +1/+1 counters from this creature onto other creatures.
"Find your peace on the Farplane. Leave Spira to the living."
—Auron
When this creature enters, support 2. (Put a +1/+1 counter on each of up to two other target creatures.)
Whenever you put one or more counters on a creature you don't control, draw a card.
"Look at the crowd, folks!"
—Blitzball announcer
Evolve (Whenever a creature you control enters, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)
: Add for each +1/+1 counter on this creature.
If one or more +1/+1 counters would be put on a creature you control, that many plus one +1/+1 counters are put on it instead.
"When it starts, I won't be myself any more. I won't be able to hold myself back."
—Jecht
Draw three cards.
"Only the Ancients, only Aerith can save us from Meteor."
—Cloud Strife
: Add one mana of any type that a land you control could produce. If this creature has a +1/+1 counter on it, add three mana of that type instead.
: Adapt 3. (If this creature has no +1/+1 counters on it, put three +1/+1 counters on it.)
Draw a card for each creature you control with a +1/+1 counter on it. Those creatures gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.)
"Hahahahaha!"
Search your library for a Forest card, put that card onto the battlefield, then shuffle.
"The spirits that return to the planet, merge with one another and roam the planet. They roam, converge, and divide, becoming a swell, called the lifestream."
—Bugenhagen
Whenever a creature you control enters, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on the creature, then put the card back or put it into your graveyard.)
Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
"It is up to the planet to decide. What is best for the planet. What is bad for the planet. All that is bad will disappear."
—Bugenhagen
This creature enters with two +1/+1 counters on it.
When this creature dies, search your library for up to X basic land cards, where X is this creature's power, put them onto the battlefield, then shuffle.
Search your library for a Forest card, put it onto the battlefield, then shuffle.
"If I give up now, I could do anything I wanted to, and yet . . . even if I was with you, I could never forget."
—Yuna
Landfall — Whenever a land you control enters, investigate. (Create a Clue token. It's an artifact with ", Sacrifice this token: Draw a card.")
Whenever you sacrifice a Clue, put a +1/+1 counter on this creature.
This spell can't be countered.
You may have this creature enter as a copy of any creature on the battlefield, except it enters with X additional +1/+1 counters on it.
Flying, deathtouch
When this creature enters, draw a card.
Skatenes are mind-quickened owls, granted sentience via powerful magicks much in the same way toads are transformed into poroggos.
Destroy target artifact, creature, or planeswalker.
On that day... the world was changed forever...
Equipped creature gets +2/+2 and has trample and lifelink.
Equip
A crudely reinforced baseball bat. Designed to beat the living tar out of anything and everything.
Whenever a creature you control with a +1/+1 counter on it deals combat damage to a player, you may draw a card.
"Think you will win? You not forget who took your horn! Never forget!"
—Biran Ronso
Crackling Doom deals 2 damage to each opponent. Each opponent sacrifices a creature with the greatest power among creatures that player controls.
"No hard feelings, now... I'm just going to use this power you've unleashed to put you to sleep..."
Destroy target artifact, target creature, target enchantment, and target land. (You can't cast this spell unless you have legal choices for all its targets.)
"Progress requires sacrifice. Learn to live with it."
—President Shinra
The owner of target spell, nonland permanent, or card in a graveyard puts it on their choice of the top or bottom of their library.
"I'm scared of lightning! Let's rest, please? Pretty please?"
—Rikku
Evolve (Whenever a creature you control enters, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)
Whenever a +1/+1 counter is put on this creature, you may draw a card.
Exile target nonland permanent an opponent controls and all tokens that player controls with the same name as that permanent.
"Ha-ha! I'm raring to go! Can't be leaving everything up to you whippersnappers!"
—Strago Magus
Destroy target creature or enchantment.
"Espers... Who'd have dreamed they were that powerful..."
—Imperial soldier
, Pay 3 life, Sacrifice this creature: Return target creature card from your graveyard to the battlefield. Activate only as a sorcery.
Unearth (: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
Destroy all nonland permanents your opponents control.
"This little hamlet has too much 'boring' and not enough 'burning'... Torch everything!"
Destroy target permanent.
"Remember... remember us... remember... that we once lived..."
This spell can't be countered.
Destroy target nonland permanent.
"I expect some voidsent are more intelligent than others. Perhaps these ones simply do not understand our words."
—Y'shtola Rhul
: Add one mana of any color in your commander's color identity.
"Lord Kefka's treasure . . . Return the treasure . . ."
—Kefka's cultists
: Add one mana of any color in your commander's color identity.
"To put it simply, the knowledge of the Ancients is sealed within each orb. That knowledge not only connects us to the planet... it allows us to tap into her power."
—Sephiroth
: Add one mana of any color in your commander's color identity.
"I'm a blitzball player. Star player of the Zanarkand Abes!"
—Tidus
: Add one mana of any color in your commander's color identity.
"I preside over the forces of stasis, tranquility, peace. I will weave this selfsame power into the crystal, granting thee mastery over matter, to give form to the formless."
—Hydaelyn
Whenever this creature enters or attacks, you may attach any number of target Equipment to it. (Control of the Equipment doesn't change.)
"They don't call those things sweepers for nothing. They can wipe out a whole squad in seconds."
—Jessie, Avalanche rebel
Equipped creature gets +2/+2.
As long as equipped creature is legendary, it has hexproof. (It can't be the target of spells or abilities your opponents control.)
Equip
Equipped creature gets +10/+10 and loses flying.
Equip (: Attach to target creature you control. Equip only as a sorcery.)
"Sorry to keep you waiting. It's me! I'll handle the rest!"
: Add one mana of any color in your commander's color identity.
Sacrifice this artifact: Draw a card.
"Have you ever heard of something called a Growth Egg? Have you? Hmmm? It was buried in a tomb to the west a looong, long time ago!"
—Kohlingen resident
Equipped creature gets +1/+1 for each color among permanents you control.
As long as this Equipment is attached to a creature, your opponents can't cast spells during your turn.
Equip
When this artifact enters, draw three cards.
: Add three mana of any one color.
Whenever one or more creatures an opponent controls attack you and aren't blocked, that player draws three cards and gains control of this artifact. Untap it.
Indestructible
Equipped creature has indestructible.
Equip
"A Shinra uniform... I was so proud when I first put it on."
Multikicker (You may pay an additional any number of times as you cast this spell.)
This artifact enters with a charge counter on it for each time it was kicked.
: Add for each charge counter on this artifact.
Whenever equipped creature attacks, look at the top card of your library. If it's a land card, you may put it onto the battlefield tapped.
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Equipped creature gets +3/+2.
Whenever a legendary creature you control enters, you may attach this Equipment to it.
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Equipped creature gets +2/+1.
As long as equipped creature is legendary, it has trample and haste.
Equip
Nonartifact spells you cast have improvise. (Your artifacts can help cast those spells. Each artifact you tap after you're done activating mana abilities pays for .)
"Man thinks very highly of himself."
—Barret Wallace
, Discard a card: Up to one target creature can't be blocked this turn.
Whenever this artifact becomes untapped, you may pay . If you do, draw a card.
"Oh dear... We're really in trouble this time..."
—The Impresario, opera house manager
Equipped creature has haste and shroud. (It can't be the target of spells or abilities.)
Equip
"Gotta step it up!"
—Tifa Lockhart
Whenever equipped creature deals combat damage to a player, you may draw two cards. If you do, discard a card.
Equip (: Attach to target creature you control. Equip only as a sorcery.)
When this creature enters, destroy target nonland permanent an opponent controls.
A mechanical monster equipped with a massive arsenal of weapons and attacks, including its signature Wave Cannon.
, Mill a card: Add . (To mill a card, put the top card of your library into your graveyard.)
A machine that dazes and confuses its enemies with bewildering signals.
: Add .
, , Sacrifice this artifact: Draw a card.
A relic that greatly enhances the magical power of its wielder.
: Add one mana of any color.
Tap an untapped legendary creature you control: Add one mana of any color.
"A smile better suits a hero."
—Haurchefant Greystone
Equipped creature gets +1/-1.
Whenever equipped creature dies, draw two cards.
Equip
"My mother's name is Jenova... 'The Jenova Project'... is this just a coincidence?"
—Sephiroth
: Add .
"Magicite is an esper's power in its purest form. When an esper dies, magicite is all that's left behind..."
—Ramuh
: Add .
"Naturally formed materia. And look at the size of it. Astounding. For the mako energy to condense into something like this, it must have taken an eternity."
—Sephiroth
: Add .
"Memories are nice, but that's all they are."
—Rikku
: Add .
It is said that aetheryte is the solid manifestation of the planet's lifeblood, aether, and that by touching it, the aether which makes up our bodies resonates with that contained in the crystal.
When this creature enters, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
When this creature dies, you may draw a card.