Final Fantasy Commander

FIC · 486 cards · Released

Duskshell Crawler
Creature — Insect

When this creature enters, put a +1/+1 counter on target creature.

Each creature you control with a +1/+1 counter on it has trample. (It can deal excess combat damage to the player or planeswalker it's attacking.)

"Hah! That one looks slow," scoffed Tidus.

"It's also tough. Let me handle this," replied Auron.

0/3
Farseek
Sorcery

Search your library for a Plains, Island, Swamp, or Mountain card, put it onto the battlefield tapped, then shuffle.

"I am on a journey, studying the history of our world, Spira, seeking its stories and secrets."

—Maechen, scholar

Fight Rigging
Enchantment

Hideaway 5 (When this enchantment enters, look at the top five cards of your library, exile one face down, then put the rest on the bottom in a random order.)

At the beginning of combat on your turn, put a +1/+1 counter on target creature you control. Then if you control a creature with power 7 or greater, you may play the exiled card without paying its mana cost.

Forgotten Ancient
Creature — Elemental

Whenever a player casts a spell, you may put a +1/+1 counter on this creature.

At the beginning of your upkeep, you may move any number of +1/+1 counters from this creature onto other creatures.

"Find your peace on the Farplane. Leave Spira to the living."

—Auron

0/3
Generous Patron
Creature — Elf Advisor

When this creature enters, support 2. (Put a +1/+1 counter on each of up to two other target creatures.)

Whenever you put one or more counters on a creature you don't control, draw a card.

"Look at the crowd, folks!"

—Blitzball announcer

1/4
Gyre Sage
Creature — Elf Druid

Evolve (Whenever a creature you control enters, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)

: Add for each +1/+1 counter on this creature.

1/2
Hardened Scales
Enchantment

If one or more +1/+1 counters would be put on a creature you control, that many plus one +1/+1 counters are put on it instead.

"When it starts, I won't be myself any more. I won't be able to hold myself back."

—Jecht

Harmonize
Sorcery

Draw three cards.

"Only the Ancients, only Aerith can save us from Meteor."

—Cloud Strife

Incubation Druid
Creature — Elf Druid

: Add one mana of any type that a land you control could produce. If this creature has a +1/+1 counter on it, add three mana of that type instead.

: Adapt 3. (If this creature has no +1/+1 counters on it, put three +1/+1 counters on it.)

0/2
Inspiring Call
Instant

Draw a card for each creature you control with a +1/+1 counter on it. Those creatures gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.)

"Hahahahaha!"

Nature's Lore
Sorcery

Search your library for a Forest card, put that card onto the battlefield, then shuffle.

"The spirits that return to the planet, merge with one another and roam the planet. They roam, converge, and divide, becoming a swell, called the lifestream."

—Bugenhagen

Path of Discovery
Enchantment

Whenever a creature you control enters, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on the creature, then put the card back or put it into your graveyard.)

Rampant Growth
Sorcery

Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.

"It is up to the planet to decide. What is best for the planet. What is bad for the planet. All that is bad will disappear."

—Bugenhagen

Rampant Rejuvenator
Creature — Plant Hydra

This creature enters with two +1/+1 counters on it.

When this creature dies, search your library for up to X basic land cards, where X is this creature's power, put them onto the battlefield, then shuffle.

0/0
Three Visits
Sorcery

Search your library for a Forest card, put it onto the battlefield, then shuffle.

"If I give up now, I could do anything I wanted to, and yet . . . even if I was with you, I could never forget."

—Yuna

Tireless Tracker
Creature — Human Scout

Landfall — Whenever a land you control enters, investigate. (Create a Clue token. It's an artifact with ", Sacrifice this token: Draw a card.")

Whenever you sacrifice a Clue, put a +1/+1 counter on this creature.

3/2
Altered Ego
Creature — Shapeshifter

This spell can't be countered.

You may have this creature enter as a copy of any creature on the battlefield, except it enters with X additional +1/+1 counters on it.

0/0
Baleful Strix
Artifact Creature — Bird

Flying, deathtouch

When this creature enters, draw a card.

Skatenes are mind-quickened owls, granted sentience via powerful magicks much in the same way toads are transformed into poroggos.

1/1
Bedevil
Instant

Destroy target artifact, creature, or planeswalker.

On that day... the world was changed forever...

Behemoth Sledge
Artifact — Equipment

Equipped creature gets +2/+2 and has trample and lifelink.

Equip

A crudely reinforced baseball bat. Designed to beat the living tar out of anything and everything.

Bred for the Hunt
Enchantment

Whenever a creature you control with a +1/+1 counter on it deals combat damage to a player, you may draw a card.

"Think you will win? You not forget who took your horn! Never forget!"

—Biran Ronso

Crackling Doom
Instant

Crackling Doom deals 2 damage to each opponent. Each opponent sacrifices a creature with the greatest power among creatures that player controls.

"No hard feelings, now... I'm just going to use this power you've unleashed to put you to sleep..."

Decimate
Sorcery

Destroy target artifact, target creature, target enchantment, and target land. (You can't cast this spell unless you have legal choices for all its targets.)

"Progress requires sacrifice. Learn to live with it."

—President Shinra

Endless Detour
Instant

The owner of target spell, nonland permanent, or card in a graveyard puts it on their choice of the top or bottom of their library.

"I'm scared of lightning! Let's rest, please? Pretty please?"

—Rikku

Fathom Mage
Creature — Human Wizard

Evolve (Whenever a creature you control enters, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)

Whenever a +1/+1 counter is put on this creature, you may draw a card.

1/1
Legions to Ashes
Sorcery

Exile target nonland permanent an opponent controls and all tokens that player controls with the same name as that permanent.

"Ha-ha! I'm raring to go! Can't be leaving everything up to you whippersnappers!"

—Strago Magus

Mortify
Instant

Destroy target creature or enchantment.

"Espers... Who'd have dreamed they were that powerful..."

—Imperial soldier

Priest of Fell Rites
Creature — Human Warlock

, Pay 3 life, Sacrifice this creature: Return target creature card from your graveyard to the battlefield. Activate only as a sorcery.

Unearth (: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)

2/2
Ruinous Ultimatum
Sorcery

Destroy all nonland permanents your opponents control.

"This little hamlet has too much 'boring' and not enough 'burning'... Torch everything!"

Vindicate
Sorcery

Destroy target permanent.

"Remember... remember us... remember... that we once lived..."

Void Rend
Instant

This spell can't be countered.

Destroy target nonland permanent.

"I expect some voidsent are more intelligent than others. Perhaps these ones simply do not understand our words."

—Y'shtola Rhul

Arcane Signet
Artifact

: Add one mana of any color in your commander's color identity.

"Lord Kefka's treasure . . . Return the treasure . . ."

—Kefka's cultists

Arcane Signet
Artifact

: Add one mana of any color in your commander's color identity.

"To put it simply, the knowledge of the Ancients is sealed within each orb. That knowledge not only connects us to the planet... it allows us to tap into her power."

—Sephiroth

Arcane Signet
Artifact

: Add one mana of any color in your commander's color identity.

"I'm a blitzball player. Star player of the Zanarkand Abes!"

—Tidus

Arcane Signet
Artifact

: Add one mana of any color in your commander's color identity.

"I preside over the forces of stasis, tranquility, peace. I will weave this selfsame power into the crystal, granting thee mastery over matter, to give form to the formless."

—Hydaelyn

Armory Automaton
Artifact Creature — Construct

Whenever this creature enters or attacks, you may attach any number of target Equipment to it. (Control of the Equipment doesn't change.)

"They don't call those things sweepers for nothing. They can wipe out a whole squad in seconds."

—Jessie, Avalanche rebel

2/2
Champion's Helm
Artifact — Equipment

Equipped creature gets +2/+2.

As long as equipped creature is legendary, it has hexproof. (It can't be the target of spells or abilities your opponents control.)

Equip

Colossus Hammer
Artifact — Equipment

Equipped creature gets +10/+10 and loses flying.

Equip (: Attach to target creature you control. Equip only as a sorcery.)

"Sorry to keep you waiting. It's me! I'll handle the rest!"

Commander's Sphere
Artifact

: Add one mana of any color in your commander's color identity.

Sacrifice this artifact: Draw a card.

"Have you ever heard of something called a Growth Egg? Have you? Hmmm? It was buried in a tomb to the west a looong, long time ago!"

—Kohlingen resident

Conqueror's Flail
Artifact — Equipment

Equipped creature gets +1/+1 for each color among permanents you control.

As long as this Equipment is attached to a creature, your opponents can't cast spells during your turn.

Equip

Coveted Jewel
Artifact

When this artifact enters, draw three cards.

: Add three mana of any one color.

Whenever one or more creatures an opponent controls attack you and aren't blocked, that player draws three cards and gains control of this artifact. Untap it.

Darksteel Plate
Artifact — Equipment

Indestructible

Equipped creature has indestructible.

Equip

"A Shinra uniform... I was so proud when I first put it on."

Everflowing Chalice
Artifact

Multikicker (You may pay an additional any number of times as you cast this spell.)

This artifact enters with a charge counter on it for each time it was kicked.

: Add for each charge counter on this artifact.

Explorer's Scope
Artifact — Equipment

Whenever equipped creature attacks, look at the top card of your library. If it's a land card, you may put it onto the battlefield tapped.

Equip (: Attach to target creature you control. Equip only as a sorcery.)

Hero's Blade
Artifact — Equipment

Equipped creature gets +3/+2.

Whenever a legendary creature you control enters, you may attach this Equipment to it.

Equip (: Attach to target creature you control. Equip only as a sorcery.)

Hero's Heirloom
Artifact — Equipment

Equipped creature gets +2/+1.

As long as equipped creature is legendary, it has trample and haste.

Equip

Inspiring Statuary
Artifact

Nonartifact spells you cast have improvise. (Your artifacts can help cast those spells. Each artifact you tap after you're done activating mana abilities pays for .)

"Man thinks very highly of himself."

—Barret Wallace

Key to the City
Artifact

, Discard a card: Up to one target creature can't be blocked this turn.

Whenever this artifact becomes untapped, you may pay . If you do, draw a card.

"Oh dear... We're really in trouble this time..."

—The Impresario, opera house manager

Lightning Greaves
Artifact — Equipment

Equipped creature has haste and shroud. (It can't be the target of spells or abilities.)

Equip

"Gotta step it up!"

—Tifa Lockhart

Mask of Memory
Artifact — Equipment

Whenever equipped creature deals combat damage to a player, you may draw two cards. If you do, discard a card.

Equip (: Attach to target creature you control. Equip only as a sorcery.)

Meteor Golem
Artifact Creature — Golem

When this creature enters, destroy target nonland permanent an opponent controls.

A mechanical monster equipped with a massive arsenal of weapons and attacks, including its signature Wave Cannon.

3/3
Millikin
Artifact Creature — Construct

, Mill a card: Add . (To mill a card, put the top card of your library into your graveyard.)

A machine that dazes and confuses its enemies with bewildering signals.

0/1
Mind Stone
Artifact

: Add .

, , Sacrifice this artifact: Draw a card.

A relic that greatly enhances the magical power of its wielder.

Relic of Legends
Artifact

: Add one mana of any color.

Tap an untapped legendary creature you control: Add one mana of any color.

"A smile better suits a hero."

—Haurchefant Greystone

Skullclamp
Artifact — Equipment

Equipped creature gets +1/-1.

Whenever equipped creature dies, draw two cards.

Equip

"My mother's name is Jenova... 'The Jenova Project'... is this just a coincidence?"

—Sephiroth

Sol Ring
Artifact

: Add .

"Magicite is an esper's power in its purest form. When an esper dies, magicite is all that's left behind..."

—Ramuh

Sol Ring
Artifact

: Add .

"Naturally formed materia. And look at the size of it. Astounding. For the mako energy to condense into something like this, it must have taken an eternity."

—Sephiroth

Sol Ring
Artifact

: Add .

"Memories are nice, but that's all they are."

—Rikku

Sol Ring
Artifact

: Add .

It is said that aetheryte is the solid manifestation of the planet's lifeblood, aether, and that by touching it, the aether which makes up our bodies resonates with that contained in the crystal.

Solemn Simulacrum
Artifact Creature — Golem

When this creature enters, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.

When this creature dies, you may draw a card.

2/2