Final Fantasy

FIN · 594 cards · Released

Balthier and Fran
Legendary Creature — Human Rabbit

Reach

Vehicles you control get +1/+1 and have vigilance and reach.

Whenever a Vehicle crewed by Balthier and Fran this turn attacks, if it's the first combat phase of the turn, you may pay . If you do, after this phase, there is an additional combat phase.

4/3
Emet-Selch, Unsundered
Legendary Creature — Elder Wizard

Vigilance

Whenever Emet-Selch enters or attacks, draw a card, then discard a card.

At the beginning of your upkeep, if there are fourteen or more cards in your graveyard, you may transform Emet-Selch.

2/4
Hades, Sorcerer of Eld
Legendary Creature — Avatar

Vigilance

Echo of the Lost — During your turn, you may play cards from your graveyard.

If a card or token would be put into your graveyard from anywhere, exile it instead.

6/6
Golbez, Crystal Collector
Legendary Creature — Human Wizard

Whenever an artifact you control enters, surveil 1.

At the beginning of your end step, if you control four or more artifacts, return target creature card from your graveyard to your hand. Then if you control eight or more artifacts, each opponent loses life equal to that card's power.

1/4
Hope Estheim
Legendary Creature — Human Wizard

Lifelink

At the beginning of your end step, each opponent mills X cards, where X is the amount of life you gained this turn.

2/2
Joshua, Phoenix's Dominant
Legendary Creature — Human Noble Wizard

When Joshua enters, discard up to two cards, then draw that many cards.

, : Exile Joshua, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery.

3/4
Phoenix, Warden of Fire
Legendary Enchantment Creature — Saga Phoenix

(As this Saga enters and after your draw step, add a lore counter.)

I, II — Rising Flames — Phoenix deals 2 damage to each opponent.

III — Flames of Rebirth — Return any number of target creature cards with total mana value 6 or less from your graveyard to the battlefield. Exile Phoenix, then return it to the battlefield (front face up).

Flying, lifelink

4/4
Kefka, Court Mage
Legendary Creature — Human Wizard

Whenever Kefka enters or attacks, each player discards a card. Then you draw a card for each card type among cards discarded this way.

: Each opponent sacrifices a permanent of their choice. Transform Kefka. Activate only as a sorcery.

4/5
Kefka, Ruler of Ruin
Legendary Creature — Avatar Wizard

Flying

Whenever an opponent loses life during your turn, you draw that many cards.

5/7
Kuja, Genome Sorcerer
Legendary Creature — Human Mutant Wizard

At the beginning of your end step, create a tapped 0/1 black Wizard creature token with "Whenever you cast a noncreature spell, this token deals 1 damage to each opponent." Then if you control four or more Wizards, transform Kuja.

3/4
Trance Kuja, Fate Defied
Legendary Creature — Avatar Wizard

Flare Star — If a Wizard you control would deal damage to a permanent or player, it deals double that damage instead.

4/6
Kuja, Genome Sorcerer
Legendary Creature — Human Mutant Wizard

At the beginning of your end step, create a tapped 0/1 black Wizard creature token with "Whenever you cast a noncreature spell, this token deals 1 damage to each opponent." Then if you control four or more Wizards, transform Kuja.

3/4
Trance Kuja, Fate Defied
Legendary Creature — Avatar Wizard

Flare Star — If a Wizard you control would deal damage to a permanent or player, it deals double that damage instead.

4/6
Lightning, Army of One
Legendary Creature — Human Soldier

First strike, trample, lifelink

Stagger — Whenever Lightning deals combat damage to a player, until your next turn, if a source would deal damage to that player or a permanent that player controls, it deals double that damage instead.

3/2
Noctis, Prince of Lucis
Legendary Creature — Human Noble

Lifelink

You may cast artifact spells from your graveyard by paying 3 life in addition to paying their other costs. If you cast a spell this way, that artifact enters with a finality counter on it.

4/3
Squall, SeeD Mercenary
Legendary Creature — Human Knight Mercenary

Rough Divide — Whenever a creature you control attacks alone, it gains double strike until end of turn.

Whenever Squall deals combat damage to a player, return target permanent card with mana value 3 or less from your graveyard to the battlefield.

3/4
The Wandering Minstrel
Legendary Creature — Human Bard

Lands you control enter untapped.

The Minstrel's Ballad — At the beginning of combat on your turn, if you control five or more Towns, create a 2/2 Elemental creature token that's all colors.

: Other creatures you control get +X/+X until end of turn, where X is the number of Towns you control.

1/3
Yuna, Hope of Spira
Legendary Creature — Human Cleric

During your turn, Yuna and enchantment creatures you control have trample, lifelink, and ward .

At the beginning of your end step, return up to one target enchantment card from your graveyard to the battlefield with a finality counter on it. (If a permanent with a finality counter on it would be put into a graveyard from the battlefield, exile it instead.)

3/5
Zidane, Tantalus Thief
Legendary Creature — Human Mutant Scout

When Zidane enters, gain control of target creature an opponent controls until end of turn. Untap it. It gains lifelink and haste until end of turn.

Whenever an opponent gains control of a permanent from you, you create a Treasure token.

3/3
Traveling Chocobo
Creature — Bird

You may look at the top card of your library any time.

You may play lands and cast Bird spells from the top of your library.

If a land or Bird you control entering the battlefield causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.

3/2
Traveling Chocobo
Creature — Bird

You may look at the top card of your library any time.

You may play lands and cast Bird spells from the top of your library.

If a land or Bird you control entering the battlefield causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.

3/2
Traveling Chocobo
Creature — Bird

You may look at the top card of your library any time.

You may play lands and cast Bird spells from the top of your library.

If a land or Bird you control entering the battlefield causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.

3/2
Traveling Chocobo
Creature — Bird

You may look at the top card of your library any time.

You may play lands and cast Bird spells from the top of your library.

If a land or Bird you control entering the battlefield causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.

3/2
Traveling Chocobo
Creature — Bird

You may look at the top card of your library any time.

You may play lands and cast Bird spells from the top of your library.

If a land or Bird you control entering the battlefield causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.

3/2
Traveling Chocobo
Creature — Bird

You may look at the top card of your library any time.

You may play lands and cast Bird spells from the top of your library.

If a land or Bird you control entering the battlefield causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.

3/2
Cloud, Planet's Champion
Legendary Creature — Human Soldier Mercenary

During your turn, as long as Cloud is equipped, it has double strike and indestructible. (This creature deals both first-strike and regular combat damage. Damage and effects that say "destroy" don't destroy this creature.)

Equip abilities you activate that target Cloud cost less to activate.

"It's not over yet... this isn't the end!"

4/4
Sephiroth, Planet's Heir
Legendary Creature — Human Avatar Soldier

Vigilance (Attacking doesn't cause this creature to tap.)

When Sephiroth enters, creatures your opponents control get -2/-2 until end of turn.

Whenever a creature an opponent controls dies, put a +1/+1 counter on Sephiroth.

"This is the end... for all of you."

4/4
Beatrix, Loyal General
Legendary Creature — Human Soldier

Vigilance (Attacking doesn't cause this creature to tap.)

At the beginning of combat on your turn, you may attach any number of Equipment you control to target creature you control.

"I commend your courage, but I will show you no mercy."

4/4
Rosa, Resolute White Mage
Legendary Creature — Human Noble Cleric

Reach (This creature can block creatures with flying.)

At the beginning of combat on your turn, put a +1/+1 counter on target creature you control. It gains lifelink until end of turn. (Damage dealt by the creature also causes you to gain that much life.)

2/3
Ultimecia, Temporal Threat
Legendary Creature — Human Warlock

When Ultimecia enters, tap all creatures your opponents control.

Whenever a creature you control deals combat damage to a player, draw a card.

"Ultimecia is a fearful sorceress. Her heart is filled with anger and hate."

—Edea Kramer

4/4
Deadly Embrace
Sorcery

Destroy target creature an opponent controls. Then draw a card for each creature that died this turn.

"Come, little lamb... to the slaughter with you!"

Seymour Flux
Legendary Creature — Spirit Avatar

At the beginning of your upkeep, you may pay 1 life. If you do, draw a card and put a +1/+1 counter on Seymour Flux.

"Your hope ends here. And your meaningless existence with it."

5/5
Judgment Bolt
Instant

Judgment Bolt deals 5 damage to target creature and X damage to that creature's controller, where X is the number of Equipment you control.

"I'm here to even the odds. Any objections?"

Lightning, Security Sergeant
Legendary Creature — Human Soldier

Menace (This creature can't be blocked except by two or more creatures.)

Whenever Lightning deals combat damage to a player, exile the top card of your library. You may play that card for as long as you control Lightning.

2/3
Xande, Dark Mage
Legendary Creature — Human Wizard

Menace (This creature can't be blocked except by two or more creatures.)

Xande gets +1/+1 for each noncreature, nonland card in your graveyard.

"But your struggle was all for naught. Don't you see how close the darkness has drawn?"

3/3
Magitek Scythe
Artifact — Equipment

A Test of Your Reflexes! — When this Equipment enters, you may attach it to target creature you control. If you do, that creature gains first strike until end of turn and must be blocked this turn if able.

Equipped creature gets +2/+1.

Equip

Ultima Weapon
Legendary Artifact — Equipment

Whenever equipped creature attacks, destroy target creature an opponent controls.

Equipped creature gets +7/+7.

Equip

"This will be the end of it."

Cloud, Midgar Mercenary
Legendary Creature — Human Soldier Mercenary

When Cloud enters, search your library for an Equipment card, reveal it, put it into your hand, then shuffle.

As long as Cloud is equipped, if a triggered ability of Cloud or an Equipment attached to it triggers, that ability triggers an additional time.

2/1
Stiltzkin, Moogle Merchant
Legendary Creature — Moogle

Lifelink

, : Target opponent gains control of another target permanent you control. If they do, you draw a card.

"Traveling the world has taught me how little I know!"

1/2
A Realm Reborn
Enchantment

Other permanents you control have ": Add one mana of any color."

"A new day now begins in Eorzea."

—Raubahn Aldynn

Tifa Lockhart
Legendary Creature — Human Monk

Trample

Landfall — Whenever a land you control enters, double Tifa Lockhart's power until end of turn.

"Words aren't the only way to tell someone how you feel."

1/2
Traveling Chocobo
Creature — Bird

You may look at the top card of your library any time.

You may play lands and cast Bird spells from the top of your library.

If a land or Bird you control entering the battlefield causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.

3/2
Choco, Seeker of Paradise
Legendary Creature — Bird

Whenever one or more Birds you control attack, look at that many cards from the top of your library. You may put one of them into your hand. Then put any number of land cards from among them onto the battlefield tapped and the rest into your graveyard.

Landfall — Whenever a land you control enters, Choco gets +1/+0 until end of turn.

3/5
Vivi Ornitier
Legendary Creature — Wizard

: Add X mana in any combination of and/or , where X is Vivi Ornitier's power. Activate only during your turn and only once each turn.

Whenever you cast a noncreature spell, put a +1/+1 counter on Vivi Ornitier and it deals 1 damage to each opponent.

0/3
Yuna, Hope of Spira
Legendary Creature — Human Cleric

During your turn, Yuna and enchantment creatures you control have trample, lifelink, and ward .

At the beginning of your end step, return up to one target enchantment card from your graveyard to the battlefield with a finality counter on it. (If a permanent with a finality counter on it would be put into a graveyard from the battlefield, exile it instead.)

"I will stand my ground and be strong."

3/5
Plains
Basic Land — Plains

(: Add .)

Island
Basic Land — Island

(: Add .)

Swamp
Basic Land — Swamp

(: Add .)

Mountain
Basic Land — Mountain

(: Add .)

Forest
Basic Land — Forest

(: Add .)

Y'shtola Rhul
Legendary Creature — Cat Druid

At the beginning of your end step, exile target creature you control, then return it to the battlefield under its owner's control. Then if it's the first end step of the turn, there is an additional end step after this step.

"Sleep well, and may the shadows keep you."

3/5
Phoenix Down
Artifact

, , Exile this artifact: Choose one —

• Return target creature card with mana value 4 or less from your graveyard to the battlefield tapped.

• Exile target Skeleton, Spirit, or Zombie.

A feather with the power to revive those who have exhausted their strength.

White Auracite
Artifact

When this artifact enters, exile target nonland permanent an opponent controls until this artifact leaves the battlefield.

: Add .

"She gave her life that we might defeat the Ascians. Her sacrifice must not be in vain."

Zack Fair
Legendary Creature — Human Soldier

Zack Fair enters with a +1/+1 counter on it.

, Sacrifice Zack Fair: Target creature you control gains indestructible until end of turn. Put Zack Fair's counters on that creature and attach an Equipment that was attached to Zack Fair to that creature.

0/1
Astrologian's Planisphere
Artifact — Equipment

Job select (When this Equipment enters, create a 1/1 colorless Hero creature token, then attach this to it.)

Equipped creature is a Wizard in addition to its other types and has "Whenever you cast a noncreature spell and whenever you draw your third card each turn, put a +1/+1 counter on this creature."

Diana — Equip

Sage's Nouliths
Artifact — Equipment

Job select (When this Equipment enters, create a 1/1 colorless Hero creature token, then attach this to it.)

Equipped creature gets +1/+0, has "Whenever this creature attacks, untap target attacking creature," and is a Cleric in addition to its other types.

Hagneia — Equip

Circle of Power
Sorcery

You draw two cards and you lose 2 life. Create a 0/1 black Wizard creature token with "Whenever you cast a noncreature spell, this token deals 1 damage to each opponent."

Wizards you control get +1/+0 and gain lifelink until end of turn.

Barret Wallace
Legendary Creature — Human Rebel

Reach

Whenever Barret Wallace attacks, it deals damage equal to the number of equipped creatures you control to defending player.

"You gonna stand there and pretend you can't hear the planet crying out in pain?"

4/4
Laughing Mad
Instant

As an additional cost to cast this spell, discard a card.

Draw two cards.

Flashback (You may cast this card from your graveyard for its flashback cost and any additional costs. Then exile it.)