(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)
I, II — Destroy up to one target nonland permanent.
III — Draw two cards.
IV — Mega Flare — This creature deals damage equal to the total mana value of other permanents you control to each opponent.
Flying
Flying
Whenever Ultima attacks, put a blight counter on target land. For as long as that land has a blight counter on it, it loses all land types and abilities and has ": Add ."
Whenever you tap a land for , add an additional .
Lifelink
Adelbert Steiner gets +1/+1 for each Equipment you control.
"Chivalry requires a knight to look after his comrades-in-arms. I will not abandon you!"
Lifelink
Whenever you gain life, put a +1/+1 counter on Aerith Gainsborough.
When Aerith Gainsborough dies, put X +1/+1 counters on each legendary creature you control, where X is the number of +1/+1 counters on Aerith Gainsborough.
Choose one —
• Take the Elevator — Create three 1/1 colorless Hero creature tokens.
• Take 59 Flights of Stairs — Tap up to three target creatures. Put a stun counter on one of them. (If a permanent with a stun counter would become untapped, remove one from it instead.)
Flash
When Ambrosia Whiteheart enters, you may return another permanent you control to its owner's hand.
Landfall — Whenever a land you control enters, Ambrosia Whiteheart gets +1/+0 until end of turn.
Whenever Ashe attacks, look at the top five cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
"I am simply myself. No more and no less. And I want only to be free."
Attacking creatures get +2/+0 until end of turn.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
"Now is the time to choose! Now is the time to shape your stories! Your fate is in your hands!"
—Auron
Choose one —
• Attack — Create a 2/2 white Knight creature token.
• Ability — Target creature gets +0/+4 until end of turn.
• Magic — Destroy target creature with power 4 or greater.
• Item — You gain 4 life.
When Cloud enters, search your library for an Equipment card, reveal it, put it into your hand, then shuffle.
As long as Cloud is equipped, if a triggered ability of Cloud or an Equipment attached to it triggers, that ability triggers an additional time.
Flying
When this creature enters, put a +1/+1 counter on target creature.
Plainscycling (, Discard this card: Search your library for a Plains card, reveal it, put it into your hand, then shuffle.)
, : Tap target nonenchantment creature.
A lean and limber predator whose whiskers acquire charge from naturally-occurring electric particles in the atmosphere.
Equipped creature gets +1/+1.
: Exile this Equipment, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery.
Equip
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I, II — Prevent all damage that would be dealt to creatures you control this turn.
III — Tap all creatures your opponents control.
Flying
Create four 1/1 colorless Hero creature tokens. Then put a +1/+1 counter on each creature you control.
Within the light, the will of the crystal surged through them. They decided to accept their destiny. And so began a journey to dispel the darkness and return light to the world ...
Flying
When this creature enters, search your library and/or graveyard for an artifact card with mana value 2 or less, reveal it, and put it into your hand. If you search your library this way, shuffle.
"A new letter has arrived just for you, kupo!"
Dragonfire Dive — During your turn, Dion and other Knights you control have flying.
When Dion enters, create a 2/2 white Knight creature token.
, : Exile Dion, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery.
(As this Saga enters and after your draw step, add a lore counter.)
I, II — Wings of Light — Put a +1/+1 counter on each other creature you control. Those creatures gain flying until end of turn.
III — Gigaflare — Destroy target permanent. Exile Bahamut, then return it to the battlefield (front face up).
Flying
Job select (When this Equipment enters, create a 1/1 colorless Hero creature token, then attach this to it.)
Equipped creature gets +1/+0 and is a Knight in addition to its other types.
During your turn, equipped creature has flying.
Gae Bolg — Equip
When this creature dies, create a 1/1 colorless Hero creature token.
"'Lali-ho' is the dwarven greeting!"
This spell costs less to cast if it targets a tapped creature.
Destroy target nonland permanent.
"You would have me destroy the Empire? Is this my duty? Is this what you want?"
—Ashelia B'nargin Dalmasca
Search your library for a Vehicle card, reveal it, and put it into your hand. If this spell was cast from a graveyard, put that card onto the battlefield instead. Then shuffle.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Reach
The Allagan Eye — Whenever one or more other creatures and/or artifacts you control die, draw a card. This ability triggers only once each turn.
Flying, vigilance
As long as you control two or more artifacts, this creature gets +2/+0.
"That's the ticket! Now, let's get moving to North Mountain!"
—Galuf Baldesion
Job select (When this Equipment enters, create a 1/1 colorless Hero creature token, then attach this to it.)
Equipped creature gets +2/+2 for each artifact you control and is an Artificer in addition to its other types.
Machina — Equip (: Attach to target creature you control. Equip only as a sorcery.)
When this Vehicle enters, create a 1/1 colorless Hero creature token.
Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
This creature gets +1/+0 as long as you control another artifact.
: Search your library for a card named Magitek Infantry, put it onto the battlefield tapped, then shuffle.
These cybersoldiers were specifically engineered to excel in combat, and serve as the powerhouse of the imperial infantry.
Vigilance, lifelink
Whenever you gain life, put a +1/+1 counter on each Cleric you control.
"I shall remain here and devote myself to the care of the wounded."
For each creature you control, create a 1/2 white Moogle creature token with lifelink. Then creatures you control gain indestructible until end of turn.
"Thanks, moogles! We're in your debt!"
—Locke Cole
Job select (When this Equipment enters, create a 1/1 colorless Hero creature token, then attach this to it.)
Equipped creature gets +2/+1, has ward , and is a Knight in addition to its other types.
Lightbringer and Hero's Shield — Equip (: Attach to target creature you control. Equip only as a sorcery.)
, , Exile this artifact: Choose one —
• Return target creature card with mana value 4 or less from your graveyard to the battlefield tapped.
• Exile target Skeleton, Spirit, or Zombie.
A feather with the power to revive those who have exhausted their strength.
Tiered (Choose one additional cost.)
• Cure — — Target permanent gains hexproof and indestructible until end of turn.
• Cura — — Target permanent gains hexproof and indestructible until end of turn. You gain 3 life.
• Curaga — — Permanents you control gain hexproof and indestructible until end of turn. You gain 6 life.
At the beginning of your upkeep, look at the top card of your library. If it's an artifact or creature card, you may reveal it and put it into your hand. If you put a card into your hand this way, create a Food token and transform this enchantment.
"I am Noctis, Prince of Lucis and King of Fishing!"
: Add .
, , Sacrifice an artifact: Put a +1/+1 counter on each creature you control. Activate only as a sorcery.
"Seeing how you enjoy fishing, you should learn how to prepare your catch."
—Ignis Scientia
Slash of Light deals damage equal to the number of creatures you control plus the number of Equipment you control to target creature.
The endless struggle that raged over two thousand years had ended, and peace prevailed once more.
Vigilance
Snow Villiers's power is equal to the number of creatures you control.
"All I can do is go forward. Keep fighting and surviving, until I find the answers I need."
Lifelink
, : Target opponent gains control of another target permanent you control. If they do, you draw a card.
"How about a three-piece combo of Hi-Potion, Ether, and Phoenix Pinion for 444 Gil?"
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)
I, II, III, IV — Stampede! — Other creatures you control get +1/+0 until end of turn.
"Wark? Kupo!"
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after V.)
I, II, III, IV — Create three 2/2 white Knight creature tokens.
V — Ultimate End — Other creatures you control get +2/+2 until end of turn. Put an indestructible counter on each of them.
Indestructible
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Aerial Blast — This creature deals 4 damage to target tapped creature an opponent controls.
II, III — Slipstream — Another target creature you control gets +1/+0 and gains flying until end of turn.
Flying
Destroy all artifacts and creatures. End the turn. (Exile all spells and abilities from the stack, including this card. The player whose turn it is discards down to their maximum hand size. Damage wears off, and "this turn" and "until end of turn" effects end.)
"Such devastation ... this was not my intention!"
—Gaius van Baelsar
Whenever you cast a legendary spell, draw a card. This ability triggers only once each turn.
Hero's Sundering — , : Exile target nonland permanent. Transform Venat. Activate only as a sorcery.
"Show me your strength of will!"
Indestructible
Blessing of Light — At the beginning of combat on your turn, put a +1/+1 counter on another target creature you control. Until your next turn, it gains indestructible. If that creature is legendary, draw a card.
"For the sake of all, I beseech thee: deliver us from this fate!"
When this creature enters, draw a card.
At the beginning of combat on your turn, if you control an Equipment, you may pay . When you do, attach target Equipment you control to target creature you control.
"Man in your line of work needs weapons, no? Why not try that one on for size?"
When this artifact enters, exile target nonland permanent an opponent controls until this artifact leaves the battlefield.
: Add .
"She gave her life that we might defeat the Ascians. Her sacrifice must not be in vain."
Job select (When this Equipment enters, create a 1/1 colorless Hero creature token, then attach this to it.)
Equipped creature gets +1/+1, has "Whenever this creature attacks, you gain 1 life," and is a Cleric in addition to its other types.
Equip (: Attach to target creature you control. Equip only as a sorcery.)
White spells you cast cost less to cast.
If you would gain life, you gain twice that much life instead.
, : Creatures you control gain flying and lifelink until end of turn.
"I give unto you the last of my light, and with it, the last hope of a fading world."
Target creature gets +2/+2 until end of turn. If you control three or more creatures, it gets +4/+4 until end of turn instead.
"You've always protected us. But you still don't understand that we looked out for you, too!"
—Dagger
Zack Fair enters with a +1/+1 counter on it.
, Sacrifice Zack Fair: Target creature you control gains indestructible until end of turn. Put Zack Fair's counters on that creature and attach an Equipment that was attached to Zack Fair to that creature.
Job select (When this Equipment enters, create a 1/1 colorless Hero creature token, then attach this to it.)
Equipped creature is a Wizard in addition to its other types and has "Whenever you cast a noncreature spell and whenever you draw your third card each turn, put a +1/+1 counter on this creature."
Diana — Equip
Flying, vigilance
: Add . Spend this mana only to cast an artifact spell or activate an ability of an artifact source.
Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
Target player draws two cards. Put a +1/+1 counter on up to one target creature you control.
"Clueless, aren't you? Good thing I'm here."
—Lulu
Flying
When this creature enters, create a 1/1 colorless Hero creature token.
"I heard that to become a dragoon, you had to make a pact with a living wyvern. However, thanks to the dragonslayers, there aren't that many dragons left."
—Ceraulian, San d'Oria citizen
Surveil 1, then draw a card. (To surveil 1, look at the top card of your library. You may put it into your graveyard.)
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
"Don't go back on your word. C'mon, go wave to her."
When Edgar enters, draw a card for each artifact you control.
Two-Headed Coin — The first time you flip one or more coins each turn, those coins come up heads and you win those flips.
"Sabin...let's settle this with the toss of a coin."
This spell can't be countered.
Return target nonland permanent to its owner's hand.
Draw a card.
, Exile this artifact: Add . When you next cast an instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy.
Restores 20 MP.
, : Copy target activated or triggered ability you control X times. You may choose new targets for the copies. This ability can't be copied and X can't be 0. (Mana abilities can't be targeted.)
"I see... so, you seek to save the world. Then I guess that means I shall save the world as well. Lead on! I will copy your every move."
When this creature enters, tap target artifact or creature an opponent controls. Put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.)
Islandcycling (, Discard this card: Search your library for an Island card, reveal it, put it into your hand, then shuffle.)
Tiered (Choose one additional cost.)
• Blizzard — — Return target creature to its owner's hand.
• Blizzara — — Target creature's owner puts it on their choice of the top or bottom of their library.
• Blizzaga — — Target creature's owner shuffles it into their library.
Flying
Whenever this creature attacks, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
"Well now, aren't you just brimming with life? I'd love to suck up all that aether like nectar from a flower!"
When Jill enters, return up to one other target nonland permanent to its owner's hand.
, : Exile Jill, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery.
"I'm going to help you. To give you what you need to protect us all."
(As this Saga enters and after your draw step, add a lore counter.)
I, II — Mesmerize — Target creature can't be blocked this turn.
III — Cold Snap — Tap all lands your opponents control. Exile Shiva, then return it to the battlefield (front face up).
"I will be your monster no more."
As an additional cost to cast this spell, sacrifice a legendary creature or pay .
Counter target activated ability, triggered ability, or noncreature spell.
"Thank you... for everything... Pray take your rest, Grandfather... You deserve it."
—Alisaie Leveilleur
Flying
You may look at the top card of your library any time.
As long as The Lunar Whale attacked this turn, you may play the top card of your library.
Crew 1