Final Fantasy

FIN · 594 cards · Released

Choco, Seeker of Paradise
Legendary Creature — Bird

Whenever one or more Birds you control attack, look at that many cards from the top of your library. You may put one of them into your hand. Then put any number of land cards from among them onto the battlefield tapped and the rest into your graveyard.

Landfall — Whenever a land you control enters, Choco gets +1/+0 until end of turn.

3/5
Cid, Timeless Artificer
Legendary Creature — Human Artificer

Artifact creatures and Heroes you control get +1/+1 for each Artificer you control and each Artificer card in your graveyard.

A deck can have any number of cards named Cid, Timeless Artificer.

Cycling (, Discard this card: Draw a card.)

4/4
Cloud of Darkness
Legendary Creature — Avatar

Flying

Particle Beam — When Cloud of Darkness enters, target creature an opponent controls gets -X/-X until end of turn, where X is the number of permanent cards in your graveyard.

"We are the Cloud of Darkness! Bringer of wrath and destroyer of light!"

3/3
Cloud, Planet's Champion
Legendary Creature — Human Soldier Mercenary

During your turn, as long as Cloud is equipped, it has double strike and indestructible. (This creature deals both first-strike and regular combat damage. Damage and effects that say "destroy" don't destroy this creature.)

Equip abilities you activate that target Cloud cost less to activate.

"It's not over yet... this isn't the end!"

4/4
Emet-Selch, Unsundered
Legendary Creature — Elder Wizard

Vigilance

Whenever Emet-Selch enters or attacks, draw a card, then discard a card.

At the beginning of your upkeep, if there are fourteen or more cards in your graveyard, you may transform Emet-Selch.

2/4
Hades, Sorcerer of Eld
Legendary Creature — Avatar

Vigilance

Echo of the Lost — During your turn, you may play cards from your graveyard.

If a card or token would be put into your graveyard from anywhere, exile it instead.

"What will become of our triumphs? Our hopes? Our... our despair?"

6/6
The Emperor of Palamecia
Legendary Creature — Human Noble Wizard

: Add or . Spend this mana only to cast a noncreature spell.

Whenever you cast a noncreature spell, if at least four mana was spent to cast it, put a +1/+1 counter on The Emperor of Palamecia. Then if it has three or more +1/+1 counters on it, transform it.

2/2
The Lord Master of Hell
Legendary Creature — Demon Noble Wizard

Starfall — Whenever The Lord Master of Hell attacks, it deals X damage to each opponent, where X is the number of noncreature, nonland cards in your graveyard.

"All the world shall fall by my hand."

3/3
Exdeath, Void Warlock
Legendary Creature — Spirit Warlock

When Exdeath enters, you gain 3 life.

At the beginning of your end step, if there are six or more permanent cards in your graveyard, transform Exdeath.

"Mwa-hahahaha! Witness what befalls those who stand against me!"

3/3
Neo Exdeath, Dimension's End
Legendary Creature — Spirit Avatar

Trample

Neo Exdeath's power is equal to the number of permanent cards in your graveyard.

"All memories . . . dimensions . . . existence . . . All that is shall be returned to nothing."

*/3
Garland, Knight of Cornelia
Legendary Creature — Human Knight

Whenever you cast a noncreature spell, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)

: Return this card from your graveyard to the battlefield transformed. Activate only as a sorcery.

"I, Garland, will knock you all down!"

3/2
Chaos, the Endless
Legendary Creature — Demon

Flying

When Chaos dies, put it on the bottom of its owner's library.

"Even as you die again and again, I shall return!"

5/5
Garnet, Princess of Alexandria
Legendary Creature — Human Noble Cleric

Lifelink

Whenever Garnet attacks, you may remove a lore counter from each of any number of Sagas you control. Put a +1/+1 counter on Garnet for each lore counter removed this way.

"Someday I will be queen, but I will always be myself."

2/2
Giott, King of the Dwarves
Legendary Creature — Dwarf Noble

Double strike

Whenever Giott or another Dwarf you control enters and whenever an Equipment you control enters, you may discard a card. If you do, draw a card.

"We will fight along with you for the planet, our home!"

1/1
Gladiolus Amicitia
Legendary Creature — Human Warrior

When Gladiolus Amicitia enters, search your library for a land card, put it onto the battlefield tapped, then shuffle.

Landfall — Whenever a land you control enters, another target creature you control gets +2/+2 and gains trample until end of turn.

"Guard the king with our lives—that's the way it's always been."

6/6
Golbez, Crystal Collector
Legendary Creature — Human Wizard

Whenever an artifact you control enters, surveil 1.

At the beginning of your end step, if you control four or more artifacts, return target creature card from your graveyard to your hand. Then if you control eight or more artifacts, each opponent loses life equal to that card's power.

1/4
Hope Estheim
Legendary Creature — Human Wizard

Lifelink

At the beginning of your end step, each opponent mills X cards, where X is the amount of life you gained this turn.

"If we have the power to destroy Cocoon, then we have the power to save it."

2/2
Ignis Scientia
Legendary Creature — Human Advisor

When Ignis Scientia enters, look at the top six cards of your library. You may put a land card from among them onto the battlefield tapped. Put the rest on the bottom of your library in a random order.

I've Come Up with a New Recipe! , : Exile target card from a graveyard. If a creature card was exiled this way, create a Food token.

2/2
Jenova, Ancient Calamity
Legendary Creature — Alien

At the beginning of combat on your turn, put a number of +1/+1 counters equal to Jenova's power on up to one other target creature. That creature becomes a Mutant in addition to its other types.

Whenever a Mutant you control dies during your turn, you draw cards equal to its power.

1/5
Joshua, Phoenix's Dominant
Legendary Creature — Human Noble Wizard

When Joshua enters, discard up to two cards, then draw that many cards.

, : Exile Joshua, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery.

"In ashen grip, let ember glow, to kindle flames anew."

3/4
Phoenix, Warden of Fire
Legendary Enchantment Creature — Saga Phoenix

(As this Saga enters and after your draw step, add a lore counter.)

I, II — Rising Flames — Phoenix deals 2 damage to each opponent.

III — Flames of Rebirth — Return any number of target creature cards with total mana value 6 or less from your graveyard to the battlefield. Exile Phoenix, then return it to the battlefield (front face up).

Flying, lifelink

4/4
Judge Magister Gabranth
Legendary Creature — Human Advisor Knight

Menace (This creature can't be blocked except by two or more creatures.)

Whenever another creature or artifact you control dies, put a +1/+1 counter on Judge Magister Gabranth.

"I slew your king. I slew your country. Do these deeds not demand vengeance?"

2/2
Kefka, Court Mage
Legendary Creature — Human Wizard

Whenever Kefka enters or attacks, each player discards a card. Then you draw a card for each card type among cards discarded this way.

: Each opponent sacrifices a permanent of their choice. Transform Kefka. Activate only as a sorcery.

4/5
Kefka, Ruler of Ruin
Legendary Creature — Avatar Wizard

Flying

Whenever an opponent loses life during your turn, you draw that many cards.

The end draws near.

5/7
Kuja, Genome Sorcerer
Legendary Creature — Human Mutant Wizard

At the beginning of your end step, create a tapped 0/1 black Wizard creature token with "Whenever you cast a noncreature spell, this token deals 1 damage to each opponent." Then if you control four or more Wizards, transform Kuja.

"Peace is but a shadow of death, desperate to forget its painful past..."

3/4
Trance Kuja, Fate Defied
Legendary Creature — Avatar Wizard

Flare Star — If a Wizard you control would deal damage to a permanent or player, it deals double that damage instead.

"Yes, this is it! This is the power I've always wanted!"

4/6
Kuja, Genome Sorcerer
Legendary Creature — Human Mutant Wizard

At the beginning of your end step, create a tapped 0/1 black Wizard creature token with "Whenever you cast a noncreature spell, this token deals 1 damage to each opponent." Then if you control four or more Wizards, transform Kuja.

"Peace is but a shadow of death, desperate to forget its painful past..."

3/4
Trance Kuja, Fate Defied
Legendary Creature — Avatar Wizard

Flare Star — If a Wizard you control would deal damage to a permanent or player, it deals double that damage instead.

"Yes, this is it! This is the power I've always wanted!"

4/6
Lightning, Army of One
Legendary Creature — Human Soldier

First strike, trample, lifelink

Stagger — Whenever Lightning deals combat damage to a player, until your next turn, if a source would deal damage to that player or a permanent that player controls, it deals double that damage instead.

"Lightning. It flashes bright, then fades away. It can't protect. It only destroys."

3/2
Locke Cole
Legendary Creature — Human Rogue

Deathtouch, lifelink

Whenever Locke Cole deals combat damage to a player, draw a card, then discard a card.

"As long as there are people who need to be protected, I'll keep on fighting!"

2/3
Noctis, Prince of Lucis
Legendary Creature — Human Noble

Lifelink

You may cast artifact spells from your graveyard by paying 3 life in addition to paying their other costs. If you cast a spell this way, that artifact enters with a finality counter on it.

Many sacrificed all for the King; so must the King sacrifice himself for all.

4/3
Omega, Heartless Evolution
Legendary Artifact Creature — Robot

Wave Cannon — When Omega enters, for each opponent, tap up to one target nonland permanent that opponent controls. Put X stun counters on each of those permanents and you gain X life, where X is the number of nonbasic lands you control. (If a permanent with a stun counter would become untapped, remove one from it instead.)

8/8
Rinoa Heartilly
Legendary Creature — Human Rebel Warlock

When Rinoa Heartilly enters, create Angelo, a legendary 1/1 green and white Dog creature token.

Angelo Cannon — Whenever Rinoa Heartilly attacks, another target creature you control gets +1/+1 until end of turn for each creature you control.

4/4
Rufus Shinra
Legendary Creature — Human Noble

Whenever Rufus Shinra attacks, if you don't control a creature named Darkstar, create Darkstar, a legendary 2/2 white and black Dog creature token.

"I'll control the world with fear. It takes too much to do it like my old man."

2/4
Rydia, Summoner of Mist
Legendary Creature — Human Shaman

Landfall — Whenever a land you control enters, you may discard a card. If you do, draw a card.

Summon , : Return target Saga card with mana value X from your graveyard to the battlefield with a finality counter on it. It gains haste until end of turn. Activate only as a sorcery.

1/2
Sephiroth, Planet's Heir
Legendary Creature — Human Avatar Soldier

Vigilance (Attacking doesn't cause this creature to tap.)

When Sephiroth enters, creatures your opponents control get -2/-2 until end of turn.

Whenever a creature an opponent controls dies, put a +1/+1 counter on Sephiroth.

"This is the end... for all of you."

4/4
Serah Farron
Legendary Creature — Human Citizen

The first legendary creature spell you cast each turn costs less to cast.

At the beginning of combat on your turn, if you control two or more other legendary creatures, you may transform Serah Farron.

"Our own private heaven."

2/2
Crystallized Serah
Legendary Artifact

The first legendary creature spell you cast each turn costs less to cast.

Legendary creatures you control get +2/+2.

L'Cie who fulfill their Focus for their fal'Cie master are transformed into crystal and granted life eternal.

Shantotto, Tactician Magician
Legendary Creature — Dwarf Wizard

Whenever you cast a noncreature spell, Shantotto gets +X/+0 until end of turn, where X is the amount of mana spent to cast that spell. If X is 4 or more, draw a card.

"Ohohoho! I might be the harshest mistress in all of Vana'diel. But I may yet forgive you, if at my feet you kneel."

0/4
Sin, Spira's Punishment
Legendary Creature — Leviathan Avatar

Flying

Whenever Sin enters or attacks, exile a permanent card from your graveyard at random, then create a tapped token that's a copy of that card. If the exiled card is a land card, repeat this process.

7/7
Squall, SeeD Mercenary
Legendary Creature — Human Knight Mercenary

Rough Divide — Whenever a creature you control attacks alone, it gains double strike until end of turn.

Whenever Squall deals combat damage to a player, return target permanent card with mana value 3 or less from your graveyard to the battlefield.

3/4
Tellah, Great Sage
Legendary Creature — Human Wizard

Whenever you cast a noncreature spell, create a 1/1 colorless Hero creature token. If four or more mana was spent to cast that spell, draw two cards. If eight or more mana was spent to cast that spell, sacrifice Tellah and it deals that much damage to each opponent.

3/3
Terra, Magical Adept
Legendary Creature — Human Wizard Warrior

When Terra enters, mill five cards. Put up to one enchantment card milled this way into your hand.

Trance , : Exile Terra, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery.

4/2
Esper Terra
Legendary Enchantment Creature — Saga Wizard

(As this Saga enters and after your draw step, add a lore counter.)

I, II, III — Create a token that's a copy of target nonlegendary enchantment you control. It gains haste. If it's a Saga, put up to three lore counters on it. Sacrifice it at the beginning of your next end step.

IV — Add , , , , and . Exile Esper Terra, then return it to the battlefield (front face up).

Flying

6/6
Tidus, Blitzball Star
Legendary Creature — Human Warrior

Whenever an artifact you control enters, put a +1/+1 counter on Tidus.

Whenever Tidus attacks, tap target creature an opponent controls.

"Every blitzer knows: when you got the ball, you gotta score!"

2/1
Ultimecia, Time Sorceress
Legendary Creature — Human Warlock

Whenever Ultimecia enters or attacks, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)

At the beginning of your end step, you may pay and exile eight cards from your graveyard. If you do, transform Ultimecia.

"Your vain krusade ends here, SeeDs."

4/5
Ultimecia, Omnipotent
Legendary Creature — Nightmare Warlock

Menace (This creature can't be blocked except by two or more creatures.)

Time Compression — When this creature transforms into Ultimecia, Omnipotent, take an extra turn after this one.

"Time... it will not wait... no matter how hard you hold on. It escapes you..."

7/7
Vivi Ornitier
Legendary Creature — Wizard

: Add X mana in any combination of and/or , where X is Vivi Ornitier's power. Activate only during your turn and only once each turn.

Whenever you cast a noncreature spell, put a +1/+1 counter on Vivi Ornitier and it deals 1 damage to each opponent.

0/3
The Wandering Minstrel
Legendary Creature — Human Bard

Lands you control enter untapped.

The Minstrel's Ballad — At the beginning of combat on your turn, if you control five or more Towns, create a 2/2 Elemental creature token that's all colors.

: Other creatures you control get +X/+X until end of turn, where X is the number of Towns you control.

1/3
Xande, Dark Mage
Legendary Creature — Human Wizard

Menace (This creature can't be blocked except by two or more creatures.)

Xande gets +1/+1 for each noncreature, nonland card in your graveyard.

"But your struggle was all for naught. Don't you see how close the darkness has drawn?"

3/3
Yuna, Hope of Spira
Legendary Creature — Human Cleric

During your turn, Yuna and enchantment creatures you control have trample, lifelink, and ward .

At the beginning of your end step, return up to one target enchantment card from your graveyard to the battlefield with a finality counter on it. (If a permanent with a finality counter on it would be put into a graveyard from the battlefield, exile it instead.)

"I will stand my ground and be strong."

3/5
Zidane, Tantalus Thief
Legendary Creature — Human Mutant Scout

When Zidane enters, gain control of target creature an opponent controls until end of turn. Untap it. It gains lifelink and haste until end of turn.

Whenever an opponent gains control of a permanent from you, you create a Treasure token.

3/3
Aerith Gainsborough
Legendary Creature — Human Cleric

Lifelink

Whenever you gain life, put a +1/+1 counter on Aerith Gainsborough.

When Aerith Gainsborough dies, put X +1/+1 counters on each legendary creature you control, where X is the number of +1/+1 counters on Aerith Gainsborough.

2/2
Cloud, Midgar Mercenary
Legendary Creature — Human Soldier Mercenary

When Cloud enters, search your library for an Equipment card, reveal it, put it into your hand, then shuffle.

As long as Cloud is equipped, if a triggered ability of Cloud or an Equipment attached to it triggers, that ability triggers an additional time.

2/1
Dion, Bahamut's Dominant
Legendary Creature — Human Noble Knight

Dragonfire Dive — During your turn, Dion and other Knights you control have flying.

When Dion enters, create a 2/2 white Knight creature token.

, : Exile Dion, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery.

3/3
Bahamut, Warden of Light
Legendary Enchantment Creature — Saga Dragon

(As this Saga enters and after your draw step, add a lore counter.)

I, II — Wings of Light — Put a +1/+1 counter on each other creature you control. Those creatures gain flying until end of turn.

III — Gigaflare — Destroy target permanent. Exile Bahamut, then return it to the battlefield (front face up).

Flying

5/5
Gogo, Master of Mimicry
Legendary Creature — Wizard

, : Copy target activated or triggered ability you control X times. You may choose new targets for the copies. This ability can't be copied and X can't be 0. (Mana abilities can't be targeted.)

2/4
Jill, Shiva's Dominant
Legendary Creature — Human Noble Warrior

When Jill enters, return up to one other target nonland permanent to its owner's hand.

, : Exile Jill, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery.

2/2
Shiva, Warden of Ice
Legendary Enchantment Creature — Saga Elemental

(As this Saga enters and after your draw step, add a lore counter.)

I, II — Mesmerize — Target creature can't be blocked this turn.

III — Cold Snap — Tap all lands your opponents control. Exile Shiva, then return it to the battlefield (front face up).

"I will be your monster no more."

4/5
Ardyn, the Usurper
Legendary Creature — Elder Human Noble

Demons you control have menace, lifelink, and haste.

Starscourge — At the beginning of combat on your turn, exile up to one target creature card from a graveyard. If you exiled a card this way, create a token that's a copy of that card, except it's a 5/5 black Demon.

4/4
Cecil, Dark Knight
Legendary Creature — Human Knight

Deathtouch

Darkness — Whenever Cecil deals damage, you lose that much life. Then if your life total is less than or equal to half your starting life total, untap Cecil and transform it.

2/3
Cecil, Redeemed Paladin
Legendary Creature — Human Knight

Lifelink

Protect — Whenever Cecil attacks, other attacking creatures gain indestructible until end of turn.

4/4
Fang, Fearless l'Cie
Legendary Creature — Human Warrior

Whenever one or more cards leave your graveyard, you draw a card and you lose 1 life. This ability triggers only once each turn.

(Melds with Vanille, Cheerful l'Cie.)

2/3
Ragnarok, Divine Deliverance
Legendary Creature — Beast Avatar

Vigilance, menace, trample, reach, haste

When Ragnarok dies, destroy target permanent and return target nonlegendary permanent card from your graveyard to the battlefield.

When prayers turn to promises, not even fate can stand in their way.

7/6
Sephiroth, Fabled SOLDIER
Legendary Creature — Human Avatar Soldier

Whenever Sephiroth enters or attacks, you may sacrifice another creature. If you do, draw a card.

Whenever another creature dies, target opponent loses 1 life and you gain 1 life. If this is the fourth time this ability has resolved this turn, transform Sephiroth.

3/3
Sephiroth, One-Winged Angel
Legendary Creature — Angel Nightmare Avatar

Flying

Super Nova — As this creature transforms into Sephiroth, One-Winged Angel, you get an emblem with "Whenever a creature dies, target opponent loses 1 life and you gain 1 life."

Whenever Sephiroth attacks, you may sacrifice any number of other creatures. If you do, draw that many cards.

5/5
Vincent Valentine
Legendary Creature — Assassin

Whenever a creature an opponent controls dies, put a number of +1/+1 counters on Vincent Valentine equal to that creature's power.

Whenever Vincent Valentine attacks, you may transform it.

2/2
Galian Beast
Legendary Creature — Werewolf Beast

Trample, lifelink

When Galian Beast dies, return it to the battlefield tapped (front face up).

3/2
Zenos yae Galvus
Legendary Creature — Human Noble Warrior

My First Friend — When Zenos yae Galvus enters, choose a creature an opponent controls. Until end of turn, creatures other than Zenos yae Galvus and the chosen creature get -2/-2.

When the chosen creature leaves the battlefield, transform Zenos yae Galvus.

4/4
Shinryu, Transcendent Rival
Legendary Creature — Dragon

Flying

As this creature transforms into Shinryu, choose an opponent.

Burning Chains — When the chosen player loses the game, you win the game.

8/8
Clive, Ifrit's Dominant
Legendary Creature — Human Noble Warrior

When Clive enters, you may discard your hand, then draw cards equal to your devotion to red. (Each in the mana costs of permanents you control counts toward your devotion to red.)

, : Exile Clive, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery.

5/5
Ifrit, Warden of Inferno
Legendary Enchantment Creature — Saga Demon

(As this Saga enters and after your draw step, add a lore counter.)

I — Lunge — Ifrit fights up to one other target creature.

II, III — Brimstone — Add . If Ifrit has three or more lore counters on it, exile it, then return it to the battlefield (front face up).

"Let the flames burn within you! No... let them burn without!"

9/9
Firion, Wild Rose Warrior
Legendary Creature — Human Rebel Warrior

Equipped creatures you control have haste.

Whenever a nontoken Equipment you control enters, create a token that's a copy of it, except it has "This Equipment's equip abilities cost less to activate." Sacrifice that token at the beginning of the next upkeep.

3/3
Prompto Argentum
Legendary Creature — Human Scout

Haste

Selfie Shot — Whenever you cast a noncreature spell, if at least four mana was spent to cast it, create a Treasure token.

2/2
Raubahn, Bull of Ala Mhigo
Legendary Creature — Human Warrior

Ward—Pay life equal to Raubahn's power.

Whenever Raubahn attacks, attach up to one target Equipment you control to target attacking creature.

2/2
Seifer Almasy
Legendary Creature — Human Knight

Whenever a creature you control attacks alone, it gains double strike until end of turn.

Fire Cross — Whenever Seifer Almasy deals combat damage to a player, you may cast target instant or sorcery card with mana value 3 or less from your graveyard without paying its mana cost. If that spell would be put into your graveyard, exile it instead.

3/4
Vaan, Street Thief
Legendary Creature — Human Scout

Whenever one or more Scouts, Pirates, and/or Rogues you control deal combat damage to a player, exile the top card of that player's library. You may cast it. If you don't, create a Treasure token.

Whenever you cast a spell you don't own, put a +1/+1 counter on each Scout, Pirate, and Rogue you control.

2/2
Tifa Lockhart
Legendary Creature — Human Monk

Trample

Landfall — Whenever a land you control enters, double Tifa Lockhart's power until end of turn.

1/2
Vanille, Cheerful l'Cie
Legendary Creature — Human Cleric

When Vanille enters, mill two cards, then return a permanent card from your graveyard to your hand.

At the beginning of your first main phase, if you both own and control Vanille and a creature named Fang, Fearless l'Cie, you may pay . If you do, exile them, then meld them into Ragnarok, Divine Deliverance.

3/2
Ragnarok, Divine Deliverance
Legendary Creature — Beast Avatar

Vigilance, menace, trample, reach, haste

When Ragnarok dies, destroy target permanent and return target nonlegendary permanent card from your graveyard to the battlefield.

When prayers turn to promises, not even fate can stand in their way.

7/6