When you cast this spell, untap all lands you control.
Flying, trample
Ward—Sacrifice three permanents.
, Exile this card from your hand: Target land gains ": Add " until this card is cast from exile. You may cast this card for as long as it remains exiled.
Target creature gets +2/+2 and gains flying until end of turn.
Empower Jace 2. (Put two loyalty counters on a Jace token you control. If you don't control one, first create a blue Jace planeswalker token with "[−1]: Surveil 1" and "[−3]: Draw a card.")
The Theorist takes notice of innovative battlemages.
Flying, vigilance
This creature enters prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)
Put a +1/+1 counter on target creature. You gain 1 life.
, Exile this card from your graveyard: Empower Jace 2. (Put two loyalty counters on a Jace token you control. If you don't control one, first create a blue Jace planeswalker token with "[−1]: Surveil 1" and "[−3]: Draw a card.")
He speaks what the futurescribes have written.
Lifelink
At the beginning of your end step, if you gained life this turn, surveil 1. If you put a card with mana value less than or equal to the amount of life you gained this turn into your graveyard this way, put that card into your hand.
Greatness is earned, not bought.
When this creature enters, choose one —
• Return target legendary card from your graveyard to your hand.
• Put a +1/+1 counter on target creature. It gains vigilance and indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
Whenever you cast a creature spell, exile up to one other target creature you control, then return that card to the battlefield under its owner's control.
It roams the halls for truant students, who suddenly find themselves back in class.
Return target creature card with mana value 3 or less from your graveyard to the battlefield with an additional +1/+1 counter on it.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
"Right as rain!" the saccharine double taunted.
Create X 2/2 colorless Wizard Soldier creature tokens named Cadet, where X is the amount of life you gained this turn.
"Bring me the underperformers. I will make them flourish."
—Kwia Vigorbloom
This creature enters with a +1/+1 counter on it.
When this creature dies, put its counters on up to one target creature you control.
When medical supplies are limited, her own cuttings will suffice.
This creature enters with X +1/+1 counters on it.
At the beginning of combat on your turn, you may remove a +1/+1 counter from this creature. If you do, put a +1/+1 counter on each other creature you control.
It hands direction to straying minds.
Create three 2/2 colorless Wizard Soldier creature tokens named Cadet. Empower Jace 2. (Put two loyalty counters on a Jace token you control. If you don't control one, first create a blue Jace planeswalker token with "[−1]: Surveil 1" and "[−3]: Draw a card.")
Basic landcycling (, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)
Choose a creature type. Destroy all creatures that aren't of the chosen type.
In the end, the light shone, the land flourished, and the dead and vile were washed away.
Search your library for a planeswalker card, reveal it, then shuffle and put that card on top.
"We swore to keep watch," Ajani growled through gritted teeth, "and that includes against our own."
When this enchantment enters, exile target nonland permanent an opponent controls until this enchantment leaves the battlefield.
The Theorist used his own memories to trap the parts of Jace that objected to his plans, and to ensnare the friends who wished to stop him.
Put a +1/+1 counter on each of one or two target creatures.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Fatehold battlemages believe the best way to win a duel is to first study the outcome.
Destroy target creature. If it wasn't attacking, its controller draws a card.
Upon death, an oracle of Arcavios returns to the very source of their world. Jace followed Jadzi's mind to witness two planes becoming one.
Exile target creature or planeswalker that's green or blue. Surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Quandrix believed in finding the equations of the natural world. Hexhaven disrupted the pattern of existence.
Whenever this creature attacks, empower Jace X, where X is the number of creatures you control. (Put that many loyalty counters on a Jace token you control. If you don't control one, first create a blue Jace planeswalker token with "[−1]: Surveil 1" and "[−3]: Draw a card.")
A face half remembered, a form fit to serve.
Return all nonland permanent cards from your graveyard to the battlefield.
"For every living person there are generations of souls reaching out to be remembered."
—Liliana the Faultless
Flying
: Creatures you control get +1/+1 until end of turn.
Winged with the shards of shattered star arches, it circles above the Eradia. A rare glimmer of hope for students caught in the perilous wasteland that surrounds Jace's tower.
Choose one —
• Destroy target creature with toughness 4 or greater. You gain 1 life.
• You draw a card and gain 2 life.
Vigorbloom battlemages love dueling. Opportunities to hurt sow opportunities to heal.
Ward (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays .)
Whenever you gain life, put a +1/+1 counter on this creature.
Battlefield medicine is as much about timing as it is healing. A perfect remedy is worthless if it comes too late.
Destroy target creature or planeswalker with mana value 3 or greater. Surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
"The future looms large over the present, and you're blocking my view."
As an additional cost to cast this spell, behold a Jace or pay . (To behold a Jace, choose a Jace you control or reveal a Jace card from your hand.)
Counter target spell. Empower Jace 1. (Put a loyalty counter on a Jace token you control. If you don't control one, first create a blue Jace planeswalker token with "[−1]: Surveil 1" and "[−3]: Draw a card.")
Draw X cards, where X is the number of cards that were put into target player's graveyard from their library this turn.
"There is no curve. Either you succeeded, or you did not. Either way, this will be informative."
—Uldaros Theorix
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
, Exile this card from your graveyard: Tap target creature and put a stun counter on it. Activate only as a sorcery. (If a permanent with a stun counter would become untapped, remove one from it instead.)
This creature enters prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)
Whenever you scry or surveil, this creature gets +1/+1 until end of turn.
Return target creature an opponent controls with mana value 3 or less to its owner's hand. Surveil 1.
Flash
When this creature enters, choose one —
• Tap target creature.
• Untap target creature.
• Draw a card, then discard a card.
"I predicted your quips yesterday, Stingerquill. They weren't clever then either."
Choose one —
• Counter target creature or legendary spell unless its controller pays .
• Target creature gets -5/-0 until end of turn.
"Keep them distracted," instructed the Theorist. Chandra's doppelganger smiled, and a chill went through the air.
Enchant creature
When this Aura enters, tap enchanted creature. It becomes unprepared.
Enchanted creature loses all abilities and doesn't untap during its controller's untap step.
Theorem dreams soon became nightmares.
Until end of turn, you may activate loyalty abilities of Jace planeswalkers you control on any player's turn any time you could cast an instant.
Empower Jace 8. (Put eight loyalty counters on a Jace token you control. If you don't control one, first create a blue Jace planeswalker token with "[−1]: Surveil 1" and "[−3]: Draw a card.")
When this creature enters, empower Jace 4. (Put four loyalty counters on a Jace token you control. If you don't control one, first create a blue Jace planeswalker token with "[−1]: Surveil 1" and "[−3]: Draw a card.")
"No need to sneak around. Beleren knows we're here."
—Garruk, to Vraska
Choose one —
• Target creature has base power and toughness 1/1 until end of turn.
• Target creature has base power and toughness 4/5 until end of turn.
In the Meditation Realm, Jace had seen himself reflected in a Multiverse complete in every detail. Now he only had to make it real.
When this enchantment enters, the owner of up to one other target nonland permanent puts it on their choice of the top or bottom of their library.
Whenever you cast your first noncreature spell each turn, empower Jace 1. (Put a loyalty counter on a Jace token you control. If you don't control one, first create a blue Jace planeswalker token with "[−1]: Surveil 1" and "[−3]: Draw a card.")
Counter target white or black spell.
Silverquill believed the word was the mightiest weapon. Hexhaven got the last one.
Empower Jace 6. (Put six loyalty counters on a Jace token you control. If you don't control one, first create a blue Jace planeswalker token with "[−1]: Surveil 1" and "[−3]: Draw a card.")
Draw a card.
"Am I a person?" she asked.
Jace smiled. "Yes. Your name is Tamira. But who you are is up to you."
When this creature enters, draw two cards, then discard two cards. When you discard one or more nonland cards this way, tap up to that many target creatures and put a stun counter on each of them.
, Exile this card from your graveyard: Draw two cards.
This creature enters prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)
When this creature enters, surveil 1.
Create a 2/2 colorless Wizard Soldier creature token named Cadet. Surveil 1.
Flash
Flying
Whenever this creature attacks, draw a card, then discard a card.
When this creature dies, if it isn't a token, create a token that's a copy of it.
Draw two cards. Then you may exile this spell and four cards named Sphinx's Approach from your graveyard. If you do, search your library for a Sphinx creature card, put it onto the battlefield, then shuffle.
A deck can have any number of cards named Sphinx's Approach.
Defender, flying, vigilance
As long as you've scried or surveilled this turn, this creature can attack as though it didn't have defender.
: Surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
At the beginning of each opponent's draw step, you draw a card.
[+1]: Create a 1/1 blue Illusion creature token.
[−2]: For each opponent, return up to one target artifact or creature that player controls to its owner's hand.
[−6]: Draw three cards. Then put X +1/+1 counters on each creature you control, where X is the number of cards in your hand.
Flash
When this creature enters, empower Jace 3. (Put three loyalty counters on a Jace token you control. If you don't control one, first create a blue Jace planeswalker token with "[−1]: Surveil 1" and "[−3]: Draw a card.")
, Sacrifice this creature: The next spell you cast this turn can't be countered.
Flying
: This creature gets +1/-1 until end of turn.
Basic landcycling (, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)
Twisting in the wind like a strange banner, it keeps watch over the horizon and tower alike.
Return target creature to its owner's hand.
"The Multiverse is a work in progress. There will need to be revisions."
—The Theorist, Jace Beleren
Flying, prowess
This creature enters prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)
Each player may discard their hand and draw seven cards.
Menace (This creature can't be blocked except by two or more creatures.)
When this creature enters or dies, you gain 2 life.
Basic landcycling (, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)
At the beginning of each end step, if three or more creatures died this turn, this creature becomes prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)
Target player draws three cards and loses 3 life.
Target opponent sacrifices a creature or planeswalker with the greatest mana value among creatures and planeswalkers they control. You gain 2 life.
"Please, do take it personally."
—Ingris Stingerquill
Draw two cards. Cast Away Doubt deals 2 damage to each player.
Every part of Jace's mind that objected to his plan had been cut away. The Theorist was all that remained.
When this creature enters, mill three cards.
This creature gets +2/+0 for every seven cards in your graveyard.
Theorix has the most instances, by far, of posthumously awarded extra credit.
Flying, haste
At the beginning of combat on your turn, if two or more creatures died this turn, return this card from your graveyard to the battlefield.
Some eclipses never exit totality.
Exile target creature or planeswalker. Extended Absence deals 1 damage to each opponent and you gain 1 life.
"On the bright side, the corpus inversion spell performed as expected."
—Zim, Theorix mage
You may reveal exactly two cards you own with different names from outside the game. An opponent chooses one of them. You put that card into your hand.
Jace believed that if he could successfully merge the two Multiverses, he would remove the suffering of so many.
Target creature gets -3/-3 until end of turn.
"Poor cadet didn't even make it to the chorus."
—Miskatel, Stingerquill voxmancer
When this Equipment enters, you may pay . When you do, for each opponent, destroy up to one target creature or planeswalker that player controls.
Equipped creature gets +2/+1.
Equip
Target creature has base power and toughness 0/0 until end of turn.
Existence can be categorically denied. You just need the right variables.
Exile all creatures. Empower Jace X, where X is the number of creatures exiled this way. (Put that many loyalty counters on a Jace token you control. If you don't control one, first create a blue Jace planeswalker token with "[−1]: Surveil 1" and "[−3]: Draw a card.")
"Suffering ends at my will."
Deathtouch
When this creature enters, target creature gets +2/+2 and gains deathtouch until end of turn.
The Eradia surrounding Hexhaven is rife with mage hunters drawn to the powerful magic emanating from the school's tower.