Lifelink
At the beginning of your end step, if you gained life this turn, surveil 1. If you put a card with mana value less than or equal to the amount of life you gained this turn into your graveyard this way, put that card into your hand.
Greatness is earned, not bought.
At the beginning of each opponent's draw step, you draw a card.
[+1]: Create a 1/1 blue Illusion creature token.
[−2]: For each opponent, return up to one target artifact or creature that player controls to its owner's hand.
[−6]: Draw three cards. Then put X +1/+1 counters on each creature you control, where X is the number of cards in your hand.
At the beginning of each end step, if three or more creatures died this turn, this creature becomes prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)
Target player draws three cards and loses 3 life.
Haste
When this creature enters, creatures you control gain trample and get +X/+0 until end of turn, where X is the number of artifacts you control.
Some puppetbeasts are monstrous machines. Others, works of art. The best are both.
Haste
When this creature enters, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost.
At the beginning of your upkeep, if this creature isn't prepared, it becomes prepared.
: Put target card from your graveyard on the bottom of your library.
Mill three cards. (Put the top three cards of your library into your graveyard.)
This creature enters prepared.
Whenever you scry or surveil, creatures you control get +1/+0 until end of turn. This ability triggers only once each turn.
Create a 2/2 colorless Wizard Soldier creature token named Cadet. Surveil 1.
At the beginning of your upkeep, if this creature isn't prepared, it becomes prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)
Vicious Verse deals 1 damage to target opponent.
This creature enters prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)
Each creature you control with a +1/+1 counter on it has vigilance.
Put a +1/+1 counter on target creature. You gain 1 life.
At the beginning of your upkeep, if this creature isn't prepared, it becomes prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)
Create a Heartwood token. (It's a red and green artifact with ": Add or .")
Whenever you gain life, put a loyalty counter on Ajani.
[0]: You gain 1 life.
[−4]: Create a 2/2 white Cat Soldier creature token named Ajani's Pridemate with "Whenever you gain life, put a +1/+1 counter on this token."
[−10]: You get an emblem with "Creatures you control get +2/+2."
Whenever another creature or planeswalker you control enters, you gain 1 life.
, , Discard a card: Another target creature or planeswalker you control gains hexproof until end of turn.
"All mistakes can be fixed. Even you."
[+1]: Surveil 1. If you put a noncreature, nonland card into your graveyard this way, put that card into your hand.
[+1]: Add . Spend this mana only to cast a noncreature spell.
[−X]: Tap target artifact or creature. Put X stun counters on it.
[−6]: You get an emblem with "Whenever you cast a spell, draw a card."
If a creature an opponent controls would die, exile it instead.
[+2]: Up to one target creature gets -4/-1 until your next turn.
[−2]: Each player sacrifices a creature of their choice. If you sacrificed a creature this way, create a 4/4 green Beast creature token with trample.
[−3]: Each opponent discards two cards. For each opponent who didn't discard two nonland cards this way, you draw a card.
Whenever another creature or planeswalker you control enters, mill two cards.
Exhaust — : Return target creature or planeswalker card from your graveyard to the battlefield. Put a +1/+1 counter on Liliana. Activate only as a sorcery. (Activate each exhaust ability only once.)
"My mistakes are mine to fix."
When Tinybones enters, each opponent discards a card.
Whenever a player discards one or more cards, Tinybones deals 1 damage to each opponent.
No score is too small, no coin purse too big.
Whenever you activate a loyalty ability, create a 2/2 colorless Wizard Soldier creature token named Cadet.
[+1]: Creatures you control get +1/+0 and gain haste until end of turn.
[−2]: Discard your hand, then draw a card for each creature you control.
[−3]: Ajani deals 4 damage to each creature except for tokens you control.
[+1]: Exile the top card of your library. You may cast that card. If you don't, Chandra deals 2 damage to each opponent.
[+1]: Add .
[−3]: Chandra deals 4 damage to target creature.
[−7]: You get an emblem with "Whenever you cast a spell, this emblem deals 5 damage to any target."
Whenever a creature you control with power 4 or greater enters, draw a card.
[+2]: Untap up to two target lands.
[−3]: Create a 4/4 green Beast creature token with trample.
[−4]: Until your next turn, whenever one or more creatures attack one of your opponents, those creatures get +2/+2 and gain trample until end of turn.
Reach
Whenever you gain life, put two +1/+1 counters on Titanbones.
When you discard this card, you gain 3 life.
Titanbones found he received the greatest gifts in the littlest things.
Whenever you gain life, put a loyalty counter on Ajani.
[0]: You gain 1 life.
[−4]: Create a 2/2 white Cat Soldier creature token named Ajani's Pridemate with "Whenever you gain life, put a +1/+1 counter on this token."
[−10]: You get an emblem with "Creatures you control get +2/+2."
Whenever another creature or planeswalker you control enters, you gain 1 life.
, , Discard a card: Another target creature or planeswalker you control gains hexproof until end of turn.
[+1]: Surveil 1. If you put a noncreature, nonland card into your graveyard this way, put that card into your hand.
[+1]: Add . Spend this mana only to cast a noncreature spell.
[−X]: Tap target artifact or creature. Put X stun counters on it.
[−6]: You get an emblem with "Whenever you cast a spell, draw a card."
If a creature an opponent controls would die, exile it instead.
[+2]: Up to one target creature gets -4/-1 until your next turn.
[−2]: Each player sacrifices a creature of their choice. If you sacrificed a creature this way, create a 4/4 green Beast creature token with trample.
[−3]: Each opponent discards two cards. For each opponent who didn't discard two nonland cards this way, you draw a card.
Whenever another creature or planeswalker you control enters, mill two cards.
Exhaust — : Return target creature or planeswalker card from your graveyard to the battlefield. Put a +1/+1 counter on Liliana. Activate only as a sorcery. (Activate each exhaust ability only once.)
Whenever you activate a loyalty ability, create a 2/2 colorless Wizard Soldier creature token named Cadet.
[+1]: Creatures you control get +1/+0 and gain haste until end of turn.
[−2]: Discard your hand, then draw a card for each creature you control.
[−3]: Ajani deals 4 damage to each creature except for tokens you control.
[+1]: Exile the top card of your library. You may cast that card. If you don't, Chandra deals 2 damage to each opponent.
[+1]: Add .
[−3]: Chandra deals 4 damage to target creature.
[−7]: You get an emblem with "Whenever you cast a spell, this emblem deals 5 damage to any target."
Whenever a creature you control with power 4 or greater enters, draw a card.
[+2]: Untap up to two target lands.
[−3]: Create a 4/4 green Beast creature token with trample.
[−4]: Until your next turn, whenever one or more creatures attack one of your opponents, those creatures get +2/+2 and gain trample until end of turn.
Lifelink
At the beginning of your end step, if you gained life this turn, surveil 1. If you put a card with mana value less than or equal to the amount of life you gained this turn into your graveyard this way, put that card into your hand.
Haste
When this creature enters, creatures you control gain trample and get +X/+0 until end of turn, where X is the number of artifacts you control.
Haste
When this creature enters, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost.
At the beginning of each opponent's draw step, you draw a card.
[+1]: Create a 1/1 blue Illusion creature token.
[−2]: For each opponent, return up to one target artifact or creature that player controls to its owner's hand.
[−6]: Draw three cards. Then put X +1/+1 counters on each creature you control, where X is the number of cards in your hand.
At the beginning of each end step, if three or more creatures died this turn, this creature becomes prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)
Target player draws three cards and loses 3 life.
At the beginning of each opponent's draw step, you draw a card.
[+1]: Create a 1/1 blue Illusion creature token.
[−2]: For each opponent, return up to one target artifact or creature that player controls to its owner's hand.
[−6]: Draw three cards. Then put X +1/+1 counters on each creature you control, where X is the number of cards in your hand.
At the beginning of each opponent's draw step, you draw a card.
[+1]: Create a 1/1 blue Illusion creature token.
[−2]: For each opponent, return up to one target artifact or creature that player controls to its owner's hand.
[−6]: Draw three cards. Then put X +1/+1 counters on each creature you control, where X is the number of cards in your hand.
At the beginning of each end step, if three or more creatures died this turn, this creature becomes prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)
Target player draws three cards and loses 3 life.
Lifelink
At the beginning of your end step, if you gained life this turn, surveil 1. If you put a card with mana value less than or equal to the amount of life you gained this turn into your graveyard this way, put that card into your hand.
At the beginning of each opponent's draw step, you draw a card.
[+1]: Create a 1/1 blue Illusion creature token.
[−2]: For each opponent, return up to one target artifact or creature that player controls to its owner's hand.
[−6]: Draw three cards. Then put X +1/+1 counters on each creature you control, where X is the number of cards in your hand.
Haste
When this creature enters, creatures you control gain trample and get +X/+0 until end of turn, where X is the number of artifacts you control.
Haste
When this creature enters, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost.
Lifelink
At the beginning of your end step, if you gained life this turn, surveil 1. If you put a card with mana value less than or equal to the amount of life you gained this turn into your graveyard this way, put that card into your hand.
Haste
When this creature enters, creatures you control gain trample and get +X/+0 until end of turn, where X is the number of artifacts you control.
Haste
When this creature enters, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost.