Reality Fracture

FRA · 461 cards · Released

Uldaros Theorix
Legendary Creature — Elder Sphinx

Flying

When Uldaros Theorix enters, if you cast him, exile up to one target nonland card of each card type from your graveyard. Copy those cards. You may cast any number of spells with total mana value 6 or less from among the copies without paying their mana costs. (Permanent spells cast this way become tokens.)

5/5
Codie, Ravenous Codex
Legendary Artifact Creature — Book Construct

Whenever you cast a prepared spell, copy it. You may choose new targets for the copy.

, : Each creature you control becomes prepared. (Only creatures with prepare spells can become prepared.)

1/4
Emrakul, the Exigent Doom
Legendary Creature — Eldrazi

When you cast this spell, untap all lands you control.

Flying, trample

Ward—Sacrifice three permanents.

, Exile this card from your hand: Target land gains ": Add " until this card is cast from exile. You may cast this card for as long as it remains exiled.

12/12
Loyal Tutor
Instant

Search your library for a planeswalker card, reveal it, then shuffle and put that card on top.

"We swore to keep watch," Ajani growled through gritted teeth, "and that includes against our own."

Diviner of Victory
Creature — Dwarf Wizard

This creature enters prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)

Whenever you scry or surveil, this creature gets +1/+1 until end of turn.

1/1
Unwind History
Sorcery

Return target creature an opponent controls with mana value 3 or less to its owner's hand. Surveil 1.

Variable Chaser
Creature — Human Wizard

Flying, prowess

This creature enters prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)

2/3
Arc of Fortune
Sorcery

Each player may discard their hand and draw seven cards.

Bloodline Recollector
Creature — Vampire Warlock

At the beginning of each end step, if three or more creatures died this turn, this creature becomes prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)

2/2
Ancestral Craving
Instant

Target player draws three cards and loses 3 life.

Pompous Battlemage
Creature — Goblin Sorcerer

Prowess

This creature enters prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)

1/1
Improvised Act
Sorcery

You may discard a card. If you do, draw a card.

Pyre Rhymer
Creature — Elemental Sorcerer

Prowess

This creature enters prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)

3/3
Molten Tide
Instant

Until end of turn, whenever you tap a Mountain for mana, add an additional .

Carnivorous Cultivator
Creature — Elf Warlock

Deathtouch

This creature enters prepared.

Whenever this creature deals combat damage to a player, return target land card from your graveyard to your hand.

2/3
Enroot
Sorcery

Search your library for a land card, put it into your graveyard, then shuffle.

Codie, Ravenous Codex
Legendary Artifact Creature — Book Construct

Whenever you cast a prepared spell, copy it. You may choose new targets for the copy.

, : Each creature you control becomes prepared. (Only creatures with prepare spells can become prepared.)

A font of knowledge for those able to read more than a page of hexed words.

1/4
Fatehold Charm
Instant

Choose one —

• Draw a card. Empower Jace 2.

• Return target spell or creature to its owner's hand.

• Creatures you control get +1/+2 until end of turn.

Konstrari Charm
Instant

Choose one —

• Konstrari Charm deals 6 damage to target creature with flying.

• Put two +1/+1 counters on target creature. It gains trample until end of turn.

• Add .

Stingerquill Charm
Instant

Choose one —

• Stingerquill Charm deals 3 damage to any target.

• Target creature gains first strike and deathtouch until end of turn.

• Create a 2/2 colorless Wizard Soldier creature token named Cadet. It gains haste until end of turn.

Theorix Charm
Instant

Choose one —

• Counter target noncreature spell unless its controller pays .

• Target creature gets -2/-2 until end of turn.

• Mill three cards, then draw a card. (To mill three cards, put the top three cards of your library into your graveyard.)

Vigorbloom Charm
Instant

Choose one —

• Target permanent you control gains hexproof and indestructible until end of turn.

• You draw a card and gain 3 life.

• Put a +1/+1 counter on target creature you control. Then it fights target creature an opponent controls. (Each deals damage equal to its power to the other.)

Carnivorous Cultivator
Creature — Elf Warlock

Deathtouch

This creature enters prepared.

Whenever this creature deals combat damage to a player, return target land card from your graveyard to your hand.

2/3
Enroot
Sorcery

Search your library for a land card, put it into your graveyard, then shuffle.

Emrakul, the Exigent Doom
Legendary Creature — Eldrazi

When you cast this spell, untap all lands you control.

Flying, trample

Ward—Sacrifice three permanents.

, Exile this card from your hand: Target land gains ": Add " until this card is cast from exile. You may cast this card for as long as it remains exiled.

12/12
Enlightened Confidant
Creature — Kor Cleric

Lifelink

At the beginning of your end step, if you gained life this turn, surveil 1. If you put a card with mana value less than or equal to the amount of life you gained this turn into your graveyard this way, put that card into your hand.

2/1
Return to the Light Realms
Sorcery

Return all nonland permanent cards from your graveyard to the battlefield.

Seasoned Cryomancer
Creature — Human Wizard

When this creature enters, draw two cards, then discard two cards. When you discard one or more nonland cards this way, tap up to that many target creatures and put a stun counter on each of them.

, Exile this card from your graveyard: Draw two cards.

2/2
Sphinx's Approach
Instant

Draw two cards. Then you may exile this spell and four cards named Sphinx's Approach from your graveyard. If you do, search your library for a Sphinx creature card, put it onto the battlefield, then shuffle.

A deck can have any number of cards named Sphinx's Approach.

The Theorist, Jace Beleren
Legendary Planeswalker — Jace

At the beginning of each opponent's draw step, you draw a card.

[+1]: Create a 1/1 blue Illusion creature token.

[−2]: For each opponent, return up to one target artifact or creature that player controls to its owner's hand.

[−6]: Draw three cards. Then put X +1/+1 counters on each creature you control, where X is the number of cards in your hand.

Loyalty: 3
Darklight Phoenix
Creature — Phoenix

Flying, haste

At the beginning of combat on your turn, if two or more creatures died this turn, return this card from your graveyard to the battlefield.

3/2
Overwrite the Multiverse
Sorcery

Exile all creatures. Empower Jace X, where X is the number of creatures exiled this way. (Put that many loyalty counters on a Jace token you control. If you don't control one, first create a blue Jace planeswalker token with "[−1]: Surveil 1" and "[−3]: Draw a card.")

Craterclaw Colossus
Artifact Creature — Beast Construct

Haste

When this creature enters, creatures you control gain trample and get +X/+0 until end of turn, where X is the number of artifacts you control.

5/5
Stingcaster Mage
Creature — Human Wizard

Haste

When this creature enters, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. (You may cast that card from your graveyard for its flashback cost. Then exile it.)

2/1
Omnipresence
Enchantment

You may cast spells with mana value less than or equal to the number of creatures you control from your hand without paying their mana costs.

Enlightened Confidant
Creature — Kor Cleric

Lifelink

At the beginning of your end step, if you gained life this turn, surveil 1. If you put a card with mana value less than or equal to the amount of life you gained this turn into your graveyard this way, put that card into your hand.

2/1
Kindred Judgment
Sorcery

Choose a creature type. Destroy all creatures that aren't of the chosen type.

Return to the Light Realms
Sorcery

Return all nonland permanent cards from your graveyard to the battlefield.

Seasoned Cryomancer
Creature — Human Wizard

When this creature enters, draw two cards, then discard two cards. When you discard one or more nonland cards this way, tap up to that many target creatures and put a stun counter on each of them.

, Exile this card from your graveyard: Draw two cards.

2/2
Darklight Phoenix
Creature — Phoenix

Flying, haste

At the beginning of combat on your turn, if two or more creatures died this turn, return this card from your graveyard to the battlefield.

3/2
Rise of the Deathbringer
Instant

Choose one —

• Draw cards equal to the greatest power among creatures you control. You lose life equal to the number of cards drawn this way.

• All creatures get -3/-3 until end of turn.

Craterclaw Colossus
Artifact Creature — Beast Construct

Haste

When this creature enters, creatures you control gain trample and get +X/+0 until end of turn, where X is the number of artifacts you control.

5/5
Curse-Marred Demon
Creature — Demon

Flying, trample

When this creature enters, search your library for a card, put it into your hand, shuffle, then discard a card at random.

4/4
Stingcaster Mage
Creature — Human Wizard

Haste

When this creature enters, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. (You may cast that card from your graveyard for its flashback cost. Then exile it.)

2/1
Hexhaven Invigorator
Creature — Chimera Horror

Vigilance

Whenever this creature is dealt damage, you may search your library for up to that many land cards, put them onto the battlefield tapped, then shuffle.

6/6
Omnipresence
Enchantment

You may cast spells with mana value less than or equal to the number of creatures you control from your hand without paying their mana costs.

Simulacrum Shaper
Creature — Elf Druid

When this creature enters, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.

When this creature dies, draw a card.

2/2
Frostbite Pyromental
Creature — Elemental

Trample, haste

Whenever this creature deals combat damage to a player, draw two cards.

At the beginning of the end step, sacrifice this creature.

4/4