Reality Fracture

FRA · 461 cards · Released

Rank Rat
Creature — Zombie Rat

When this creature enters, each opponent discards a card.

The scrabbling of claws across stone was a symphony to Liliana's ears as she ordered the swarm against her sickeningly nice twin.

1/1
Rewrite Regrets
Sorcery

Return target creature or planeswalker card with mana value 6 or less from your graveyard to the battlefield.

Empower Jace 2. (Put two loyalty counters on a Jace token you control. If you don't control one, first create a blue Jace planeswalker token with "[−1]: Surveil 1" and "[−3]: Draw a card.")

Rise of the Deathbringer
Instant

Choose one —

• Draw cards equal to the greatest power among creatures you control. You lose life equal to the number of cards drawn this way.

• All creatures get -3/-3 until end of turn.

"I am the curse."

Sanctum Lurker
Creature — Horror

When this creature enters, empower Jace 1.

Planeswalkers you control aren't put into their owners' graveyards for having 0 loyalty.

Planeswalkers you control have "[+2]: This planeswalker deals 1 damage to each opponent and you gain 1 life."

3/2
Screeching Soulbreaker
Creature — Siren Bard

Flying

Whenever this creature attacks, it deals 1 damage to each opponent and you gain 1 life.

She weaves brutal insults into hypnotizing melodies, enthralling her victims to stay and listen.

1/4
Silence the Echo
Sorcery

As an additional cost to cast this spell, sacrifice a creature or planeswalker or pay .

Destroy target creature or planeswalker.

The Vraska who had never known pain could not comprehend the unyielding will of the Vraska who had known too much.

Solve for Disappointment
Sorcery

Target opponent reveals their hand. You choose a nonland permanent card from it. That player discards that card.

Empower Jace 1. (Put a loyalty counter on a Jace token you control. If you don't control one, first create a blue Jace planeswalker token with "[−1]: Surveil 1" and "[−3]: Draw a card.")

The Theorist has no interest in failures.

Terminal Criticism
Instant

Destroy target creature or planeswalker that's blue or red. You gain 1 life.

Prismari believed art was in the eye of the beholder. Hexhaven was a harsh critic.

Theoretical Necromancer
Creature — Vampire Warlock

, Exile this card from your graveyard: Return another target creature card from your graveyard to your hand.

"Mortality is just one more parameter to define and defy."

4/1
Void Extrapolator
Creature — Aetherborn Warlock

This creature enters prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)

Threshold — This creature gets +1/+1 as long as there are seven or more cards in your graveyard.

2/2
Omit Variables
Sorcery

Mill three cards. (Put the top three cards of your library into your graveyard.)

Vraska's Final Mercy
Sorcery

Choose one —

• You lose 2 life. Destroy target creature or planeswalker.

• You lose 2 life. Empower Jace 6. (Put six loyalty counters on a Jace token you control. If you don't control one, first create a blue Jace planeswalker token with "[−1]: Surveil 1" and "[−3]: Draw a card.")

Ajani's Anguish
Enchantment

When this enchantment enters, it deals X damage to any target.

Creatures you control have trample.

The memory trap tormented Ajani. "Time's up, brother," said Jazal's voice inside his head. "Your vengeance, or your friends. What will it be?"

Artifist Acumen
Sorcery

Creatures you control gain first strike until end of turn.

Draw a card.

"It's important to emphasize core principles, but to win duels you must extrapolate your designs to work in a variety of formats."

—Advanced Tethering

Awaken the Inferno
Sorcery

Awaken the Inferno deals 6 damage to target creature or planeswalker an opponent controls. Put a +1/+1 counter on up to one target creature you control.

Basic landcycling (, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)

Nothing burns like betrayal.

Blazing Crescendo
Instant

Target creature gets +3/+1 until end of turn.

Exile the top card of your library. Until the end of your next turn, you may play that card.

"I learned this little trick from Koth."

—Chandra

Chandra's Emberling
Creature — Gremlin Elemental

Haste

Whenever you cast a noncreature spell, put a +1/+1 counter on this creature.

When Chandra needed to summon a chaotic distraction, only one form came to mind.

2/2
Command the Stage
Sorcery

Create a 2/2 colorless Wizard Soldier creature token named Cadet, then put a +1/+1 counter on each other Wizard token you control.

At the beginning of each upkeep, if an opponent was dealt noncombat damage last turn, return this card from your graveyard to your hand.

Stingerquill admits only the fiercest hearts.

Craterclaw Colossus
Artifact Creature — Beast Construct

Haste

When this creature enters, creatures you control gain trample and get +X/+0 until end of turn, where X is the number of artifacts you control.

Some puppetbeasts are monstrous machines. Others, works of art. The best are both.

5/5
Curse-Marred Demon
Creature — Demon

Flying, trample

When this creature enters, search your library for a card, put it into your hand, shuffle, then discard a card at random.

He had gambled and accepted the pact, ignorant of what he stood to lose.

4/4
Draconic Visitor
Creature — Dragon

Flying

If one or more artifact tokens would be created under your control, that many 5/5 red Dragon creature tokens with flying are created instead.

"What is that?! A firebreathing sphinx?"

—Derenk, Hexhaven cadet

5/5
Eardrum Rattler
Creature — Human Bard

, : Another target creature you control with power 2 or less can't be blocked this turn.

She puts the harm in harmony.

2/2
Essence Burn
Instant

Essence Burn deals 5 damage to target black or green creature or planeswalker. If that permanent would die this turn, exile it instead.

Witherbloom believed in life and death's intricate balance. Hexhaven was drawn to their unpredictable power.

Face Yourself
Sorcery

For each creature target player controls, create a token that's a copy of that creature, except it has haste and "At the beginning of the end step, if you don't control a planeswalker, sacrifice this creature."

"I only wish you could see the necessity of this. Your counterparts all have."

—The Theorist, Jace Beleren

Fulminous Forte
Instant

Choose one —

• Fulminous Forte deals 1 damage to each creature and planeswalker your opponents control.

• Fulminous Forte deals 5 damage to target creature or planeswalker.

A solo so violent even the echoes can deafen the unprepared.

Hallway Heckler
Creature — Elemental Sorcerer

This creature enters prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)

, Discard a card: Draw a card.

2/3
Vicious Verse
Sorcery

Vicious Verse deals 1 damage to target opponent.

Heartstring Puller
Creature — Elf Sorcerer

Trample

When this creature enters, create a 2/2 colorless Wizard Soldier creature token named Cadet.

"Come on cadet, I'll show you the ropes!"

3/1
Identity Echo
Enchantment

: Exile target creature or planeswalker you control. Reveal cards from the top of your library until you reveal a creature or planeswalker card. Put that card onto the battlefield and the rest on the bottom of your library in a random order. Activate only as a sorcery.

Master of Barbs
Creature — Lizard Bard

Menace

Whenever one or more opponents are dealt noncombat damage, creatures you control get +1/+0 until end of turn.

The question isn't if he'll make his students cry. Only when.

2/1
No Admittance
Sorcery

No Admittance deals 3 damage to any target.

Empower Jace 1. (Put a loyalty counter on a Jace token you control. If you don't control one, first create a blue Jace planeswalker token with "[−1]: Surveil 1" and "[−3]: Draw a card.")

Pompous Battlemage
Creature — Goblin Sorcerer

Prowess

This creature enters prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)

1/1
Improvised Act
Sorcery

You may discard a card. If you do, draw a card.

Pyre Rhymer
Creature — Elemental Sorcerer

Prowess

This creature enters prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)

3/3
Molten Tide
Instant

Until end of turn, whenever you tap a Mountain for mana, add an additional .

Skilled Battlecarver
Creature — Human Warrior

During your turn, this creature has first strike.

: This creature gets +1/+0 until end of turn.

Konstrari frontline mages are adept at turning implements of craft into instruments of war.

2/1
Stingcaster Mage
Creature — Human Wizard

Haste

When this creature enters, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. (You may cast that card from your graveyard for its flashback cost. Then exile it.)

2/1
Tether Technician
Creature — Minotaur Artificer

Reach

When this creature enters, you may discard a card. When you do, this creature deals 2 damage to any target.

Konstrari cadets are Hexhaven's front line against any threat, be it Eradian abominations or extradimensional academies.

4/5
Violent Echoes
Instant

Violent Echoes deals 6 damage to target creature or planeswalker. If excess damage was dealt to that permanent this way, empower Jace X, where X is that excess damage. (Put that many loyalty counters on a Jace token you control. If you don't control one, first create a blue Jace planeswalker token with "[−1]: Surveil 1" and "[−3]: Draw a card.")

Two Multiverses. Only one future.

Wrath of the Bloodmane
Instant

This spell costs less to cast if you control a legendary creature.

Wrath of the Bloodmane deals 4 damage to target creature or planeswalker.

"I can see the weakness in your soul. Let me cut it out of you!"

Arcane Amphisbaena
Creature — Snake

Deathtouch

When this creature enters, empower Jace 2. (Put two loyalty counters on a Jace token you control. If you don't control one, first create a blue Jace planeswalker token with "[−1]: Surveil 1" and "[−3]: Draw a card.")

Its tongues can taste loyalty—or deceit.

1/1
Bestial Incursion
Sorcery

Create a 4/4 green Beast creature token with trample.

Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

"Petition the dean for additional seeds. Gaz and Dak got into the medical supplies. Again."

—Divik, Vigorbloom cadet

Budding Insurgent
Creature — Dryad Scout

Vigilance

Sacrifice this creature: Destroy target artifact or enchantment. If that permanent was a legendary enchantment, draw a card. Activate only as a sorcery.

"If we're going to fix things, we should start here. Why does no one question the Theorist?"

3/3
Carnivorous Cultivator
Creature — Elf Warlock

Deathtouch

This creature enters prepared.

Whenever this creature deals combat damage to a player, return target land card from your graveyard to your hand.

2/3
Enroot
Sorcery

Search your library for a land card, put it into your graveyard, then shuffle.

Compel Brutality
Instant

Choose one —

• Target creature you control deals damage equal to its power to target creature or planeswalker an opponent controls.

• Target planeswalker you control deals damage equal to its loyalty to target creature or planeswalker an opponent controls.

Flourishing Grapple
Instant

Target creature or planeswalker an opponent controls that's red or white loses all abilities until end of turn. Target creature you control deals damage equal to its power to that permanent.

Lorehold believed in learning from history. Hexhaven made sure that history was brief.

Gardenize
Enchantment

Whenever a creature you control dies, put a charge counter on this enchantment.

At the beginning of your first main phase, add for each charge counter on this enchantment.

Starting sprouts

—Vigorbloom term for their first graft

Greenhouse Propagator
Creature — Cat Druid

Whenever another creature you control enters, you gain 1 life.

: Add .

Vigorbloom's unique graft technique requires the tender nurturing of seedlings to root seamlessly into the body and facilitate healing.

2/3
Heartwood Crafter
Creature — Elf Artificer

This creature enters prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)

: Add . This mana can't be spent to cast spells from your hand.

1/1
Soul Tether
Sorcery

Create a Heartwood token. (It's a red and green artifact with ": Add or .")

Hexhaven Invigorator
Creature — Chimera Horror

Vigilance

Whenever this creature is dealt damage, you may search your library for up to that many land cards, put them onto the battlefield tapped, then shuffle.

"Behold ideal symbiosis."

—Kwia Vigorbloom

6/6
Hungering Puppetbeast
Artifact Creature — Beast Construct

When this creature enters, create a Heartwood token. (It's a red and green artifact with ": Add or .")

, Sacrifice another artifact: Put a +1/+1 counter on this creature. It gains your choice of trample, hexproof, or haste until end of turn.

5/5
Hunter's Axe
Artifact — Equipment

Equipped creature gets +2/+0 and has "Whenever this creature attacks, it gains your choice of trample or deathtouch until end of turn."

Equip (: Attach to target creature you control. Equip only as a sorcery.)

One wielder a fierce steward of the wilds, the other a cruel bringer of death.

Inspired Tethermage
Creature — Elf Warrior

Whenever you put one or more loyalty counters on a planeswalker, put a +1/+1 counter on this creature.

: Empower Jace 2. (Put two loyalty counters on a Jace token you control. If you don't control one, first create a blue Jace planeswalker token with "[−1]: Surveil 1" and "[−3]: Draw a card.")

3/2
Omnipresence
Enchantment

You may cast spells with mana value less than or equal to the number of creatures you control from your hand without paying their mana costs.

Her choice made, Tam called upon the one being who could fix what Jace had done.

Puppet Crafting
Enchantment — Aura

Enchant artifact or non-Aura enchantment

Enchanted permanent is a Construct creature with base power and toughness 5/5 in addition to its other types.

: Return this card from your graveyard to your hand.

Restore with Empathy
Instant

Return target permanent card from your graveyard to your hand. You gain 4 life.

Garruk looked at the young, scared boy from Vryn. "I have also begun anew," he rumbled.

Simulacrum Shaper
Creature — Elf Druid

When this creature enters, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.

When this creature dies, draw a card.

It was solemn work, repurposing flesh as fertile soil.

2/2
Something Worth Saving
Instant

Mill four cards. You may put a permanent card from among them into your hand. You gain 1 life. (To mill four cards, put the top four cards of your library into your graveyard.)

"Jace cut out all the best pieces of himself. If we find them, perhaps they can help save him."

Sureshot Sower
Creature — Human Archer

Reach

, Discard this card: Destroy target creature with flying.

Her specialized arrows turn targets to compost before they even hit the ground.

3/1
Tarmogoyf
Creature — Lhurgoyf

Tarmogoyf's power is equal to the number of card types among cards in all graveyards and its toughness is equal to that number plus 1.

What doesn't adapt, dies. And what dies feeds the tarmogoyf.

*/1+*
Tethermage's Advantage
Instant

Target creature gets +2/+2 and gains reach until end of turn. Untap it.

Konstrari students harness leyline energy to animate their constructs. The more determined the tethermage, the more effective the puppetbeast.

Verdant Kraken
Creature — Plant Kraken

At the beginning of each player's upkeep, you create a 3/3 green Forest Tentacle land creature token. (It has ": Add ." It's affected by summoning sickness until your next turn.)

It specializes in natural disorder.

6/6
Vinelasher Adept
Creature — Rhino Soldier

Reach

When this creature enters, put three +1/+1 counters on target creature.

Basic landcycling (, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)

Some battlevine cultivars can grasp flesh as easily as they can climb walls.

2/4
Wrecking Gecko
Artifact Creature — Lizard Construct

Ward (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays .)

: This creature gets +4/+4 and gains trample until end of turn.

"Corridors 17-24 are now open for extra credit training. Come prepared."

—Campus announcement

5/5