Exile target creature or planeswalker that's green or blue. Surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Counter target white or black spell.
At the beginning of each opponent's draw step, you draw a card.
[+1]: Create a 1/1 blue Illusion creature token.
[−2]: For each opponent, return up to one target artifact or creature that player controls to its owner's hand.
[−6]: Draw three cards. Then put X +1/+1 counters on each creature you control, where X is the number of cards in your hand.
You may reveal exactly two cards you own with different names from outside the game. An opponent chooses one of them. You put that card into your hand.
When this Equipment enters, you may pay . When you do, for each opponent, destroy up to one target creature or planeswalker that player controls.
Equipped creature gets +2/+1.
Equip
Destroy target creature or planeswalker that's blue or red. You gain 1 life.
When this enchantment enters, it deals X damage to any target.
Creatures you control have trample.
Flying
If one or more artifact tokens would be created under your control, that many 5/5 red Dragon creature tokens with flying are created instead.
Essence Burn deals 5 damage to target black or green creature or planeswalker. If that permanent would die this turn, exile it instead.
For each creature target player controls, create a token that's a copy of that creature, except it has haste and "At the beginning of the end step, if you don't control a planeswalker, sacrifice this creature."
: Exile target creature or planeswalker you control. Reveal cards from the top of your library until you reveal a creature or planeswalker card. Put that card onto the battlefield and the rest on the bottom of your library in a random order. Activate only as a sorcery.
Target creature or planeswalker an opponent controls that's red or white loses all abilities until end of turn. Target creature you control deals damage equal to its power to that permanent.
Enchant artifact or non-Aura enchantment
Enchanted permanent is a Construct creature with base power and toughness 5/5 in addition to its other types.
: Return this card from your graveyard to your hand.
Tarmogoyf's power is equal to the number of card types among cards in all graveyards and its toughness is equal to that number plus 1.
At the beginning of each player's upkeep, you create a 3/3 green Forest Tentacle land creature token. (It has ": Add ." It's affected by summoning sickness until your next turn.)
Whenever an opponent casts a spell with mana value 2 or less, you gain 2 life.
Exile target creature or planeswalker. If that permanent's mana value was 3 or less, return it to the battlefield tapped under your control. Exile it at the beginning of the next end step.
When The Echoverse Fulcrum enters, draw a card, then discard a card.
, , Exile The Echoverse Fulcrum: Destroy all creatures. Activate only as a sorcery.
: Add .
: This land becomes a copy of target creature you control until end of turn. The "legend rule" doesn't apply to permanents you control this turn.
This land enters tapped.
Whenever a Forest you control enters, if you control at least five other Forests, target creature you control gets +3/+3 until end of turn.
: Add .
(: Add .)
As this land enters, you may behold a Jace. If you don't, this land enters tapped. (To behold a Jace, choose a Jace you control or reveal a Jace card from your hand.)
, : Empower Jace 2.
(: Add .)
(: Add .)
(: Add .)
(: Add .)
(: Add .)
(: Add .)
(: Add .)
(: Add .)
(: Add .)
(: Add .)
(: Add .)
(: Add .)
(: Add .)
(: Add .)
(: Add .)
This land enters tapped unless you control two or more other lands.
: Add or .
This land enters tapped unless you control two or more other lands.
: Add or .
This land enters tapped unless you control two or more other lands.
: Add or .
This land enters tapped unless you control two or more other lands.
: Add or .
This land enters tapped unless you control two or more other lands.
: Add or .
At the beginning of each end step, if three or more creatures died this turn, this creature becomes prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)
Target player draws three cards and loses 3 life.
When you cast this spell, untap all lands you control.
Flying, trample
Ward—Sacrifice three permanents.
, Exile this card from your hand: Target land gains ": Add " until this card is cast from exile. You may cast this card for as long as it remains exiled.
Search your library for a planeswalker card, reveal it, then shuffle and put that card on top.
At the beginning of each opponent's draw step, you draw a card.
[+1]: Create a 1/1 blue Illusion creature token.
[−2]: For each opponent, return up to one target artifact or creature that player controls to its owner's hand.
[−6]: Draw three cards. Then put X +1/+1 counters on each creature you control, where X is the number of cards in your hand.
Whenever a creature you control dies, put a charge counter on this enchantment.
At the beginning of your first main phase, add for each charge counter on this enchantment.
Flying
When Aerid Konstrari enters or dies, create a Heartwood token. (It's a red and green artifact with ": Add or .")
: Create a Heartwood token. Then Aerid Konstrari gets +X/+0 until end of turn, where X is the number of artifacts you control.
Flash
Flying
Whenever you scry or surveil, put a +1/+1 counter on each creature you control.
Flying
Whenever a creature you control attacks, that creature deals 1 damage to each opponent.
: Create a 2/2 colorless Wizard Soldier creature token named Cadet. Then creatures you control gain haste until end of turn.
Flying, vigilance, lifelink, ward
Whenever you gain life, create a colorless artifact token named Lotus with ", Sacrifice this token: Add three mana of any one color." This ability triggers only once each turn.
Flying
When Uldaros Theorix enters, if you cast him, exile up to one target nonland card of each card type from your graveyard. Copy those cards. You may cast any number of spells with total mana value 6 or less from among the copies without paying their mana costs. (Permanent spells cast this way become tokens.)
Whenever you cast a prepared spell, copy it. You may choose new targets for the copy.
, : Each creature you control becomes prepared. (Only creatures with prepare spells can become prepared.)
When you cast this spell, untap all lands you control.
Flying, trample
Ward—Sacrifice three permanents.
, Exile this card from your hand: Target land gains ": Add " until this card is cast from exile. You may cast this card for as long as it remains exiled.
Search your library for a planeswalker card, reveal it, then shuffle and put that card on top.
At the beginning of each opponent's draw step, you draw a card.
[+1]: Create a 1/1 blue Illusion creature token.
[−2]: For each opponent, return up to one target artifact or creature that player controls to its owner's hand.
[−6]: Draw three cards. Then put X +1/+1 counters on each creature you control, where X is the number of cards in your hand.
Whenever a creature you control dies, put a charge counter on this enchantment.
At the beginning of your first main phase, add for each charge counter on this enchantment.
Flying
When Aerid Konstrari enters or dies, create a Heartwood token. (It's a red and green artifact with ": Add or .")
: Create a Heartwood token. Then Aerid Konstrari gets +X/+0 until end of turn, where X is the number of artifacts you control.
Flash
Flying
Whenever you scry or surveil, put a +1/+1 counter on each creature you control.
Flying
Whenever a creature you control attacks, that creature deals 1 damage to each opponent.
: Create a 2/2 colorless Wizard Soldier creature token named Cadet. Then creatures you control gain haste until end of turn.
Flying, vigilance, lifelink, ward
Whenever you gain life, create a colorless artifact token named Lotus with ", Sacrifice this token: Add three mana of any one color." This ability triggers only once each turn.