Guildpact

GPT · 167 cards · Released

Absolver Thrull
Creature — Thrull Cleric

Haunt (When this creature dies, exile it haunting target creature.)

When this creature enters or the creature it haunts dies, destroy target enchantment.

2/3
Belfry Spirit
Creature — Spirit

Flying

Haunt (When this creature dies, exile it haunting target creature.)

When this creature enters or the creature it haunts dies, create two 1/1 black Bat creature tokens with flying.

1/1
Benediction of Moons
Sorcery

You gain 1 life for each player.

Haunt (When this spell card is put into a graveyard after resolving, exile it haunting target creature.)

When the creature this card haunts dies, you gain 1 life for each player.

Droning Bureaucrats
Creature — Human Advisor

, : Each creature with mana value X can't attack or block this turn.

" . . . and you must also apply for an application license, file documents 136(iv) and 22-C and -D in triplicate, pay all requisite fees, request a . . ."

1/4
Ghost Warden
Creature — Spirit

: Target creature gets +1/+1 until end of turn.

"I thought of fate as an iron lattice, intricate but rigidly unchangeable. That was until some force bent fate's bars to spare my life."

—Ilromov, traveling storyteller

1/1
Ghostway
Instant

Exile each creature you control. Return those cards to the battlefield under their owner's control at the beginning of the next end step.

"I watched its blade swing through me, but I was hollow, empty. I saw its face contort in rage but could not hear it snarl."

—Klattic, Boros legionnaire

Graven Dominator
Creature — Gargoyle

Flying

Haunt (When this creature dies, exile it haunting target creature.)

When this creature enters or the creature it haunts dies, each other creature has base power and toughness 1/1 until end of turn.

4/4
Guardian's Magemark
Enchantment — Aura

Flash

Enchant creature

Creatures you control that are enchanted get +1/+1.

The soldier moved with fluid poise, his awareness extending far beyond five senses.

Harrier Griffin
Creature — Griffin

Flying

At the beginning of your upkeep, tap target creature.

Moon Market merchants sell a bottled scent to cutpurses and other criminals. Those doused in the liquid become "griffin bait."

3/3
Leyline of the Meek
Enchantment

If this card is in your opening hand, you may begin the game with it on the battlefield.

Creature tokens get +1/+1.

Where strength and humility converge.

Lionheart Maverick
Creature — Human Knight

Vigilance

: This creature gets +1/+2 until end of turn.

"Your signet is no symbol of power. It marks only your need for numbers to aid you. What do you do, guild-rat, now that you face my blade alone?"

1/1
Martyred Rusalka
Creature — Spirit

, Sacrifice a creature: Target creature can't attack this turn.

Rakdos cultists hanged her for sport in the township square. Her ghost now stands vigil at what has become known as the Tree of Weeping.

1/1
Order of the Stars
Creature — Human Cleric

Defender (This creature can't attack.)

As this creature enters, choose a color.

This creature has protection from the chosen color.

As stoic as the marble halls, as unblinking as the stars upon their shields.

0/1
Shadow Lance
Enchantment — Aura

Enchant creature

Enchanted creature has first strike.

: Enchanted creature gets +2/+2 until end of turn.

Shadow lances are crafted from harvested souls. The more wicked the sinner, the keener the blade.

Shadow Lance
Enchantment — Aura

Enchant creature

Enchanted creature has first strike.

: Enchanted creature gets +2/+2 until end of turn.

Shadow lances are crafted from harvested souls. The more wicked the sinner, the keener the blade.

Shrieking Grotesque
Creature — Gargoyle

Flying

When this creature enters, if was spent to cast it, target player discards a card.

Orzhov mage-sculptors bring their stone to life before they carve it. The shrieking begins as soon as the mouths are formed.

2/1
Sinstriker's Will
Enchantment — Aura

Enchant creature

Enchanted creature has ": This creature deals damage equal to its power to target attacking or blocking creature."

"Steel rusts. Arrows break. But righteousness is always strong, always sharp."

Skyrider Trainee
Creature — Human Soldier

This creature has flying as long as it's enchanted.

"Of course I plan on going up. Kang here is the most trusted 'fin on the squad. Afraid? Me? No, I'm just . . . waiting for the right wind conditions."

3/3
Spelltithe Enforcer
Creature — Elephant Wizard

Whenever an opponent casts a spell, that player sacrifices a permanent of their choice unless they pay .

His assistants calculate the amount of the tribute. He measures out the punishment for delinquency.

3/3
Storm Herd
Sorcery

Create X 1/1 white Pegasus creature tokens with flying, where X is your life total.

"When you hear thunder on a cloudless day, take cover and brace for the coming of the storm herd."

—Skotov, Tin Street basket vendor

To Arms!
Instant

Untap all creatures you control.

Draw a card.

"The call came, spell-borne through mortar and stone to the ear of every soldier. The call came, and the advantage was ours."

—Lodusz, captain of the watch

Withstand
Instant

Prevent the next 3 damage that would be dealt to any target this turn.

Draw a card.

"Defense is as much a part of war as offense, the shield as important a tool as the sword."

—Alovnek, Boros guildmage

Aetherplasm
Creature — Illusion

Whenever this creature blocks a creature, you may return this creature to its owner's hand. If you do, you may put a creature card from your hand onto the battlefield blocking that creature.

Its fickle form holds hints of a thousand former identities.

1/1
Crystal Seer
Creature — Vedalken Wizard

When this creature enters, look at the top four cards of your library, then put them back in any order.

: Return this creature to its owner's hand.

"Surprise is a useless, untidy emotion—the plaything of goblins and fools."

2/2
Drowned Rusalka
Creature — Spirit

, Sacrifice a creature: Discard a card, then draw a card.

Lurking below the current, she thirsts until others come to drink.

1/1
Frazzle
Instant

Counter target nonblue spell.

The chant was interrupted, the components cooked, and Zok worried that it was his brain he smelled smoking.

Gigadrowse
Instant

Replicate (When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.)

Tap target permanent.

Hatching Plans
Enchantment

When this enchantment is put into a graveyard from the battlefield, draw three cards.

So wondrous to behold, so delicate and finely crafted—and yet, such a pleasure to smash.

Infiltrator's Magemark
Enchantment — Aura

Enchant creature

Creatures you control that are enchanted get +1/+1 and can't be blocked except by creatures with defender.

"In secrecy is strength. None can oppose one who cannot be found."

—Szadek

Leyline of Singularity
Enchantment

If this card is in your opening hand, you may begin the game with it on the battlefield.

All nonland permanents are legendary.

Where renown and solitude converge.

Mimeofacture
Sorcery

Replicate (When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.)

Choose target permanent an opponent controls. Search that player's library for a card with the same name and put it onto the battlefield under your control. Then that player shuffles.

Quicken
Instant

The next sorcery spell you cast this turn can be cast as though it had flash. (It can be cast any time you could cast an instant.)

Draw a card.

A skilled Izzet chronarch can carry out an epic vendetta between the fall of one hourglass grain and the next.

Repeal
Instant

Return target nonland permanent with mana value X to its owner's hand.

Draw a card.

"Your deed cannot be undone. You, however, can be."

—Agosto, Azorius imperator

Runeboggle
Instant

Counter target spell unless its controller pays .

Draw a card.

"Ever try to count hyperactive schoolchildren while someone shouts random numbers in your ear? It's like that."

—Geetra, frustrated mage

Sky Swallower
Creature — Leviathan

Flying

When this creature enters, target opponent gains control of all other permanents you control.

Would you trade the world for such a pet?

8/8
Steamcore Weird
Creature — Weird

When this creature enters, if was spent to cast it, it deals 2 damage to any target.

Like many Izzet creations, weirds are based on wild contradictions yet somehow manage to work.

1/3
Stratozeppelid
Creature — Beast

Flying

This creature can block only creatures with flying.

The "Days of Darkness" mark the stratozeppelids' annual migration, when for five days they blot out the sun and trumpet their passing.

4/4
Thunderheads
Instant

Replicate (When you cast this spell, copy it for each time you paid its replicate cost.)

Create a 3/3 blue Weird creature token with defender and flying. Exile it at the beginning of the next end step.

The clouds grew thick, and then they grew teeth.

Thunderheads
Instant

Replicate (When you cast this spell, copy it for each time you paid its replicate cost.)

Create a 3/3 blue Weird creature token with defender and flying. Exile it at the beginning of the next end step.

The clouds grew thick, and then the grew teeth.

Torch Drake
Creature — Drake

Flying

: This creature gets +1/+0 until end of turn.

"Drakes? Bah! Things that breathe don't interest me. It breathes fire, you say? Well, that's a different story!"

—Zataz, Izzet clockwork artificer

2/2
Train of Thought
Sorcery

Replicate (When you cast this spell, copy it for each time you paid its replicate cost.)

Draw a card.

"But then . . . oh, but . . . which means . . . which would lead to . . . exactly!"

Vacuumelt
Sorcery

Replicate (When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.)

Return target creature to its owner's hand.

Vedalken Plotter
Creature — Vedalken Wizard

When this creature enters, exchange control of target land you control and target land an opponent controls.

"Fair? At what point in our negotiations did you convince yourself my goal was to be fair?"

1/1
Vertigo Spawn
Creature — Illusion

Defender

Whenever this creature blocks a creature, tap that creature. That creature doesn't untap during its controller's next untap step.

0/3
Abyssal Nocturnus
Creature — Horror

Whenever an opponent discards a card, this creature gets +2/+2 and gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.)

"I fear to keep an open mind, for there are those who would use it as a door to my soul."

—Voka Schlak, Mauzam Asylum inmate, diary

2/2
Caustic Rain
Sorcery

Exile target land.

"Looking out the great windows of Vitu-Ghazi at the foundry stacks belching their smoke to the sky, I wonder when the sky will take its vengeance."

—Heruj, Selesnya initiate

Cremate
Instant

Exile target card from a graveyard.

Draw a card.

Cremation of the dead is not a religious ritual in Ravnica. It's a business designed to keep the Golgari from growing in numbers.

Cry of Contrition
Sorcery

Target player discards a card.

Haunt (When this spell card is put into a graveyard after resolving, exile it haunting target creature.)

When the creature this card haunts dies, target player discards a card.

Cryptwailing
Enchantment

, Exile two creature cards from your graveyard: Target player discards a card. Activate only as a sorcery.

"Piece the tragic notes together and is it not a melody?"

—Teysa

Daggerclaw Imp
Creature — Imp

Flying

This creature can't block.

The Simic use the claws as scalpels, while the Rakdos use them for tattooing and torture. The Gruul use them to pick their teeth after lunching on the rest of the carcass.

3/1
Douse in Gloom
Instant

Douse in Gloom deals 2 damage to target creature and you gain 2 life.

Orzhov prisoners are steeped in a blackened brew that robs their souls of strength. Patriarchs drink that brew to extend their own lives.

Exhumer Thrull
Creature — Thrull

Haunt (When this creature dies, exile it haunting target creature.)

When this creature enters or the creature it haunts dies, return target creature card from your graveyard to your hand.

3/3
Hissing Miasma
Enchantment

Whenever a creature attacks you, its controller loses 1 life.

All that remains when the fog finishes are neat piles of polished bones, like acid-etched glass. Orzhov servants collect them to make altar chimes.

Leyline of the Void
Enchantment

If this card is in your opening hand, you may begin the game with it on the battlefield.

If a card would be put into an opponent's graveyard from anywhere, exile it instead.

Where treachery and oblivion converge.

Necromancer's Magemark
Enchantment — Aura

Enchant creature

Creatures you control that are enchanted get +1/+1.

If a creature you control that's enchanted would die, return it to its owner's hand instead.

Orzhov Euthanist
Creature — Human Assassin

Haunt (When this creature dies, exile it haunting target creature.)

When this creature enters or the creature it haunts dies, destroy target creature that was dealt damage this turn.

2/2
Ostiary Thrull
Creature — Thrull

, : Tap target creature.

Orzhov churches don't pass the plate for collection. They charge for admission.

2/2
Plagued Rusalka
Creature — Spirit

, Sacrifice a creature: Target creature gets -1/-1 until end of turn.

"Look at her, once filled with innocence. Death has a way of wringing away such . . . deficiencies."

—Savra

1/1
Poisonbelly Ogre
Creature — Ogre Warrior

Whenever another creature enters, its controller loses 1 life.

Some claim it's a failed Simic experiment, others say a Golgari creation. Both guilds deny all responsibility, while secretly studying its strange virulence.

3/3
Restless Bones
Creature — Skeleton

, : Target creature gains swampwalk until end of turn. (It can't be blocked as long as defending player controls a Swamp.)

: Regenerate this creature.

"We mourn our dead. We shroud our dead. We bury our dead. Too often, it seems, we must kill our dead again."

—Grazda, veteran armorer

1/1