When this creature enters, return target instant or sorcery card from your graveyard to your hand.
He ensures not only whether but also when and where the lightning strikes twice.
At the beginning of your upkeep, reveal the top card of your library. If it's a creature card, put it onto the battlefield. That creature gains haste until end of turn. Sacrifice it at the beginning of the next end step.
"Take the bridge, men! Victory! Victory is ou— Retreat! RETREAT!"
Replicate (When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.)
Target creature gets +1/+0 and gains flying and first strike until end of turn.
Destroy target creature or enchantment.
The eyes let flow with tears, then blood, then the very soul—the whole wrung inside out, dripping down into the blackened puddle of the past.
Flying
Whenever you draw a card, Niv-Mizzet deals 1 damage to any target.
: Draw a card.
"(Z->)90° - (E-N²W)90°t = 1"
Haunt (When this creature dies, exile it haunting target creature.)
When this creature enters or the creature it haunts dies, choose one —
• Creatures you control get +1/+1 until end of turn.
• Creatures you don't control get -1/-1 until end of turn.
Enchant creature
Enchanted creature can't attack or block.
Enchanted creature has "At the beginning of your upkeep, you lose 1 life."
Which is worse—the sleep which never ends or that which never comes?
At the beginning of your upkeep, this creature deals 1 damage to each player.
The Orzhov contract the Izzet to animate slum districts and banish them to the wastes. The Gruul adopt them and send them back to the city for vengeance.
Savage Twister deals X damage to each creature.
"Nature is the ultimate mindless destroyer, capable of power and ferocity no army can match, and the Gruul follow its example."
—Trigori, Azorius senator
Bloodthirst 2 (If an opponent was dealt damage this turn, this creature enters with two +1/+1 counters on it.)
Trample
They inflict pain to forget their own and break foes to feel whole.
Target creature gets +4/+0 until end of turn. Another target creature gets -4/-0 until end of turn.
"I ran the experiment through the brain of a schizophrenic lab-goblin. My burners' flames fell asleep while the beakers jumped about and shattered. Success!"
—Myznar, Izzet psychomancer
Bloodthirst 3 (If an opponent was dealt damage this turn, this creature enters with three +1/+1 counters on it.)
, Sacrifice this creature: It deals damage equal to its power to any target.
"The sky isn't falling—it's being thrown at us!"
—Otak, Tin Street shopkeep
Defender (This creature can't attack.)
Whenever this creature is dealt combat damage, you gain that much life and attacking player loses that much life.
"More horrible than their empty forms are their noble eyes. I dare not strike."
—Klattic, Boros legionnaire
Flip a coin. If you win the flip, take an extra turn after this one.
Quyzl was told by his mentor to "make more time" for his studies.
The Orzhov run a construction unit whose only business is rebuilding the wreckage left in the wake of wurms. When business is slow, they pay Golgari carnomancers to lure the wurms to the surface.
Sacrifice three white creatures: Exile target creature.
Whenever another black creature you control dies, create a 1/1 white Spirit creature token with flying.
Whenever you cast a blue spell, target creature gains flying until end of turn.
Whenever you cast a red spell, Tibor and Lumia deals 1 damage to each creature without flying.
Tracing the horizon in a dance of wind and fire.
Ulasht enters with a +1/+1 counter on it for each other red creature you control and a +1/+1 counter on it for each other green creature you control.
, Remove a +1/+1 counter from Ulasht: Choose one —
• Ulasht deals 1 damage to target creature.
• Create a 1/1 green Saproling creature token.
Flying
Whenever you cast an instant or sorcery spell, this creature gets +2/+0 until end of turn.
"The blazekite is a simple concept, really—just a vehicular application of dragscoop ionics and electropropulsion magnetronics."
—Juzba, Izzet tinker
Whenever you cast a spell, you may put two +1/+1 counters on this creature.
Whenever this creature attacks, it gains trample until end of turn if its power is 10 or greater.
When it awoke, it shattered the hillsides to make way for its passage.
This spell can't be countered.
Destroy target artifact or land.
"Crush them!"
—Borborygmos
Whenever this creature attacks, return target creature card from your graveyard to the battlefield tapped and attacking.
When it awoke, the worms of the earth hissed in a chorus of beckoning.
( can be paid with either or .)
At the beginning of your upkeep, put target creature card from a graveyard onto the battlefield under your control.
One moment, conscious only of a sense of repose. The next moment, hearing the trudge of his own footsteps. He sighed and squinted into the glare ahead.
( can be paid with either or .)
Flying
Each instant and sorcery spell you cast has replicate. The replicate cost is equal to its mana cost. (When you cast it, copy it for each time you paid its replicate cost. You may choose new targets for the copies.)
( can be paid with either or .)
Trample; haste; shroud (This creature can't be the target of spells or abilities.)
"We respect all lifeforms, but this one we respect from a distance."
—Mandor, Selesnya ranger
( can be paid with either or .)
, Sacrifice a land: This creature deals 2 damage to target player or planeswalker.
: Target creature gets +2/+2 until end of turn.
( can be paid with either or .)
: Copy target instant spell you control with mana value 2 or less. You may choose new targets for the copy.
: Copy target sorcery spell you control with mana value 2 or less. You may choose new targets for the copy.
( can be paid with either or .)
Flying
Whenever this creature deals damage, you gain that much life.
During their ascent to spirithood, patriarchs of Orzhova shed both flesh and emotion. This earthly slag is collected and formed into thrulls.
: Target player gains 1 life.
: Each player loses 1 life.
( can be paid with either or .)
When this creature becomes the target of a spell or ability, return this creature to its owner's hand.
It departs through the streets' fissures with a sound like gravel pouring into a pond.
( can be paid with either or .)
Sacrifice this creature: Add one mana of any color.
They are the voice of the wild, crying out with nature's fury and bringing forth its primeval might.
, : Add .
Gruul territorial markings need not be legible. The blood, snot, and muck used to smear them are unmistakably Gruul.
Creatures you control have trample.
: This artifact becomes a 4/4 Juggernaut artifact creature until end of turn.
"Steering apparatus?! What for? Rip it out, sharpen it, and lash it to the front!"
—Ktank, Gruul plowmaster
, : Add .
The Izzet signet is redesigned often, each time becoming closer to a vanity portrait of Niv-Mizzet.
: This artifact becomes a copy of target artifact until end of turn.
: This artifact becomes a copy of target artifact, except it has this ability.
"What is it? Um . . . what do you want it to be?"
—Juzba, Izzet tinker
, : Exile target card from a graveyard.
, , Sacrifice this artifact: Exile target nonland card from a graveyard, all other cards from graveyards with the same name as that card, and all permanents with that name.
, : Add .
The form of the sigil is just as important as the sigil itself. If it's carried on a medallion, its bearer is a master. If it's tattooed on the body, its bearer is a slave.
As long as equipped creature is tapped, tapped creatures you control get +2/+0.
As long as equipped creature is untapped, untapped creatures you control get +0/+2.
: You may tap or untap equipped creature.
Equip
(: Add or .)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
This land enters tapped.
When this land enters, return a land you control to its owner's hand.
: Add .
This land enters tapped.
When this land enters, return a land you control to its owner's hand.
: Add .
: Add .
, : Exile the top card of your library. Until your next turn, you may cast it if it's an instant or sorcery spell.
Niv-Mizzet's genius and vanity reverberate throughout the mirrored halls of Nivix.
This land enters tapped.
When this land enters, return a land you control to its owner's hand.
: Add .
: Add .
, : Target player loses 1 life and you gain 1 life.
Unlike most churches, at Orzhova it's best to pray before you arrive.
: Add .
, : Target creature gets +1/+1 and gains trample until end of turn.
"This palace will be our fire-spit, and roasted prince our victory meal. Send in the torch-pigs!"
—Ghut Rak, Gruul guildmage
(: Add or .)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
(: Add or .)
As this land enters, you may pay 2 life. If you don't, it enters tapped.