Storied (If you control three or more artifacts, legendaries, and/or Sagas, you have an enduring story for the rest of the game.)
Whenever Balin or another Dwarf you control enters, you may discard your hand. Draw X cards, where X is the number of cards discarded this way. If you have an enduring story, Balin deals X damage to each opponent.
When Dáin enters, create a colorless Equipment artifact token named Axe with "Equipped creature gets +1/+0" and equip . When you do, attach it to target creature you control.
Whenever Dáin attacks, each equipped attacking creature gains double strike until end of turn.
When this artifact is put into a graveyard from the battlefield, reveal the top thirteen cards of your library. Put a random creature card from among them onto the battlefield. Put the rest on the bottom of your library in a random order.
"I do hope I put the lids on tight enough!"
—Bilbo
Whenever this creature enters or attacks, create a 3/1 colorless Wall artifact creature token with defender named Stone Boulder.
, Sacrifice an artifact: This creature deals 4 damage to any target.
The stone-giants were out and were hurling rocks at one another for a game.
Trample
Whenever this creature deals combat damage to a player, choose one —
• Put a +1/+1 counter on target Wolf you control.
• Create a Treasure token. (It's an artifact with ", Sacrifice this token: Add one mana of any color.")
Affinity for Elves (This spell costs less to cast for each Elf you control.)
When this creature enters, mill four cards, then put all Elf cards from among them into your hand.
The guards were decidedly less than pleased, upon waking, to find their prisoners escaped.
This spell can't be countered.
Hexproof, haste
Wargs and Goblins had few predators in the foothills of the Misty Mountains, but they did have some.
Whenever a nontoken creature you control dies, reveal cards from the top of your library until you reveal a creature card. If its mana value is less than or equal to the number of lands you control, put it onto the battlefield. Otherwise, put it into your hand. Put the rest on the bottom of your library in a random order. This ability triggers only once each turn.
The first creature spell you cast each turn costs less to cast and can be cast as though it had flash.
"Perhaps you have heard of my good cousin Radagast who lives near the southern borders of Mirkwood?" Gandalf asked.
"Yes," said Beorn, "not a bad fellow as Wizards go, I believe."
Look at the top twenty cards of your library, put any number of land cards from among them onto the battlefield tapped, then shuffle. You gain 8 life.
"Well, here is Mirkwood—the greatest of the forests of the northern world. I hope you like the look of it."
—Gandalf
First strike
Whenever Dwalin enters or attacks, put a hone counter on each Equipment you control. (Each hone counter on an Equipment grants +1/+0 to equipped creature.)
The Company had lost a great deal, but they had killed the Great Goblin and many others besides. All in all, they had the best of it.
, Sacrifice another creature: Draw cards equal to the sacrificed creature's power, then discard a card.
When Tom, Bert, and William die, if they were a creature, return them to the battlefield. They're an artifact. (They're no longer a creature.)
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(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)
I, II, III, IV — Create a Treasure token. Then if you control four or more Treasures, sacrifice this Saga. If you do, create a 6/6 red Dragon creature token with flying. (A Treasure token is an artifact with ", Sacrifice this token: Add one mana of any color.")