The Hobbit

HOB · 321 cards · Released

Gollum, Riddle Master
Legendary Creature — Halfling Horror

As Gollum enters, choose odd or even. (Zero is even.)

Whenever an opponent casts a spell with mana value of the chosen quality, choose one that hasn't been chosen —

• Put a +1/+1 counter on Gollum.

• Each opponent loses 2 life and you gain 2 life.

• Draw a card.

3/1
Gandalf, Goblins' Bane
Legendary Creature — Avatar Wizard

Whenever you cast a noncreature spell, Gandalf gets +1/+1 until end of turn and deals 1 damage to each opponent.

2/3
Flameshape
Sorcery — Adventure

Look at the top two cards of your library and exile them face down. For as long as they remain exiled, you may play them if you control a Wizard.

Thorin, Mountain-king
Legendary Creature — Dwarf Noble

Trample

When Thorin enters, attach any number of target Equipment you control to target creature you control. When one or more Equipment become attached to that creature this way, that creature deals damage equal to its power to up to one target creature.

3/4
Bard, King of Dale
Legendary Creature — Human Noble Archer

Reach, vigilance

If you would draw a card except the first one you draw in each of your draw steps, draw two cards instead.

If one or more tokens would be created under your control, twice that many of those tokens are created instead.

3/5
Smaug, Wicked Worm
Legendary Creature — Dragon

Flying

When Smaug enters, create X tapped Treasure tokens, where X is the number of artifacts your opponents control.

Whenever you cast a spell, if mana from a Treasure was spent to cast it, you draw a card and lose 1 life.

5/5
Thranduil, the Elvenking
Legendary Creature — Elf Noble

Thranduil has all activated abilities of all Elf cards in your graveyard.

Whenever another legendary Elf you control enters, draw two cards, then discard a card.

5/6
The Arkenstone
Legendary Artifact

Creatures you control get +1/+1.

At the beginning of your end step, draw a card.

Seek the Heart
Sorcery — Adventure

Search your library for a legendary creature card, reveal it, put it into your hand, then shuffle. (Then exile this card. You may cast the artifact later from exile.)

The Lonely Mountain
Land — Mountain

(: Add .)

This land enters tapped unless you control an Equipment.

, : Create a 2/2 red Dwarf creature token. This ability costs less to activate for each Equipment you control. Activate only as a sorcery.

Smaug the Magnificent
Legendary Creature — Dragon

Flying, haste

Whenever Smaug attacks, he deals damage equal to the number of Treasures you control to any target.

At the beginning of your upkeep, create a Treasure token.

4/3
Belladonna Took
Legendary Creature — Halfling Citizen

Whenever a token you control enters, you gain 1 life if this is the first time this ability has resolved this turn. If it's the second time, draw a card. If it's the third time, put a +1/+1 counter on each creature you control.

2/2
Bofur, Reliable Guardian
Legendary Creature — Dwarf Scout

Lifelink

1/1
Concerted Care
Instant — Adventure

Target artifact or creature you control gains hexproof and indestructible until end of turn. (Then exile this card. You may cast the creature later from exile.)

Iron Hills Blacksmith
Creature — Dwarf Artificer

Double strike

When this creature enters, create a colorless Equipment artifact token named Axe with "Equipped creature gets +1/+0" and equip .

1/1
The Queen of Dale
Legendary Creature — Human Noble

Whenever an opponent casts their first noncreature spell each turn, you recruit. (Draw a card, then discard a card. If you discarded a nonland card, create a 1/1 white Human Soldier creature token.)

2/1
Bilbo, Luckwearer
Legendary Creature — Halfling Rogue

Bilbo can't be blocked.

Whenever Bilbo deals combat damage to a player, draw a card, then discard a card.

1/1
Burglar's Plot
Sorcery — Adventure

Exchange control of two target nonland permanents that share a card type. (Then exile this card. You may cast the creature later from exile.)

Bilbo, Thief in the Night
Legendary Creature — Halfling Rogue

Spells you cast from anywhere other than your hand cost less to cast.

Whenever Bilbo attacks, you may cast an artifact, instant, or sorcery spell from your graveyard. If an instant or sorcery spell cast this way would be put into your graveyard, exile it instead.

2/2
Fateful Discovery
Enchantment

Whenever an artifact you control enters, draw a card.

Most Decrepit Old Bird
Creature — Bird

Flying

Threshold — This creature gets +1/+1 as long as there are seven or more cards in your graveyard.

1/1
Speak Secrets
Sorcery — Adventure

Mill four cards, then put an instant or sorcery card from among them into your hand.

Azog, Moria's Ruin
Legendary Creature — Goblin Soldier

When Azog enters, destroy up to one other target creature. Its controller amasses Goblins X, where X is that creature's power. If you controlled that creature, draw a card. (To amass Goblins X, that player puts X +1/+1 counters on an Army they control. It's also a Goblin. If they don't control an Army, they create a 0/0 black Goblin Army creature token first.)

1/3
Great Ugly-Looking Goblin
Creature — Goblin Soldier

Each creature you control with a +1/+1 counter on it has menace. (It can't be blocked except by two or more creatures.)

4/4
Clap! Snap!
Sorcery — Adventure

Amass Goblins 2. (Then exile this card. You may cast the creature later from exile.)

Head of the Hunt
Creature — Wolf

Flash

If a creature an opponent controls would die, exile it instead. When you do, create a 2/2 green Wolf creature token.

4/3
Desert Were-Worm
Creature — Dragon Wurm

This creature gets +2/+0 for each Mountain you control.

Whenever you attack with creatures with total power 12 or greater for the first time each turn, untap all attacking creatures. After this phase, there is an additional combat phase.

0/5
Desolation of Smaug
Sorcery

Desolation of Smaug deals 3 damage to each non-Dragon creature.

Add four mana in any combination of colors. Spend this mana only to cast Dragon spells.

Glóin the Mighty
Legendary Creature — Dwarf Warrior

At the beginning of your first main phase, add .

4/3
Easy Pickings
Sorcery — Adventure

Easy Pickings deals 1 damage to each creature your opponents control. (Then exile this card. You may cast the creature later from exile.)

Last Light of Durin's Day
Enchantment

Whenever a Mountain you control enters, put a quest counter on this enchantment. If it has six or more quest counters on it, sacrifice it. If you do, search your hand and/or library for a Dragon card and put it onto the battlefield. If you search your library this way, shuffle.

Mountaincycling (, Discard this card: Search your library for a Mountain card, reveal it, put it into your hand, then shuffle.)

Smaug the Magnificent
Legendary Creature — Dragon

Flying, haste

Whenever Smaug attacks, he deals damage equal to the number of Treasures you control to any target.

At the beginning of your upkeep, create a Treasure token.

4/3
Beorn the Fierce
Legendary Creature — Bear Shapeshifter Warrior

Trample

Other Bears you control get +2/+2.

At the beginning of combat on your turn, put a trample counter on up to one target creature you control. It becomes a Bear in addition to its other types. Then if you control three or more Bears, draw two cards.

6/6
Dancing from Dark to Dawn
Enchantment

Whenever you cast a creature spell, put X +1/+1 counters on target creature you control, where X is that spell's mana value.

Landfall — Whenever a land you control enters, create a 2/2 green Bear creature token.

The Notary Hobbits
Legendary Creature — Halfling Advisor

When The Notary Hobbits enter, if they're not a token, create two tokens that are copies of them, except the tokens aren't legendary.

: Add for each Halfling you control.

1/1
Thranduil, Sindarin Liege
Legendary Creature — Elf Noble

Other Elves you control get +1/+1.

Landfall — Whenever a land you control enters, create a 1/1 green Elf creature token.

2/3
Silvan Rally
Sorcery — Adventure

Mill four cards, then put up to two land cards from among them into your hand. (Then exile this card. You may cast the creature later from exile.)

The Arkenstone
Legendary Artifact

Creatures you control get +1/+1.

At the beginning of your end step, draw a card.

Seek the Heart
Sorcery — Adventure

Search your library for a legendary creature card, reveal it, put it into your hand, then shuffle. (Then exile this card. You may cast the artifact later from exile.)

My Precious
Legendary Artifact — Equipment

Equipped creature has hexproof and can't be blocked.

Equip, Pay 2 life.

Allure of Power
Instant — Adventure

As an additional cost to cast this spell, sacrifice a creature.

Draw two cards.

Orcrist, Goblin-cleaver
Legendary Artifact — Equipment

Equipped creature gets +2/+2 and has trample.

Whenever equipped creature deals combat damage to a player, choose a creature type. Create a Treasure token for each creature you control of that type.

Equip

Sting, Bilbo's Sword
Legendary Artifact — Equipment

Flash

When Sting enters, put a hone counter on Sting for each creature target opponent controls. Attach Sting to up to one target creature you control. (Each hone counter on an Equipment grants +1/+0 to equipped creature.)

Equip

Elven Passage
Land

, Pay 1 life, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. You may behold an Elf. If you do, untap that land. (To behold an Elf, choose an Elf you control or reveal an Elf card from your hand.)

Gleaming Splendor
Enchantment

Whenever an opponent draws their second card each turn, you create a Treasure token.

: Two target players each draw a card.

The Lord of the Eagles
Legendary Creature — Bird Noble

Flash

This spell costs less to cast, where X is the total power of creatures you control with flying.

Flying

8/8
Gollum, Riddle Master
Legendary Creature — Halfling Horror

As Gollum enters, choose odd or even. (Zero is even.)

Whenever an opponent casts a spell with mana value of the chosen quality, choose one that hasn't been chosen —

• Put a +1/+1 counter on Gollum.

• Each opponent loses 2 life and you gain 2 life.

• Draw a card.

3/1
Gandalf, Goblins' Bane
Legendary Creature — Avatar Wizard

Whenever you cast a noncreature spell, Gandalf gets +1/+1 until end of turn and deals 1 damage to each opponent.

2/3
Flameshape
Sorcery — Adventure

Look at the top two cards of your library and exile them face down. For as long as they remain exiled, you may play them if you control a Wizard.

Thorin, Mountain-king
Legendary Creature — Dwarf Noble

Trample

When Thorin enters, attach any number of target Equipment you control to target creature you control. When one or more Equipment become attached to that creature this way, that creature deals damage equal to its power to up to one target creature.

3/4
Bard, King of Dale
Legendary Creature — Human Noble Archer

Reach, vigilance

If you would draw a card except the first one you draw in each of your draw steps, draw two cards instead.

If one or more tokens would be created under your control, twice that many of those tokens are created instead.

3/5
Smaug, Wicked Worm
Legendary Creature — Dragon

Flying

When Smaug enters, create X tapped Treasure tokens, where X is the number of artifacts your opponents control.

Whenever you cast a spell, if mana from a Treasure was spent to cast it, you draw a card and lose 1 life.

5/5
Thranduil, the Elvenking
Legendary Creature — Elf Noble

Thranduil has all activated abilities of all Elf cards in your graveyard.

Whenever another legendary Elf you control enters, draw two cards, then discard a card.

5/6
The Arkenstone
Legendary Artifact

Creatures you control get +1/+1.

At the beginning of your end step, draw a card.

Seek the Heart
Sorcery — Adventure

Search your library for a legendary creature card, reveal it, put it into your hand, then shuffle. (Then exile this card. You may cast the artifact later from exile.)

The Lonely Mountain
Land — Mountain

(: Add .)

This land enters tapped unless you control an Equipment.

, : Create a 2/2 red Dwarf creature token. This ability costs less to activate for each Equipment you control. Activate only as a sorcery.

Bilbo's Gambit
Instant

Gift a Treasure (You may promise an opponent a gift as you cast this spell. If you do, they create a Treasure token before its other effects. It's an artifact with ", Sacrifice this token: Add one mana of any color.")

Return target spell to its owner's hand. If the gift was promised, players can't cast spells this turn.

Fíli the Pathfinder
Legendary Creature — Dwarf Scout

Storied (If you control three or more artifacts, legendaries, and/or Sagas, you have an enduring story for the rest of the game.)

As long as you have an enduring story, creatures you control get +1/+1.

Whenever Fíli or another nontoken Dwarf you control enters, create a 2/2 red Dwarf creature token.

2/2
Kíli the Resourceful
Legendary Creature — Dwarf Scout

Storied (If you control three or more artifacts, legendaries, and/or Sagas, you have an enduring story for the rest of the game.)

As long as you have an enduring story, you may pay rather than pay the equip cost of the first equip ability you activate each turn.

Whenever another Dwarf or Equipment you control enters, draw a card. This ability triggers only once each turn.

1/2
Settle the Wreckage
Instant

Exile all attacking creatures target player controls. That player may search their library for that many basic land cards, put those cards onto the battlefield tapped, then shuffle.

There was a hiss, a gushing whirl, and then silence. And that was the end of Smaug and Esgaroth.

An Unexpected Party
Enchantment

As this enchantment enters, choose a creature type.

Creatures you control of the chosen type get +2/+2.

At the Door
Sorcery — Adventure

Create X 2/2 red Dwarf creature tokens. (Then exile this card. You may cast the enchantment later from exile.)

Elrond, Moon-Reader
Legendary Creature — Elf Noble

Whenever you activate an ability of a creature, draw a card. This ability triggers only once each turn.

: Exile up to two other target nonland permanents you control. Return those cards to the battlefield under their owner's control at the beginning of the next end step.

3/3
Great Gilded Boat
Artifact — Vehicle

Whenever you attack, recruit. (Draw a card, then discard a card. If you discarded a nonland card, create a 1/1 white Human Soldier creature token.)

Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)

4/4
Riddles in the Dark
Instant

Look at the top four cards of your library and separate them into a face-down pile and a face-up pile. An opponent chooses one of the piles. Put that pile into your hand and the other into your graveyard.

"What have I got in my pocket?"

—Bilbo

Uncover the Moon-Letters
Enchantment

Whenever you cast a noncreature spell, you may draw X cards, where X is the amount of mana spent to cast that spell. If you do, discard two cards.

Elrond took the map and gazed long at it, and he shook his head, until he saw what the moon revealed.

Wizard's Staff
Artifact — Equipment

Equipped creature has prowess. (Whenever its controller casts a noncreature spell, that creature gets +1/+1 until end of turn.)

If an ability of equipped creature triggers, that ability triggers an additional time.

Equip Wizard

Equip

Along the Crooked Way
Enchantment

When this enchantment enters, return target creature card from your graveyard to your hand.

Whenever a creature card leaves your graveyard, amass Goblins 1.

: Goblins and Orcs you control gain menace until end of turn.

Inside Information
Sorcery

Exile the top X cards of target opponent's library. You may play those cards this turn. If you cast a spell this way, pay life equal to its mana value rather than pay its mana cost.

"Old fool!" Bilbo thought. "Why, there is a large patch in the hollow of his left breast as bare as a snail out of its shell!"

The Master of Lake-town
Legendary Creature — Human Advisor

Deathtouch

Whenever a player loses life, that player mills that many cards. (Damage causes loss of life.)

When The Master of Lake-town dies, draw a card for each graveyard with seven or more cards in it.

3/2
Rhovanion Rampager
Creature — Wolf

Whenever this creature attacks, you may sacrifice another creature. If you do, put a number of +1/+1 counters on this creature equal to the sacrificed creature's power.

When this creature dies, amass Goblins X, where X is this creature's power. (Put X +1/+1 counters on an Army you control. It's also a Goblin. If you don't control an Army, create a 0/0 black Goblin Army creature token first.)

3/2
The Sackville-Bagginses
Legendary Creature — Halfling Citizen

When The Sackville-Bagginses enter, you may sacrifice another creature or artifact. If you do, draw a card and create a Treasure token.

Whenever you sacrifice a token, target opponent loses 1 life.

It took more than Bilbo showing up alive to convince some that he was not, in fact, "presumed dead."

2/2
Supper for Spiders
Instant

Put onto the battlefield under your control all creature cards in your opponents' graveyards that were put there from the battlefield this turn. They are Food artifacts with ", , Sacrifice this artifact: You gain 3 life." (They lose all other types and subtypes.)

The spiders laughed. "You were quite right," they said, "the meat's alive and kicking!"