Flash
Reach
When this creature enters, create a tapped Treasure token. (It's an artifact with ", Sacrifice this token: Add one mana of any color.")
Beorn's dogs took bowls and platters and knives and wooden spoons and quickly laid them on the trestle tables.
Flying
When this creature enters, you gain 2 life. You may search your library for a basic land card, reveal it, then shuffle and put that card on top.
"We may not understand him, but that old bird understands us, I am sure."
—Balin
, , Sacrifice this creature: Search your library for up to two basic land cards, reveal them, put one onto the battlefield tapped and the other into your hand, then shuffle.
The sun had only just turned west when they started on the path to Mirkwood, and till evening it lay golden on the land about them.
Whenever a token you control enters, you gain 1 life if this is the first time this ability has resolved this turn. If it's the second time, draw a card. If it's the third time, put a +1/+1 counter on each creature you control.
Once in a while, members of the Took clan would go and have adventures.
Gift a Treasure (You may promise an opponent a gift as you cast this spell. If you do, they create a Treasure token before its other effects. It's an artifact with ", Sacrifice this token: Add one mana of any color.")
Return target spell to its owner's hand. If the gift was promised, players can't cast spells this turn.
Lifelink
Bofur and Bombur were left behind to guard the ponies and such stores as they had.
Target artifact or creature you control gains hexproof and indestructible until end of turn. (Then exile this card. You may cast the creature later from exile.)
Bofur and Bombur were left behind to guard the ponies and such stores as they had.
When this enchantment enters, for each opponent, exile up to one target nonland permanent that player controls until this enchantment leaves the battlefield.
When this enchantment enters, recruit. (Draw a card, then discard a card. If you discarded a nonland card, create a 1/1 white Human Soldier creature token.)
Vigilance
Storied (If you control three or more artifacts, legendaries, and/or Sagas, you have an enduring story for the rest of the game.)
As long as you have an enduring story, creatures can't attack you unless their controller pays for each of those creatures.
: Creatures you control get +1/+1 until end of turn.
They had brought with them a great store of supplies—for the Dwarves could carry very heavy burdens, and bore huge packs in addition to their weapons.
When this Equipment enters, create a 2/2 red Dwarf creature token, then attach this Equipment to it.
Equipped creature gets +1/+2.
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Dwarves lived long lives if not felled in battle, and they forged their blades to last even longer.
Flying
Whenever this creature attacks, it gets +1/+1 until end of turn for each other creature you control.
The Goblins hated the Eagles and feared them, but could not reach their lofty seats or drive them from the mountains.
Kicker (You may pay an additional as you cast this spell.)
Choose target creature you own. If this spell was kicked, instead choose any number of target creatures you own. Return each chosen creature to your hand. At the beginning of the next upkeep, create a 4/4 white Bird Soldier creature token with flying for each creature returned to your hand this way.
Esgaroth Garrison's power is equal to the number of creatures you control.
When this creature enters, recruit. (Draw a card, then discard a card. If you discarded a nonland card, create a 1/1 white Human Soldier creature token.)
"I suggest we go to Lake-town," said Bilbo. "What else is there?"
Storied (If you control three or more artifacts, legendaries, and/or Sagas, you have an enduring story for the rest of the game.)
As long as you have an enduring story, creatures you control get +1/+1.
Whenever Fíli or another nontoken Dwarf you control enters, create a 2/2 red Dwarf creature token.
Whenever an opponent draws their second card each turn, you create a Treasure token.
: Two target players each draw a card.
Bilbo had heard tell and sing of Dragon-hoards before, but the splendor, the lust, the glory of such treasure had never yet come home to him.
Double strike
When this creature enters, create a colorless Equipment artifact token named Axe with "Equipped creature gets +1/+0" and equip .
Dáin heard Thorin's urgent plea and ordered his smiths to fetch their strongest axes and mattocks.
Storied (If you control three or more artifacts, legendaries, and/or Sagas, you have an enduring story for the rest of the game.)
As long as you have an enduring story, you may pay rather than pay the equip cost of the first equip ability you activate each turn.
Whenever another Dwarf or Equipment you control enters, draw a card. This ability triggers only once each turn.
When this creature dies, recruit. (Draw a card, then discard a card. If you discarded a nonland card, create a 1/1 white Human Soldier creature token.)
"Look! The lights again! Last night the watchmen saw them start and fade from midnight until dawn. Something is happening up there."
At the beginning of combat on your turn, if you've drawn two or more cards this turn, another target creature you control gets +3/+0 and gains first strike until end of turn.
In the great days of old, when Dale in the North was rich and prosperous, Lake-town flourished.
This spell costs less to cast if it targets a tapped creature.
Magnificent End deals 5 damage to target creature.
The flames were near him. His companions were leaving him. He bent his bow for the last time.
Put a +1/+1 counter on target creature you control. If this spell was cast from a graveyard, also put a +1/+1 counter on each other creature you control.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
"I am Bard, slayer of the Dragon!"
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Recruit. (Draw a card, then discard a card. If you discarded a nonland card, create a 1/1 white Human Soldier creature token.)
II — Return target creature card with mana value 3 or less from your graveyard to the battlefield.
III — Put a +1/+1 counter on up to one target creature.
Storied (If you control three or more artifacts, legendaries, and/or Sagas, you have an enduring story for the rest of the game.)
As long as you have an enduring story, Ori gets +1/+0 and has vigilance.
The music began all at once, so sudden and sweet that Bilbo forgot everything else.
Whenever an opponent casts their first noncreature spell each turn, you recruit. (Draw a card, then discard a card. If you discarded a nonland card, create a 1/1 white Human Soldier creature token.)
Dale may grow to reclaim its former glory and splendor, as in the days before the Dragon came.
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)
I — Search your library for up to two basic Plains cards, exile them, then shuffle. You gain 2 life.
II, III — Put a card exiled with this Saga into its owner's hand.
IV — Whenever you attack this turn, target creature you control gets +1/+1 until end of turn for each Plains you control.
Exile all attacking creatures target player controls. That player may search their library for that many basic land cards, put those cards onto the battlefield tapped, then shuffle.
There was a hiss, a gushing whirl, and then silence. And that was the end of Smaug and Esgaroth.
Choose one —
• Destroy target creature with power 4 or greater.
• Until end of turn, target creature becomes an artifact in addition to its other types and gains indestructible. (Damage and effects that say "destroy" don't destroy it.)
"Dawn take you all, and be stone to you!"
Choose one —
• Creatures you control get +2/+1 until end of turn.
• Destroy target artifact or enchantment. You gain 2 life.
"I go now to the halls of waiting to sit beside my fathers, until the world is renewed."
As this enchantment enters, choose a creature type.
Creatures you control of the chosen type get +2/+2.
Create X 2/2 red Dwarf creature tokens. (Then exile this card. You may cast the enchantment later from exile.)
Flying
Bilbo's eyes were nearly blinded by the light. He could only hold on and blink at the sight of them.
Tap one or two target creatures. (Then exile this card. You may cast the creature later from exile.)
Bilbo's eyes were nearly blinded by the light. He could only hold on and blink at the sight of them.
Untap target creature you control. It gets +2/+2 until end of turn. If it's a Dwarf, you may attach an Equipment you control to it.
"We shall soon, before the break of day, start on our long journey—a journey from which some of us, or perhaps all of us, may never return."
—Thorin
Bilbo can't be blocked.
Whenever Bilbo deals combat damage to a player, draw a card, then discard a card.
Exchange control of two target nonland permanents that share a card type. (Then exile this card. You may cast the creature later from exile.)
Spells you cast from anywhere other than your hand cost less to cast.
Whenever Bilbo attacks, you may cast an artifact, instant, or sorcery spell from your graveyard. If an instant or sorcery spell cast this way would be put into your graveyard, exile it instead.
"I am an honest burglar, more or less."
When Bilbo Baggins enters, draw a card.
"Now it is the burglar's turn. You must go on and find out if all is perfectly safe and canny."
—Thorin
Scry 2. (Then exile this card. You may cast the creature later from exile.)
"Now it is the burglar's turn. You must go on and find out if all is perfectly safe and canny."
—Thorin
Choose one —
• Counter target spell unless its controller pays .
• Draw two cards, then discard a card.
"Confusticate and bebother these Dwarves! Why don't they come and lend a hand?"
Whenever you activate an ability of a creature, draw a card. This ability triggers only once each turn.
: Exile up to two other target nonland permanents you control. Return those cards to the battlefield under their owner's control at the beginning of the next end step.
Landfall — Whenever a land you control enters, choose one —
• Tap target creature an opponent controls.
• Untap target creature you control.
"Float beyond the world of trees
Out into the whispering breeze."
: Target creature can't be blocked this turn.
"Hundreds of torches and many fires must have been lit suddenly and by magic. And hark to the singing and the harps!"
—Kíli
Enchant creature
When this Aura enters, tap enchanted creature and remove all counters from it.
Enchanted creature loses all abilities and doesn't untap during its controller's untap step.
And fast asleep Bombur remained in spite of all they could do.
Whenever an artifact you control enters, draw a card.
Bilbo could hear nothing, see nothing, and feel nothing except the stone floor . . . until his hand met what would be the real turning point in his career.
Ward (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays .)
: Gandalf's owner shuffles him into their library and draws three cards.
"May the wind under your wings bear you where the sun sails and the moon walks."
Whenever you attack, recruit. (Draw a card, then discard a card. If you discarded a nonland card, create a 1/1 white Human Soldier creature token.)
Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)
Vigilance
Whenever you draw your second card each turn, put a +1/+1 counter on this creature.
After Smaug fell, Bard took the lead with the hard task of governing and protecting the people. Most would have perished in the winter that now hurried if help had not been to hand.
Vigilance
Ward (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays .)
Exile two target creatures and/or lands you control, then return them to the battlefield under their owner's control.
Flying
When this creature enters, recruit. (Draw a card, then discard a card. If you discarded a nonland card, create a 1/1 white Human Soldier creature token.)
Thrushes carried news between towns and villages. Herons, however, brought nothing more than disruption.
Flash
This spell costs less to cast, where X is the total power of creatures you control with flying.
Flying
The ancient Eagles of the northern mountains were proud, strong, and noble-hearted—the greatest of all birds.
Vigilance
This creature gets +2/+0 for each graveyard with seven or more cards in it.
Whenever you draw your second card each turn, target player mills three cards. (They put the top three cards of their library into their graveyard.)
Landfall — Whenever a land you control enters, you may have this creature's base power and toughness become 4/2 until end of turn.
Elves always knew what was going on among the peoples of the land—as quick as water flows, or quicker.
Flying
Threshold — This creature gets +1/+1 as long as there are seven or more cards in your graveyard.
Mill four cards, then put an instant or sorcery card from among them into your hand.
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)
I — Target creature you control gains hexproof for as long as this Saga remains on the battlefield.
II — Prevent all damage that would be dealt by up to one target creature for as long as this Saga remains on the battlefield.
III, IV — Draw a card.
Draw a card. If this spell was cast from a graveyard, draw two cards instead.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
The swords caught their eyes particularly, because of their beautiful scabbards and jeweled hilts.
Flying
Whenever you draw a card, put a +1/+1 counter on this creature.
"They live many a year, and their memories are long, and they hand on their wisdom to their children. I knew many among the ravens of the rocks when I was a Dwarf-lad."
—Balin
Look at the top four cards of your library and separate them into a face-down pile and a face-up pile. An opponent chooses one of the piles. Put that pile into your hand and the other into your graveyard.
"What have I got in my pocket?"
—Bilbo
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)
I, II, III, IV — Exile up to one target creature or land you control. If you do, return it to the battlefield under its owner's control at the beginning of the next end step.
Counter target spell. If that spell's mana value was 2 or less, recruit. (Draw a card, then discard a card. If you discarded a nonland card, create a 1/1 white Human Soldier creature token.)
The warning trumpets were suddenly sounded, and echoed along the rocky shores. So it was that the Dragon did not find them quite unprepared.
Counter target spell. If a permanent spell is countered this way, exile it instead of putting it into its owner's graveyard. You may cast that card without paying its mana cost for as long as it remains exiled.
"I have a right to know what brings you here, and if you will not tell me now, I will keep you all in prison until you have learned sense and manners!"
Whenever you cast a noncreature spell, you may draw X cards, where X is the amount of mana spent to cast that spell. If you do, discard two cards.
Elrond took the map and gazed long at it, and he shook his head, until he saw what the moon revealed.
This spell costs less to cast if it targets an attacking nontoken creature.
Target creature's owner puts it on their choice of the top or bottom of their library.
The winds were cold, leaves were falling fast, and three large boats left Lake-town, laden with rowers, Dwarves, a Hobbit, and hope.
Equipped creature has prowess. (Whenever its controller casts a noncreature spell, that creature gets +1/+1 until end of turn.)
If an ability of equipped creature triggers, that ability triggers an additional time.
Equip Wizard
Equip
When this enchantment enters, return target creature card from your graveyard to your hand.
Whenever a creature card leaves your graveyard, amass Goblins 1.
: Goblins and Orcs you control gain menace until end of turn.