Flying
Whenever Witch-king attacks, defending player sacrifices a creature with the least power among creatures they control.
To the air he had returned, bringing ruin, turning hope to despair, and victory to death.
Cascade, cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order. Then do it again.)
Call Forth the Tempest deals damage to each creature your opponents control equal to the total mana value of other spells you've cast this turn.
All was well, until one day they met a thunderstorm—more than a thunderstorm, a thunder-battle.
This spell costs less to cast, where X is the greatest number of artifacts an opponent controls.
Flying, trample, haste
Whenever this creature deals combat damage to a player, you create a Treasure token for each artifact that player controls.
Each other creature you control enters with a number of additional +1/+1 counters on it equal to Arwen's toughness.
"Here is the heart of Elvendom on earth, and here my heart dwells ever."
—Aragorn
: Add .
: Add one mana of any color. Spend this mana only to cast a legendary spell, and that spell can't be countered.
Bilbo's return was quite unexpected, met with confusion and worry but also wonder and awe.
You may look at the top card of your library any time.
You may cast creature spells from the top of your library.
Creatures you control have ": Add one mana of any color."
Elvish singing was not a thing to miss, in June under the stars.
This spell can't be countered.
Draw cards equal to the greatest toughness among creatures you control, then put any number of creature cards from your hand onto the battlefield.
"If we stayed and did nothing, doom would find us anyway. That is why we are marching now."
—Treebeard
Vigilance
Whenever Aragorn and Arwen enters or attacks, put a +1/+1 counter on each other creature you control. You gain 1 life for each other creature you control.
At Midsummer in the year of the Fall of Sauron, Aragorn took the hand of Arwen Undómiel, and they were wedded in the city of the Kings.
Whenever you cast a white spell, create a 1/1 white Human Soldier creature token.
Whenever you cast a blue spell, scry 2.
Whenever you cast a red spell, Aragorn deals 3 damage to target opponent.
Whenever you cast a green spell, target creature gets +4/+4 until end of turn.
Arwen enters with an indestructible counter on it.
, Remove an indestructible counter from Arwen: Another target creature gains indestructible until end of turn. Put a +1/+1 counter and a lifelink counter on that creature and a +1/+1 counter and a lifelink counter on Arwen.
Choose one. If you control a Wizard as you cast this spell, you may choose two instead.
• Target player draws two cards.
• Destroy target artifact.
• Flame of Anor deals 5 damage to target creature.
"The dark fire will not avail you, flame of Udûn."
Alliance — Whenever another creature you control enters, choose one that hasn't been chosen this turn —
• Add .
• Put a +1/+1 counter on each creature you control.
• Scry 2, then draw a card.
Gríma can't be blocked.
Whenever Gríma deals combat damage to a player, that player exiles cards from the top of their library until they exile an instant or sorcery card. You may cast that card without paying its mana cost. Then that player puts the exiled cards that weren't cast this way on the bottom of their library in a random order.
Whenever a player casts their second spell each turn, you lose 1 life and create a Treasure token. (It's an artifact with ", Sacrifice this token: Add one mana of any color.")
"The ruffians are on top—gathering, robbing, bullying, and running or ruining things as they like, in his name."
—Frodo
Ward—Discard an enchantment, instant, or sorcery card.
Whenever you cast your second spell each turn, each opponent mills two cards. When one or more cards are milled this way, exile target enchantment, instant, or sorcery card with equal or lesser mana value than that spell from an opponent's graveyard. Copy the exiled card. You may cast the copy without paying its mana cost.
Ward—Sacrifice a legendary artifact or legendary creature.
Whenever an opponent casts a spell, amass Orcs 1.
Whenever an Army you control deals combat damage to a player, the Ring tempts you.
Whenever the Ring tempts you, you may discard your hand. If you do, draw four cards.
When Sauron enters, gain control of target creature an opponent controls until end of turn. Untap it. It gains haste until end of turn.
: Creatures you control get +2/+0 until end of turn. Each opponent loses 2 life.
"Great Kings take what is their right."
As long as there are four or more lore counters among Sagas you control, Tom Bombadil has hexproof and indestructible.
Whenever the final chapter ability of a Saga you control resolves, reveal cards from the top of your library until you reveal a Saga card. Put that card onto the battlefield and the rest on the bottom of your library in a random order. This ability triggers only once each turn.
Equipped creature gets +3/+1.
Whenever equipped creature attacks, create two tapped 1/1 white Spirit creature tokens with flying. If that creature is legendary, instead create two of those tokens that are tapped and attacking.
Equip
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
Whenever equipped creature attacks, put a +1/+1 counter on each creature you control. If you have the city's blessing, put two +1/+1 counters on each creature you control instead.
Equip
The Sword of Elendil was forged anew by Elvish smiths.
During your turn, equipped creature has hexproof and can't be blocked.
Whenever equipped creature attacks alone, you draw a card and you lose 1 life.
Equip Halfling (: Attach to target Halfling you control. Equip only as a sorcery.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
He goes on living, never looking a day older.
Equipped creature has first strike and gets +1/+0 for each instant and sorcery card in your graveyard.
Whenever equipped creature deals combat damage to a player, you may cast an instant or sorcery spell from your hand with mana value less than or equal to that damage without paying its mana cost.
Equip
Flash
Indestructible
When Mithril Coat enters, attach it to target legendary creature you control.
Equipped creature has indestructible.
Equip
Indestructible
When The One Ring enters, if you cast it, you gain protection from everything until your next turn.
At the beginning of your upkeep, you lose 1 life for each burden counter on The One Ring.
: Put a burden counter on The One Ring, then draw a card for each burden counter on The One Ring.
At the beginning of your end step, put an influence counter on Palantír of Orthanc and scry 2. Then target opponent may have you draw a card. If that player doesn't, you mill X cards, where X is the number of influence counters on Palantír of Orthanc, and that player loses life equal to the total mana value of those cards.
: Add two mana in any combination of , , and/or .
, : Draw two cards, then discard a card.
"Always after a defeat and a respite, the Shadow takes another shape and grows again."
—Gandalf
As The Black Gate enters, you may pay 3 life. If you don't, it enters tapped.
: Add .
, : Choose a player with the most life or tied for most life. Target creature can't be blocked by creatures that player controls this turn.
Minas Morgul enters tapped.
: Add .
, : Put a shadow counter on target creature. For as long as that creature has a shadow counter on it, it's a Wraith in addition to its other types. (A creature with shadow can block or be blocked by only creatures with shadow.)
Minas Tirith enters tapped unless you control a legendary creature.
: Add .
, : Draw a card. Activate only if you attacked with two or more creatures this turn.
It was the Guarded City, with walls so strong and old they seemed to have been carved out of the bones of the earth.
, Pay 1 life: Add or .
, : Mount Doom deals 1 damage to each opponent.
, , Sacrifice Mount Doom and a legendary artifact: Choose up to two creatures, then destroy the rest. Activate only as a sorcery.
Rivendell enters tapped unless you control a legendary creature.
: Add .
, : Scry 2. Activate only if you control a legendary creature.
Many desired to see the house of Elrond, and breathe the air of that deep valley where the Fair Folk dwelt in peace.
The Shire enters tapped unless you control a legendary creature.
: Add .
, , Tap an untapped creature you control: Create a Food token.
There in that pleasant corner of the world, the Hobbits plied their well-ordered business of living.
: Target creature with power 2 or less can't be blocked this turn.
Equipped creature gets +1/+1 and has trample and "Whenever this creature deals combat damage to a player or planeswalker, create that many Treasure tokens."
Equip
: Add one mana of any color in your commander's color identity.
: Add one mana of any color among legendary creatures and planeswalkers you control.
: Add .
, , Sacrifice this land: Create X Treasure tokens.
Bilbo can't be blocked by creatures with power 3 or greater.
Whenever Bilbo deals combat damage to a player or battle, put up to one target nonland permanent card with mana value 3 or less from a graveyard onto the battlefield under its owner's control.
Vigilance
When Gandalf enters, exile up to three target lands you control, then return them to the battlefield tapped under their owner's control.
Landfall — Whenever a land you control enters, draw a card and put a +1/+1 counter on Gandalf.
Whenever a Dwarf you control deals combat damage to a player or battle, create two Treasure tokens.
: Creatures you control gain double strike until end of turn.
Reach, vigilance
Other creatures you control get +1/+1.
Whenever you attack, draw a card.
With strength of arms, Bard demonstrated the might once possessed by the old lords of Dale.
Trample
At the beginning of each combat, other Goblins and Orcs you control get +2/+2 until end of turn. Creatures your opponents control get -1/-1 until end of turn.
His hatred for Dwarves smoldered for years after they killed his father Azog. When they killed the Great Goblin, the embers became a blaze.
Menace
Whenever another Wolf you control enters, put two +1/+1 counters on Chief of the Wilds.
If an ability of another Wolf or battle you control triggers, that ability triggers an additional time.
Vigilance, haste
Whenever Dáin attacks, he deals damage equal to the number of Dwarves you control to each opponent.
In haste Dáin had come to his kinsman's aid, and in fury he now defended him.
Whenever Great Goblin enters or attacks, amass Goblins 3.
Armies you control have trample.
"Slash them! Beat them! Bite them! Gnash them!"
Other Elves you control have ": Add or ."
Landfall — Whenever a land you control enters, create a 1/1 green Elf creature token.
Even before Bard sent for aid, the Elvenking knew of Smaug's death and had already made plans to march.
When this enchantment enters, exile target nonland permanent an opponent controls until this enchantment leaves the battlefield.
Before all went Aragorn with the Flame of the West—Andúril, like a new fire kindled, Narsil reforged as deadly as of old. And upon his brow was the Star of Elendil.
This enchantment enters with a hope counter on it for each creature you control.
At the beginning of your end step, remove a hope counter from this enchantment. If you do, draw a card. Then if this enchantment has no hope counters on it, sacrifice it and you gain 4 life.
Equipped creature gets +2/+1.
Equip Human
Equip (: Attach to target creature you control. Equip only as a sorcery.)
The sword glinted in the westering sun.
Flying
When this creature enters, creatures you control get +1/+0 and gain first strike until end of turn.
Plainscycling (, Discard this card: Search your library for a Plains card, reveal it, put it into your hand, then shuffle.)
When this creature enters, draw a card. Then if you don't control a legendary creature, put a card from your hand on the bottom of your library.
"Gondor is in great need. Lord Denethor asks for all your strength and all your speed, lest Gondor fall at last."
, : Creatures you control get +1/+1 until end of turn. This ability costs less to activate if you control a legendary creature.
"Where now the horse and the rider?
Where is the horn that was blowing?
Where is the helm and the hauberk,
and the bright hair flowing?"
—Lament for the Rohirrim
When this creature enters, you may exile another target creature.
When this creature leaves the battlefield, return the exiled card to the battlefield under its owner's control.
"What roads would any dare to tread if the Dúnedain were all gone into the grave?"
—Aragorn
Enchant creature
Enchanted creature is a Spirit and can't attack or block. (It loses all other creature types.)
"Cold be hand and heart and bone,
and cold be sleep under stone:
never more to wake on stony bed,
never, till the Sun fails and the Moon is dead."
Flying
Whenever two or more creatures you control attack a player, target attacking creature without flying gains flying until end of turn.
He passed over Udûn and Gorgoroth and saw all the land in ruin and tumult beneath him, and before him Mount Doom blazing.
Whenever another creature you control with power 2 or less enters, you may pay . If you do, draw a card.
In a twinkling the table was laid. There was hot soup, cold meats, a blackberry tart, new loaves, slabs of butter, and half a ripe cheese: good plain food, as good as the Shire could show.
Flash
Flying
When this creature enters, target creature gets +2/+0 until end of turn.
The Dead awaken; for the hour is come for the oathbreakers.
Sacrifice this creature: Destroy target artifact or enchantment. Activate only as a sorcery.
"The Orcs were greater in number than we counted on. Great Orcs, who also bore the White Hand of Isengard."
—Éomer
, : Draw a card, then discard a card.
"There is a great fleet drawing near to the mouths of Anduin, manned by the Corsairs of Umbar in the South. They have long ceased to fear the might of Gondor."
—Beregond
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
Whenever this creature attacks, you may exile target creature defending player controls until this creature leaves the battlefield. (That creature returns under its owner's control.)
"And in the night from Otherworld beyond the Sea there strong and free a storm arose . . ."
—Song of Eärendil