The Hobbit Commander

HOC · 158 cards · Released

Witch-king, Bringer of Ruin
Legendary Creature — Wraith Noble

Flying

Whenever Witch-king attacks, defending player sacrifices a creature with the least power among creatures they control.

To the air he had returned, bringing ruin, turning hope to despair, and victory to death.

5/3
Call Forth the Tempest
Sorcery

Cascade, cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order. Then do it again.)

Call Forth the Tempest deals damage to each creature your opponents control equal to the total mana value of other spells you've cast this turn.

All was well, until one day they met a thunderstorm—more than a thunderstorm, a thunder-battle.

Cavern-Hoard Dragon
Creature — Dragon

This spell costs less to cast, where X is the greatest number of artifacts an opponent controls.

Flying, trample, haste

Whenever this creature deals combat damage to a player, you create a Treasure token for each artifact that player controls.

6/6
Arwen, Weaver of Hope
Legendary Creature — Elf Noble

Each other creature you control enters with a number of additional +1/+1 counters on it equal to Arwen's toughness.

"Here is the heart of Elvendom on earth, and here my heart dwells ever."

—Aragorn

2/1
Delighted Halfling
Creature — Halfling Citizen

: Add .

: Add one mana of any color. Spend this mana only to cast a legendary spell, and that spell can't be countered.

Bilbo's return was quite unexpected, met with confusion and worry but also wonder and awe.

1/2
Elven Chorus
Enchantment

You may look at the top card of your library any time.

You may cast creature spells from the top of your library.

Creatures you control have ": Add one mana of any color."

Elvish singing was not a thing to miss, in June under the stars.

Last March of the Ents
Sorcery

This spell can't be countered.

Draw cards equal to the greatest toughness among creatures you control, then put any number of creature cards from your hand onto the battlefield.

"If we stayed and did nothing, doom would find us anyway. That is why we are marching now."

—Treebeard

Aragorn and Arwen, Wed
Legendary Creature — Human Elf Noble

Vigilance

Whenever Aragorn and Arwen enters or attacks, put a +1/+1 counter on each other creature you control. You gain 1 life for each other creature you control.

At Midsummer in the year of the Fall of Sauron, Aragorn took the hand of Arwen Undómiel, and they were wedded in the city of the Kings.

3/6
Aragorn, the Uniter
Legendary Creature — Human Noble

Whenever you cast a white spell, create a 1/1 white Human Soldier creature token.

Whenever you cast a blue spell, scry 2.

Whenever you cast a red spell, Aragorn deals 3 damage to target opponent.

Whenever you cast a green spell, target creature gets +4/+4 until end of turn.

5/5
Arwen, Mortal Queen
Legendary Creature — Elf Noble

Arwen enters with an indestructible counter on it.

, Remove an indestructible counter from Arwen: Another target creature gains indestructible until end of turn. Put a +1/+1 counter and a lifelink counter on that creature and a +1/+1 counter and a lifelink counter on Arwen.

2/2
Flame of Anor
Instant

Choose one. If you control a Wizard as you cast this spell, you may choose two instead.

• Target player draws two cards.

• Destroy target artifact.

• Flame of Anor deals 5 damage to target creature.

"The dark fire will not avail you, flame of Udûn."

Galadriel, Light of Valinor
Legendary Creature — Elf Noble

Alliance — Whenever another creature you control enters, choose one that hasn't been chosen this turn —

• Add .

• Put a +1/+1 counter on each creature you control.

• Scry 2, then draw a card.

3/3
Gríma, Saruman's Footman
Legendary Creature — Human Advisor

Gríma can't be blocked.

Whenever Gríma deals combat damage to a player, that player exiles cards from the top of their library until they exile an instant or sorcery card. You may cast that card without paying its mana cost. Then that player puts the exiled cards that weren't cast this way on the bottom of their library in a random order.

1/4
Lotho, Corrupt Shirriff
Legendary Creature — Halfling Rogue

Whenever a player casts their second spell each turn, you lose 1 life and create a Treasure token. (It's an artifact with ", Sacrifice this token: Add one mana of any color.")

"The ruffians are on top—gathering, robbing, bullying, and running or ruining things as they like, in his name."

—Frodo

2/1
Saruman of Many Colors
Legendary Creature — Avatar Wizard

Ward—Discard an enchantment, instant, or sorcery card.

Whenever you cast your second spell each turn, each opponent mills two cards. When one or more cards are milled this way, exile target enchantment, instant, or sorcery card with equal or lesser mana value than that spell from an opponent's graveyard. Copy the exiled card. You may cast the copy without paying its mana cost.

5/4
Sauron, the Dark Lord
Legendary Creature — Avatar Horror

Ward—Sacrifice a legendary artifact or legendary creature.

Whenever an opponent casts a spell, amass Orcs 1.

Whenever an Army you control deals combat damage to a player, the Ring tempts you.

Whenever the Ring tempts you, you may discard your hand. If you do, draw four cards.

7/6
Sauron, the Lidless Eye
Legendary Creature — Avatar Horror

When Sauron enters, gain control of target creature an opponent controls until end of turn. Untap it. It gains haste until end of turn.

: Creatures you control get +2/+0 until end of turn. Each opponent loses 2 life.

"Great Kings take what is their right."

4/4
Tom Bombadil
Legendary Creature — God Bard

As long as there are four or more lore counters among Sagas you control, Tom Bombadil has hexproof and indestructible.

Whenever the final chapter ability of a Saga you control resolves, reveal cards from the top of your library until you reveal a Saga card. Put that card onto the battlefield and the rest on the bottom of your library in a random order. This ability triggers only once each turn.

4/4
Andúril, Flame of the West
Legendary Artifact — Equipment

Equipped creature gets +3/+1.

Whenever equipped creature attacks, create two tapped 1/1 white Spirit creature tokens with flying. If that creature is legendary, instead create two of those tokens that are tapped and attacking.

Equip

Andúril, Narsil Reforged
Legendary Artifact — Equipment

Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)

Whenever equipped creature attacks, put a +1/+1 counter on each creature you control. If you have the city's blessing, put two +1/+1 counters on each creature you control instead.

Equip

The Sword of Elendil was forged anew by Elvish smiths.

Bilbo's Ring
Legendary Artifact — Equipment

During your turn, equipped creature has hexproof and can't be blocked.

Whenever equipped creature attacks alone, you draw a card and you lose 1 life.

Equip Halfling (: Attach to target Halfling you control. Equip only as a sorcery.)

Equip (: Attach to target creature you control. Equip only as a sorcery.)

He goes on living, never looking a day older.

Glamdring
Legendary Artifact — Equipment

Equipped creature has first strike and gets +1/+0 for each instant and sorcery card in your graveyard.

Whenever equipped creature deals combat damage to a player, you may cast an instant or sorcery spell from your hand with mana value less than or equal to that damage without paying its mana cost.

Equip

Mithril Coat
Legendary Artifact — Equipment

Flash

Indestructible

When Mithril Coat enters, attach it to target legendary creature you control.

Equipped creature has indestructible.

Equip

The One Ring
Legendary Artifact

Indestructible

When The One Ring enters, if you cast it, you gain protection from everything until your next turn.

At the beginning of your upkeep, you lose 1 life for each burden counter on The One Ring.

: Put a burden counter on The One Ring, then draw a card for each burden counter on The One Ring.

Palantír of Orthanc
Legendary Artifact

At the beginning of your end step, put an influence counter on Palantír of Orthanc and scry 2. Then target opponent may have you draw a card. If that player doesn't, you mill X cards, where X is the number of influence counters on Palantír of Orthanc, and that player loses life equal to the total mana value of those cards.

Relic of Sauron
Artifact

: Add two mana in any combination of , , and/or .

, : Draw two cards, then discard a card.

"Always after a defeat and a respite, the Shadow takes another shape and grows again."

—Gandalf

The Black Gate
Legendary Land — Gate

As The Black Gate enters, you may pay 3 life. If you don't, it enters tapped.

: Add .

, : Choose a player with the most life or tied for most life. Target creature can't be blocked by creatures that player controls this turn.

Minas Morgul, Dark Fortress
Legendary Land

Minas Morgul enters tapped.

: Add .

, : Put a shadow counter on target creature. For as long as that creature has a shadow counter on it, it's a Wraith in addition to its other types. (A creature with shadow can block or be blocked by only creatures with shadow.)

Minas Tirith
Legendary Land

Minas Tirith enters tapped unless you control a legendary creature.

: Add .

, : Draw a card. Activate only if you attacked with two or more creatures this turn.

It was the Guarded City, with walls so strong and old they seemed to have been carved out of the bones of the earth.

Mount Doom
Legendary Land

, Pay 1 life: Add or .

, : Mount Doom deals 1 damage to each opponent.

, , Sacrifice Mount Doom and a legendary artifact: Choose up to two creatures, then destroy the rest. Activate only as a sorcery.

Rivendell
Legendary Land

Rivendell enters tapped unless you control a legendary creature.

: Add .

, : Scry 2. Activate only if you control a legendary creature.

Many desired to see the house of Elrond, and breathe the air of that deep valley where the Fair Folk dwelt in peace.

The Shire
Legendary Land

The Shire enters tapped unless you control a legendary creature.

: Add .

, , Tap an untapped creature you control: Create a Food token.

There in that pleasant corner of the world, the Hobbits plied their well-ordered business of living.

Dwarven Warriors
Creature — Dwarf Warrior

: Target creature with power 2 or less can't be blocked this turn.

1/1
The Reaver Cleaver
Legendary Artifact — Equipment

Equipped creature gets +1/+1 and has trample and "Whenever this creature deals combat damage to a player or planeswalker, create that many Treasure tokens."

Equip

Arcane Signet
Artifact

: Add one mana of any color in your commander's color identity.

Mox Amber
Legendary Artifact

: Add one mana of any color among legendary creatures and planeswalkers you control.

Treasure Vault
Artifact Land

: Add .

, , Sacrifice this land: Create X Treasure tokens.

Bilbo, Unexpected Adventurer
Legendary Creature — Halfling Rogue

Bilbo can't be blocked by creatures with power 3 or greater.

Whenever Bilbo deals combat damage to a player or battle, put up to one target nonland permanent card with mana value 3 or less from a graveyard onto the battlefield under its owner's control.

2/2
Gandalf, Shadow's Foe
Legendary Creature — Avatar Wizard

Vigilance

When Gandalf enters, exile up to three target lands you control, then return them to the battlefield tapped under their owner's control.

Landfall — Whenever a land you control enters, draw a card and put a +1/+1 counter on Gandalf.

3/4
Thorin, Company's Leader
Legendary Creature — Dwarf Warrior

Whenever a Dwarf you control deals combat damage to a player or battle, create two Treasure tokens.

: Creatures you control gain double strike until end of turn.

4/5
Bard, Heir of Girion
Legendary Creature — Human Archer

Reach, vigilance

Other creatures you control get +1/+1.

Whenever you attack, draw a card.

With strength of arms, Bard demonstrated the might once possessed by the old lords of Dale.

4/4
Bolg, Erebor's Reckoning
Legendary Creature — Goblin Soldier

Trample

At the beginning of each combat, other Goblins and Orcs you control get +2/+2 until end of turn. Creatures your opponents control get -1/-1 until end of turn.

His hatred for Dwarves smoldered for years after they killed his father Azog. When they killed the Great Goblin, the embers became a blaze.

6/6
Chief of the Wilds
Legendary Creature — Wolf

Menace

Whenever another Wolf you control enters, put two +1/+1 counters on Chief of the Wilds.

If an ability of another Wolf or battle you control triggers, that ability triggers an additional time.

4/4
Dáin of the Ancient Halls
Legendary Creature — Dwarf Noble

Vigilance, haste

Whenever Dáin attacks, he deals damage equal to the number of Dwarves you control to each opponent.

In haste Dáin had come to his kinsman's aid, and in fury he now defended him.

4/5
Great Goblin, Foul-Hearted
Legendary Creature — Goblin Noble

Whenever Great Goblin enters or attacks, amass Goblins 3.

Armies you control have trample.

"Slash them! Beat them! Bite them! Gnash them!"

3/3
Thranduil the Strategist
Legendary Creature — Elf Noble

Other Elves you control have ": Add or ."

Landfall — Whenever a land you control enters, create a 1/1 green Elf creature token.

Even before Bard sent for aid, the Elvenking knew of Smaug's death and had already made plans to march.

4/4
Banishing Light
Enchantment

When this enchantment enters, exile target nonland permanent an opponent controls until this enchantment leaves the battlefield.

Before all went Aragorn with the Flame of the West—Andúril, like a new fire kindled, Narsil reforged as deadly as of old. And upon his brow was the Star of Elendil.

Dawn of a New Age
Enchantment

This enchantment enters with a hope counter on it for each creature you control.

At the beginning of your end step, remove a hope counter from this enchantment. If you do, draw a card. Then if this enchantment has no hope counters on it, sacrifice it and you gain 4 life.

Dúnedain Blade
Artifact — Equipment

Equipped creature gets +2/+1.

Equip Human

Equip (: Attach to target creature you control. Equip only as a sorcery.)

The sword glinted in the westering sun.

Eagles of the North
Creature — Bird Soldier

Flying

When this creature enters, creatures you control get +1/+0 and gain first strike until end of turn.

Plainscycling (, Discard this card: Search your library for a Plains card, reveal it, put it into your hand, then shuffle.)

3/3
Errand-Rider of Gondor
Creature — Human Soldier

When this creature enters, draw a card. Then if you don't control a legendary creature, put a card from your hand on the bottom of your library.

"Gondor is in great need. Lord Denethor asks for all your strength and all your speed, lest Gondor fall at last."

3/2
Esquire of the King
Creature — Human Soldier

, : Creatures you control get +1/+1 until end of turn. This ability costs less to activate if you control a legendary creature.

"Where now the horse and the rider?

Where is the horn that was blowing?

Where is the helm and the hauberk,

and the bright hair flowing?"

—Lament for the Rohirrim

1/1
Fiend Hunter
Creature — Human Cleric

When this creature enters, you may exile another target creature.

When this creature leaves the battlefield, return the exiled card to the battlefield under its owner's control.

"What roads would any dare to tread if the Dúnedain were all gone into the grave?"

—Aragorn

1/3
Fog on the Barrow-Downs
Enchantment — Aura

Enchant creature

Enchanted creature is a Spirit and can't attack or block. (It loses all other creature types.)

"Cold be hand and heart and bone,

and cold be sleep under stone:

never more to wake on stony bed,

never, till the Sun fails and the Moon is dead."

Landroval, Horizon Witness
Legendary Creature — Bird Noble

Flying

Whenever two or more creatures you control attack a player, target attacking creature without flying gains flying until end of turn.

He passed over Udûn and Gorgoroth and saw all the land in ruin and tumult beneath him, and before him Mount Doom blazing.

3/4
Mentor of the Meek
Creature — Human Soldier

Whenever another creature you control with power 2 or less enters, you may pay . If you do, draw a card.

In a twinkling the table was laid. There was hot soup, cold meats, a blackberry tart, new loaves, slabs of butter, and half a ripe cheese: good plain food, as good as the Shire could show.

2/2
Soldier of the Grey Host
Creature — Spirit Soldier

Flash

Flying

When this creature enters, target creature gets +2/+0 until end of turn.

The Dead awaken; for the hour is come for the oathbreakers.

2/2
Westfold Rider
Creature — Human Knight

Sacrifice this creature: Destroy target artifact or enchantment. Activate only as a sorcery.

"The Orcs were greater in number than we counted on. Great Orcs, who also bore the White Hand of Isengard."

—Éomer

3/1
Captain of Umbar
Creature — Human Pirate

, : Draw a card, then discard a card.

"There is a great fleet drawing near to the mouths of Anduin, manned by the Corsairs of Umbar in the South. They have long ceased to fear the might of Gondor."

—Beregond

2/3
Colossal Whale
Creature — Whale

Islandwalk (This creature can't be blocked as long as defending player controls an Island.)

Whenever this creature attacks, you may exile target creature defending player controls until this creature leaves the battlefield. (That creature returns under its owner's control.)

"And in the night from Otherworld beyond the Sea there strong and free a storm arose . . ."

Song of Eärendil

5/5