The Hobbit Commander

HOC · 158 cards · Released

Grey Havens Navigator
Creature — Elf Pilot

Flash

When this creature enters, scry 1.

It was an old tradition that beyond the Shire stood the Grey Havens, from which at times elven-ships set sail, never to return.

3/2
Hithlain Knots
Instant

Tap target creature. Scry 1.

Draw a card.

"If you will try to run away you must be tied; but we don't wish to hurt you."

—Sam

Ithilien Kingfisher
Creature — Bird

Flying

When this creature dies, draw a card.

After their reunion, the Hobbits spent many days in Ithilien. The stream that flowed from the falls of Henneth Annûn could be heard in the night as it rushed down through its rocky gate.

2/1
Knights of Dol Amroth
Creature — Human Knight

Whenever you draw your second card each turn, put a +1/+1 counter on this creature.

And so the companies came and were hailed and cheered and passed through the Gate.

3/3
Lórien Revealed
Sorcery

Draw three cards.

Islandcycling (, Discard this card: Search your library for an Island card, reveal it, put it into your hand, then shuffle.)

"Look on us now with friendly eyes! Behold the trees of the Naith of Lórien and be glad!"

—Haldir

Minas Tirith Garrison
Creature — Human Soldier

Minas Tirith Garrison's power is equal to the number of cards in your hand.

Whenever this creature attacks, you may tap any number of untapped Humans you control. Draw a card for each Human tapped this way.

*/5
Nimrodel Watcher
Creature — Elf Scout

Whenever you scry, this creature gets +1/+0 until end of turn and can't be blocked this turn. This ability triggers only once each turn.

"But there are some of us still who go abroad for the gathering of news and the watching of our enemies."

—Haldir

2/1
Pelargir Survivor
Creature — Human Peasant

: Add one mana of any color. Spend this mana only to cast an instant or sorcery spell.

, : Target player mills three cards. (They put the top three cards of their library into their graveyard.)

"The Corsairs are upon us! Back to the walls! Back to the City before all are overwhelmed!"

1/3
Stern Scolding
Instant

Counter target creature spell with power or toughness 2 or less.

"Fool of a Took! This is a serious journey, not a Hobbit walking-party. Throw yourself in next time, and then you will be no further nuisance. Now be quiet!"

Willow-Wind
Creature — Elemental

Flying

When this creature enters, scry 2.

Frodo's voice was blown away by the willow-wind and drowned in a clamor of leaves.

3/4
Bitter Downfall
Instant

This spell costs less to cast if it targets a creature that was dealt damage this turn.

Destroy target creature. Its controller loses 2 life.

"I tried to take the Ring from Frodo. I am sorry. I have paid."

—Boromir

Haunt of the Dead Marshes
Creature — Nightmare Elf

When this creature enters, scry 1.

: Return this card from your graveyard to the battlefield tapped. Activate only if you control a legendary creature.

"You should not look in when the candles are lit."

—Gollum

1/1
Languish
Sorcery

All creatures get -4/-4 until end of turn.

It seemed to the tenders of the sick that on the Halfling and on the Lady of Rohan this malady lay heavily. Soon they began to fall down into the darkness, and as the sun turned west, a grey shadow crept over their faces.

Merciless Executioner
Creature — Orc Warrior

When this creature enters, each player sacrifices a creature of their choice.

"Curse the Isengarders! Uglúk u bagronk sha pushdug Saruman-glob búbhosh skai!"

3/1
Night's Whisper
Sorcery

You draw two cards and lose 2 life.

Frodo was hardly less terrified than his companions; he was quaking as if he was bitter cold, but his terror was swallowed up in a sudden temptation to put on the Ring.

Shadow of the Enemy
Sorcery

Exile all creature cards from target player's graveyard. You may cast spells from among those cards for as long as they remain exiled, and mana of any type can be spent to cast them.

As Frodo put on the Ring, Sauron was suddenly aware of the magnitude of his own folly. His wrath blazed in consuming flame, but his fear rose like black smoke.

Troll of Khazad-dûm
Creature — Troll

This creature can't be blocked except by three or more creatures.

Swampcycling (, Discard this card: Search your library for a Swamp card, reveal it, put it into your hand, then shuffle.)

"A great cave-troll, I think. There is no hope of escape that way."

—Gandalf

6/5
Battle-Scarred Goblin
Creature — Goblin Warrior

Whenever this creature becomes blocked, it deals 1 damage to each creature blocking it.

"An Orc shot Balin from behind a stone. We slew the Orc, but many more came."

Book of Mazarbul

2/2
Fire of Orthanc
Sorcery

Destroy target artifact or land. Creatures without flying can't block this turn.

The barricade was scattered as if by a thunderbolt.

Goblin Cratermaker
Creature — Goblin Warrior

, Sacrifice this creature: Choose one —

• This creature deals 2 damage to target creature.

• Destroy target colorless nonland permanent.

"But the Orcs have brought a devilry from Orthanc."

—Aragorn

2/2
Goblin Fireleaper
Creature — Goblin Warrior

: This creature gets +1/+0 until end of turn.

When this creature dies, it deals damage equal to its power to target creature an opponent controls.

"Let us hope that fire now lies between us and pursuit. Come! There is no time to lose."

—Gandalf

1/1
Guttersnipe
Creature — Goblin Shaman

Whenever you cast an instant or sorcery spell, this creature deals 2 damage to each opponent.

"I have looked on Moria, and it is very great, but it has become dark and dreadful."

—Gimli

2/2
Improvised Club
Instant

As an additional cost to cast this spell, sacrifice an artifact or creature.

Improvised Club deals 4 damage to any target.

"'For a couple o' pins,' says Troll, and grins,

'I'll eat thee too and gnaw thy shins.'"

—Sam

Inferno Titan
Creature — Giant

: This creature gets +1/+0 until end of turn.

Whenever this creature enters or attacks, it deals 3 damage divided as you choose among one, two, or three targets.

"I daresay there's more truth in some of them stories than you reckon."

—Sam

6/6
Oliphaunt
Creature — Elephant

Trample

Whenever this creature attacks, another target creature you control gets +2/+0 and gains trample until end of turn.

Mountaincycling (, Discard this card: Search your library for a Mountain card, reveal it, put it into your hand, then shuffle.)

6/4
Olog-hai Crusher
Creature — Troll Soldier

Trample

This creature can't block unless you control a Goblin or Orc.

Trolls were abroad, no longer dull-witted, but cunning and armed with dreadful weapons.

4/4
Orcish Siegemaster
Creature — Orc Soldier

Trample

Other Orcs and Goblins you control have trample.

Whenever this creature attacks, it gets +X/+0 until end of turn, where X is the greatest power among creatures you control.

0/5
Smite the Deathless
Instant

Smite the Deathless deals 3 damage to target creature. That creature loses indestructible until end of turn. If that creature would die this turn, exile it instead.

"No living man am I!"

Celeborn the Wise
Legendary Creature — Elf Noble

Whenever you attack with one or more Elves, scry 1.

Whenever you scry, Celeborn gets +1/+1 until end of turn for each card looked at while scrying this way.

His eyes were keen as lances in starlight, and yet profound, the wells of deep memory.

3/3
Elvish Archdruid
Creature — Elf Druid

Other Elf creatures you control get +1/+1.

: Add for each Elf you control.

"I sang of leaves, of leaves of gold, and leaves of gold there grew:

Of wind I sang, a wind there came and in the branches blew."

2/2
Elvish Mystic
Creature — Elf Druid

: Add .

"The Three Rings of the Elves were not made as weapons of war or conquest—that is not their power. Those who made them did not desire strength or domination or hoarded wealth, but understanding, making, and healing, to preserve all things unstained."

—Elrond

1/1
Elvish Visionary
Creature — Elf Shaman

When this creature enters, draw a card.

"Do not think that only by singing amid the trees, nor even by the slender arrows of Elven-bows, is this land of Lothlórien maintained and defended against its Enemy."

—Galadriel

1/1
Galadhrim Guide
Creature — Elf Scout

When this creature enters, scry 2.

"I shall lead you well, and the paths are smooth and straight."

3/4
Gift of Strands
Enchantment — Aura

Flash

Enchant creature

When this Aura enters, scry 2.

Enchanted creature gets +3/+3.

Lothlórien Lookout
Creature — Elf Scout

Whenever this creature attacks, scry 1.

"That was the custom of the Elves of Lórien, to dwell in the trees. Therefore they were called Galadhrim, the Tree-people."

—Legolas

1/3
Mirkwood Elk
Creature — Elk

Trample

Whenever this creature enters or attacks, return target Elf card from your graveyard to your hand. You gain life equal to that card's power.

6/6
Wayfarer's Bauble
Artifact

, , Sacrifice this artifact: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.

All that is gold does not glitter,

Not all those who wander are lost;

The old that is strong does not wither,

Deep roots are not reached by the frost.

Rogue's Passage
Land

: Add .

, : Target creature can't be blocked this turn.

"I'm leaving; for somewhere where I can finish my book, perhaps. I have thought of a nice ending for it: 'And he lived happily ever after to the end of his days.'"

—Bilbo