The Hobbit Commander

HOC · 158 cards · Released

Fíli and Kíli, Joyous
Legendary Creature — Dwarf Bard

Haste

: Add . Spend this mana only to cast Dwarf, Equipment, and Saga spells.

3/3
Gandalf, Party Guest
Legendary Creature — Avatar Wizard

At the beginning of combat on your turn, you may cast an instant or sorcery spell with mana value X or less from your hand without paying its mana cost, where X is twice the number of legendary Wizards you control.

3/4
Thorin, King of Durin's Folk
Legendary Creature — Dwarf Noble

Whenever Thorin or another Dwarf you control enters, create a Treasure token.

Other Dwarves you control get +1/+0 for each artifact token you control.

4/4
Bilbo, Fellow Conspirator
Legendary Creature — Halfling Citizen

If you would create a Food token, instead create a Food token and a Treasure token.

2/3
Bag End Banquet
Artifact

When this artifact enters, create three Food tokens.

: Add for each Food you control.

Ori, Plate Stacker
Legendary Creature — Dwarf Bard

When Ori enters, destroy all artifacts and enchantments your opponents control. You gain 1 life for each permanent destroyed this way.

3/3
Long-Lost Lances
Artifact — Equipment

Equipped creature gets +2/+0.

During your turn, creatures you control that are equipped have first strike and vigilance.

Equip

Dragon-Cursed Halls
Land

: Add .

, : Until end of turn, target creature gains "Whenever this creature deals combat damage to a player, create a Treasure token."

Smaug the Impenetrable
Legendary Creature — Dragon

Flying, indestructible, haste

Whenever Smaug is dealt noncombat damage, create that many Treasure tokens.

8/7
Bilbo's Burglaring
Sorcery

For each opponent, gain control of up to one target artifact that player controls.

Dragon's Desire
Sorcery

Add for each artifact your opponents control.

Necklace of Girion
Legendary Artifact

Whenever you cast a green spell and whenever a Forest you control enters, put a +1/+1 counter on target creature you control.

: Add .

Dawn of a New Age
Enchantment

This enchantment enters with a hope counter on it for each creature you control.

At the beginning of your end step, remove a hope counter from this enchantment. If you do, draw a card. Then if this enchantment has no hope counters on it, sacrifice it and you gain 4 life.

"Yes, I am coming," said Frodo. "The Ring-bearers should go together."

Flowering of the White Tree
Legendary Enchantment

Legendary creatures you control get +2/+1 and have ward .

Nonlegendary creatures you control get +1/+1.

While the Tree grew and blossomed, Queen Arwen sang a song of Valinor.

The Gaffer
Legendary Creature — Halfling Peasant

At the beginning of each end step, if you gained 3 or more life this turn, draw a card.

"'Live and learn!' as my gaffer used to say. Though he was thinking of gardening, not of roosting like a bird, nor of trying to walk like a spider."

—Sam

2/3
Galadriel's Dismissal
Instant

Kicker (You may pay an additional as you cast this spell.)

Target creature phases out. If this spell was kicked, each creature target player controls phases out instead. (Treat phased-out creatures and anything attached to them as though they don't exist until their controller's next turn.)

"The love of the Elves for their land and their works is deeper than the deeps of the Sea. Yet they will cast all away rather than submit to Sauron—for they know him now."

Reprieve
Instant

Return target spell to its owner's hand.

Draw a card.

All of them, the ponies as well, grew refreshed and strong in a few days at the Last Homely House.

Raise the Palisade
Sorcery

Choose a creature type. Return all creatures that aren't of the chosen type to their owners' hands.

Hood and cloak were gone; they were in shining armor, and red light leapt from their eyes. In the gloom the great Dwarf gleamed like gold in a dying fire.

Orcish Bowmasters
Creature — Orc Archer

Flash

When this creature enters and whenever an opponent draws a card except the first one they draw in each of their draw steps, this creature deals 1 damage to any target. Then amass Orcs 1.

1/1
Witch-king of Angmar
Legendary Creature — Wraith Noble

Flying

Whenever one or more creatures deal combat damage to you, each opponent sacrifices a creature of their choice that dealt combat damage to you this turn. The Ring tempts you.

Discard a card: Witch-king of Angmar gains indestructible until end of turn. Tap it.

5/3
Witch-king, Bringer of Ruin
Legendary Creature — Wraith Noble

Flying

Whenever Witch-king attacks, defending player sacrifices a creature with the least power among creatures they control.

To the air he had returned, bringing ruin, turning hope to despair, and victory to death.

5/3
Call Forth the Tempest
Sorcery

Cascade, cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order. Then do it again.)

Call Forth the Tempest deals damage to each creature your opponents control equal to the total mana value of other spells you've cast this turn.

All was well, until one day they met a thunderstorm—more than a thunderstorm, a thunder-battle.

Cavern-Hoard Dragon
Creature — Dragon

This spell costs less to cast, where X is the greatest number of artifacts an opponent controls.

Flying, trample, haste

Whenever this creature deals combat damage to a player, you create a Treasure token for each artifact that player controls.

6/6
Arwen, Weaver of Hope
Legendary Creature — Elf Noble

Each other creature you control enters with a number of additional +1/+1 counters on it equal to Arwen's toughness.

"Here is the heart of Elvendom on earth, and here my heart dwells ever."

—Aragorn

2/1
Delighted Halfling
Creature — Halfling Citizen

: Add .

: Add one mana of any color. Spend this mana only to cast a legendary spell, and that spell can't be countered.

Bilbo's return was quite unexpected, met with confusion and worry but also wonder and awe.

1/2
Elven Chorus
Enchantment

You may look at the top card of your library any time.

You may cast creature spells from the top of your library.

Creatures you control have ": Add one mana of any color."

Elvish singing was not a thing to miss, in June under the stars.

Last March of the Ents
Sorcery

This spell can't be countered.

Draw cards equal to the greatest toughness among creatures you control, then put any number of creature cards from your hand onto the battlefield.

"If we stayed and did nothing, doom would find us anyway. That is why we are marching now."

—Treebeard

Aragorn and Arwen, Wed
Legendary Creature — Human Elf Noble

Vigilance

Whenever Aragorn and Arwen enters or attacks, put a +1/+1 counter on each other creature you control. You gain 1 life for each other creature you control.

At Midsummer in the year of the Fall of Sauron, Aragorn took the hand of Arwen Undómiel, and they were wedded in the city of the Kings.

3/6
Aragorn, the Uniter
Legendary Creature — Human Noble

Whenever you cast a white spell, create a 1/1 white Human Soldier creature token.

Whenever you cast a blue spell, scry 2.

Whenever you cast a red spell, Aragorn deals 3 damage to target opponent.

Whenever you cast a green spell, target creature gets +4/+4 until end of turn.

5/5
Arwen, Mortal Queen
Legendary Creature — Elf Noble

Arwen enters with an indestructible counter on it.

, Remove an indestructible counter from Arwen: Another target creature gains indestructible until end of turn. Put a +1/+1 counter and a lifelink counter on that creature and a +1/+1 counter and a lifelink counter on Arwen.

2/2
Flame of Anor
Instant

Choose one. If you control a Wizard as you cast this spell, you may choose two instead.

• Target player draws two cards.

• Destroy target artifact.

• Flame of Anor deals 5 damage to target creature.

"The dark fire will not avail you, flame of Udûn."

Galadriel, Light of Valinor
Legendary Creature — Elf Noble

Alliance — Whenever another creature you control enters, choose one that hasn't been chosen this turn —

• Add .

• Put a +1/+1 counter on each creature you control.

• Scry 2, then draw a card.

3/3
Gríma, Saruman's Footman
Legendary Creature — Human Advisor

Gríma can't be blocked.

Whenever Gríma deals combat damage to a player, that player exiles cards from the top of their library until they exile an instant or sorcery card. You may cast that card without paying its mana cost. Then that player puts the exiled cards that weren't cast this way on the bottom of their library in a random order.

1/4
Lotho, Corrupt Shirriff
Legendary Creature — Halfling Rogue

Whenever a player casts their second spell each turn, you lose 1 life and create a Treasure token. (It's an artifact with ", Sacrifice this token: Add one mana of any color.")

"The ruffians are on top—gathering, robbing, bullying, and running or ruining things as they like, in his name."

—Frodo

2/1
Saruman of Many Colors
Legendary Creature — Avatar Wizard

Ward—Discard an enchantment, instant, or sorcery card.

Whenever you cast your second spell each turn, each opponent mills two cards. When one or more cards are milled this way, exile target enchantment, instant, or sorcery card with equal or lesser mana value than that spell from an opponent's graveyard. Copy the exiled card. You may cast the copy without paying its mana cost.

5/4
Sauron, the Dark Lord
Legendary Creature — Avatar Horror

Ward—Sacrifice a legendary artifact or legendary creature.

Whenever an opponent casts a spell, amass Orcs 1.

Whenever an Army you control deals combat damage to a player, the Ring tempts you.

Whenever the Ring tempts you, you may discard your hand. If you do, draw four cards.

7/6
Sauron, the Lidless Eye
Legendary Creature — Avatar Horror

When Sauron enters, gain control of target creature an opponent controls until end of turn. Untap it. It gains haste until end of turn.

: Creatures you control get +2/+0 until end of turn. Each opponent loses 2 life.

"Great Kings take what is their right."

4/4
Tom Bombadil
Legendary Creature — God Bard

As long as there are four or more lore counters among Sagas you control, Tom Bombadil has hexproof and indestructible.

Whenever the final chapter ability of a Saga you control resolves, reveal cards from the top of your library until you reveal a Saga card. Put that card onto the battlefield and the rest on the bottom of your library in a random order. This ability triggers only once each turn.

4/4
Andúril, Flame of the West
Legendary Artifact — Equipment

Equipped creature gets +3/+1.

Whenever equipped creature attacks, create two tapped 1/1 white Spirit creature tokens with flying. If that creature is legendary, instead create two of those tokens that are tapped and attacking.

Equip

Andúril, Narsil Reforged
Legendary Artifact — Equipment

Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)

Whenever equipped creature attacks, put a +1/+1 counter on each creature you control. If you have the city's blessing, put two +1/+1 counters on each creature you control instead.

Equip

The Sword of Elendil was forged anew by Elvish smiths.

Bilbo's Ring
Legendary Artifact — Equipment

During your turn, equipped creature has hexproof and can't be blocked.

Whenever equipped creature attacks alone, you draw a card and you lose 1 life.

Equip Halfling (: Attach to target Halfling you control. Equip only as a sorcery.)

Equip (: Attach to target creature you control. Equip only as a sorcery.)

He goes on living, never looking a day older.

Glamdring
Legendary Artifact — Equipment

Equipped creature has first strike and gets +1/+0 for each instant and sorcery card in your graveyard.

Whenever equipped creature deals combat damage to a player, you may cast an instant or sorcery spell from your hand with mana value less than or equal to that damage without paying its mana cost.

Equip

Mithril Coat
Legendary Artifact — Equipment

Flash

Indestructible

When Mithril Coat enters, attach it to target legendary creature you control.

Equipped creature has indestructible.

Equip

The One Ring
Legendary Artifact

Indestructible

When The One Ring enters, if you cast it, you gain protection from everything until your next turn.

At the beginning of your upkeep, you lose 1 life for each burden counter on The One Ring.

: Put a burden counter on The One Ring, then draw a card for each burden counter on The One Ring.

Palantír of Orthanc
Legendary Artifact

At the beginning of your end step, put an influence counter on Palantír of Orthanc and scry 2. Then target opponent may have you draw a card. If that player doesn't, you mill X cards, where X is the number of influence counters on Palantír of Orthanc, and that player loses life equal to the total mana value of those cards.

Relic of Sauron
Artifact

: Add two mana in any combination of , , and/or .

, : Draw two cards, then discard a card.

"Always after a defeat and a respite, the Shadow takes another shape and grows again."

—Gandalf

The Black Gate
Legendary Land — Gate

As The Black Gate enters, you may pay 3 life. If you don't, it enters tapped.

: Add .

, : Choose a player with the most life or tied for most life. Target creature can't be blocked by creatures that player controls this turn.

Minas Morgul, Dark Fortress
Legendary Land

Minas Morgul enters tapped.

: Add .

, : Put a shadow counter on target creature. For as long as that creature has a shadow counter on it, it's a Wraith in addition to its other types. (A creature with shadow can block or be blocked by only creatures with shadow.)

Minas Tirith
Legendary Land

Minas Tirith enters tapped unless you control a legendary creature.

: Add .

, : Draw a card. Activate only if you attacked with two or more creatures this turn.

It was the Guarded City, with walls so strong and old they seemed to have been carved out of the bones of the earth.

Mount Doom
Legendary Land

, Pay 1 life: Add or .

, : Mount Doom deals 1 damage to each opponent.

, , Sacrifice Mount Doom and a legendary artifact: Choose up to two creatures, then destroy the rest. Activate only as a sorcery.

Rivendell
Legendary Land

Rivendell enters tapped unless you control a legendary creature.

: Add .

, : Scry 2. Activate only if you control a legendary creature.

Many desired to see the house of Elrond, and breathe the air of that deep valley where the Fair Folk dwelt in peace.

The Shire
Legendary Land

The Shire enters tapped unless you control a legendary creature.

: Add .

, , Tap an untapped creature you control: Create a Food token.

There in that pleasant corner of the world, the Hobbits plied their well-ordered business of living.

Dawn of a New Age
Enchantment

This enchantment enters with a hope counter on it for each creature you control.

At the beginning of your end step, remove a hope counter from this enchantment. If you do, draw a card. Then if this enchantment has no hope counters on it, sacrifice it and you gain 4 life.

"Yes, I am coming," said Frodo. "The Ring-bearers should go together."

Flowering of the White Tree
Legendary Enchantment

Legendary creatures you control get +2/+1 and have ward .

Nonlegendary creatures you control get +1/+1.

While the Tree grew and blossomed, Queen Arwen sang a song of Valinor.

The Gaffer
Legendary Creature — Halfling Peasant

At the beginning of each end step, if you gained 3 or more life this turn, draw a card.

"'Live and learn!' as my gaffer used to say. Though he was thinking of gardening, not of roosting like a bird, nor of trying to walk like a spider."

—Sam

2/3
Galadriel's Dismissal
Instant

Kicker (You may pay an additional as you cast this spell.)

Target creature phases out. If this spell was kicked, each creature target player controls phases out instead. (Treat phased-out creatures and anything attached to them as though they don't exist until their controller's next turn.)

"The love of the Elves for their land and their works is deeper than the deeps of the Sea. Yet they will cast all away rather than submit to Sauron—for they know him now."

Reprieve
Instant

Return target spell to its owner's hand.

Draw a card.

All of them, the ponies as well, grew refreshed and strong in a few days at the Last Homely House.

Raise the Palisade
Sorcery

Choose a creature type. Return all creatures that aren't of the chosen type to their owners' hands.

Hood and cloak were gone; they were in shining armor, and red light leapt from their eyes. In the gloom the great Dwarf gleamed like gold in a dying fire.

Orcish Bowmasters
Creature — Orc Archer

Flash

When this creature enters and whenever an opponent draws a card except the first one they draw in each of their draw steps, this creature deals 1 damage to any target. Then amass Orcs 1.

1/1
Witch-king of Angmar
Legendary Creature — Wraith Noble

Flying

Whenever one or more creatures deal combat damage to you, each opponent sacrifices a creature of their choice that dealt combat damage to you this turn. The Ring tempts you.

Discard a card: Witch-king of Angmar gains indestructible until end of turn. Tap it.

5/3