Ice Age

ICE · 383 cards · Released

Adarkar Unicorn
Creature — Unicorn

: Add or . Spend this mana only to pay cumulative upkeep costs.

"There is no nobler creature in all of Terisiare."

—General Jarkeld, the Arctic Fox

2/2
Arctic Foxes
Creature — Fox

This creature can't be blocked by creatures with power 2 or greater as long as defending player controls a snow land.

"Those Foxes are wily, swift, and ferocious. They are the warriors of the snows."

—General Jarkeld, the Arctic Fox

1/1
Arenson's Aura
Enchantment

, Sacrifice an enchantment: Destroy target enchantment.

: Counter target enchantment spell.

"I have my faith, and I have my prayers. But if push comes to shove, I've also got a little something extra."

—Halvor Arenson, Kjeldoran Priest

Armor of Faith
Enchantment — Aura

Enchant creature

Enchanted creature gets +1/+1.

: Enchanted creature gets +0/+1 until end of turn.

"Keep your chainmail, warrior. I have my own form of protection."

—Halvor Arenson, Kjeldoran Priest

Battle Cry
Instant

Untap all white creatures you control.

Whenever a creature blocks this turn, it gets +0/+1 until end of turn.

"In the thick of battle, you must keep your wits about you. Yelling a lot helps, too."

—General Jarkeld, the Arctic Fox

Black Scarab
Enchantment — Aura

Enchant creature

Enchanted creature can't be blocked by black creatures.

Enchanted creature gets +2/+2 as long as an opponent controls a black permanent.

Blessed Wine
Instant

You gain 1 life.

Draw a card at the beginning of the next turn's upkeep.

"May the bounty of Kjeld enrich your days."

—Halvor Arenson, Kjeldoran Priest

Blinking Spirit
Creature — Spirit

: Return this creature to its owner's hand.

"Don't look at it! Maybe it'll go away!"

—Ib Halfheart, Goblin Tactician

2/2
Blue Scarab
Enchantment — Aura

Enchant creature

Enchanted creature can't be blocked by blue creatures.

Enchanted creature gets +2/+2 as long as an opponent controls a blue permanent.

Call to Arms
Enchantment

As this enchantment enters, choose a color and an opponent.

White creatures get +1/+1 as long as the chosen color is the most common color among nontoken permanents the chosen player controls but isn't tied for most common.

When the chosen color isn't the most common color among nontoken permanents the chosen player controls or is tied for most common, sacrifice this enchantment.

Caribou Range
Enchantment — Aura

Enchant land you control

Enchanted land has ", : Create a 0/1 white Caribou creature token."

Sacrifice a Caribou token: You gain 1 life.

Circle of Protection: Black
Enchantment

: The next time a black source of your choice would deal damage to you this turn, prevent that damage.

Circle of Protection: Blue
Enchantment

: The next time a blue source of your choice would deal damage to you this turn, prevent that damage.

Circle of Protection: Green
Enchantment

: The next time a green source of your choice would deal damage to you this turn, prevent that damage.

Circle of Protection: Red
Enchantment

: The next time a red source of your choice would deal damage to you this turn, prevent that damage.

Circle of Protection: White
Enchantment

: The next time a white source of your choice would deal damage to you this turn, prevent that damage.

Cold Snap
Enchantment

Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

At the beginning of each player's upkeep, this enchantment deals damage to that player equal to the number of snow lands they control.

Who knows from whence the winter comes?

Cooperation
Enchantment — Aura

Enchant creature

Enchanted creature has banding. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding a player controls are blocking or being blocked by a creature, that player divides that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)

"The Elves train our healers, and we keep the Orcs at bay. Most Elvish bargains aren't as fair."

—General Jarkeld, the Arctic Fox

Death Ward
Instant

Regenerate target creature.

"Sometimes, a soul is not ready to complete its journey to the next world."

—Halvor Arenson, Kjeldoran Priest

Disenchant
Instant

Destroy target artifact or enchantment.

"I implore you not to forget the horrors of the past. You would have us start the Brothers' War anew!"

—Sorine Relicbane, Soldevi Heretic

Drought
Enchantment

At the beginning of your upkeep, sacrifice this enchantment unless you pay .

Spells cost an additional "Sacrifice a Swamp" to cast for each black mana symbol in their mana costs.

Activated abilities cost an additional "Sacrifice a Swamp" to activate for each black mana symbol in their activation costs.

Elvish Healer
Creature — Elf Cleric

: Prevent the next 1 damage that would be dealt to any target this turn. If it's a green creature, prevent the next 2 damage instead.

"The Kjeldorans keep the Orcs at bay and we train their healers. Most human bargains aren't as fair."

—Laina of the Elvish Council

1/2
Enduring Renewal
Enchantment

Play with your hand revealed.

If you would draw a card, reveal the top card of your library instead. If it's a creature card, put it into your graveyard. Otherwise, draw a card.

Whenever a creature is put into your graveyard from the battlefield, return it to your hand.

That which lasts longest serves best.

Energy Storm
Enchantment

Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

Prevent all damage that would be dealt by instant and sorcery spells.

Creatures with flying don't untap during their controllers' untap steps.

Formation
Instant

Target creature gains banding until end of turn. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding a player controls are blocking or being blocked by a creature, that player divides that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)

Draw a card at the beginning of the next turn's upkeep.

"I have been a warrior for over four hundred years, and yet each generation of Kjeldorans teaches me new tricks. There can be no better allies."

—Taaveti of Kelsinko, Elvish Hunter

Fylgja
Enchantment — Aura

Enchant creature

This Aura enters with four healing counters on it.

Remove a healing counter from this Aura: Prevent the next 1 damage that would be dealt to enchanted creature this turn.

: Put a healing counter on this Aura.

General Jarkeld
Legendary Creature — Human Soldier

: Choose two target blocked attacking creatures. If each of those creatures could be blocked by all creatures that the other is blocked by, each creature that's blocking exactly one of those attacking creatures stops blocking it and is blocking the other attacking creature. Activate only during the declare blockers step.

1/2
Green Scarab
Enchantment — Aura

Enchant creature

Enchanted creature can't be blocked by green creatures.

Enchanted creature gets +2/+2 as long as an opponent controls a green permanent.

Hallowed Ground
Enchantment

: Return target nonsnow land you control to its owner's hand.

"On this site where Kjeld's blood was spilled, let none raise a fist or deny a beggar."

—Halvor Arenson, Kjeldoran Priest

Heal
Instant

Prevent the next 1 damage that would be dealt to any target this turn.

Draw a card at the beginning of the next turn's upkeep.

"Sometimes even the smallest boon can save a life."

—Halvor Arenson, Kjeldoran Priest

Hipparion
Creature — Horse

This creature can't block creatures with power 3 or greater unless you pay .

"Someone once said that Hipparions are to Warriors what Aesthir are to Skyknights. Don't believe it."

—General Jarkeld, the Arctic Fox

1/3
Justice
Enchantment

At the beginning of your upkeep, sacrifice this enchantment unless you pay .

Whenever a red creature or spell deals damage, this enchantment deals that much damage to that creature's or spell's controller.

Kelsinko Ranger
Creature — Human Ranger

: Target green creature gains first strike until end of turn.

"Rangers not trained by the Elves just aren't the same."

—Lucilde Fiksdotter, Leader of the Order of the White Shield

1/1
Kjeldoran Elite Guard
Creature — Human Soldier

: Target creature gets +2/+2 until end of turn. When that creature leaves the battlefield this turn, sacrifice this creature. Activate only during combat.

The winged helms of the Guard are put on for pageants—but taken off for war.

2/2
Kjeldoran Guard
Creature — Human Soldier

: Target creature gets +1/+1 until end of turn. When that creature leaves the battlefield this turn, sacrifice this creature. Activate only during combat and only if defending player controls no snow lands.

1/1
Kjeldoran Knight
Creature — Human Knight

Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)

: This creature gets +1/+0 until end of turn.

: This creature gets +0/+2 until end of turn.

"Those who do not ride the wind on Aesthir still command loyalty and respect."

—Arna Kennerüd, Skyknight

1/1
Kjeldoran Phalanx
Creature — Human Soldier

First strike; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)

"There's nothing I like better than watching a street full of soldiers kicking down the doors of the guilty and the impure."

—Avram Garrisson, Leader of the Knights of Stromgald

2/5
Kjeldoran Royal Guard
Creature — Human Soldier

: All combat damage that would be dealt to you by unblocked creatures this turn is dealt to this creature instead.

"Honorable in battle, generous in death."

—Motto of the Kjeldoran Royal Guard

2/5
Kjeldoran Skycaptain
Creature — Human Soldier

Flying; first strike; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)

"If we do our duty and uphold our honor, Kjeldor shall stand for a thousand years."

—Arna Kennerüd, Skyknight

2/2
Kjeldoran Skyknight
Creature — Human Knight

Flying; first strike; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)

"My Aesthir is my most trusted ally. We fight as one and live as one, and we will die as one."

—Arna Kennerüd, Skyknight

1/1
Kjeldoran Warrior
Creature — Human Warrior

Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)

"Give me a thousand such Warriors and I could change the world."

—Avram Garrisson, Leader of the Knights of Stromgald

1/1
Lightning Blow
Instant

Target creature gains first strike until end of turn.

Draw a card at the beginning of the next turn's upkeep.

"If you do it right, they'll never know what hit them."

—General Jarkeld, the Arctic Fox

Lost Order of Jarkeld
Creature — Human Knight

As this creature enters, choose an opponent.

Lost Order of Jarkeld's power and toughness are each equal to 1 plus the number of creatures the chosen player controls.

"Let us remember brave Jarkeld and his troops, who perished in the Adarkar Wastes so long ago."

—Halvor Arenson, Kjeldoran Priest

1+*/1+*
Mercenaries
Creature — Human Mercenary

: The next time this creature would deal damage to you this turn, prevent that damage. Any player may activate this ability.

"Blasted amateurs! Doesn't the queen think we can fight well enough on our own?"

—Avram Garrisson, Leader of the Knights of Stromgald

3/3
Order of the Sacred Torch
Creature — Human Knight

, Pay 1 life: Counter target black spell.

2/2
Order of the White Shield
Creature — Human Knight

Protection from black

: This creature gains first strike until end of turn.

: This creature gets +1/+0 until end of turn.

"Shall we turn away a worthy soul because his parents were peasants? I think not."

—Lucilde Fiksdotter, Leader of the Order of the White Shield

2/1
Prismatic Ward
Enchantment — Aura

Enchant creature

As this Aura enters, choose a color.

Prevent all damage that would be dealt to enchanted creature by sources of the chosen color.

"These, of all spells, must have common components I can isolate and use."

—Halvor Arensson, Kjeldoran Priest

Rally
Instant

Blocking creatures get +1/+1 until end of turn.

"Stand your ground, troops! This shall be our finest hour!"

—General Jarkeld, the Arctic Fox, last words

Red Scarab
Enchantment — Aura

Enchant creature

Enchanted creature can't be blocked by red creatures.

Enchanted creature gets +2/+2 as long as an opponent controls a red permanent.

Sacred Boon
Instant

Prevent the next 3 damage that would be dealt to target creature this turn. At the beginning of the next end step, put a +0/+1 counter on that creature for each 1 damage prevented this way.

"Divine gifts are granted to those who are worthy."

—Halvor Arenson, Kjeldoran Priest

Seraph
Creature — Angel

Flying

Whenever a creature dealt damage by this creature this turn dies, put that card onto the battlefield under your control at the beginning of the next end step. Sacrifice the creature when you lose control of this creature.

4/4
Shield Bearer
Creature — Human Soldier

Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)

"You have almost completed your four years, my son. Soon you shall be a Skyknight."

—Arna Kennerüd, Skyknight

0/3
Snow Hound
Creature — Dog

, : Return this creature and target green or blue creature you control to their owner's hand.

"If you're starving, eat your horses, your dead, or yourself—but never eat your dog."

—General Jarkeld, the Arctic Fox

1/1
Swords to Plowshares
Instant

Exile target creature. Its controller gains life equal to its power.

"The so-called Barbarians will not respect us for our military might—they will respect us for our honor."

—Lucilde Fiksdotter, Leader of the Order of the White Shield

Warning
Instant

Prevent all combat damage that would be dealt by target attacking creature this turn.

"The folk of the Karplusan Mountains are impossible to ambush."

—Lovisa Coldeyes, Balduvian Chieftain

White Scarab
Enchantment — Aura

Enchant creature

Enchanted creature can't be blocked by white creatures.

Enchanted creature gets +2/+2 as long as an opponent controls a white permanent.

Arnjlot's Ascent
Enchantment

Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

: Target creature gains flying until end of turn.

"The dreams of a child fulfilled:

the wind on my brow,

the air 'neath my feet."

—Arnjlot Olasson, Sky Mage

Balduvian Conjurer
Creature — Human Wizard

: Target snow land becomes a 2/2 creature until end of turn. It's still a land.

"The very lands of Balduvia are alive."

—Arna Kennerüd, Skyknight

0/2
Balduvian Shaman
Creature — Human Cleric Shaman

: Change the text of target white enchantment you control that doesn't have cumulative upkeep by replacing all instances of one color word with another. (For example, you may change "black creatures can't attack" to "blue creatures can't attack.") That enchantment gains "Cumulative upkeep ." (At the beginning of its controller's upkeep, that player puts an age counter on it, then sacrifices it unless they pay its upkeep cost for each age counter on it.)

1/1
Binding Grasp
Enchantment — Aura

Enchant creature

At the beginning of your upkeep, sacrifice this Aura unless you pay .

You control enchanted creature.

Enchanted creature gets +0/+1.

"What I want, I take."

—Gustha Ebbasdotter, Kjeldoran Royal Mage