Ice Age

ICE · 383 cards · Released

Brainstorm
Instant

Draw three cards, then put two cards from your hand on top of your library in any order.

"I reeled from the blow, and then suddenly, I knew exactly what to do. Within moments, victory was mine."

—Gustha Ebbasdotter,

Kjeldoran Royal Mage

Breath of Dreams
Enchantment

Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

Green creatures have "Cumulative upkeep ."

"Get up, blast you! They're attacking! Why are you all so slow?"

—General Jarkeld, the Arctic Fox

Clairvoyance
Instant

Look at target player's hand.

Draw a card at the beginning of the next turn's upkeep.

"As we followed the ice wall, we had the distinct feeling of being watched. Many of the party wanted to turn back."

—Disa the Restless, journal entry

Counterspell
Instant

Counter target spell.

"The duel was going badly for me, and Zur thought I was finished. He boasted that he would eat my soul—but all he ate were his words."

—Gustha Ebbasdotter, Kjeldoran Royal Mage

Deflection
Instant

Change the target of target spell with a single target.

Up and down,

over and through,

back around—

the joke's on you.

Dreams of the Dead
Enchantment

: Return target white or black creature card from your graveyard to the battlefield. That creature gains "Cumulative upkeep ." If the creature would leave the battlefield, exile it instead of putting it anywhere else. (At the beginning of its controller's upkeep, that player puts an age counter on it, then sacrifices it unless they pay its upkeep cost for each age counter on it.)

Enervate
Instant

Tap target artifact, creature, or land.

Draw a card at the beginning of the next turn's upkeep.

"Worlds turn in crucial moments of decision. Make your choice."

—Gustha Ebbasdotter, Kjeldoran Royal Mage

Errant Minion
Enchantment — Aura

Enchant creature

At the beginning of the upkeep of enchanted creature's controller, that player may pay any amount of mana. This Aura deals 2 damage to that player. Prevent X of that damage, where X is the amount of mana that player paid this way.

Abandon not your faith when others abandon you.

Essence Flare
Enchantment — Aura

Enchant creature

Enchanted creature gets +2/+0.

At the beginning of the upkeep of enchanted creature's controller, put a -0/-1 counter on that creature.

Never underestimate the power of the soul unleashed.

Force Void
Instant

Counter target spell unless its controller pays .

Draw a card at the beginning of the next turn's upkeep.

"My mind and spirit are one—a barrier not readily passed."

—Gustha Ebbasdotter, Kjeldoran Royal Mage

Glacial Wall
Creature — Wall

Defender (This creature can't attack.)

"We are farther west than any could have imagined possible, but I still wish to press on. Unfortunately, huge walls of ice block further travel. We can't believe they are natural."

—Disa the Restless, journal entry

0/7
Hydroblast
Instant

Choose one —

• Counter target spell if it's red.

• Destroy target permanent if it's red.

"Heed the lessons of our time: the forms of water may move the land itself and hold captive the fires within."

—Gustha Ebbasdotter, Kjeldoran Royal Mage

Iceberg
Enchantment

This enchantment enters with X ice counters on it.

: Put an ice counter on this enchantment.

Remove an ice counter from this enchantment: Add .

Icy Prison
Enchantment

When this enchantment enters, exile target creature.

At the beginning of your upkeep, sacrifice this enchantment unless any player pays .

When this enchantment leaves the battlefield, return the exiled card to the battlefield under its owner's control.

Illusionary Forces
Creature — Illusion

Flying

Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

"This school was founded in secret, operates in secret, and exists for the teaching of secrets. Those who would alter reality must first escape it."

—Gerda Äagesdotter, Archmage of the Unseen

4/4
Illusionary Presence
Creature — Illusion

Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

At the beginning of your upkeep, choose a land type. This creature gains landwalk of the chosen type until end of turn. (It can't be blocked as long as defending player controls a land of that type.)

"We could feel the Shaman's power, as surely as we felt the storm."

—Disa the Restless, journal entry

2/2
Illusionary Terrain
Enchantment

Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

As this enchantment enters, choose two basic land types.

Basic lands of the first chosen type are the second chosen type.

"The drawing of maps is fruitless in the west near the ice walls; the very earth is formless."

—Disa the Restless, journal entry

Illusionary Wall
Creature — Illusion Wall

Defender, flying, first strike

Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

"Let them see what is not there and feel what does not touch them. When they no longer trust their senses, that is the time to strike."

—Gerda Äagesdotter, Archmage of the Unseen

7/4
Illusions of Grandeur
Enchantment

Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

When this enchantment enters, you gain 20 life.

When this enchantment leaves the battlefield, you lose 20 life.

Infuse
Instant

Untap target artifact, creature, or land.

Draw a card at the beginning of the next turn's upkeep.

"The potential for change lies in all things. Know a thing's nature, know its possibilities, and know it anew."

—Gustha Ebbasdotter, Kjeldoran Royal Mage

Krovikan Sorcerer
Creature — Human Wizard Sorcerer

, Discard a nonblack card: Draw a card.

, Discard a black card: Draw two cards, then discard one of them.

"These Sorcerers always seem to have another surprise up their sleeves."

—Zur the Enchanter

1/1
Magus of the Unseen
Creature — Human Wizard

, : Untap target artifact an opponent controls and gain control of it until end of turn. It gains haste until end of turn. When you lose control of the artifact, tap it.

1/1
Mesmeric Trance
Enchantment

Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

, Discard a card: Draw a card.

"Magic overused can freeze the mind. Creativity is more important than power."

—Zur the Enchanter

Mistfolk
Creature — Illusion

: Counter target spell that targets this creature.

"Although my official log will state there is no evidence pointing to the existence of the Mistfolk, my certainty is lessened by the cursed consistency of the expedition's eyewitness accounts."

—Disa the Restless, journal entry

1/2
Musician
Creature — Human Wizard

Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

: Put a music counter on target creature. If it doesn't have "At the beginning of your upkeep, destroy this creature unless you pay for each music counter on it," it gains that ability.

1/3
Mystic Might
Enchantment — Aura

Enchant land you control

Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

Enchanted land has ": Target creature gets +2/+2 until end of turn."

Mystic Remora
Enchantment

Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

Whenever an opponent casts a noncreature spell, you may draw a card unless that player pays .

Phantasmal Mount
Creature — Illusion Horse

Flying

: Target creature you control with toughness 2 or less gets +1/+1 and gains flying until end of turn. When this creature leaves the battlefield this turn, sacrifice that creature. When the creature leaves the battlefield this turn, sacrifice this creature.

1/1
Polar Kraken
Creature — Kraken

Trample

This creature enters tapped.

Cumulative upkeep—Sacrifice a land. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

"It was big. Really, really, big. No, bigger than that. It was big!"

—Arna Kennerüd, Skyknight

11/11
Portent
Sorcery

Look at the top three cards of target player's library, then put them back in any order. You may have that player shuffle.

Draw a card at the beginning of the next turn's upkeep.

Power Sink
Instant

Counter target spell unless its controller pays . If that player doesn't, they tap all lands with mana abilities they control and lose all unspent mana.

Ray of Command
Instant

Untap target creature an opponent controls and gain control of it until end of turn. That creature gains haste until end of turn. When you lose control of the creature, tap it.

Ray of Erasure
Instant

Target player mills a card.

Draw a card at the beginning of the next turn's upkeep.

"What is real can be unreal."

—Gerda Äagesdotter, Archmage of the Unseen

Reality Twist
Enchantment

Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

If tapped for mana, Plains produce , Swamps produce , Mountains produce , and Forests produce instead of any other type.

"Nothing is as it seems."

—Gerda Äagesdotter, Archmage of the Unseen

Sea Spirit
Creature — Elemental Spirit

: This creature gets +1/+0 until end of turn.

"It rose above our heads, above the ship, and still higher yet. No foggy, ice-laden sea in the world could frighten me more."

—General Jarkeld, the Arctic Fox

2/3
Shyft
Creature — Shapeshifter

At the beginning of your upkeep, you may have this creature become the color or colors of your choice. (This effect lasts indefinitely.)

"Capturing this specimen was not easy. Study it well, that you someday might be as versatile."

—Gerda Äagesdotter, Archmage of the Unseen

4/2
Sibilant Spirit
Creature — Spirit

Flying

Whenever this creature attacks, defending player may draw a card.

"Relax. I'm sure it's just a snake hissing."

—Avram Garrisson, Leader of the Knights of Stromgald

5/6
Silver Erne
Creature — Bird

Flying, trample

"I've seen a larger Erne knock a Giant to the ground and stay airborne. They move not with the wind, but as the wind."

—Arna Kennerüd, Skyknight

2/2
Sleight of Mind
Instant

Change the text of target spell or permanent by replacing all instances of one color word with another. (For example, you may change "target black spell" to "target blue spell." This effect lasts indefinitely.)

Snow Devil
Enchantment — Aura

Enchant creature

Enchanted creature has flying.

Enchanted creature has first strike as long as it's blocking and you control a snow land.

"Give me wings to fly and speed to strike. In return, the glory I earn shall be yours."

—Steinar Icefist, Balduvian Shaman

Snowfall
Enchantment

Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

Whenever an Island is tapped for mana, its controller may add an additional . If that Island is snow, its controller may add an additional instead. Spend this mana only to pay cumulative upkeep costs.

Soldevi Machinist
Creature — Human Wizard Artificer

: Add . Spend this mana only to activate abilities of artifacts.

"Perhaps this time the power of the artificers shall be used wisely."

—Arcum Dagsson, Soldevi Machinist

1/1
Soul Barrier
Enchantment

Whenever an opponent casts a creature spell, this enchantment deals 2 damage to that player unless they pay .

"There's more than one way to skin an Ouphe—or thwart a mage."

—Gustha Ebbasdotter, Kjeldoran Royal Mage

Thunder Wall
Creature — Wall

Defender (This creature can't attack.)

Flying

: This creature gets +1/+1 until end of turn.

"The Lemures had barely taken wing when the sky roared with thunder. The swarm of little beasts wavered, divided, and fell, crashing to the earth."

—General Jarkeld, the Arctic Fox

0/2
Updraft
Instant

Target creature gains flying until end of turn.

Draw a card at the beginning of the next turn's upkeep.

"The power of flight has but one equal in battle: surprise. Understanding how to use both is the key to victory."

—Arnjlot Olasson, Sky Mage

Wind Spirit
Creature — Elemental Spirit

Flying

Menace (This creature can't be blocked except by two or more creatures.)

"To visit the sky requires bravery, and thought, and little else. To master the sky requires the binding of its masters, and little else."

—Arnjlot Olasson, Sky Mage

3/2
Winter's Chill
Instant

Cast this spell only during combat before blockers are declared.

X can't be greater than the number of snow lands you control.

Choose X target attacking creatures. For each of those creatures, its controller may pay or . If that player doesn't, destroy that creature at end of combat. If that player pays only , prevent all combat damage that would be dealt to and dealt by that creature this combat.

Word of Undoing
Instant

Return target creature and all white Auras you own attached to it to their owners' hands.

"It was in Urza's journals that I finally found the secret at the core of the summonings."

—Journal, author unknown

Wrath of Marit Lage
Enchantment

When this enchantment enters, tap all red creatures.

Red creatures don't untap during their controllers' untap steps.

Dread Marit Lage lies dreaming, not dead.

Zur's Weirding
Enchantment

Players play with their hands revealed.

If a player would draw a card, they reveal it instead. Then any other player may pay 2 life. If a player does, put that card into its owner's graveyard. Otherwise, that player draws a card.

Zuran Enchanter
Creature — Human Wizard

, : Target player discards a card. Activate only during your turn.

"We are Kjeldorans no more."

—Zur the Enchanter

1/1
Zuran Spellcaster
Creature — Human Wizard

: This creature deals 1 damage to any target.

"A mage must be precise as well as potent; cautious, as well as clever."

—Zur the Enchanter

1/1
Abyssal Specter
Creature — Specter

Flying

Whenever this creature deals damage to a player, that player discards a card.

"Open the gates, and bid them enter."

—Lim-Dûl, the Necromancer

2/3
Ashen Ghoul
Creature — Zombie

Haste

: Return this card from your graveyard to the battlefield. Activate only during your upkeep and only if three or more creature cards are above this card.

3/1
Brine Shaman
Creature — Human Cleric Shaman

, Sacrifice a creature: Target creature gets +2/+2 until end of turn.

, Sacrifice a creature: Counter target creature spell.

"The Shamans of Marit Lage do her bidding in secret, but they do it gladly."

—Halvor Arenson, Kjeldoran Priest

1/1
Burnt Offering
Instant

As an additional cost to cast this spell, sacrifice a creature.

Add X mana in any combination of and/or , where X is the sacrificed creature's mana value.

"My foes serve me twice: in dying, and in death."

—Lim-Dûl, the Necromancer

Cloak of Confusion
Enchantment — Aura

Enchant creature you control

Whenever enchanted creature attacks and isn't blocked, you may have it assign no combat damage this turn. If you do, defending player discards a card at random.

Dance of the Dead
Enchantment — Aura

Enchant creature card in a graveyard

When this Aura enters, if it's on the battlefield, it loses "enchant creature card in a graveyard" and gains "enchant creature put onto the battlefield with this Aura." Put enchanted creature card onto the battlefield tapped under your control and attach this Aura to it. When this Aura leaves the battlefield, that creature's controller sacrifices it.

Enchanted creature gets +1/+1 and doesn't untap during its controller's untap step.

At the beginning of the upkeep of enchanted creature's controller, that player may pay . If the player does, untap that creature.

Dark Banishing
Instant

Destroy target nonblack creature. It can't be regenerated.

"Will not the mountains quake and hills melt at the coming of the darkness? Share this vision with your enemies, Lim-Dûl, and they shall wither."

—Leshrac, Walker of Night

Dark Ritual
Instant

Add .

"Leshrac, my liege, grant me the power I am due."

—Lim-Dûl, the Necromancer