Ice Age

ICE · 383 cards · Released

Demonic Consultation
Instant

Choose a card name. Exile the top six cards of your library, then reveal cards from the top of your library until you reveal a card with the chosen name. Put that card into your hand and exile all other cards revealed this way.

Dread Wight
Creature — Zombie

At end of combat, put a paralyzation counter on each creature blocking or blocked by this creature and tap those creatures. Each of those creatures doesn't untap during its controller's untap step for as long as it has a paralyzation counter on it. Each of those creatures gains ": Remove a paralyzation counter from this creature."

3/4
Drift of the Dead
Creature — Wall

Defender (This creature can't attack.)

Drift of the Dead's power and toughness are each equal to the number of snow lands you control.

"Take their dead, and entomb them in the snow. Risen, they shall serve a new purpose."

—Lim-Dûl, the Necromancer

*/*
Fear
Enchantment — Aura

Enchant creature (Target a creature as you cast this. This card enters attached to that creature.)

Enchanted creature has fear. (It can't be blocked except by artifact creatures and/or black creatures.)

"Even the bravest of warriors yet knows the dark clutch of fright upon his stalwart heart."

—Lim-Dûl, the Necromancer

Flow of Maggots
Creature — Insect

Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

This creature can't be blocked by non-Wall creatures.

"The very earth seemed alive and made a sound like the writhing of the damned."

—Lucilde Fiksdotter, Leader of the Order of the White Shield

2/2
Foul Familiar
Creature — Spirit

This creature can't block.

, Pay 1 life: Return this creature to its owner's hand.

"Serve me, and live forever."

—Lim-Dûl, the Necromancer

3/1
Gangrenous Zombies
Creature — Zombie

, Sacrifice this creature: This creature deals 1 damage to each creature and each player. If you control a snow Swamp, this creature deals 2 damage to each creature and each player instead.

2/2
Gaze of Pain
Sorcery

Until end of turn, whenever a creature you control attacks and isn't blocked, you may choose to have it deal damage equal to its power to a target creature. If you do, it assigns no combat damage this turn.

Remove the guardians to ensure your victory.

Gravebind
Instant

Target creature can't be regenerated this turn.

Draw a card at the beginning of the next turn's upkeep.

One foot in the grave, firmly planted.

Hecatomb
Enchantment

When this enchantment enters, sacrifice this enchantment unless you sacrifice four creatures.

Tap an untapped Swamp you control: This enchantment deals 1 damage to any target.

Hoar Shade
Creature — Shade

: This creature gets +1/+1 until end of turn.

"The creature we fought in the western waste was doubly dangerous: mortally wounded, it rebounded and attacked again."

—Disa the Restless, journal entry

1/2
Howl from Beyond
Instant

Target creature gets +X/+0 until end of turn.

"From the mouths of my servants, my voice shall emerge to shake the souls of my foes."

—Lim-Dûl, the Necromancer

Hyalopterous Lemure
Creature — Spirit

: This creature gets -1/-0 and gains flying until end of turn.

"The Lemures looked harmless, until they descended on my troops. Within moments, only bones remained."

—Lucilde Fiksdotter, Leader of the Order of the White Shield

4/3
Icequake
Sorcery

Destroy target land. If that land was a snow land, Icequake deals 1 damage to that land's controller.

"When the earth shakes, and their animals are swallowed up by the ground, perhaps they will think twice before attacking again."

—Lim-Dûl, the Necromancer

Infernal Darkness
Enchantment

Cumulative upkeep—Pay and 1 life. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

If a land is tapped for mana, it produces instead of any other type.

"I thought the day had brought enough horrors for our ragged band, but the night was far worse."

—Lucilde Fiksdotter, Leader of the Order of the White Shield

Infernal Denizen
Creature — Demon

At the beginning of your upkeep, sacrifice two Swamps. If you can't, tap this creature, and an opponent may gain control of a creature you control of their choice for as long as this creature remains on the battlefield.

: Gain control of target creature for as long as this creature remains on the battlefield.

5/7
Kjeldoran Dead
Creature — Skeleton

When this creature enters, sacrifice a creature.

: Regenerate this creature.

"They shall kill those whom once they loved."

—Lim-Dûl, the Necromancer

3/1
Knight of Stromgald
Creature — Human Knight

Protection from white

: This creature gains first strike until end of turn.

: This creature gets +1/+0 until end of turn.

"Kjeldorans should rule supreme, and to the rest, death!"

—Avram Garrisson, Leader of the Knights of Stromgald

2/1
Krovikan Elementalist
Creature — Human Wizard

: Target creature gets +1/+0 until end of turn.

: Target creature you control gains flying until end of turn. Sacrifice it at the beginning of the next end step.

"The Elementalists' talents could be useful if turned to other purposes."

—Zur the Enchanter

1/1
Krovikan Fetish
Enchantment — Aura

Enchant creature

When this Aura enters, draw a card at the beginning of the next turn's upkeep.

Enchanted creature gets +1/+1.

Some Krovikans find strength in the ears and eyes of their victims and wear such fetishes into battle.

Krovikan Vampire
Creature — Vampire

At the beginning of each end step, if a creature dealt damage by this creature this turn died, put that card onto the battlefield under your control. Sacrifice it when you lose control of this creature.

3/3
Legions of Lim-Dûl
Creature — Zombie

Snow swampwalk (This creature can't be blocked as long as defending player controls a snow Swamp.)

"I have seen the faces of my dead friends among that grim band, and I can bear no more."

—Lucilde Fiksdotter, Leader of the Order of the White Shield

2/3
Leshrac's Rite
Enchantment — Aura

Enchant creature

Enchanted creature has swampwalk. (It can't be blocked as long as defending player controls a Swamp.)

"Bind me to thee, my soul to thine. I am your servant and your slave. I shall hunger for your word and thirst for your blessing. Blood for blood, flesh for flesh, Leshrac, my lord."

—Lim-Dûl, the Necromancer

Leshrac's Sigil
Enchantment

Whenever an opponent casts a green spell, you may pay . If you do, look at that player's hand and choose a card from it. The player discards that card.

: Return this enchantment to its owner's hand.

Lim-Dûl's Cohort
Creature — Zombie

Whenever this creature blocks or becomes blocked by a creature, that creature can't be regenerated this turn.

"Join me in the place of power, you risen dead. Join me where the waters weep and the trees have no hearts."

—Lim-Dûl, the Necromancer

2/3
Lim-Dûl's Hex
Enchantment

At the beginning of your upkeep, for each player, this enchantment deals 1 damage to that player unless they pay or .

"The weak shall fall. The strong shall remain."

—Lim-Dûl, the Necromancer

Mind Ravel
Sorcery

Target player discards a card.

Draw a card at the beginning of the next turn's upkeep.

An end to reason, an end to order. Forget all that has been.

Mind Warp
Sorcery

Look at target player's hand and choose X cards from it. That player discards those cards.

Mind Whip
Enchantment — Aura

Enchant creature

At the beginning of the upkeep of enchanted creature's controller, that player may pay . If they don't, this Aura deals 2 damage to that player and you tap that creature.

"A mind in agony is a sparrow without wings."

—Lim-Dûl, the Necromancer

Minion of Leshrac
Creature — Demon Minion

Protection from black

At the beginning of your upkeep, this creature deals 5 damage to you unless you sacrifice a creature other than this creature. If this creature deals damage to you this way, tap it.

: Destroy target creature or land.

5/5
Minion of Tevesh Szat
Creature — Demon Minion

At the beginning of your upkeep, this creature deals 2 damage to you unless you pay .

: Target creature gets +3/-2 until end of turn.

"A minion given over to Tevesh Szat is a stronger minion gained."

—Lim-Dûl, the Necromancer

4/4
Mole Worms
Creature — Worm

You may choose not to untap this creature during your untap step.

: Tap target land. It doesn't untap during its controller's untap step for as long as this creature remains tapped.

1/1
Moor Fiend
Creature — Horror

Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)

"Let them close the gates of Krov from dusk until dawn if they so choose. It matters not. My fiends shall yet rend their flesh from their bones."

—Lim-Dûl, the Necromancer

3/3
Necropotence
Enchantment

Skip your draw step.

Whenever you discard a card, exile that card from your graveyard.

Pay 1 life: Exile the top card of your library face down. Put that card into your hand at the beginning of your next end step.

Norritt
Creature — Imp

: Untap target blue creature.

: Choose target non-Wall creature the active player has controlled continuously since the beginning of the turn. That creature attacks this turn if able. Destroy it at the beginning of the next end step if it didn't attack this turn. Activate only before attackers are declared.

1/1
Oath of Lim-Dûl
Enchantment

Whenever you lose life, for each 1 life you lost, sacrifice a permanent other than this enchantment unless you discard a card. (Damage dealt to you causes you to lose life.)

: Draw a card.

Pestilence Rats
Creature — Rat

Pestilence Rats's power is equal to the number of other Rats on the battlefield. (For example, as long as there are two other Rats on the battlefield, Pestilence Rats's power and toughness are 2/3.)

*/3
Pox
Sorcery

Each player loses a third of their life, then discards a third of the cards in their hand, then sacrifices a third of the creatures they control of their choice, then sacrifices a third of the lands they control of their choice. Round up each time.

Seizures
Enchantment — Aura

Enchant creature

Whenever enchanted creature becomes tapped, this Aura deals 3 damage to that creature's controller unless that player pays .

"Sheathe your sword, warrior, lest ye fall on it when stricken."

—Lim-Dûl, the Necromancer

Songs of the Damned
Instant

Add for each creature card in your graveyard.

Not wind, but the breath of the dead.

Soul Burn
Sorcery

Spend only black and/or red mana on X.

Soul Burn deals X damage to any target. You gain life equal to the damage dealt, but not more than the amount of spent on X, the player's life total before the damage was dealt, the planeswalker's loyalty before the damage was dealt, or the creature's toughness.

Soul Kiss
Enchantment — Aura

Enchant creature

, Pay 1 life: Enchanted creature gets +2/+2 until end of turn. Activate no more than three times each turn.

Spoils of Evil
Instant

For each artifact or creature card in target opponent's graveyard, add and you gain 1 life.

"Virtue has its rewards, as does its opposite."

—Lim-Dûl, the Necromancer

Spoils of War
Sorcery

X is the number of artifact and/or creature cards in an opponent's graveyard as you cast this spell.

Distribute X +1/+1 counters among any number of target creatures.

"This is the fun part!"

—Ib Halfheart, Goblin Tactician

Stench of Evil
Sorcery

Destroy all Plains. For each land destroyed this way, Stench of Evil deals 1 damage to that land's controller unless they pay .

Stromgald Cabal
Creature — Human Knight

, Pay 1 life: Counter target white spell.

"Kjeldor must be supreme at any cost."

—Avram Garrisson, Leader of the Knights of Stromgald

2/2
Touch of Death
Sorcery

Touch of Death deals 1 damage to target player or planeswalker. You gain 1 life.

Draw a card at the beginning of the next turn's upkeep.

"What was yours is mine. Your land, your people, and now your life."

—Lim-Dûl, the Necromancer

Withering Wisps
Enchantment

At the beginning of the end step, if no creatures are on the battlefield, sacrifice this enchantment.

: This enchantment deals 1 damage to each creature and each player. Activate no more times each turn than the number of snow Swamps you control.

Aggression
Enchantment — Aura

Enchant non-Wall creature

Enchanted creature has first strike and trample.

At the beginning of the end step of enchanted creature's controller, destroy that creature if it didn't attack this turn.

The star that burns twice as bright burns half as long.

Anarchy
Sorcery

Destroy all white permanents.

"The Shaman waved the staff, and the land itself went mad."

—Disa the Restless, journal entry

Avalanche
Sorcery

Destroy X target snow lands.

"The pass was completely blocked by the avalanche; we're forced to turn back. Nevertheless, we've gone farther and seen more than any before us."

—Disa the Restless, journal entry

Balduvian Barbarians
Creature — Human Barbarian

"Barbarian raids were a concern to those living in the northwest provinces, but the Skyknights never dealt with the problem in a systematic way. They thought of the Balduvians as an 'amusing model' of their forebears' culture."

Kjeldor: Ice Civilization

3/2
Balduvian Hydra
Creature — Hydra

This creature enters with X +1/+0 counters on it.

Remove a +1/+0 counter from this creature: Prevent the next 1 damage that would be dealt to it this turn.

: Put a +1/+0 counter on this creature. Activate only during your upkeep.

0/1
Barbarian Guides
Creature — Human Barbarian

, : Choose a land type. Target creature you control gains snow landwalk of the chosen type until end of turn. Return that creature to its owner's hand at the beginning of the next end step. (It can't be blocked as long as defending player controls a snow land of that type.)

1/2
Battle Frenzy
Instant

Green creatures you control get +1/+1 until end of turn.

Nongreen creatures you control get +1/+0 until end of turn.

"One day you, too, shall drink the blood of your foes. It is something to look forward to."

—Toothlicker Harj, Orcish Captain

Bone Shaman
Creature — Giant Shaman

: Until end of turn, this creature gains "Creatures dealt damage by this creature this turn can't be regenerated this turn."

Rattle me bones as I cross the floor

And the bones in your grave will rattle no more.

3/3
Brand of Ill Omen
Enchantment — Aura

Enchant creature

Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

Enchanted creature's controller can't cast creature spells.

"Let those who bear the brand receive no shelter, no kindness, and no comfort from our people."

—Lovisa Coldeyes, Balduvian Chieftain

Chaos Lord
Creature — Human

First strike

At the beginning of your upkeep, target opponent gains control of this creature if the number of permanents is even.

This creature can attack as though it had haste unless it entered this turn.

7/7
Chaos Moon
Enchantment

At the beginning of each upkeep, count the number of permanents. If the number is odd, until end of turn, red creatures get +1/+1 and whenever a player taps a Mountain for mana, that player adds an additional . If the number is even, until end of turn, red creatures get -1/-1 and if a player taps a Mountain for mana, that Mountain produces colorless mana instead of any other type.

Conquer
Enchantment — Aura

Enchant land

You control enchanted land.

"Why do we trade with those despicable Elves? You don't live in forests, you burn them!"

—Avram Garrisson, Leader of the Knights of Stromgald