Innistrad Remastered

INR · 492 cards · Released

Voldaren Duelist
Creature — Vampire Warrior

Haste

When this creature enters, target creature can't block this turn.

"I have yet to find my equal."

3/2
Voldaren Epicure
Creature — Vampire

When this creature enters, it deals 1 damage to each opponent. Create a Blood token. (It's an artifact with ", , Discard a card, Sacrifice this token: Draw a card.")

"If you're not refining your tastes, what's the point of living forever?"

1/1
Zealous Conscripts
Creature — Human Warrior

Haste

When this creature enters, gain control of target permanent until end of turn. Untap that permanent. It gains haste until end of turn.

3/3
Abundant Growth
Enchantment — Aura

Enchant land

When this Aura enters, draw a card.

Enchanted land has ": Add one mana of any color."

Aim High
Instant

Untap target creature. It gets +2/+2 and gains reach until end of turn.

"A slayer gets by on wits and reflexes."

—Higa, slayer-captain of Gatstaf

Ambush Viper
Creature — Snake

Flash

Deathtouch

"Living creatures seldom impress me. But I like this one."

—Uta Falkenrath

2/1
Bramble Wurm
Creature — Wurm

Reach, trample

When this creature enters, you gain 5 life.

, Exile this card from your graveyard: You gain 5 life.

7/6
Clear Shot
Instant

Target creature you control gets +1/+1 until end of turn. It deals damage equal to its power to target creature you don't control.

As werewolf attacks increased, brutal weapons not seen since the Travails were dusted off and put to work.

Cryptolith Rite
Enchantment

Creatures you control have ": Add one mana of any color."

The chant was incomprehensible, but its power was unmistakable.

Cultivator Colossus
Creature — Plant Beast

Trample

Cultivator Colossus's power and toughness are each equal to the number of lands you control.

When this creature enters, you may put a land card from your hand onto the battlefield tapped. If you do, draw a card and repeat this process.

*/*
Dawnhart Disciple
Creature — Human Warlock

Whenever another Human you control enters, this creature gets +1/+1 until end of turn.

"Our coven finds strength in nature and purpose in serving our communities."

2/2
Duel for Dominance
Instant

Coven — Choose target creature you control and target creature you don't control. If you control three or more creatures with different powers, put a +1/+1 counter on the chosen creature you control. Then the chosen creatures fight each other. (Each deals damage equal to its power to the other.)

Duskwatch Recruiter
Creature — Human Warrior Werewolf

: Look at the top three cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in any order.

At the beginning of each upkeep, if no spells were cast last turn, transform this creature.

2/2
Krallenhorde Howler
Creature — Werewolf

Creature spells you cast cost less to cast.

At the beginning of each upkeep, if a player cast two or more spells last turn, transform this creature.

3/3
Eccentric Farmer
Creature — Human Peasant

When this creature enters, mill three cards, then you may return a land card from your graveyard to your hand. (To mill three cards, put the top three cards of your library into your graveyard.)

"Careful now. Don't want to get the seeds stuck to your feelers like last time."

2/3
Eldritch Evolution
Sorcery

As an additional cost to cast this spell, sacrifice a creature.

Search your library for a creature card with mana value X or less, where X is 2 plus the sacrificed creature's mana value. Put that card onto the battlefield, then shuffle. Exile Eldritch Evolution.

Festerhide Boar
Creature — Boar

Trample

Morbid — This creature enters with two +1/+1 counters on it if a creature died this turn.

"Bury your dead deep. The boars are hungriest while the corpse is still warm."

—Paulin, trapper of Somberwald

3/3
Garruk Relentless
Legendary Planeswalker — Garruk

When Garruk has two or fewer loyalty counters on him, transform him.

[0]: Garruk deals 3 damage to target creature. That creature deals damage equal to its power to him.

[0]: Create a 2/2 green Wolf creature token.

Loyalty: 3
Garruk, the Veil-Cursed
Legendary Planeswalker — Garruk

[+1]: Create a 1/1 black Wolf creature token with deathtouch.

[−1]: Sacrifice a creature. If you do, search your library for a creature card, reveal it, put it into your hand, then shuffle.

[−3]: Creatures you control gain trample and get +X/+X until end of turn, where X is the number of creature cards in your graveyard.

Ghoultree
Creature — Zombie Treefolk

This spell costs less to cast for each creature card in your graveyard.

It uproots entire fengrafs to add to its twisted frame.

10/10
Grapple with the Past
Instant

Mill three cards, then you may return a creature or land card from your graveyard to your hand. (To mill three cards, put the top three cards of your library into your graveyard.)

Emrakul does not grant wishes. Desires simply align to her will.

Groundskeeper
Creature — Human Druid

: Return target basic land card from your graveyard to your hand.

"While the church thinks in terms of legacies, others think in terms of eternities."

1/1
Hamlet Captain
Creature — Human Warrior

Whenever this creature attacks or blocks, other Humans you control get +1/+1 until end of turn.

"I would fear this fight, bloodsucker, were I alone."

2/2
Hermit Druid
Creature — Human Druid

, : Reveal cards from the top of your library until you reveal a basic land card. Put that card into your hand and all other cards revealed this way into your graveyard.

"The woods are not unknowable. Certainty and order are woven with the roots."

1/1
Hinterland Logger
Creature — Human Werewolf

At the beginning of each upkeep, if no spells were cast last turn, transform this creature.

"There's a forester lives up in the highlands. Tried to sell her one of my finest axes at a bargain, but she wasn't interested."

—Old Rutstein

2/1
Timber Shredder
Creature — Werewolf

Trample

At the beginning of each upkeep, if a player cast two or more spells last turn, transform this creature.

"She even had the audacity to criticize my wares as inferior."

—Old Rutstein

4/2
Howlpack Resurgence
Enchantment

Flash

Each creature you control that's a Wolf or a Werewolf gets +1/+1 and has trample.

The renewed howling of werewolves announced the end of the Cursemute—and the beginning of Avacyn's madness.

Intrepid Provisioner
Creature — Human Scout

Trample

When this creature enters, another target Human you control gets +2/+2 until end of turn.

"How do I know where aid is needed? Look around you."

3/3
Lumberknot
Creature — Treefolk

Hexproof (This creature can't be the target of spells or abilities your opponents control.)

Whenever a creature dies, put a +1/+1 counter on this creature.

Animated by geists fused in its oak, it hungers for more life to add to its core.

1/1
Mayor of Avabruck
Creature — Human Advisor Werewolf

Other Human creatures you control get +1/+1.

At the beginning of each upkeep, if no spells were cast last turn, transform this creature.

He can deny his true nature for only so long.

1/1
Howlpack Alpha
Creature — Werewolf

Each other creature you control that's a Werewolf or a Wolf gets +1/+1.

At the beginning of your end step, create a 2/2 green Wolf creature token.

At the beginning of each upkeep, if a player cast two or more spells last turn, transform this creature.

3/3
Moldgraf Millipede
Creature — Insect Horror

When this creature enters, mill three cards, then put a +1/+1 counter on this creature for each creature card in your graveyard. (To mill three cards, put the top three cards of your library into your graveyard.)

Between stitchers, cultists, and scavengers, corpses are in high demand.

2/2
Moonlight Hunt
Instant

Choose target creature you don't control. Each creature you control that's a Wolf or a Werewolf deals damage equal to its power to that creature.

Courage alone won't keep you alive.

Noose Constrictor
Creature — Snake

Reach

Discard a card: This creature gets +1/+1 until end of turn.

"More rope may not be necessary."

—Kep, Lunarch inquisitor

2/2
Pack Guardian
Creature — Wolf Spirit

Flash

When this creature enters, you may discard a land card. If you do, create a 2/2 green Wolf creature token.

4/3
Scorned Villager
Creature — Human Werewolf

: Add .

At the beginning of each upkeep, if no spells were cast last turn, transform this creature.

"My village's fear drove me into the wild . . ."

1/1
Moonscarred Werewolf
Creature — Werewolf

Vigilance

: Add .

At the beginning of each upkeep, if a player cast two or more spells last turn, transform this creature.

". . . and I will bring the fury of the wild back to my village."

2/2
Second Harvest
Instant

For each token you control, create a token that's a copy of that permanent.

"The cornfields promise a good yield this season."

—Radwick, farmer of Gatstaf

Shrill Howler
Creature — Werewolf Horror

Creatures with power less than this creature's power can't block it.

: Transform this creature.

"A werewolf's howl is terrifying, to be sure. But this . . . this was a chilling sound I somehow felt. I fear what will reply to it."

—Alena, trapper of Kessig

3/1
Howling Chorus
Creature — Eldrazi Werewolf

Creatures with power less than this creature's power can't block it.

Whenever this creature deals combat damage to a player, create a 3/2 colorless Eldrazi Horror creature token.

3/5
Somberwald Sage
Creature — Human Druid

: Add three mana of any one color. Spend this mana only to cast creature spells.

"You can face any danger when all of nature is on your side."

0/1
Spider Spawning
Sorcery

Create a 1/2 green Spider creature token with reach for each creature card in your graveyard.

Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Splinterfright
Creature — Elemental

Trample

Splinterfright's power and toughness are each equal to the number of creature cards in your graveyard.

At the beginning of your upkeep, mill two cards. (Put the top two cards of your library into your graveyard.)

*/*
Spore Crawler
Creature — Fungus

When this creature dies, draw a card.

"Remember to come back in a few years when that fungus has died off. Then we'll see what's in the chest."

—Old Rutstein

3/2
Tireless Tracker
Creature — Human Scout

Landfall — Whenever a land you control enters, investigate. (Create a Clue token. It's an artifact with ", Sacrifice this token: Draw a card.")

Whenever you sacrifice a Clue, put a +1/+1 counter on this creature.

3/2
Travel Preparations
Sorcery

Put a +1/+1 counter on each of up to two target creatures.

Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Visiting a shrine at the start of a journey makes the traveler more likely to finish it.

Traverse the Ulvenwald
Sorcery

Search your library for a basic land card, reveal it, put it into your hand, then shuffle.

Delirium — If there are four or more card types among cards in your graveyard, instead search your library for a creature or land card, reveal it, put it into your hand, then shuffle.

Ulvenwald Mysteries
Enchantment

Whenever a nontoken creature you control dies, investigate. (Create a Clue token. It's an artifact with ", Sacrifice this token: Draw a card.")

Whenever you sacrifice a Clue, create a 1/1 white Human Soldier creature token.

Unnatural Growth
Enchantment

At the beginning of each combat, double the power and toughness of each creature you control until end of turn.

With the cycles of day and night unspooled, the twisted sway of the moon only grew. And grew.

Villagers of Estwald
Creature — Human Werewolf

At the beginning of each upkeep, if no spells were cast last turn, transform this creature.

You can spot a werewolf-infested town by its lack of butcher shops.

2/3
Howlpack of Estwald
Creature — Werewolf

At the beginning of each upkeep, if a player cast two or more spells last turn, transform this creature.

Estwald's citizens don't dislike outsiders—they taste just fine.

4/6
Wild Hunger
Instant

Target creature gets +3/+1 and gains trample until end of turn.

Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Otto the Hunter was filled with many grand ambitions. The snake was filled only with Otto.

Wrenn and Seven
Legendary Planeswalker — Wrenn

[+1]: Reveal the top four cards of your library. Put all land cards revealed this way into your hand and the rest into your graveyard.

[0]: Put any number of land cards from your hand onto the battlefield tapped.

[−3]: Create a green Treefolk creature token with reach and "This token's power and toughness are each equal to the number of lands you control."

[−8]: Return all permanent cards from your graveyard to your hand. You get an emblem with "You have no maximum hand size."

Loyalty: 5
Young Wolf
Creature — Wolf

Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)

The Ulvenwald makes no allowances for youth. Today's newborn is either tomorrow's hunter or tomorrow's lunch.

1/1
Altered Ego
Creature — Shapeshifter

This spell can't be countered.

You may have this creature enter as a copy of any creature on the battlefield, except it enters with X additional +1/+1 counters on it.

0/0
Angelfire Ignition
Sorcery

Put two +1/+1 counters on target creature. It gains vigilance, trample, lifelink, indestructible, and haste until end of turn.

Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

"My angel is the flint, and I am her steel."

Arlinn Kord
Legendary Planeswalker — Arlinn

[+1]: Until end of turn, up to one target creature gets +2/+2 and gains vigilance and haste.

[0]: Create a 2/2 green Wolf creature token. Transform Arlinn Kord.

Loyalty: 3
Arlinn, Embraced by the Moon
Legendary Planeswalker — Arlinn

[+1]: Creatures you control get +1/+1 and gain trample until end of turn.

[−1]: Arlinn deals 3 damage to any target. Transform Arlinn.

[−6]: You get an emblem with "Creatures you control have haste and ': This creature deals damage equal to its power to any target.'"

Bladestitched Skaab
Creature — Zombie Soldier

Other Zombies you control get +1/+0.

The surviving militia members reunited with their fallen comrades sooner than they'd hoped.

2/3
Bloodhall Priest
Creature — Vampire Cleric

Whenever this creature enters or attacks, if you have no cards in hand, this creature deals 2 damage to any target.

Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

4/4
Bloodtithe Harvester
Creature — Vampire

When this creature enters, create a Blood token. (It's an artifact with ", , Discard a card, Sacrifice this token: Draw a card.")

, Sacrifice this creature: Target creature gets -X/-X until end of turn, where X is twice the number of Blood tokens you control. Activate only as a sorcery.

3/2
Edgar Markov
Legendary Creature — Vampire Knight

Eminence — Whenever you cast another Vampire spell, if Edgar is in the command zone or on the battlefield, create a 1/1 black Vampire creature token.

First strike, haste

Whenever Edgar attacks, put a +1/+1 counter on each Vampire you control.

4/4
Fleshtaker
Creature — Human Assassin

Whenever you sacrifice another creature, you gain 1 life and scry 1. (Look at the top card of your library. You may put that card on the bottom.)

, Sacrifice another creature: This creature gets +2/+2 until end of turn.

A soulless husk of endless hunger.

2/2
Galvanic Iteration
Instant

When you next cast an instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy.

Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Better potent than predictable.

Gisa and Geralf
Legendary Creature — Human Wizard

When Gisa and Geralf enters, mill four cards.

Once during each of your turns, you may cast a Zombie creature spell from your graveyard.

"These fiends are slightly less tolerable than you."

"A sentiment that warms my heart, sister."

4/4
The Gitrog Monster
Legendary Creature — Frog Horror

Deathtouch

At the beginning of your upkeep, sacrifice The Gitrog Monster unless you sacrifice a land.

You may play an additional land on each of your turns.

Whenever one or more land cards are put into your graveyard from anywhere, draw a card.

6/6
Grimgrin, Corpse-Born
Legendary Creature — Zombie Warrior

Grimgrin enters tapped and doesn't untap during your untap step.

Sacrifice another creature: Untap Grimgrin and put a +1/+1 counter on it.

Whenever Grimgrin attacks, destroy target creature defending player controls, then put a +1/+1 counter on Grimgrin.

5/5
Grizzly Ghoul
Creature — Zombie Bear

Trample

This creature enters with a +1/+1 counter on it for each creature that died this turn.

The hunters spent the evening celebrating their kill and the rest of the night running from it.

4/3